A New Build Order Planner - Page 12
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lunafraga
United States35 Posts
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Hamlet
United States27 Posts
http://www.sc2planner.com/#PaaaoCafaaoDdfaaoBaoCacoFagafffuAajap26oDoDoDjp41oCoOoOoOoOqqqqoCqmmmoC If you try to add a 4th CB immediately before WG, it delays the start of WG by 5 seconds, and I think this is an error. Currently WG starts at 3:29, which would allow it to end at 5:29 with 4 CBs. If my math is right, the 6th CB of the game is available at 267 seconds, so it ends at 297 seconds, well before WG would finish researching (at 329 seconds). So there's no need to delay the start of WG research to leave time for 4 CBs to take place. I can't deduce so far how it determines when it's allowed to start a Chrono Boosted action, but at any rate, I this this is evidence of a small error in that logic. | ||
django_sc2
Sweden11 Posts
I´ve searched everywhere but I can't find a similar tool anywhere. And with HOTS around the corner, an updated version would be awesome! | ||
MidnightZL
Sweden203 Posts
Also this site need an update: http://haploid.nl/sc2/build_order/ | ||
Cracy
Poland221 Posts
On February 04 2013 03:31 django_sc2 wrote: Im surprised this topic is as dead as it is.. its a genius tool. I've tried to contact the author but no response. I´ve searched everywhere but I can't find a similar tool anywhere. And with HOTS around the corner, an updated version would be awesome! I was trying as well... What a great site it was... | ||
Executerror
New Zealand28 Posts
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StarGalaxy
Germany744 Posts
I still use it but a lot of things need a update. Hots stuff, observer build time etc. Would be really cool if we could get an update. | ||
SonOfHelaman
Canada2 Posts
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Lings_of_Wiberty
Germany8 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=413564 (just in case someone ended up in this old thread but did not see the new one) And why isn't this tool more popular yet? I just heard of it for the first time and it seems incredible. If there was an archive of current builds it could cut down the time needed to understand and be able to "read" builds (for one's own and especially for the other races) sooo much - probably for just about any skill level. I can imagine using it on a regular basis becoming second nature like reading music sheets. Sure there are people who play a lot and can't even read music sheets and are incredible musicians - but being able to read a piece of music and understand how it is constructed (without necessarily having to play it oneself) shortens the time needed to learn, makes it easier not to feel overwhelmed and can give you a different level of understanding. I understand that high level players probably need way less information to fill in the blanks and totally "get" a build. Because they have far better developed schemas. But other people can waste a lot of time and not learn anything because they do not have the schemas that help them understand what just happened - it's just too much to integrate. (Some people learn something new about music with any piece of music they listen to - because they know enough about structure and harmonies that they really understand what is going on - while most of us just passively listen and don't really learn anything) I'll make a donation right now - and cross my fingers that sc2planner becomes the new style of mapping out builds... and that people start coaching with those kinds of sheets... (goes hand in a hand with a proper macro training of course. you could learn a lot of music theory and really "understand" and appreciate a d-minor concert without having the ability to play any instrument yourself... you could learn how to play an instrument without understanding any theory about harmonies. but only learning theory will not make you a good player and not spending enough time on theory will limit your flexibility) Btw, this is not and ad or anything. I am not in any way connected to the people who created this tool. I am just REALLY excited. God, you can even do homework assignments with this :D On a map like X where it takes lings approx. 30s to run across the map, when will the first lings of a 6/10-pooling player (A) arrive at his opponents (B) base and when will B's lings spawn if he did a hatch first build without gas? How many drones will both players have at this point? What are the numbers if B pools before placing the hatch? When would B have to place his pool to have 2/4/6 lings at the time that A's lings arriveand what would his drone count be then? What are the numbers on a smaller/larger map with y s to run across...) | ||
lunafraga
United States35 Posts
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