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On September 01 2011 09:01 FrostedMiniWeet wrote: Is there a way to remove drones from the extractor like in the speedling expand build where all drones are removed from gas after researching metabolic boost?
Just click 3 times on "Mineral Drone" (top left) right after you started researching metabolic boost and that should do it.
It also seems like the extractor trick does not work atm, or I am doing something wrong.
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this is sick, just played a virtual game on it, worked as intended. Thank's for this!
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One good thing to implement would be to have a "always produce workers" for terran or protoss (not chronoboosted in that case or too complex to implement), with the supply depot auto inserted in the build so they are never any supplyblocks. In fact, you shouldn't have to ever input manually a supply/pylon/overlord, the planner should calculate those itself (and have options for "building x : non stop production of unit y")
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This tool is excellent; the layout is much better than others I have used. I hope the numbers are right.
I especially like how I can drop a drone scout in different places in a build and instantly see how it affects everything else, and moving over the timeline lets me check idle larvae numbers.
Nice work.
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Czech Republic11293 Posts
Extractor trick works perfectly, it builds the Extractor for 3 seconds and then cancels it, you have to "pause" until you have 75 resources, then you extractor trick and build a drone at the same time.
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There seems to be a bug where the first gas increment after a change to the number of gas workers is 8 instead of 4?
For example:
Build extractor, put 3 workers on gas. The first timer increments gas by 8, when the return from the first worker should be 4. The second increment is 12 (??), then 8 and then 4 (??). Why is this?
http://www.sc2planner.com/#ZoDc
See the gas resource level increments from 0:40 to 0:55.
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On September 01 2011 09:47 kawaiiryuko wrote:There seems to be a bug where the first gas increment after a change to the number of gas workers is 8 instead of 4? For example: Build extractor, put 3 workers on gas. The first timer increments gas by 8, when the return from the first worker should be 4. The second increment is 12 (??), then 8 and then 4 (??). Why is this? http://www.sc2planner.com/#ZoDcSee the gas resource level increments from 0:40 to 0:55.
I think some small fluctuations in the amount of resources mined over small timespans are normal, since I doubt the program simulates workers queuing up. However, I am noticing an inconsistency in the gas/minute results: Liquipedia reports 101-114 gas/min on a 3-worker geyser. In the example you posted in the first minute 104 gas is collected, in the subsequent ones it's 116, which is above the possible maximum, even for a 4-worker geyser.
I believe that from time to time the algorithm makes workers overlap slightly inside the geyser.
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One request..
Any chance you can make it scale with the resolution of the browser? Would be really great to be able to take advantage of my wide screen. Otherwise, this is Amazing!
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Awesome tool !
#edit, nvm found the awnser
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Beautiful, man! I love this thing! And I love you, too! Amazing job!
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Pure Awesomeness! Amazing job TS!
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First post on Team Liquid. Loved this build order planner and just thought I should pop up with a double extractor trick in the 7 Roach Rush.
http://sc2planner.com/#Zaaaap19oEoEaajoFaaaaaoDachjfaaoHjlllllll
And to reiterate:
On September 01 2011 01:15. DeltaOne wrote:
If extractor trick doesn't work it means you don't have larva/minerals to build another drone during the three seconds. You then need to delay the extractor trick (by inserting pause before) until it does work.
Just select an extractor trick (or two) after you get 10/10 drones and then make 1 drone (or two)-- ignore that it's gray because of insufficient food-- then move the green line marker backwards until it is placed before the extractors. Add wait/time until the drones become colored and that's how it works. Correct me if I'm wrong and yes, it has been stated before, just stating again to make it clearer.
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Great resource! Now lets collect some nice builds here!
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pretty complex stuff you got here. Got lost trying to figure out how to use it, but it looks really neat and innovative! I like it! Furthermore, the visualization of builds this way helps add to the appreciation for the strategic depth involved with SC2.
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Very impressive! Good job! : )
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very nice, works almost perfectly for the zerg and protoss (yesterday you could research adrenal glands on hatchery tech , but that might been fixed and in that case, completely perfect), but have anyone mentioned the fact that there is no option for terrans to switch addons between buildings?
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Wow! Great Tool !! 
Gonna play around with it and see what i can do
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omfg. you are awesome, my friend.
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