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A New Build Order Planner - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 Next All
mabraham
Profile Joined November 2011
Australia1 Post
November 29 2011 09:16 GMT
#201
I think this is a great tool.

Feature request: a text box to permit you to label a build and any variations you might be comparing.
chaynesore
Profile Joined October 2011
Australia175 Posts
November 29 2011 09:25 GMT
#202
you should turn this into an online game for people who need even more ways to waste time at work, lol
"When things get weird, I'm in my element." - Liquid`TLO
anonymitylol
Profile Joined March 2011
Canada4477 Posts
November 29 2011 09:32 GMT
#203
On November 28 2011 11:33 FirstGear wrote:
Show nested quote +
On September 03 2011 17:57 DeltaOne wrote:
On September 03 2011 02:22 Tonyx wrote:
I've found a small bug. The Armory is not a prerequisite for the Thor (just the Factory with the tech lab).

Thank you. Will be fixed next upload.


Actually, he's completely wrong. I'm surprised no one in this thread picked it up and let you 'fix' something that was already correct. Seems like a pretty obvious thing to me.

Proof
http://wiki.teamliquid.net/starcraft2/Thor
http://sc2armory.com/game/terran/units/thor
Or just playing the game as Terran (lol)


Edit: oh yeah, obligatory you are cool, great job :-p


He was saying that on the website it doesn't have it as a pre-req, but in-game it is. Not the other way around. Before you reply and be an ass about it, read his post thoroughly.
gold on my wrist phone in my pocket
RobiTL
Profile Joined July 2010
France55 Posts
November 29 2011 12:16 GMT
#204
Please Pretty Please, show the larvaes/larvae-block, it's the most important thing to consider for optimised Zerg BO.
Right now, you have to check the timeline second by second to see when/if a larvae block occur.
You could put rectangles under or over the timeline to see the number of larvaes (if 3, then a red background rectangle)
If multiple hatcheries, one line per hatchery.

For instance, a 9over 11 pool http://www.sc2planner.com/#ZaaajaaoFa has larvae block from 1:32 to 1:40
For instance, a 8pool http://www.sc2planner.com/#ZaaoFaaj has larvae block from 0:32 to 1:06

Other than that, pretty nice tool thank you very much sir
Born to be Zerg
grs
Profile Blog Joined April 2011
Germany2339 Posts
Last Edited: 2011-12-24 10:56:38
December 24 2011 10:56 GMT
#205
On November 29 2011 21:16 RobiTL wrote:
Please Pretty Please, show the larvaes/larvae-block, it's the most important thing to consider for optimised Zerg BO.
Right now, you have to check the timeline second by second to see when/if a larvae block occur.
You could put rectangles under or over the timeline to see the number of larvaes (if 3, then a red background rectangle)
If multiple hatcheries, one line per hatchery.

For instance, a 9over 11 pool http://www.sc2planner.com/#ZaaajaaoFa has larvae block from 1:32 to 1:40
For instance, a 8pool http://www.sc2planner.com/#ZaaoFaaj has larvae block from 0:32 to 1:06

Other than that, pretty nice tool thank you very much sir

Not sure if I misunderstand, but the ammount or larvae is there at the top of the right column together with your minerals, gas, <larvae>, queen energy, supply.
saus
Profile Joined January 2011
United States59 Posts
December 24 2011 11:36 GMT
#206
oh my god this is awesome. I can even see the effect of an early scout worker.
lunafraga
Profile Joined February 2012
United States35 Posts
April 14 2012 18:12 GMT
#207
totally awesome tool!
Timing can kill speed.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 14 2012 20:36 GMT
#208
oh cool stuff, just saw it because of the bump^^

played around and made the blinkstalker / obs 1 base allin vs terran which is viable on certain maps, especially vs no-gas expansions (you need freakin good micro^^)

http://sc2planner.com/#PaaaoCafaadfaoDaoBfaacoCaoFaoBaacfuAfjaaoCfjaoHfuCoJfftoDoDoDoCfoCoOoOoOoOqqqqqqqqoCqqqqoC

will play around with it some time later as well^^
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 14 2012 21:43 GMT
#209
On April 15 2012 05:36 KalWarkov wrote:
oh cool stuff, just saw it because of the bump^^

played around and made the blinkstalker / obs 1 base allin vs terran which is viable on certain maps, especially vs no-gas expansions (you need freakin good micro^^)

http://sc2planner.com/#PaaaoCafaadfaoDaoBfaacoCaoFaoBaacfuAfjaaoCfjaoHfuCoJfftoDoDoDoCfoCoOoOoOoOqqqqqqqqoCqqqqoC

will play around with it some time later as well^^



how is this viable ? at 9 minutes he has medievak and stim , he has 2-3 bunkers aswel if he goes gasless 1 rax expand .. you autolose with this build i think your build is only viable vs 1/1/1
1/4 \pi \epsilon_0
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-04-14 21:50:42
April 14 2012 21:48 GMT
#210
On April 15 2012 06:43 xsnac wrote:
Show nested quote +
On April 15 2012 05:36 KalWarkov wrote:
oh cool stuff, just saw it because of the bump^^

played around and made the blinkstalker / obs 1 base allin vs terran which is viable on certain maps, especially vs no-gas expansions (you need freakin good micro^^)

http://sc2planner.com/#PaaaoCafaadfaoDaoBfaacoCaoFaoBaacfuAfjaaoCfjaoHfuCoJfftoDoDoDoCfoCoOoOoOoOqqqqqqqqoCqqqqoC

will play around with it some time later as well^^



how is this viable ? at 9 minutes he has medievak and stim , he has 2-3 bunkers aswel if he goes gasless 1 rax expand .. you autolose with this build i think your build is only viable vs 1/1/1


its only NOT viable vs 1-1-1 (unless you get lucky). it is vs any other build... you hit with 7 blinkstalkers at 7:30 and blink/obs the crap out of it. you should never lose any stalker.
dont argue with me if you dont know what ur talking about, its a nice little allin that can work but fail as well, i beat ppl with it that u will never play against.

€: the build is 9 minutes long because i randomly told the planner to build 12 more blinkstalkers to show that u commit to it oO
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
April 16 2012 15:10 GMT
#211
This is an awesome tool, but one thing it really needs is an export feature that would turn it into something like

9 Drone (0:54)
10 Drone (1:xx)
11 Pool (1:xx)

Along with this is would be nice to be able to filter the output, like, group consecutive builds and don't show injects.
Zerg #1
aMut
Profile Joined April 2011
Australia7 Posts
Last Edited: 2012-04-20 11:26:29
April 20 2012 11:23 GMT
#212
Is there a way to remove workers from gas, after they have been mining already?

eg somethingn like....

12 assimilator
put probes on gas
18 pull 2 probes from gas, put back on minerals

[edit]: nvm . The answer is click on Mineral SCV/Drone/Probe.
I only just discovered you could de-paginate a thread (and use the find function on the browser)
Fruitcake
Profile Joined September 2010
United States1 Post
April 26 2012 21:20 GMT
#213
On April 17 2012 00:10 SirPsychoMantis wrote:
This is an awesome tool, but one thing it really needs is an export feature that would turn it into something like

9 Drone (0:54)
10 Drone (1:xx)
11 Pool (1:xx)


I wished for the same thing, so here it is. I couldn't get the code to format rightly in this post, so here's a link to instructions for using it. In short, you create a bookmarklet in your browser then click it when you're on the SC2Planner page for the build order you want to print.

It works in Chrome/Firefox. Doesn't seem to work in IE (but I couldn't immediately figure out how to easily add a bookmarklet), but I didn't spend time figuring out why.
RobiTL
Profile Joined July 2010
France55 Posts
April 26 2012 22:35 GMT
#214
On December 24 2011 19:56 grs wrote:
Show nested quote +
On November 29 2011 21:16 RobiTL wrote:
Please Pretty Please, show the larvaes/larvae-block, it's the most important thing to consider for optimised Zerg BO.
Right now, you have to check the timeline second by second to see when/if a larvae block occur.
You could put rectangles under or over the timeline to see the number of larvaes (if 3, then a red background rectangle)
If multiple hatcheries, one line per hatchery.

For instance, a 9over 11 pool http://www.sc2planner.com/#ZaaajaaoFa has larvae block from 1:32 to 1:40
For instance, a 8pool http://www.sc2planner.com/#ZaaoFaaj has larvae block from 0:32 to 1:06

Other than that, pretty nice tool thank you very much sir

Not sure if I misunderstand, but the ammount or larvae is there at the top of the right column together with your minerals, gas, <larvae>, queen energy, supply.


Yeah but it only shows for the currently select time, i'd like something to show graphicly over time the larvae number without having to select every second of the gamespan to check if i'm larvablock or not.
[image loading]

Being able to quickly see any larva block is absolutely useful to make an optimised zerg build order.
Born to be Zerg
Piscator97
Profile Joined October 2011
United States87 Posts
Last Edited: 2012-04-29 17:52:39
April 27 2012 05:29 GMT
#215
Very well done, One thing I noticed though, whenever I tried to cue up more than 4 chrono boosts for warpgate research
(3 for 12 gate), It delays starting the research significantly (about 27 seconds for 13 gate, 33 for 12 gate).
It may be because it's trying to make the chrono boosts line up consecutively. Not quite sure what fix would be.
Perhaps instead of having whatever's next on the list be chrono boosted, being able to select what you want to chrono boost at what time, don't know what that would involve though, or if it's within the capabilities of the program. Regardless, great job.

edit: Whoops, I think this may have been brought up already....derp.
SCbiff
Profile Joined May 2010
110 Posts
April 27 2012 06:43 GMT
#216
Nice work. One thing that I think would be nice is if you could allow it to expand wider on the monitor if I maximize my window.
recoil56
Profile Joined September 2011
United States18 Posts
May 05 2012 02:15 GMT
#217
Hello! Thank you for this amazing website!

This is a very powerful tool. However, is there anyway that we can save the builds other than copying the URL? Is there a way to, say, "name the page"?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 05 2012 02:31 GMT
#218
wonderful tool, i've used this every day since release
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ospreysc2
Profile Joined June 2012
United States1 Post
Last Edited: 2012-06-18 18:53:45
June 18 2012 18:49 GMT
#219
Possible bug:
The tool allows Sentries to be built before the Cybernetics Core is finished, which is wrong.

Example of Bug


P.S. This is an amazing site. Thanks, DeltaOne. ♥
1a2a3a'ing my way to over 9000.
baabaa
Profile Blog Joined October 2011
Canada29 Posts
July 09 2012 13:12 GMT
#220
i can't see how to save it. I made a build order and the only thing the url says is /#Z, (after the regular part of the URL) and if i copy this and try to go to it there's nothing except the original page. so.... don't see how that works. help???

ALSO I noticed that it doesn't let you build gas until you have the expansion up. you should be allowed to start the extractors before the expansion is finished.

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