• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:20
CET 08:20
KST 16:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1614 users

Designated Balance Discussion Thread - Page 1094

Forum Index > SC2 General
Post a Reply
Prev 1 1092 1093 1094 1095 1096 1266 Next
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 16 2014 20:38 GMT
#21861
On September 17 2014 05:12 DinoMight wrote:
Show nested quote +
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


The problem is that most people feel they lose for the same reason GSL players lose.
Hark, what baseball through yonder window breaks?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 16 2014 20:47 GMT
#21862
On September 17 2014 05:38 Thieving Magpie wrote:
Show nested quote +
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


The problem is that most people feel they lose for the same reason GSL players lose.


AMEN.

There is so much meta that goes on between these players too.. they play each other so often in Pro League and on the ladder. Very different than when you queue up against a rando you've never played before.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 16 2014 20:53 GMT
#21863
On September 17 2014 05:12 DinoMight wrote:
Show nested quote +
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.

Let's see here. Death or spending 500~ minerals.
Tough choice for sure.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle

This has been discussed tons already. Iam surprised you havent understood it actually.

Pro players, especially the good ones dont like luckbased play. They like consistency. There is a reason they cut edge's.


Spending money on an ebay+2turrets sets the terran behind if there is no oracle. I am not sure exactly in what ways the terran are behind but iam guessing its in economy and maybe in tech etc~
Even if an oracle do come, terran might be behind in economy still. I dont know every detail here. But if its true, they are still behind..Wow.

Toss can go economy+tech very safe. Terran cant. Therefore, doing greed play as terran has a chance to lose but they do it because they feel "forced" to do it.




DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-16 21:24:15
September 16 2014 21:20 GMT
#21864
On September 17 2014 05:53 Foxxan wrote:
Show nested quote +
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.

Let's see here. Death or spending 500~ minerals.
Tough choice for sure.

Show nested quote +
However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle

This has been discussed tons already. Iam surprised you havent understood it actually.

Pro players, especially the good ones dont like luckbased play. They like consistency. There is a reason they cut edge's.


Spending money on an ebay+2turrets sets the terran behind if there is no oracle. I am not sure exactly in what ways the terran are behind but iam guessing its in economy and maybe in tech etc~
Even if an oracle do come, terran might be behind in economy still. I dont know every detail here. But if its true, they are still behind..Wow.

Toss can go economy+tech very safe. Terran cant. Therefore, doing greed play as terran has a chance to lose but they do it because they feel "forced" to do it.



All races do it, not just T.

We often see Nexus first into in base Gateway PvZ - extremely unsafe against a lot of "early" pool buids. Likewise Zergs go hatch first without scouting pretty regularly.

It's a calculated risk. They think the economic benefit is worth it vs. the small chance they get cheesed. And they are usually trying to meta the way they think their opponent will play.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2014-09-17 02:58:06
September 17 2014 02:40 GMT
#21865
I have a question for you guys. Once a Protoss gets a large assortment of phoenix, lets say 30 and covers every base he has with cannons, with the only ground army he has is Dark Templar; how do you win as Zerg? You can't make a ground army because he kills the overseer and you can't see the dts. You can't make pure air because corruptors can't attack ground and mutas can't even run from phoenix and phoenix can even kite corruptors. So what exactly do you do?

double1185
Profile Joined May 2010
Vietnam211 Posts
September 17 2014 03:18 GMT
#21866
spore is your answer, same in BW, just that the ability to pick up of phoenix is pretty stupid
Starcraft FTW
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 06:12 GMT
#21867
On September 17 2014 11:40 Konranjyoutai wrote:
I have a question for you guys. Once a Protoss gets a large assortment of phoenix, lets say 30 and covers every base he has with cannons, with the only ground army he has is Dark Templar; how do you win as Zerg? You can't make a ground army because he kills the overseer and you can't see the dts. You can't make pure air because corruptors can't attack ground and mutas can't even run from phoenix and phoenix can even kite corruptors. So what exactly do you do?



infestors, fungal allows you to kill all 30 phoenix at once and also reveals cloaked units.
"Not you."
WombaT
Profile Blog Joined May 2010
Northern Ireland26006 Posts
September 17 2014 08:18 GMT
#21868
I thought Mondragon taught us that the counter to Phoenixes is a combination of hatcheries and drones?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
antiRW
Profile Joined September 2011
United Kingdom117 Posts
September 17 2014 11:51 GMT
#21869
On September 17 2014 11:40 Konranjyoutai wrote:
I have a question for you guys. Once a Protoss gets a large assortment of phoenix, lets say 30 and covers every base he has with cannons, with the only ground army he has is Dark Templar; how do you win as Zerg? You can't make a ground army because he kills the overseer and you can't see the dts. You can't make pure air because corruptors can't attack ground and mutas can't even run from phoenix and phoenix can even kite corruptors. So what exactly do you do?



Fungals, spore and roach/hydra shut that down so hard.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 17 2014 13:33 GMT
#21870
On September 17 2014 11:40 Konranjyoutai wrote:
I have a question for you guys. Once a Protoss gets a large assortment of phoenix, lets say 30 and covers every base he has with cannons, with the only ground army he has is Dark Templar; how do you win as Zerg? You can't make a ground army because he kills the overseer and you can't see the dts. You can't make pure air because corruptors can't attack ground and mutas can't even run from phoenix and phoenix can even kite corruptors. So what exactly do you do?



You should put this in the Zerg help me thread really, not here.

But as others have said spore Colonies + roach/Hydra shuts this down ezpz. Unless Phoenixes magically learn Disruption Web!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 17 2014 18:05 GMT
#21871
The proxy oracle is probably the most enraging of all the ''Protoss Bullshit'' strategies. The unit itself is very poorly designed in my opinion, i feel it only exists to enable some cheeses and has no relevancy past that. The exception is in PvP where the Oracle actually creates interesting scenarios and allows stargate opening against other builds.
Has foreign StarCraft hit rock bottom?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-09-17 18:24:18
September 17 2014 18:23 GMT
#21872
On September 17 2014 05:12 DinoMight wrote:
Show nested quote +
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.
In Somnis Veritas
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-17 19:32:16
September 17 2014 19:26 GMT
#21873
On September 18 2014 03:23 Pursuit_ wrote:
Show nested quote +
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
PanzerElite
Profile Joined May 2012
540 Posts
September 17 2014 19:33 GMT
#21874
On September 18 2014 04:26 DinoMight wrote:
Show nested quote +
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 19:36 GMT
#21875
On September 18 2014 04:33 PanzerElite wrote:
Show nested quote +
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.
Hark, what baseball through yonder window breaks?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-09-17 20:19:07
September 17 2014 20:04 GMT
#21876
On September 18 2014 04:26 DinoMight wrote:
Show nested quote +
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.


I didn't say it was impossible or even hard to scout, I'm saying blindly going turrets is a horrible idea because you'll still lose to the very thing it's meant to prevent.

edit: removed words unnecessary to prove my point since they will be targetted instead of my actual point.

On September 18 2014 04:36 Thieving Magpie wrote:
Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Actually, the minerals / gas is very very similar for Stargate + Oracle (300/300) / Stargate + Void Ray (400/300) / Twilight + Blink (300/250) / Twilight + Dark Shrine (300/250), all require only 1 pylon to proxy and all typically get an inbase robo following the proxy (assuming 2 base variant). The only thing you can tell by looking at your opponent's base is that he is proxy'ing something, and each requires a different response.
In Somnis Veritas
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2014-09-17 20:07:44
September 17 2014 20:06 GMT
#21877
On September 18 2014 04:36 Thieving Magpie wrote:
Show nested quote +
On September 18 2014 04:33 PanzerElite wrote:
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Is it going to be a proxy with or without worker cutting on 1 or 2 bases and could it then be a proxy stargate, twilight, dark shrine or a robo?

If you guess wrong you're dead.
TokO
Profile Joined July 2011
Norway577 Posts
September 17 2014 20:24 GMT
#21878
@Pursuit_

I don't understand. The case of blind turrets against a 5:05 oracle was based on a misunderstanding (resolved) and therefore totally irrelevant. A 5:05 oracle doesn't come instead of a proxy robo\TC\DT, it comes from a distinct early gas build (10gate and 13/14 gas). The case about blind turrets was in the case of scouting standard 15/15 gases, which can mean any of the proxy oracle/robo/TC/DT. But regardless the oracle will be at least a minute later (there will be time to scout it), and maybe even 1,5-2 min if the protoss gets a stalker or mothership core to deflect the reaper.

Could you please read the thread before replying with whines that derail the thread?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-17 20:27:03
September 17 2014 20:24 GMT
#21879
On September 18 2014 05:06 PanzerElite wrote:
Show nested quote +
On September 18 2014 04:36 Thieving Magpie wrote:
On September 18 2014 04:33 PanzerElite wrote:
On September 18 2014 04:26 DinoMight wrote:
On September 18 2014 03:23 Pursuit_ wrote:
On September 17 2014 05:12 DinoMight wrote:
On September 17 2014 04:12 TokO wrote:
I think it simply comes down to not being confident in scouting. I think many Terrans on an intermediate level don't mind investing a bit extra in turrets if it means not having to worry about oracles at all. I think it usually comes in response of scouting double gas and no quick nexus.


Unless you're playing at the top level, the 100-200 you spend on Turrets is worth it vs. losing the game instantly, and both players will make enough mistakes throughout the course of the game that it won't matter.

However, in GSL you'll see players cutting every single corner to get ahead and sometimes that means they lose to an Oracle.


Sorry, but this is incorrect, blindly making a eng bay + turret in time to stop a 5:05 oracle while still getting an expansion will make you auto-lose to just about any other 1 base all-in from Protoss because you have to get the eng bay before your 2nd rax for it to be in time. As a protoss player if your opponent reacts this way, 2 turrets + eng bay = 325m + delayed production = you can be as tech greedy as you want on 2 base or go for a fast third. Your opponent wont be able to punish it (edit: with a pre-medivac timing anyway).

And this isn't true at just the top GSL level either.


You have a reaper. Use it to scout. You shouldn't lose to 1 base allins.

Again, if going 5:05 Oracle had no drawbacks and forced a game ending response from Terran, Protoss would do it every game.

hide your stuff on the map


Do people not count workers anymore?

Get to their base, if they have the same amount of workers or more, then they aren't rushing and will be usin standard timings. If they have less workers than you, they cut corners and are doing a proxy. You can tell the proxy by counting the refineries, supply, and in base tech.

You don't have to find anything out in the black zone.


Is it going to be a proxy with or without worker cutting on 1 or 2 bases and could it then be a proxy stargate, twilight, dark shrine or a robo?

If you guess wrong you're dead.


Sigh.

You get to his base and he's on 2 gas not making a MsC and you see no tech assume proxy something. Turret counters Oracles and DTs. You're left with Blink and Robo? Well, if he's going BLINK then he's going to need Stalkers. If you see Stalkers around and all these other things then there you go. If you don't see Stalkers then look around your base for a Robo. Proxy Robo only works if its close by so you don't need to look too far.

If he's on 1 base you make a bunch of bunkers and hold anyway. Counter with a widow mine drop in his base and GG.

This is how almost all cheese gets shut down that I've seen. It's easy to whine about cheese... but it's ALMOST as easy to think about what each cheese implies and how to prepare for it.

I almost never lose to cheese when I TvP on ladder because I know the Protoss timings for things and what to scout for.

For example... if you open 2 gas you barely have enough gas to make a Stalker/MsC/Warpgate ASAP. There's no extra gas for a Stargate or a Twilight.


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2014-09-17 20:46:19
September 17 2014 20:38 GMT
#21880
On September 18 2014 05:24 TokO wrote:
@Pursuit_

I don't understand. The case of blind turrets against a 5:05 oracle was based on a misunderstanding (resolved) and therefore totally irrelevant. A 5:05 oracle doesn't come instead of a proxy robo\TC\DT, it comes from a distinct early gas build (10gate and 13/14 gas). The case about blind turrets was in the case of scouting standard 15/15 gases, which can mean any of the proxy oracle/robo/TC/DT. But regardless the oracle will be at least a minute later (there will be time to scout it), and maybe even 1,5-2 min if the protoss gets a stalker or mothership core to deflect the reaper.

Could you please read the thread before replying with whines that derail the thread?


edit: I'll just admit I'm wrong on this one.
In Somnis Veritas
Prev 1 1092 1093 1094 1095 1096 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
NeuroSwarm 108
StarCraft: Brood War
Zeus 577
sorry 111
soO 37
Soma 11
League of Legends
JimRising 593
Reynor16
Counter-Strike
Coldzera 309
Super Smash Bros
hungrybox1020
Mew2King39
Other Games
summit1g20215
fl0m531
WinterStarcraft473
ViBE126
Hui .90
Models5
Organizations
Other Games
gamesdonequick669
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1738
• HappyZerGling150
Upcoming Events
OSC
1h 40m
Wardi Open
4h 40m
Wardi Open
8h 40m
Replay Cast
15h 40m
WardiTV Korean Royale
1d 4h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.