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A New Build Order Planner - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
Sunrunner
Profile Joined July 2011
United States80 Posts
August 31 2011 21:20 GMT
#61
On September 01 2011 06:14 DeltaOne wrote:
@Sunrunner: When you are building anything as terran the simulator will temporarily remove one mineral worker. So what you want is already simulated.


What I mean is that I always build another depot when a depot finishes. Right now, if I set the cursor to the end of one depot and click on depot it puts the new depot in whenever I have 100 minerals, even if it is before the other depot finishes.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 21:25 GMT
#62
I see. In that case you need to adjust it by adding pause.
simblor
Profile Joined May 2011
New Zealand12 Posts
August 31 2011 21:33 GMT
#63
This should be the default build order presentation method on TLPD!
herpin till I derp
LinGuoFeng
Profile Joined July 2011
United States2 Posts
August 31 2011 21:40 GMT
#64
Good job DeltaOne! The interface is just amazing and a thumbs up for simplicity.
Xanatoss
Profile Joined May 2010
Germany539 Posts
August 31 2011 21:41 GMT
#65

@Xanatoss: I will look into the Firefox issues. Thanks for the report. (In general I find that Chrome handles the site fastest.) Also you cannot at this time do chronoboosting other than at the start of actions. I've simplified some things like this so that you do not need to explicit target actions on a specific building or item.


Thx man!
Btw my intuitive approach to this problem was to stack pause before CB; if you ever consider a solution to this.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 31 2011 21:49 GMT
#66
When you research siege you can't build tanks, it says the techlab is being used.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 21:51 GMT
#67
On September 01 2011 06:41 Xanatoss wrote:
Btw my intuitive approach to this problem was to stack pause before CB; if you ever consider a solution to this.

Yea that should be the intuitive solution. Thanks for the tip.
Duka08
Profile Blog Joined July 2010
3391 Posts
August 31 2011 21:52 GMT
#68
Poking in to say this looks great and I'm looking forward to playing around with it in moments of downtime during my schedule. Great work!
HoMM
Profile Joined July 2010
Estonia635 Posts
Last Edited: 2011-08-31 21:53:39
August 31 2011 21:53 GMT
#69
I love you, I was able to optimise my build a bit.

TvP
5 marines 2 maruders and conc shells rdy at a bit before 5:00
stim started at around 4:45
command center placed at around 5:20
SC2 Masters Protoss - LoL Diamond adc/support www.twitter.com/hommlol www.youtube.com/homm87
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 21:53 GMT
#70
On September 01 2011 06:49 MrCon wrote:
When you research siege you can't build tanks, it says the techlab is being used.

I'm aware of the issue. I will fix it as soon as possible.
Gobbles
Profile Joined August 2010
Canada91 Posts
August 31 2011 21:55 GMT
#71
Really neat tool, very intuitive use!
You already said spite
Brainling
Profile Blog Joined August 2011
United States660 Posts
August 31 2011 22:06 GMT
#72
On September 01 2011 06:53 HoMM wrote:
I love you, I was able to optimise my build a bit.

TvP
5 marines 2 maruders and conc shells rdy at a bit before 5:00
stim started at around 4:45
command center placed at around 5:20


I am probably using the tool wrong, but I can't even begin to figure out how you did that I think the tech lab bug is throwing me off.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us." - Theodore Roosevelt
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 31 2011 22:18 GMT
#73
You are a genius. Thanks so much for this program, I will use it furiously
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 31 2011 22:33 GMT
#74
This is way better than any other build order tool I've seen. Once you squash that tech lab bug, I foresee spending a lot of time with this.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
DeltaOne
Profile Joined August 2011
Sweden51 Posts
August 31 2011 22:33 GMT
#75
The tech lab issue should now be fixed as well as the lair/hive requirement issue. Let me know if there are any further problem regarding this. Thank you all for your help.
Sleight
Profile Blog Joined May 2009
2471 Posts
August 31 2011 22:34 GMT
#76
HOLY SHIT. The ONLY thing that needs to (ideally) be implemented is an easier way to shift timings on buildings manually. Zerg gas timings usually aren't at the first 25 minerals, it's based on when we want Lingspeed to finish.

So fucking incredible for the most part. Waaaayyy easier to work with than haploid's and more accurate timings for the first few minutes, as great as Haploid's is.
One Love
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 31 2011 22:40 GMT
#77
On September 01 2011 07:33 DeltaOne wrote:
The tech lab issue should now be fixed as well as the lair/hive requirement issue. Let me know if there are any further problem regarding this. Thank you all for your help.


Works perfectly now, great job.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Brainling
Profile Blog Joined August 2011
United States660 Posts
August 31 2011 22:45 GMT
#78
Awesome. Quick fix Delta.

As a side note, do you mind if I grab your sc2.js file and poke around? No plans to use it for anything, but as a software developer, I have this terrible itch to look at the internals of things.

I see you compressed it for line bandwidth purposes, but Visual Studio will uncompress it for me.

Just want to ask before I go poking around your code.
"The welfare of each of us is dependent fundamentally upon the welfare of all of us." - Theodore Roosevelt
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
August 31 2011 22:46 GMT
#79
Is there an option to salvage bunkers anywhere? I can't seem to find one.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Roxy
Profile Joined November 2010
Canada753 Posts
August 31 2011 22:57 GMT
#80
you just blew my mind

wicked job, keep up the good work!!
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
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