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A New Build Order Planner - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
RodYan
Profile Joined May 2010
United States126 Posts
Last Edited: 2011-08-31 23:10:28
August 31 2011 23:02 GMT
#81
Sadly this isn't useful at all to zerg players at its current state because it cannot handle asynchronous larva inject timings. In other words, If I insert a larva inject command after a drone morph command, it will wait to execute the inject after the drone finishes even though it could have done the inject before or during the drone morph.

Same thing goes for injects, if I queue a million spawn larvas one after the other, any drone morph commands I place will be executed after the spawn larva is completed i.e. synchronously

Anyway, nice job so far. I hope you fix these issues and keep up the good work!

Here's an example of what I'm talking about:
http://www.sc2planner.com/#ZaaajaaaaaaaaoAoFddaaaoDjacahhuDeeffaajaaaffffffaajaaaaaaaaaaajaaaa
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 23:04 GMT
#82
@Sleight: For now the only way to shift timings is to insert pauses. In future I might implement drag and drop for actions as well.

@Brainling: Poke around if you must, but please leave it at that.

@ShadowDrgn: Salvage Bunkers, not yet implemented. Will add to todo list.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 23:09 GMT
#83
On September 01 2011 08:02 RodYan wrote:
Sadly this isn't useful at all to zerg players at its current state because it cannot handle asynchronous larva inject timings. In other words, If I insert a larva inject command after a drone morph command, it will wait to execute the inject after the drone finishes even though it could have done the inject before or during the drone morph.

Same thing goes for injects, if I queue a million spawn larvas one after the other, any drone morph commands I place will be executed after the spawn larva is completed i.e. synchronously

Anyway, nice job so far. I hope you fix these issues and keep up the good work!

I'm not seing this behavior. I can do larva injects, morphing queens and drones simultaneously. Can you give me an example build?
RodYan
Profile Joined May 2010
United States126 Posts
August 31 2011 23:12 GMT
#84
On September 01 2011 08:09 DeltaOne wrote:
Show nested quote +
On September 01 2011 08:02 RodYan wrote:
Sadly this isn't useful at all to zerg players at its current state because it cannot handle asynchronous larva inject timings. In other words, If I insert a larva inject command after a drone morph command, it will wait to execute the inject after the drone finishes even though it could have done the inject before or during the drone morph.

Same thing goes for injects, if I queue a million spawn larvas one after the other, any drone morph commands I place will be executed after the spawn larva is completed i.e. synchronously

Anyway, nice job so far. I hope you fix these issues and keep up the good work!

I'm not seing this behavior. I can do larva injects, morphing queens and drones simultaneously. Can you give me an example build?

http://www.sc2planner.com/#ZaaajaaaaaaaaoAoFddaaaoDjacahhuDeeffaajaaaffffffaajaaaaaaaaaaajaaaa
B0nes
Profile Joined December 2010
United States16 Posts
August 31 2011 23:15 GMT
#85
This is AWESOME!
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 23:15 GMT
#86
This is the correct behavior.

Note if you tell the simulator to make multiple larva injects in a row, it won't continue executing your build until those has been started. So you need to put things in the correct order, like:

larva inject - drone - other stuff - larva inject - more stuff - more stuff - larva inject - etc

Just like you would play it out in a game. Hope it helps.
fastr
Profile Joined February 2011
France901 Posts
August 31 2011 23:21 GMT
#87
This is a really great tool. With some more advanced features, it could become a must-have for every sc2 player. Keep it up!
Not_That
Profile Joined April 2011
287 Posts
August 31 2011 23:22 GMT
#88
Im having a hard time chronoboosting warpgate research 5 times beginning from 3:29 (2 chronos used on probes earlier). it only uses 3 chronoboosts on the cyber, and will only accept 5 chronoboosts if the cyber is built after 3:29.
theBOOCH
Profile Joined November 2010
United States832 Posts
August 31 2011 23:23 GMT
#89
Pretty cool. The UI could use a little work, and some things are weird/hard to follow (like switching add-ons), but otherwise, it's really cool.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 23:30 GMT
#90
On September 01 2011 08:22 Not_That wrote:
Im having a hard time chronoboosting warpgate research 5 times beginning from 3:29 (2 chronos used on probes earlier). it only uses 3 chronoboosts on the cyber, and will only accept 5 chronoboosts if the cyber is built after 3:29.

I'm aware of some problems regarding multiple chronoboosts. Working on a fix. Thanks.
RodYan
Profile Joined May 2010
United States126 Posts
August 31 2011 23:32 GMT
#91
On September 01 2011 08:15 DeltaOne wrote:
This is the correct behavior.

Note if you tell the simulator to make multiple larva injects in a row, it won't continue executing your build until those has been started. So you need to put things in the correct order, like:

larva inject - drone - other stuff - larva inject - more stuff - more stuff - larva inject - etc

Just like you would play it out in a game. Hope it helps.

Customers say bug. Developers say feature

I probably won't be using your tool for my Z timings because the interface is a bit too clunky w/r to lining up injects and moving things around for comparison. For what I want to do, atm I think it may be faster to just run an in-game test.

Don't take this the wrong way though, it's still a great tool. You did a really great job with it, it's just not what I need.
hobosrus
Profile Joined June 2011
United States99 Posts
August 31 2011 23:35 GMT
#92
whoah, using your program i realized that you get your cyber core built 12 seconds later if you pylon scout and 8 seconds later if you gateway scout/ nice job with the program
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
RodYan
Profile Joined May 2010
United States126 Posts
August 31 2011 23:36 GMT
#93
One more thing I noticed.
IE doesn't save the URL for build orders properly like it does in chrome. Not sure if you can actually do anything to fix this (I'm not a web dev) but I thought i'd bring it up.
POiNTx
Profile Joined July 2010
Belgium309 Posts
August 31 2011 23:41 GMT
#94
Ok this is AWESOME! Awesome tool!
Fuck yeah serotonin
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 23:43 GMT
#95
On September 01 2011 08:36 RodYan wrote:
One more thing I noticed.
IE doesn't save the URL for build orders properly like it does in chrome. Not sure if you can actually do anything to fix this (I'm not a web dev) but I thought i'd bring it up.

Thanks for the heads up. I'll fix it as soon as possible.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 31 2011 23:44 GMT
#96
I'm also having a problem saving URLs.

I made this build: http://www.sc2planner.com/#TaaaaoEaaoFaoDadacoCjjfaoEoIajaeoHoDaoQacaoKoEfaoRyaoEyayuVaawyfaoEoFyoFayvoEoRyjqfoEoEjyjjyqjuZoEjyjjfqyj

Yet when I attempt to access it, the URL changes and all the 2x marines disappear. In fact, the 2x marines always seem to disappear from builds, but 2x hellions work fine. Just a small bug?
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
dodelol
Profile Joined January 2011
Netherlands68 Posts
August 31 2011 23:53 GMT
#97
looks awesome, although i don't use builds but just what i like at the time. this might chance my mind and get me in top 50 masters:D

thx for the work you put/are putting in this

maybe some kind of working together with sc2gears to see how much your replays go close and how close to the planned build
DeltaOne
Profile Joined August 2011
Sweden51 Posts
Last Edited: 2011-09-01 11:04:43
August 31 2011 23:55 GMT
#98
On September 01 2011 08:44 ShadowDrgn wrote:
In fact, the 2x marines always seem to disappear from builds, but 2x hellions work fine. Just a small bug?

Yes, thank you. A small bug. 2 x Marines and Phoenix does not save properly. Will be fixed next upload.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
September 01 2011 00:01 GMT
#99
Is there a way to remove drones from the extractor like in the speedling expand build where all drones are removed from gas after researching metabolic boost?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-09-01 00:08:42
September 01 2011 00:07 GMT
#100
Extractor trick doesn't appear to give my drone back.. it appears to take a drone away..
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