A New Build Order Planner - Page 7
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sagib
Austria2 Posts
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DeltaOne
Sweden51 Posts
Regarding addons, quoting myself: Addon switching is handled automatically. For example if you build a banshee and you have a tech lab it assumes you have switched them even if you built the techlab on your barracks. If you want to simulate hovering around with buildings, use pause. | ||
Valckrie
United Kingdom533 Posts
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Xanatoss
Germany539 Posts
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DeltaOne
Sweden51 Posts
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HenryGale
United States23 Posts
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DeltaOne
Sweden51 Posts
• 2x marines / Phoenix are now saved properly. • Hovering over Chronoboost no longer shows undefined as error. • You can no longer research nitro packs without a factory. • Chronoboost now carry over from morphing gateway to warping units. • Implemented gold expansions. Miners will always prioritize gold expansion. • You can now morph high templars as well as dark templars into Archons. • You can now build commandcenter and nexus in base without expanding. • You can now salvage Bunkers. • Made center window a bit larger. Please let me know if there are any issues regarding these fixes. (If errors are still present, please try first empty browser cache.) | ||
enigmaticcam
United States280 Posts
Example link here: http://www.sc2planner.com/#TaaaaoEaaoFaoFaajoCoEjjafjjaoEajjaoAjjaoDoDajfjoEaccjjoFaoIajjoCajfjoPaoEjfaaoPjiKaauZ Just past the 6:40 mark, I have three barracks and one factory. Of those, I'm building two tech labs at the same time, one for a barracks and one for the factory. But as you can see, it won't let me produce more than one marine until one of the tech labs finishes, as it thinks both tech labs are on a barracks. Am I doing something wrong? | ||
DeltaOne
Sweden51 Posts
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enigmaticcam
United States280 Posts
On September 02 2011 01:47 DeltaOne wrote: You need to use the "Tech Lab on Factory" action if you want to build the tech lab on the factory instead of the barracks. Oh my bad, I didn't even see that. Thanks! ![]() | ||
ofog
Sweden30 Posts
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Cyber_Cheese
Australia3615 Posts
I'm amazed things like this and that evolution chamber program don't impact the pro scene more. (Or maybe they do and we don't hear about it?) | ||
DeltaOne
Sweden51 Posts
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RumbleBadger
322 Posts
I think a feature I would like to see is a search function for different BO's. That way if someone saved a BO as something like "15 hatch 15 pool" then I would just search for it and it would come up, and then I could make my own edits and save it myself. That way you wouldn't have to deal with creating the easy openers and you could focus on midgame BOs. Or as another example I could search "1:1:1 all-in" (assuming someone saved it like that) and learn how to beat up toss players. ^_^ | ||
Xanatoss
Germany539 Posts
is so AMAZING! You sir, have literally saved me hours and DAYS of 7-Minute-Yabot-Runs aswell as tons of calculations! | ||
HaXXspetten
Sweden15718 Posts
Jesus, this is so cool, awesome work bro ![]() | ||
theang123
Malaysia103 Posts
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Xanatoss
Germany539 Posts
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Danglars
United States12133 Posts
Awesome job! Maintain this sucker / consider adding PTR (ex. Rax time / blink time) since I know we're all testing out new builds / timings for new patch the old fashioned way. | ||
DeltaOne
Sweden51 Posts
@Xanatoss Oh I see I introduced a new bug by fixing that. Will fix new bug shortly. @Danglars Patch changes already live in sc2planner. | ||
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