• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:18
CEST 12:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

Designated Balance Discussion Thread - Page 1095

Forum Index > SC2 General
Post a Reply
Prev 1 1093 1094 1095 1096 1097 1266 Next
TokO
Profile Joined July 2011
Norway577 Posts
September 17 2014 20:48 GMT
#21881
The way I interpreted DinoMight was that in the event of scouting 15/15 gas 1 base play, an intermediate level player (think plat to low master) might put down a few turrets as a response regardless of actually scouting a proxy or being able to scout the main (as at this point there is usually a stalker and MsC in main). His post was a continuation/elaboration/confirmation of the post I wrote I assume.

I'm sorry if I came across as harsh, but just the use of protoss as an example seemed to invite a lot of terran grief in regards to oracles, which I find unfounded, especially given the current metagame situation. Many posts seemed 'whiny' and didn't actually contribute to the discussion in which I attempted to highlight some of the strengths of the 2rax as a build.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 17 2014 20:54 GMT
#21882
Yeah I also reacted to some whine rather than the actual super early gas 5:05 oracle being discussed.

Double gas THAT early has to be either Oracle or DT. You just don't have the minerals to go Stalkers or Proxy robo + gateway units / anything else (because you need units). Turret counters both Oracle and DT.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 21:10 GMT
#21883
A delayed gas would also prove it's not the super fast oracle or dt, allowing you to counter with more conventional means.

Sadly, as a lowbie, I mostly panic and make "just in case" spores/turrets/bunkers/spines at the exact moment of non-standard play.
Hark, what baseball through yonder window breaks?
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2014-09-17 21:30:58
September 17 2014 21:26 GMT
#21884
On September 18 2014 05:24 DinoMight wrote:
Show nested quote +
On September 18 2014 05:06 PanzerElite wrote:
On September 18 2014 04:36 Thieving Magpie wrote:
On September 18 2014 04:33 PanzerElite wrote:
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Is it going to be a proxy with or without worker cutting on 1 or 2 bases and could it then be a proxy stargate, twilight, dark shrine or a robo?

If you guess wrong you're dead.


Sigh.

You get to his base and he's on 2 gas not making a MsC and you see no tech assume proxy something. Turret counters Oracles and DTs. You're left with Blink and Robo? Well, if he's going BLINK then he's going to need Stalkers. If you see Stalkers around and all these other things then there you go. If you don't see Stalkers then look around your base for a Robo. Proxy Robo only works if its close by so you don't need to look too far.

If he's on 1 base you make a bunch of bunkers and hold anyway. Counter with a widow mine drop in his base and GG.

This is how almost all cheese gets shut down that I've seen. It's easy to whine about cheese... but it's ALMOST as easy to think about what each cheese implies and how to prepare for it.

I almost never lose to cheese when I TvP on ladder because I know the Protoss timings for things and what to scout for.

For example... if you open 2 gas you barely have enough gas to make a Stalker/MsC/Warpgate ASAP. There's no extra gas for a Stargate or a Twilight.





"sigh"

The thing is builds by protoss players on ladder aren't as tight as they should be and are more often than not hard to read especially when they hide essential information on the map. When you don't get killed it doesn't matter since you can't counter attack thanks to the nexus cannon. So you go into the late game with a disadvantage which harder for you when you pick the terran icon at the start of the game. The late game wouldn't be a problem if the early game wasn't so utterly broken.

~ They can end the game and if it doesn't work out they can just click on their nexus which gives them a good chance of getting in the lategame. Is this fair? Is that actually balanced?

Imo this is bs and if it doesn't get fixed in the next expansion I won't spend 40 euro's on it lol.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 21:38 GMT
#21885
On September 18 2014 06:26 PanzerElite wrote:
Show nested quote +
On September 18 2014 05:24 DinoMight wrote:
On September 18 2014 05:06 PanzerElite wrote:
On September 18 2014 04:36 Thieving Magpie wrote:
On September 18 2014 04:33 PanzerElite wrote:
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Is it going to be a proxy with or without worker cutting on 1 or 2 bases and could it then be a proxy stargate, twilight, dark shrine or a robo?

If you guess wrong you're dead.


Sigh.

You get to his base and he's on 2 gas not making a MsC and you see no tech assume proxy something. Turret counters Oracles and DTs. You're left with Blink and Robo? Well, if he's going BLINK then he's going to need Stalkers. If you see Stalkers around and all these other things then there you go. If you don't see Stalkers then look around your base for a Robo. Proxy Robo only works if its close by so you don't need to look too far.

If he's on 1 base you make a bunch of bunkers and hold anyway. Counter with a widow mine drop in his base and GG.

This is how almost all cheese gets shut down that I've seen. It's easy to whine about cheese... but it's ALMOST as easy to think about what each cheese implies and how to prepare for it.

I almost never lose to cheese when I TvP on ladder because I know the Protoss timings for things and what to scout for.

For example... if you open 2 gas you barely have enough gas to make a Stalker/MsC/Warpgate ASAP. There's no extra gas for a Stargate or a Twilight.





"sigh"

The thing is builds by protoss players on ladder aren't as tight as they should be and are more often than not hard to read especially when they hide essential information on the map. When you don't get killed it doesn't matter since you can't counter attack thanks to the nexus cannon. So you go into the late game with a disadvantage which harder for you when you pick the terran icon at the start of the game. The late game wouldn't be a problem if the early game wasn't so utterly broken.

~ They can end the game and if it doesn't work out they can just click on their nexus which gives them a good chance of getting in the lategame. Is this fair? Is that actually balanced?

Imo this is bs and if it doesn't get fixed in the next expansion I won't spend 40 euro's on it lol.


I they're build are inefficient, then can't you just play better and kill them?
Hark, what baseball through yonder window breaks?
WombaT
Profile Blog Joined May 2010
Northern Ireland26616 Posts
September 17 2014 21:47 GMT
#21886
Play better meaning what exactly? Sometimes you just make bad reads because most players figure out the game with at least some reference to the standard/pro level meta, and sheer weird, inefficient builds can really prosper outside of a huge mechanical advantage.

It's not really a big deal, in fact it's quite fun to encounter guys who clearly do their own weird builds on ladder but it can lead to some silly losses
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 21:52 GMT
#21887
Efficient builds will always beat inefficient builds because that's why they're the efficient builds. Pokes exist because it kills most non-standard play.

If you're losing when they don't do builds right it's a mechanics issue and not a balance issue, hence irrelevant to this thread.
Hark, what baseball through yonder window breaks?
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2014-09-17 22:10:49
September 17 2014 22:06 GMT
#21888
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-17 22:25:47
September 17 2014 22:21 GMT
#21889
On September 18 2014 06:26 PanzerElite wrote:
Show nested quote +
On September 18 2014 05:24 DinoMight wrote:
On September 18 2014 05:06 PanzerElite wrote:
On September 18 2014 04:36 Thieving Magpie wrote:
On September 18 2014 04:33 PanzerElite wrote:
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Is it going to be a proxy with or without worker cutting on 1 or 2 bases and could it then be a proxy stargate, twilight, dark shrine or a robo?

If you guess wrong you're dead.


Sigh.

You get to his base and he's on 2 gas not making a MsC and you see no tech assume proxy something. Turret counters Oracles and DTs. You're left with Blink and Robo? Well, if he's going BLINK then he's going to need Stalkers. If you see Stalkers around and all these other things then there you go. If you don't see Stalkers then look around your base for a Robo. Proxy Robo only works if its close by so you don't need to look too far.

If he's on 1 base you make a bunch of bunkers and hold anyway. Counter with a widow mine drop in his base and GG.

This is how almost all cheese gets shut down that I've seen. It's easy to whine about cheese... but it's ALMOST as easy to think about what each cheese implies and how to prepare for it.

I almost never lose to cheese when I TvP on ladder because I know the Protoss timings for things and what to scout for.

For example... if you open 2 gas you barely have enough gas to make a Stalker/MsC/Warpgate ASAP. There's no extra gas for a Stargate or a Twilight.





"sigh"

The thing is builds by protoss players on ladder aren't as tight as they should be and are more often than not hard to read especially when they hide essential information on the map. When you don't get killed it doesn't matter since you can't counter attack thanks to the nexus cannon. So you go into the late game with a disadvantage which harder for you when you pick the terran icon at the start of the game. The late game wouldn't be a problem if the early game wasn't so utterly broken.

~ They can end the game and if it doesn't work out they can just click on their nexus which gives them a good chance of getting in the lategame. Is this fair? Is that actually balanced?

Imo this is bs and if it doesn't get fixed in the next expansion I won't spend 40 euro's on it lol.


On September 17 2014 05:12 DinoMight wrote:
Show nested quote +
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Surviving =/= Winning.

Just because a Protoss can hold counter aggression with Photon Overcharge doesn't mean he isn't behind. Instead of attacking into the Protoss, expand and deny him his 3rd (where he obviously won't have PO yet since it's not built).

You'll win eventually.

Every Protoss cheese / proxy tech that doesn't do damage puts the Protoss behind. You just can't capitalize IMMEDIATELY on it. Just look at TvT.. economic advantage doesn't mean instant win. But it does mean that eventually you will run him over.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 22:28 GMT
#21890
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.
Hark, what baseball through yonder window breaks?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 18 2014 16:44 GMT
#21891
On September 18 2014 07:28 Thieving Magpie wrote:
Show nested quote +
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 18 2014 18:20 GMT
#21892
On September 19 2014 01:44 Grumbels wrote:
Show nested quote +
On September 18 2014 07:28 Thieving Magpie wrote:
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.


Low GM on NA server is nowhere near pro level. I know that sounds like an elitist thing to say, but it's true. How many pros that are relevant are there? There are ~800 GMs in the world right? The math is simple.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 18:33 GMT
#21893
On September 19 2014 03:20 DinoMight wrote:
Show nested quote +
On September 19 2014 01:44 Grumbels wrote:
On September 18 2014 07:28 Thieving Magpie wrote:
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.


Low GM on NA server is nowhere near pro level. I know that sounds like an elitist thing to say, but it's true. How many pros that are relevant are there? There are ~800 GMs in the world right? The math is simple.


Relative scale right? Things people in low silver do will never work in gold. Low gold will never work in platinum and so on and so forth.
Hark, what baseball through yonder window breaks?
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 18 2014 19:31 GMT
#21894
On September 19 2014 03:20 DinoMight wrote:
Show nested quote +
On September 19 2014 01:44 Grumbels wrote:
On September 18 2014 07:28 Thieving Magpie wrote:
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.


Low GM on NA server is nowhere near pro level. I know that sounds like an elitist thing to say, but it's true. How many pros that are relevant are there? There are ~800 GMs in the world right? The math is simple.

We are talking about cheeses that hit under 6 minutes, I am sure every low GM can execute a proxy oracle the same way as Zest would. The difference in skill only becomes apparent a bit later in the game.
Has foreign StarCraft hit rock bottom?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 18 2014 20:02 GMT
#21895
On September 19 2014 04:31 Morbidius wrote:
Show nested quote +
On September 19 2014 03:20 DinoMight wrote:
On September 19 2014 01:44 Grumbels wrote:
On September 18 2014 07:28 Thieving Magpie wrote:
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.


Low GM on NA server is nowhere near pro level. I know that sounds like an elitist thing to say, but it's true. How many pros that are relevant are there? There are ~800 GMs in the world right? The math is simple.

We are talking about cheeses that hit under 6 minutes, I am sure every low GM can execute a proxy oracle the same way as Zest would. The difference in skill only becomes apparent a bit later in the game.


While it's true that anyone can EXECUTE a cheese (hell, I can hit pro timings doing certain builds) DEFENDING cheese is totally different. I've seen top players make reads based off of the tiniest detail like the angle the Mothership core was floating from or the placement of a building etc. and flawlessly defend something that anyone (low GM included would have died to).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Haku
Profile Joined August 2013
Germany550 Posts
September 18 2014 20:23 GMT
#21896
On September 19 2014 04:31 Morbidius wrote:
Show nested quote +
On September 19 2014 03:20 DinoMight wrote:
On September 19 2014 01:44 Grumbels wrote:
On September 18 2014 07:28 Thieving Magpie wrote:
On September 18 2014 07:06 PanzerElite wrote:
You can't actually kill them because of amazing 1 click defensing... so you're saying gm's are irrelevant? clearly, there's no point in actually stating the obvious.


If they can't do build orders, I doubt they're in GM.

I don't know, watching Destiny's stream you get a feeling that all low GM protoss players on the NA server have their own ridiculous way of playing the game that would never survive pro play.


Low GM on NA server is nowhere near pro level. I know that sounds like an elitist thing to say, but it's true. How many pros that are relevant are there? There are ~800 GMs in the world right? The math is simple.

We are talking about cheeses that hit under 6 minutes, I am sure every low GM can execute a proxy oracle the same way as Zest would. The difference in skill only becomes apparent a bit later in the game.


Not only later in the game. Players react differently in weird situations and those situations often happen if a player cheeses. Just a cannonrush as example. An NA Zerg will be way more thrown of his timings than a korean zerg will be, and also the decision making how to defend the cannon rush will in average be better from the korean player.
They koreans are just way more precise about timings and the overall game play. Way more mechanically and less creative.
If something happens they have a plan, the most efficent way to deal with the situation ( not everytime but just more often than NA players). The foreigners tend to be more creative in those situations and try to throw of their opponent with something weird.
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
r691175002
Profile Joined October 2012
249 Posts
September 19 2014 18:44 GMT
#21897
Surviving =/= Winning.

Just because a Protoss can hold counter aggression with Photon Overcharge doesn't mean he isn't behind. Instead of attacking into the Protoss, expand and deny him his 3rd (where he obviously won't have PO yet since it's not built).

You'll win eventually.

That is fairly arguable if we are talking about lower levels of play. It is very widely accepted that the protoss endgame army is far stronger and easier to control.

Maxing on two bases and pushing once is a valid strategy for Protoss up to a very high level of play. Not so for the other races.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 20:02 GMT
#21898
On September 20 2014 03:44 r691175002 wrote:
Show nested quote +
Surviving =/= Winning.

Just because a Protoss can hold counter aggression with Photon Overcharge doesn't mean he isn't behind. Instead of attacking into the Protoss, expand and deny him his 3rd (where he obviously won't have PO yet since it's not built).

You'll win eventually.

That is fairly arguable if we are talking about lower levels of play. It is very widely accepted that the protoss endgame army is far stronger and easier to control.

Maxing on two bases and pushing once is a valid strategy for Protoss up to a very high level of play. Not so for the other races.


Terran doesn't even have to max for 2base to be lethal, and this is true up until GSL levels of play.

I think you're cherry picking your arguments here.
Hark, what baseball through yonder window breaks?
johnbongham
Profile Joined April 2014
451 Posts
September 19 2014 20:04 GMT
#21899
On September 20 2014 05:02 Thieving Magpie wrote:
Show nested quote +
On September 20 2014 03:44 r691175002 wrote:
Surviving =/= Winning.

Just because a Protoss can hold counter aggression with Photon Overcharge doesn't mean he isn't behind. Instead of attacking into the Protoss, expand and deny him his 3rd (where he obviously won't have PO yet since it's not built).

You'll win eventually.

That is fairly arguable if we are talking about lower levels of play. It is very widely accepted that the protoss endgame army is far stronger and easier to control.

Maxing on two bases and pushing once is a valid strategy for Protoss up to a very high level of play. Not so for the other races.


Terran doesn't even have to max for 2base to be lethal, and this is true up until GSL levels of play.

I think you're cherry picking your arguments here.


Huh? Can't remember the last time I didnt see a top terran take a 3rd in tvp, even when they do an scv pull....
Decendos
Profile Joined August 2011
Germany1341 Posts
September 21 2014 11:02 GMT
#21900
as a Z main and T offrace player i actually love to see Z underperform. this opens up possible buffs to stuff like nydus, burrow movement or overlord drop which i would love to see be more viable. if the trend continues and Z keeps underperforming i really hope blizz buffs stuff like that and doesnt buff ling bane muta....

also i win more when playing T on my Z main account :D
Prev 1 1093 1094 1095 1096 1097 1266 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #128 (TLMC 22 Edition)
CranKy Ducklings73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 19
herO (Afreeca) 10
StarCraft: Brood War
Britney 25469
Calm 2798
Horang2 1224
ToSsGirL 857
Zeus 595
Larva 345
EffOrt 273
BeSt 270
Killer 241
NaDa 184
[ Show more ]
firebathero 166
PianO 104
sSak 100
ZerO 82
Nal_rA 64
Pusan 61
Last 42
Sharp 40
Soma 35
yabsab 32
Barracks 25
[sc1f]eonzerg 24
Sacsri 18
soO 18
Hm[arnc] 14
IntoTheRainbow 9
Noble 6
Dota 2
XaKoH 688
XcaliburYe274
Counter-Strike
zeus633
Super Smash Bros
Mew2King189
Westballz54
Heroes of the Storm
Khaldor296
Other Games
singsing564
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream9703
PGL Dota 2 - Secondary Stream2861
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 41
• LUISG 39
• Adnapsc2 28
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1769
• TFBlade302
Upcoming Events
WardiTV Map Contest Tou…
43m
Ladder Legends
4h 43m
IPSL
5h 43m
JDConan vs TBD
Aegong vs rasowy
BSL
8h 43m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
13h 43m
Replay Cast
22h 43m
Wardi Open
23h 43m
Afreeca Starleague
23h 43m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 5h
RSL Revival
1d 15h
[ Show More ]
Afreeca Starleague
1d 23h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.