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A New Build Order Planner - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 12 Next All
sagib
Profile Joined March 2011
Austria2 Posts
September 01 2011 09:28 GMT
#121
the tool is top notch. just haven't found out yet how to share or save the build orders. If i understand it correctly, the information is stored in the URL, so it should change with every change in the build order which is not happening. So if there are any issues with firefox or if i just don't get it right, then please let me know.
Good judgment comes from experience. Experience comes from bad judgment.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
September 01 2011 10:24 GMT
#122
There seems to be some problem for some browsers to update the URL correctly. I'm looking into this.

Regarding addons, quoting myself:
Addon switching is handled automatically. For example if you build a banshee and you have a tech lab it assumes you have switched them even if you built the techlab on your barracks. If you want to simulate hovering around with buildings, use pause.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
September 01 2011 11:36 GMT
#123
This is really great, thanks for doing this. Hope it turns out to be even better with updates!
Fear is a 4 letter word. Why be afraid?
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-09-01 14:17:05
September 01 2011 14:16 GMT
#124
Found another Problem with CB. Boosting Warpgates at the beginning of transformation does not carry over to immediate warpins.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
September 01 2011 14:46 GMT
#125
Thank you. That should be easy to fix.
HenryGale
Profile Joined January 2011
United States23 Posts
September 01 2011 15:41 GMT
#126
any Terran players put detailed builds in here yet? please post!
DeltaOne
Profile Joined August 2011
Sweden51 Posts
Last Edited: 2011-09-01 16:36:09
September 01 2011 16:34 GMT
#127
Some more fixes now live:
• 2x marines / Phoenix are now saved properly.
• Hovering over Chronoboost no longer shows undefined as error.
• You can no longer research nitro packs without a factory.
• Chronoboost now carry over from morphing gateway to warping units.
• Implemented gold expansions. Miners will always prioritize gold expansion.
• You can now morph high templars as well as dark templars into Archons.
• You can now build commandcenter and nexus in base without expanding.
• You can now salvage Bunkers.
• Made center window a bit larger.

Please let me know if there are any issues regarding these fixes. (If errors are still present, please try first empty browser cache.)
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
September 01 2011 16:43 GMT
#128
I'm still having trouble with tech labs. For instance, if I have three barracks and a factory on the field, and I want to put a tech lab on the factory, it won't let me produce three marines at the same time as the tech lab, and I think it's because it thinks the tech lab is on the barracks.

Example link here: http://www.sc2planner.com/#TaaaaoEaaoFaoFaajoCoEjjafjjaoEajjaoAjjaoDoDajfjoEaccjjoFaoIajjoCajfjoPaoEjfaaoPjiKaauZ

Just past the 6:40 mark, I have three barracks and one factory. Of those, I'm building two tech labs at the same time, one for a barracks and one for the factory. But as you can see, it won't let me produce more than one marine until one of the tech labs finishes, as it thinks both tech labs are on a barracks. Am I doing something wrong?
DeltaOne
Profile Joined August 2011
Sweden51 Posts
September 01 2011 16:47 GMT
#129
You need to use the "Tech Lab on Factory" action if you want to build the tech lab on the factory instead of the barracks.
enigmaticcam
Profile Blog Joined October 2010
United States280 Posts
September 01 2011 16:51 GMT
#130
On September 02 2011 01:47 DeltaOne wrote:
You need to use the "Tech Lab on Factory" action if you want to build the tech lab on the factory instead of the barracks.

Oh my bad, I didn't even see that. Thanks!
ofog
Profile Joined May 2010
Sweden30 Posts
September 01 2011 16:54 GMT
#131
such a fantastic (and fun) tool!
gulp of swallows
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 01 2011 17:00 GMT
#132
Wow, that's mad!
I'm amazed things like this and that evolution chamber program don't impact the pro scene more.
(Or maybe they do and we don't hear about it?)
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
September 01 2011 17:07 GMT
#133
There are still some bugs with tech labs, but I hope to fix them soon.
RumbleBadger
Profile Joined July 2011
322 Posts
September 01 2011 17:11 GMT
#134
Hey, this is really cool!

I think a feature I would like to see is a search function for different BO's. That way if someone saved a BO as something like "15 hatch 15 pool" then I would just search for it and it would come up, and then I could make my own edits and save it myself. That way you wouldn't have to deal with creating the easy openers and you could focus on midgame BOs.

Or as another example I could search "1:1:1 all-in" (assuming someone saved it like that) and learn how to beat up toss players. ^_^
Games before dames.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-09-01 17:23:37
September 01 2011 17:13 GMT
#135
This
is
so
AMAZING!

You sir, have literally saved me hours and DAYS of 7-Minute-Yabot-Runs aswell as tons of calculations!
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 01 2011 17:13 GMT
#136
MIND BLOWN

Jesus, this is so cool, awesome work bro
theang123
Profile Blog Joined February 2011
Malaysia103 Posts
September 01 2011 17:17 GMT
#137
is there a way to see other people's build?
I live to die.
Xanatoss
Profile Joined May 2010
Germany539 Posts
September 01 2011 17:26 GMT
#138
CB transformation into warpin does work, but production into transformation not yet ^^
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 01 2011 17:41 GMT
#139
Wow, so sleek so cool! Just gotta get the hang of chronoboost ... and estimating when probes return from scouting? I don't know ... maybe the excess of minerals it says I have before I have it is just my probe going out to warp it in and returning.

Awesome job! Maintain this sucker / consider adding PTR (ex. Rax time / blink time) since I know we're all testing out new builds / timings for new patch the old fashioned way.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
DeltaOne
Profile Joined August 2011
Sweden51 Posts
September 01 2011 18:05 GMT
#140
@theang123: By sharing builds on forums such as this. Just copy/paste the url.

@Xanatoss Oh I see I introduced a new bug by fixing that. Will fix new bug shortly.

@Danglars Patch changes already live in sc2planner.
Prev 1 5 6 7 8 9 12 Next All
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