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Active: 1655 users

A New Build Order Planner - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
fastr
Profile Joined February 2011
France902 Posts
September 01 2011 00:15 GMT
#101
On September 01 2011 09:01 FrostedMiniWeet wrote:
Is there a way to remove drones from the extractor like in the speedling expand build where all drones are removed from gas after researching metabolic boost?


Just click 3 times on "Mineral Drone" (top left) right after you started researching metabolic boost and that should do it.

It also seems like the extractor trick does not work atm, or I am doing something wrong.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
September 01 2011 00:17 GMT
#102
this is sick, just played a virtual game on it, worked as intended. Thank's for this!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 01 2011 00:24 GMT
#103
One good thing to implement would be to have a "always produce workers" for terran or protoss (not chronoboosted in that case or too complex to implement), with the supply depot auto inserted in the build so they are never any supplyblocks.
In fact, you shouldn't have to ever input manually a supply/pylon/overlord, the planner should calculate those itself (and have options for "building x : non stop production of unit y")
barrykp
Profile Joined August 2010
Ireland174 Posts
September 01 2011 00:30 GMT
#104
This tool is excellent; the layout is much better than others I have used. I hope the numbers are right.

I especially like how I can drop a drone scout in different places in a build and instantly see how it affects everything else, and moving over the timeline lets me check idle larvae numbers.

Nice work.
Lecture me some more on how to play please; I need help.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 01 2011 00:41 GMT
#105
Extractor trick works perfectly, it builds the Extractor for 3 seconds and then cancels it, you have to "pause" until you have 75 resources, then you extractor trick and build a drone at the same time.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
Last Edited: 2011-09-01 00:47:55
September 01 2011 00:47 GMT
#106
There seems to be a bug where the first gas increment after a change to the number of gas workers is 8 instead of 4?

For example:

Build extractor, put 3 workers on gas. The first timer increments gas by 8, when the return from the first worker should be 4. The second increment is 12 (??), then 8 and then 4 (??). Why is this?

http://www.sc2planner.com/#ZoDc

See the gas resource level increments from 0:40 to 0:55.
Bromazepam
Profile Joined August 2011
820 Posts
September 01 2011 01:19 GMT
#107
On September 01 2011 09:47 kawaiiryuko wrote:
There seems to be a bug where the first gas increment after a change to the number of gas workers is 8 instead of 4?

For example:

Build extractor, put 3 workers on gas. The first timer increments gas by 8, when the return from the first worker should be 4. The second increment is 12 (??), then 8 and then 4 (??). Why is this?

http://www.sc2planner.com/#ZoDc

See the gas resource level increments from 0:40 to 0:55.


I think some small fluctuations in the amount of resources mined over small timespans are normal, since I doubt the program simulates workers queuing up.
However, I am noticing an inconsistency in the gas/minute results: Liquipedia reports 101-114 gas/min on a 3-worker geyser. In the example you posted in the first minute 104 gas is collected, in the subsequent ones it's 116, which is above the possible maximum, even for a 4-worker geyser.

I believe that from time to time the algorithm makes workers overlap slightly inside the geyser.
Saying that something is killing esports is killing esports.
Dekoth
Profile Joined March 2010
United States527 Posts
September 01 2011 01:47 GMT
#108
One request..

Any chance you can make it scale with the resolution of the browser? Would be really great to be able to take advantage of my wide screen. Otherwise, this is Amazing!
RuN
Profile Blog Joined October 2010
Brazil234 Posts
Last Edited: 2011-09-01 01:51:00
September 01 2011 01:50 GMT
#109
Awesome tool !

#edit, nvm found the awnser
My Portfolio ! http:/www.mgs3d.com
Avan
Profile Joined March 2011
Brazil121 Posts
September 01 2011 03:53 GMT
#110
Beautiful, man! I love this thing! And I love you, too! Amazing job!
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
sicajung
Profile Joined June 2010
United Kingdom297 Posts
September 01 2011 04:04 GMT
#111
Pure Awesomeness! Amazing job TS!
BeyondTheSea
Profile Joined September 2011
United States2 Posts
Last Edited: 2011-09-01 05:47:16
September 01 2011 05:34 GMT
#112
First post on Team Liquid. Loved this build order planner and just thought I should pop up with a double extractor trick in the 7 Roach Rush.

http://sc2planner.com/#Zaaaap19oEoEaajoFaaaaaoDachjfaaoHjlllllll

And to reiterate:

On September 01 2011 01:15. DeltaOne wrote:

If extractor trick doesn't work it means you don't have larva/minerals to build another drone during the three seconds. You then need to delay the extractor trick (by inserting pause before) until it does work.


Just select an extractor trick (or two) after you get 10/10 drones and then make 1 drone (or two)-- ignore that it's gray because of insufficient food-- then move the green line marker backwards until it is placed before the extractors. Add wait/time until the drones become colored and that's how it works. Correct me if I'm wrong and yes, it has been stated before, just stating again to make it clearer.
dala
Profile Joined August 2010
Sweden477 Posts
September 01 2011 05:44 GMT
#113
Great resource! Now lets collect some nice builds here!
nohbrows
Profile Joined February 2011
United States653 Posts
September 01 2011 05:47 GMT
#114
pretty complex stuff you got here. Got lost trying to figure out how to use it, but it looks really neat and innovative! I like it!
Furthermore, the visualization of builds this way helps add to the appreciation for the strategic depth involved with SC2.
Seizon Senryaku!
PeZuY
Profile Blog Joined February 2011
935 Posts
September 01 2011 05:51 GMT
#115
Very impressive! Good job! : )
BeyondTheSea
Profile Joined September 2011
United States2 Posts
Last Edited: 2011-09-01 06:00:08
September 01 2011 05:58 GMT
#116
And to help out with people scrolling to the bottom. Here are the list of build orders from the thread:

DeltaOne
1 Rax Fast Expand
4 Warpgate Push
14 Pool/15 Hatchery

Powster
Powster's 1 gas 1 gate expand (PvT)

Ownos
Ownos' Carrier Rush

BeyondTheSea
7 Roach Rush (double extractor trick)

Which when now I look at it, isn't that much. >.>

Message if you want yours taken off.
Roblin
Profile Joined April 2010
Sweden948 Posts
September 01 2011 08:45 GMT
#117
very nice, works almost perfectly for the zerg and protoss (yesterday you could research adrenal glands on hatchery tech , but that might been fixed and in that case, completely perfect), but have anyone mentioned the fact that there is no option for terrans to switch addons between buildings?
I'm better today than I was yesterday!
besez
Profile Joined June 2010
Sweden54 Posts
September 01 2011 09:08 GMT
#118
So cool
haypro fighting
Yip12343
Profile Joined December 2010
120 Posts
September 01 2011 09:16 GMT
#119
Wow! Great Tool !!

Gonna play around with it and see what i can do
Encrypto
Profile Joined August 2010
United States442 Posts
September 01 2011 09:17 GMT
#120
omfg. you are awesome, my friend.
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