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Designated Balance Discussion Thread - Page 933

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ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 15:30 GMT
#18641
On March 23 2014 00:18 submarine wrote:
Show nested quote +
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-03-22 16:11:15
March 22 2014 16:04 GMT
#18642
On March 23 2014 00:30 ETisME wrote:
Show nested quote +
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker, so Colossus better unit --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 16:26 GMT
#18643
On March 23 2014 01:04 Big J wrote:
Show nested quote +
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
imrusty269
Profile Joined January 2014
United States1404 Posts
March 22 2014 16:35 GMT
#18644
On March 23 2014 01:26 ETisME wrote:
Show nested quote +
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


Terran bio is only better than gateway (minus templar archon) with medivac support. Gatewayarmies are more than capable of dealing with naked MM.

Bbyong | MMA | Polt | Dream | Maru | Mvp
submarine
Profile Joined March 2012
Germany290 Posts
March 22 2014 16:45 GMT
#18645
On March 23 2014 01:26 ETisME wrote:
Show nested quote +
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


LOL and bio relies on AOE denial in form of vikings and ghosts and healing form medivacs. In the early- to midgame they need bunkers and scvs to hold certain timings. "gatewayunits are bad mkay!" is a false truth that was created by multi rax rushes on maps like steps of war in the beta. Every single toss unit apart from the carrier is "strong". All of them are used in all matchups. I have seen nearly pure stalker armies win in every single matchup. All things considered, this unit is far from weak. Please stop repeating this claim.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-03-22 16:48:39
March 22 2014 16:46 GMT
#18646
On March 23 2014 01:26 ETisME wrote:
Show nested quote +
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


yes, and marines have to rely on units that take out splash damage. Do they suck because of that too?

And of course it depends on how many gateway units you have. Mass zealot reinforcments to overrun a weakened bioball, mass blinkstalker reinforcement once the Protoss goes roughly to equal supply against a zerg. Those strategies are a thing. Yes, stalker vs roach or hydra+buffer or MM is not costefficient. Neither is roach vs immortal, that doesn't make the roach suck generally, it just happens to fight an uphill battle in that scenario.
Just like stalkers vs roaches, because stalkers have a thousand and one extra utility compared to roaches. How in the world would it be fair if stalkers had the slightest chance in a cost for cost combat vs roaches, when blink+shield is so much more powerful than what roaches have as regeneration? When stalkers shoot air and move roughly at the same speed as roaches without a speedupgrade?

If you want to judge units only by deathball costefficiency like you do here, then every unit in the game is plainly bad because marines and zerglings are awesome cost for cost against anything "without splash support".
Take the mutalisk. It is much less costefficient in combat than stalkers. So are mutalisks also bad units?

I guess what I want to tell you is, you need a better way to measure "bad unit" than costefficiency in a cost-for-cost test map. And if you use a such, you will come to the conclusion that stalkers aren't that bad. Not to mention that Zealots costinefficiency is massively exaggerated. They are very good units cost for cost, because 100/0 is very little money and they only fall cost for cost vs lings. Else you already need big amounts of ranged units to counter them.

Edit: And hydras aren't a big part of SH compositions. There is a lot of players that don't play any hydralisks with their swarmhosts, since they rely on Corruptors/spores/mutalisks/infestors for antiair and roaches/zerglings for support. Hydralisks are a possibility in that composition. Not even a bad one, but none that is required or even far spread.
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 16:48 GMT
#18647
On March 23 2014 01:35 imrusty269 wrote:
Show nested quote +
On March 23 2014 01:26 ETisME wrote:
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.


That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


Terran bio is only better than gateway (minus templar archon) with medivac support. Gatewayarmies are more than capable of dealing with naked MM.


They would depend on many factors like upgrades and the amount of units.

I bonded the important part.
Gateway unit starts scaling poorly once bio starts to have medivac and protoss needs to get aoe out ASAP.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ETisME
Profile Blog Joined April 2011
12843 Posts
Last Edited: 2014-03-22 17:14:54
March 22 2014 17:07 GMT
#18648
On March 23 2014 01:46 Big J wrote:
Show nested quote +
On March 23 2014 01:26 ETisME wrote:
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


yes, and marines have to rely on units that take out splash damage. Do they suck because of that too?

And of course it depends on how many gateway units you have. Mass zealot reinforcments to overrun a weakened bioball, mass blinkstalker reinforcement once the Protoss goes roughly to equal supply against a zerg. Those strategies are a thing. Yes, stalker vs roach or hydra+buffer or MM is not costefficient. Neither is roach vs immortal, that doesn't make the roach suck generally, it just happens to fight an uphill battle in that scenario.
Just like stalkers vs roaches, because stalkers have a thousand and one extra utility compared to roaches. How in the world would it be fair if stalkers had the slightest chance in a cost for cost combat vs roaches, when blink+shield is so much more powerful than what roaches have as regeneration? When stalkers shoot air and move roughly at the same speed as roaches without a speedupgrade?

If you want to judge units only by deathball costefficiency like you do here, then every unit in the game is plainly bad because marines and zerglings are awesome cost for cost against anything "without splash support".
Take the mutalisk. It is much less costefficient in combat than stalkers. So are mutalisks also bad units?

I guess what I want to tell you is, you need a better way to measure "bad unit" than costefficiency in a cost-for-cost test map. And if you use a such, you will come to the conclusion that stalkers aren't that bad. Not to mention that Zealots costinefficiency is massively exaggerated. They are very good units cost for cost, because 100/0 is very little money and they only fall cost for cost vs lings. Else you already need big amounts of ranged units to counter them.

Edit: And hydras aren't a big part of SH compositions. There is a lot of players that don't play any hydralisks with their swarmhosts, since they rely on Corruptors/spores/mutalisks/infestors for antiair and roaches/zerglings for support. Hydralisks are a possibility in that composition. Not even a bad one, but none that is required or even far spread.

I am not the one who is using that as indicator why gateway unit sucks.
It's how everyone had been judging gateway sucks because they scale poorly hence all the talk about the timing widow between bio vs gateway unit.

Marine sucks at mid late to late game pvt.
That's why terran switch to marauders and ghosts in late game.
But the timing window for Marines are far longer than gateways since until protoss get enough aoe, left over Marines provide a great dps due to upgrade scaling.

Also to those who said gateway unit doesn't suck because blink stalker, it called a timing.
MsC and blink tech is above your terran pre medivac tech, of cause it is stronger.
It's the strength of the build, not the unit.

Like I said with scv marine either scv pull or proxy, it doesn't make scv strong overall
8 8 8 doesn't make reaper a strong unit either.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sabu113
Profile Blog Joined August 2009
United States11096 Posts
March 22 2014 17:10 GMT
#18649
For having watched as long as you have, it's shocking how poor your understanding of the race is J. You would think watching for the life of SC2 you'd be capable of a more nuanced opinion.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2014-03-22 17:13:58
March 22 2014 17:12 GMT
#18650
On March 23 2014 02:07 ETisME wrote:
Show nested quote +
On March 23 2014 01:46 Big J wrote:
On March 23 2014 01:26 ETisME wrote:
On March 23 2014 01:04 Big J wrote:
On March 23 2014 00:30 ETisME wrote:
On March 23 2014 00:18 submarine wrote:
On March 22 2014 23:56 ETisME wrote:
On March 22 2014 23:43 TheDwf wrote:
On March 22 2014 23:33 ETisME wrote:
On March 22 2014 22:26 TheDwf wrote:
Some myths like "gate units are bad" will just never go away.

Compared to stim bio and no storm?
I would say they are more than qualified to be called bad

Stimmed bio doesn't even beat basic gate units ("basic" because for some reason people forget that Templars and Archons are gate units too) before a certain amount of supply/Medivacs...

when people define gateway units, they usually mean zealot stalker and sentry because ht and dt are of higher tech, just like chargelots and blink stalkers.
they didn't forget, they just put advanced gateway units on separate qualifications.

and so until terran stim bio can kill off protoss gateway with a much lower amount of supply/medivacs then gateway units would you consider them as bad?
not every units are like roaches where they can lose engagements even with a massive supply lead


This is 2010 WoL beta talk. As you know, the game is a bit more complex. I have seen far more games ended by pure gateway units then by pure bio. Gateway units are not bad. The idea that gateway units are somehow bad or not costeffective was created back in the beta, when some guys did random tests with equal cost or equal supply armies in the unit tester. This has nothing to do with the in game situation. Due to warpgate, toss can have far more expensive armies in the early game.

of cause each unit and tech have their own timing when it is strong.
even scvs are strong in a lot of situation.

but how strong is strong and how weak is weak, it's all personal opinion.

I certainly won't put off protoss gateway unit is weak as a myth.


but what do you want? Typical Protoss ground armies consist of mass stalker and mass zealot. And then a few hightech units. Do you only consider a unit good if it is nearly a standalone combat composition?
Protoss players make those units en mass, so either all of their other units are also bad, or those stalkers and zealots are actually good units which means they fill extremly important roles very well.

I mean, if it was as easy as "Colossus more costefficient than Stalker --> slam down 5robos and only make Colossi" then people would do it, but a unit is much more than its costefficiency. It has its roles, it has its timings and it has its place in composition. Be it that Stalkers are too a large part only the antiair and meatshields for Colossi in certain scenarios, that's still an extremly important role and without them Protoss would be fucked. Sure in a theoretical world you may rather want to build marine/medivac/Colossus instead, and when you play against roaches you'd much rather have marauder/immortal than stalker/immortal against it. But that's not the case, you gotta work with what your race offers.

You can't just call a unit bad because some other race has some unit at that tech that you'd rather have for a particular scenario. Then we would all be playing marine/medivac/mutalisk/templar with an MsC and larvamechanics or something like that, because compared to those things a lot of stuff is pretty bad.

When people say gateway unit is bad, they mean it sucks in direct engagement because how poorly they scale and almost every protoss gateway unit is to provide some sort of protection for high tech unit.
It doesnt matter how many gateway units you have, once you have no aoe, your army will get rolled.

This is why people who are discussing here is talking about when the timing of gateway unit is strong fight toe to toe with bio etc.

That's why people call gateway army sucks because they have to rely on aoe or else they get crushed.

Just same as why people say hydra sucks yet hydra plays a big part in swarmhost composition


yes, and marines have to rely on units that take out splash damage. Do they suck because of that too?

And of course it depends on how many gateway units you have. Mass zealot reinforcments to overrun a weakened bioball, mass blinkstalker reinforcement once the Protoss goes roughly to equal supply against a zerg. Those strategies are a thing. Yes, stalker vs roach or hydra+buffer or MM is not costefficient. Neither is roach vs immortal, that doesn't make the roach suck generally, it just happens to fight an uphill battle in that scenario.
Just like stalkers vs roaches, because stalkers have a thousand and one extra utility compared to roaches. How in the world would it be fair if stalkers had the slightest chance in a cost for cost combat vs roaches, when blink+shield is so much more powerful than what roaches have as regeneration? When stalkers shoot air and move roughly at the same speed as roaches without a speedupgrade?

If you want to judge units only by deathball costefficiency like you do here, then every unit in the game is plainly bad because marines and zerglings are awesome cost for cost against anything "without splash support".
Take the mutalisk. It is much less costefficient in combat than stalkers. So are mutalisks also bad units?

I guess what I want to tell you is, you need a better way to measure "bad unit" than costefficiency in a cost-for-cost test map. And if you use a such, you will come to the conclusion that stalkers aren't that bad. Not to mention that Zealots costinefficiency is massively exaggerated. They are very good units cost for cost, because 100/0 is very little money and they only fall cost for cost vs lings. Else you already need big amounts of ranged units to counter them.

Edit: And hydras aren't a big part of SH compositions. There is a lot of players that don't play any hydralisks with their swarmhosts, since they rely on Corruptors/spores/mutalisks/infestors for antiair and roaches/zerglings for support. Hydralisks are a possibility in that composition. Not even a bad one, but none that is required or even far spread.

I am not the one who is using that as indicator why gateway unit sucks.
It's how everyone had been judging gateway sucks because they scale poorly hence all the talk about the timing widow between bio vs gateway unit.

Marine sucks at mid late to late game pvt.
That's why terran switch to marauders and ghosts in late game.
But the timing window for Marines are far longer than gateways since until protoss get enough aoe, left over Marines provide a great dps due to upgrade scaling.

Also to those who said gateway unit doesn't suck because blink stalker, it called a timing.
MsC and blink tech is above your terran pre medivac tech, of cause it is stronger.
It's the strength of the build, not the unit.

Like I said with scv marine either scv pull or proxy, it doesn't make scv strong overall

This means nothing. Voids are of a higher tier than Marines yet lose to them. Thors are of a higher tier than Zerglings or Roaches yet lose to them. Etc.

On March 23 2014 02:10 Sabu113 wrote:
For having watched as long as you have, it's shocking how poor your understanding of the race is J. You would think watching for the life of SC2 you'd be capable of a more nuanced opinion.

This message adds so much to the discussion, it's a very good thing you took the time to type it!
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 17:22 GMT
#18651
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheDwf
Profile Joined November 2011
France19747 Posts
March 22 2014 17:27 GMT
#18652
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 17:42 GMT
#18653
On March 23 2014 02:27 TheDwf wrote:
Show nested quote +
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
submarine
Profile Joined March 2012
Germany290 Posts
March 22 2014 17:56 GMT
#18654
Forgetting your banenest is something else then seeing an "timing attack" coming 3 minutes ahead and reacting to it with 4 bunkers, scv cut, and prepulled scvs. The problem is that even when terran does all the right things, the toss still comes out ahead when he has the appropriate response to the appropriate response. Thats why blink was op and stills seems to be.
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 18:09 GMT
#18655
On March 23 2014 02:56 submarine wrote:
Forgetting your banenest is something else then seeing an "timing attack" coming 3 minutes ahead and reacting to it with 4 bunkers, scv cut, and prepulled scvs. The problem is that even when terran does all the right things, the toss still comes out ahead when he has the appropriate response to the appropriate response. Thats why blink was op and stills seems to be.

4 bunkers etc are only necessary on some maps.
And I used that example to show if the timing attack hits before the appropriate respond and tech are out, it should be strong.
Not that roro didn't make a mistake or how blink build is harder to hold.

Also my main point was that the build itself is strong doesn't mean the unit is strong.
Example: 8 8 8 or scv pull/proxy 2 gate
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2014-03-22 18:22:59
March 22 2014 18:18 GMT
#18656
On March 23 2014 02:42 ETisME wrote:
Show nested quote +
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-03-22 18:35:00
March 22 2014 18:34 GMT
#18657
On March 23 2014 03:18 vthree wrote:
Show nested quote +
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way too simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

Sometimes a unit is so strong it never gets made, because no opponent would even bother with the unit it counters.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-03-22 19:24:23
March 22 2014 19:08 GMT
#18658
Gateway units are strong (and by this I mean Zealot, Stalker, Sentry) but, the Stalker is the least of the three. The problem is that it is the default Protoss ranged unit and in that role is quite poor, mainly as the game goes mid to late. It's not for nothing that generally Protoss players try to have Stalker light armies as the game goes late (especially against Terran).

It relies heavily on Blink to maintain relevance in the mid to late game, but often, this means leaving other units behind either to die (classic example is blinking away and leaving precious Sentries to die in PvZ) or as "tanks" while Stalkers blink. The late game weakness of Stalkers in stand up fights is also one reason why, for example, Protoss are so reliant on Chargelots vs Bioballs. Here, Zealots tank and minimise Bioball DPS by making them kite. It's also why SCV pulls are quite successful because once Zealots are engaged in melee combat, Terran ranged units can just stand, stim and fire away with all their DPS.

Most Protoss players, I believe, are ambivalent about or dislike the Stalker. I used to dislike it myself. These days, I actually like the unit. It is a situational unit which you have to think about to use well and to fit into your game plan and your army. But, that said, I'd be very happy to see some kind of Stalker buff in the future, probably in the form of better upgrades (+1/0 is awful). I'd gladly accept a straight up stronger Stalker for a nerf to Blink cooldown.
KT best KT ~ 2014
vthree
Profile Joined November 2011
Hong Kong8039 Posts
March 22 2014 19:14 GMT
#18659
On March 23 2014 03:34 Grumbels wrote:
Show nested quote +
On March 23 2014 03:18 vthree wrote:
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way too simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

Sometimes a unit is so strong it never gets made, because no opponent would even bother with the unit it counters.


If the unit gets hard countered so hard by opponent units, doesn't it make the unit bad/not useful?
ETisME
Profile Blog Joined April 2011
12843 Posts
March 22 2014 19:15 GMT
#18660
On March 23 2014 03:18 vthree wrote:
Show nested quote +
On March 23 2014 02:42 ETisME wrote:
On March 23 2014 02:27 TheDwf wrote:
On March 23 2014 02:22 ETisME wrote:
Like I said, it's all relative timing.

Blink build hits before cs stim marauder and medivac, gateway strength is when bio count is low and no medivac and other tech, of cause it will be strong.

Just like how you labeled roro lost to mkp due to late baneling nest.

I really don't get your logic. The reason Blink can prevail at this time is indeed because of the timing, not because Protoss has unlocked a higher technology per se (you can proxy Tempest at the same time, but the even higher tech won't help you; same as Terran can be on Marines/Tanks/Medivac tech when the Blink attack hits and still gets rolled); so I just state that higher tech doesn't necessarily translate to an advantage, and you answer with what I said about a Proleague game? What's the link...

I used your example to show timings are strong when there are no appropriate respond, be it mistake or its just how strong it is on the map.

I meant that the higher tech of blink and msc support hits before the counter tech is out, of cause it is strong.
It's a timing, not a random higher tech advantage like marine getting cs.

Of cause I know a higher tech doesn't always transfer to an advantage but I think you know blink isn't gotten just for the sake of having higher tech...

It's a higher tech that requires you to have marauder stim medivac and enough unit and the build use this timing gap to hit before these tech are out.


But isn't this true for pretty much every unit/comp in the game except for maybe the super late game comps? Ultralisks are great until enough marauders or immortals are out. Colossus is great until enough Vikings, corruptors, vipers and so forth. Almost every unit had a window where they are most effective due to not too many counters are on the field.

Rating a unit just by its performace in toe to toe battles without other units is way to simplistic. Or we could say the medivac is actually the worse unit in game. Any unit with air attack can kill an infinite number of medivacs.

No unit is that strong in a vacuum since they all have counters. I think the best way to judge a unit's strength throughout the game is how often they are made in various stages of the games. Like someone already pointed out, if gateway units were so bad, why are they getting made in most late game P armies (except for sky toss in PvZ, and even then, they are wrapped in for harass)

I think you misunderstand a little.
Your idea is similar as mine.
But I am talking about gateway unit power scaling.

Gateway unit only has the upper hand before bio has enough numbers and the tech.
Stalker before stim and marauder for example.
Then they get pushed back once stim medivac is done etc.

Their presence in these engagement diminished too quickly to be called strong.
And requires aoe ASAP.

But compare to Marines, they have plenty of time to be cost efficient and strong until more aoe hits in the game.

This is why people say gateway unit suck.

Why you think they don't suck is because they fill other roles such as harassment and still in a deathball.

they are in the deathball is because protoss is using them to buy time to get more higher tech unit out.
Pvz get mass tempest void etc
Pvt get storm colossus tempest and with chargelot since there is a lack of high tech beefy unit

You can think of reaper hellion in tvz where they usually die off in poking at the third and these units allow scouting, defense and some damage assist for the poke and terran won't need to rebuild them later because they have gotten the bio mine / mech out.

In short, they are there only because they are useful to buy time

Not that they are strong.
Their roles (other than chargelot) are replaced eventually by tempests zoning put ghost better than stalkers, storm zone out everything including Viking better.

Why it's important to separate the two is because protoss relies on aoe and aoe is the strong one.
Gateway units are useful/necessary/fill the role temporarily especially because how quickly they need to rely on the aoe.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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