• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:12
CET 09:12
KST 17:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win02025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1256 users

Designated Balance Discussion Thread - Page 934

Forum Index > SC2 General
Post a Reply
Prev 1 932 933 934 935 936 1266 Next
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-03-22 19:24:38
March 22 2014 19:22 GMT
#18661
On March 23 2014 04:15 ETisME wrote:
Show nested quote +
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.
submarine
Profile Joined March 2012
Germany290 Posts
March 22 2014 19:47 GMT
#18662
On March 23 2014 04:15 ETisME wrote:
Show nested quote +
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


So over all what you are saying is that even toss has to adjust his army to the army the enemy is fielding? And this somehow shows that stalkers are weak? WOW
Wingblade
Profile Joined April 2012
United States1806 Posts
March 22 2014 19:47 GMT
#18663
On March 23 2014 04:22 vthree wrote:
Show nested quote +
On March 23 2014 04:15 ETisME wrote:
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.


Lol brilliant straw man there with the reaper comparison. Reapers have a specific role as an early game scouting and harassment unit. They are specifically designed for that purpose, so making them viable late game would be counter-intuitive. Stalkers are the core anti-air unit for Protoss ground and need to be useful for a long period of time.

Terran T3 should be made viable, I will agree with that at least
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
submarine
Profile Joined March 2012
Germany290 Posts
March 22 2014 20:15 GMT
#18664
On March 23 2014 04:47 Wingblade wrote:
Show nested quote +
On March 23 2014 04:22 vthree wrote:
On March 23 2014 04:15 ETisME wrote:
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.


Lol brilliant straw man there with the reaper comparison. Reapers have a specific role as an early game scouting and harassment unit. They are specifically designed for that purpose, so making them viable late game would be counter-intuitive. Stalkers are the core anti-air unit for Protoss ground and need to be useful for a long period of time.

Terran T3 should be made viable, I will agree with that at least

The stalker fills many roles and does all of them rather well. The unit is not weak, far from it!
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
March 22 2014 20:27 GMT
#18665
On March 23 2014 05:15 submarine wrote:
Show nested quote +
On March 23 2014 04:47 Wingblade wrote:
On March 23 2014 04:22 vthree wrote:
On March 23 2014 04:15 ETisME wrote:
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.


Lol brilliant straw man there with the reaper comparison. Reapers have a specific role as an early game scouting and harassment unit. They are specifically designed for that purpose, so making them viable late game would be counter-intuitive. Stalkers are the core anti-air unit for Protoss ground and need to be useful for a long period of time.

Terran T3 should be made viable, I will agree with that at least

The stalker fills many roles and does all of them rather well. The unit is not weak, far from it!


Yeah, pretty much this. You want to have a group of ~12 stalkers throughout all of a PvT game to snipe medivacs / vikings during engagements, deal with drops when forced to play defensively, be out on the map when your opponent is playing passively ect, you just don't often see Protoss commit to remaking Stalkers when they lose them in mid game because chargelot / ht is better in direct engagements + reactive drop defense (i.e. warp in after the drop is in your base) at that stage of the game. Stalkers are definitely useful / wanted by Protoss throughout the whole game in PvT and PvZ (less so in PvP).
In Somnis Veritas
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-03-22 23:41:32
March 22 2014 23:38 GMT
#18666
On March 23 2014 04:47 Wingblade wrote:
Show nested quote +
On March 23 2014 04:22 vthree wrote:
On March 23 2014 04:15 ETisME wrote:
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.


Lol brilliant straw man there with the reaper comparison. Reapers have a specific role as an early game scouting and harassment unit. They are specifically designed for that purpose, so making them viable late game would be counter-intuitive. Stalkers are the core anti-air unit for Protoss ground and need to be useful for a long period of time.

Terran T3 should be made viable, I will agree with that at least


I only made the comparison to show that you cannot look at units in a vacuum (ie DPS per cost etc). As for stalkers being anti core anti air unit, they are the core anti air until enough Templars or Protoss air are out.

Again, I am not the one trying to compare individual units for their 'strength', you pretty much need to look at the race as a whole and look at underused units.

As for reapers, one could argue oracles is also a scouting and harass unit and yet they have relevation which is relevant in the mid late game. So while I don't think mass reapers should be made viable late game, I don't see why reapers shouldn't get something which makes it more relevant.
washikie
Profile Joined February 2011
United States752 Posts
March 23 2014 11:16 GMT
#18667
if blink remains an issue why dont they dust increase the research time on blink to allow terran more time to get maurders/bunkers and possibly scout the allin. would delaying blink be a big problem in other protoss matchups, outside of nerfing the already uncommon 2 base blink allins vs zerg?
"when life gives Hero lemons he makes carriers" -Artosis
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 30 2014 02:16 GMT
#18668
The top 20 GMs on NA ladder are 10 Protoss, 9 Zergs, and 1 Terran.

I'm just curious if this kind of distribution is normal, or if random chance "allows" for that?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 30 2014 10:34 GMT
#18669
On March 30 2014 11:16 DemigodcelpH wrote:
The top 20 GMs on NA ladder are 10 Protoss, 9 Zergs, and 1 Terran.

I'm just curious if this kind of distribution is normal, or if random chance "allows" for that?

NA is always behind, look at korea.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-03-30 10:39:54
March 30 2014 10:39 GMT
#18670
On March 30 2014 19:34 Grumbels wrote:
Show nested quote +
On March 30 2014 11:16 DemigodcelpH wrote:
The top 20 GMs on NA ladder are 10 Protoss, 9 Zergs, and 1 Terran.

I'm just curious if this kind of distribution is normal, or if random chance "allows" for that?

NA is always behind, look at korea.


8/20, that's pretty damn good. It'll probably go down a little once the patch is more figured out, but as long as it doesn't go down too much, that's a distinct improvement.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-03-31 08:34:36
March 30 2014 14:25 GMT
#18671
You can't do meaningful statistical tests about the top 20 ladder distribution. You could come up with something like: we can say with 85% confidence that the statement "all races are exactly equal" is false given the current ladder distribution. However, that's pointless because we already know that races are not equal. What we're looking for is the exact match-up balance at the highest level, and ladder distribution is not useful for that as there are other ways to explain a skewed ladder distribution. (maybe a new all-in, maybe terran players are knocked out of tournaments and have more time to ladder, maybe ladder maps are different from tournament maps, maybe terran is better on ladder than in best of series etc.)

I think it's interesting to look at, but you have to take it with a grain of salt. (sorry if the point is a bit arcane)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
keglu
Profile Joined June 2011
Poland485 Posts
April 01 2014 15:14 GMT
#18672
Protoss below 50% in both matchups in March
Zerg imba
http://aligulac.com/misc/balance/
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-01 15:29:25
April 01 2014 15:28 GMT
#18673
On April 02 2014 00:14 keglu wrote:
Protoss below 50% in both matchups in March
Zerg imba
http://aligulac.com/misc/balance/


Uh, finally. Already thought they wouldn't come today.

Quite surprising to me, since apart from slightly positive winrates in Code S/Code A, Zerg seem to have negative winrates in all the big leagues. Especially the PvZ is surprising to me, since it looked like Protoss were dealing very well with SHs lately.

Patchzergs on the rise again should have tipped me off though.
drkcid
Profile Joined October 2012
Spain196 Posts
April 01 2014 15:57 GMT
#18674
On March 23 2014 08:38 vthree wrote:
Show nested quote +
On March 23 2014 04:47 Wingblade wrote:
On March 23 2014 04:22 vthree wrote:
On March 23 2014 04:15 ETisME wrote:
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.


Not really. Since you mentioned that chargelot are still useful late game, doesn't that already counter your argument that gateway units are bad?

More stalkers get made late game compare to reapers. Shouldn't reapers get looked at first before gateway units using your argument? Same with Terran T3 vs P.


Lol brilliant straw man there with the reaper comparison. Reapers have a specific role as an early game scouting and harassment unit. They are specifically designed for that purpose, so making them viable late game would be counter-intuitive. Stalkers are the core anti-air unit for Protoss ground and need to be useful for a long period of time.

Terran T3 should be made viable, I will agree with that at least


I only made the comparison to show that you cannot look at units in a vacuum (ie DPS per cost etc). As for stalkers being anti core anti air unit, they are the core anti air until enough Templars or Protoss air are out.

Again, I am not the one trying to compare individual units for their 'strength', you pretty much need to look at the race as a whole and look at underused units.

As for reapers, one could argue oracles is also a scouting and harass unit and yet they have relevation which is relevant in the mid late game. So while I don't think mass reapers should be made viable late game, I don't see why reapers shouldn't get something which makes it more relevant.


If Zealots/Stalkers/Zerglings/Marines have a research to make then usefull in late game, I don´t se why not Reapers (or other T units) and/or Oracles (after getting rid of the speed buff) can have their own research to boost their stats/utility in late game.

This way Blizzard can fill some late game T holes and make Oracles usefull all game without boosting their all-ins.
Just for fun
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 16 2014 21:01 GMT
#18675
Another Aligulac period is drawing to a close. Looks like the zergs are taking the P nerfs and running with them.

[image loading]

Special attention should be paid to the amount of mirrors as this shows the population of each race in tournaments. Zergs are doubling P, tripling T. While P still doubles T. The data is obfuscated by the fact that Zest still beat Soo giving us an unbroken streak of P victories in major tournaments.

On a related note, I wonder why mech TvZ has become much more rare again.
Cry 'havoc' and let slip the dogs of war
RampancyTW
Profile Joined August 2010
United States577 Posts
April 16 2014 22:42 GMT
#18676
So, no change to Z or to the TvZ matchup, but Z is suddenly surging ahead in every single way.

Anybody still want to claim that SC2 is fully figured out and any and all of these imbalances are because Blizzard is stupid/bad design/etc., and not because shifts in the way the game is played will lead to shifts in balance until pros adjust?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-04-16 22:48:41
April 16 2014 22:47 GMT
#18677
On April 17 2014 07:42 RampancyTW wrote:
So, no change to Z or to the TvZ matchup, but Z is suddenly surging ahead in every single way.

Anybody still want to claim that SC2 is fully figured out and any and all of these imbalances are because Blizzard is stupid/bad design/etc., and not because shifts in the way the game is played will lead to shifts in balance until pros adjust?


Z has been "surging ahead" ever since the Widow Mine got nerfed and the Overseer got buffed. It's not rocket science. Plenty of Protoss said during S1 Code A that nobody's paying attention to how OP Zerg is because it's a lot easier to hate on Protoss. I'm sure they're feeling very vindicated.

Anyone willing to claim that SC2 is "fully figured out" is a fool, but likewise anyone blinding themselves to the clear cause/effect consequences of HOTS patches (going all the way back to retail) isn't doing themselves any favors.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-04-16 23:02:59
April 16 2014 22:55 GMT
#18678
Terran feels a lot stronger on ladder these days. Getting hosed by mass Marauder + Widow Mine style whenever I try to open Templar. I don't think it's very viable anymore. You can still go Colossus but that has its downsides too. I'm finding myself making a lot more Immortals actually.

Haven't gotten one of those "Protoss imba" 12-worker-kill Oracles in a really long time too, everyone is much better prepared defensively.

This game is not figured out at all. It's still evolving for sure. But with nonstop patches from Blizzard, it's hard to tell whether the patches are causing the shifts in meta or the players are.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 16 2014 23:02 GMT
#18679
On April 17 2014 07:55 DinoMight wrote:
Terran feels a lot stronger on ladder these days. Getting hosed.

Haven't gotten one of those "Protoss imba" 12-worker-kill Oracles in a really long time too, everyone is much better prepared.

It's natural.
Aggressive builds are super powerful, the opponent adapts, the aggressive build balances on being a risk with a multitude of outcomes - slightly ahead, slightly behind being the most common ones.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-04-16 23:04:17
April 16 2014 23:03 GMT
#18680
Ninja'd. I just edited my post. But you're right. I've been saying for a while I think people will learn to "deal with it."

I just hope the patches can stop for a bit so we can see whether players are really "dealing with it."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Prev 1 932 933 934 935 936 1266 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 149
StarCraft: Brood War
Horang2 13209
actioN 460
PianO 201
sSak 107
EffOrt 83
Aegong 56
ToSsGirL 47
Pusan 44
Movie 40
soO 30
[ Show more ]
Sacsri 29
yabsab 18
Sharp 6
HiyA 0
Bisu 0
Dota 2
XcaliburYe26
League of Legends
JimRising 703
Reynor54
Other Games
summit1g17001
Tasteless190
Mew2King101
Happy87
NeuroSwarm48
Dewaltoss9
Organizations
Counter-Strike
PGL3818
Other Games
gamesdonequick610
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH246
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1341
• Stunt641
• Lourlo542
Upcoming Events
Replay Cast
1h 48m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
3h 48m
CrankTV Team League
4h 48m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
14h 48m
The PondCast
1d
CrankTV Team League
1d 4h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.