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Unit you miss from Broodwar - Page 9

Forum Index > SC2 General
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Grettin
Profile Joined April 2010
42381 Posts
July 12 2011 20:50 GMT
#161
Protoss: Reaver/Arbiter
Zerg: Defiler/Lurker
Terran: Goliath/Vulture
"If I had force-fields in Brood War, I'd never lose." -Bisu
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 12 2011 20:52 GMT
#162
In fairness for SC2...

Siege Tanks
Infestors
Forcefields

are supposed to be the "map control" defensive thingy tha each race has akin to mines, lurkers and shuttle/reaver.

They're not used that way--but I feel that that was their intent.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
July 12 2011 20:54 GMT
#163
I kinda miss the scourge o.o
...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 12 2011 20:55 GMT
#164
In defense of the Phoenix. Wasn't the original point of it be to explode? Or even lift off units so that they'd be close to the Phoenix exploding?

Then the explosion was removed and all we have is the lift ability?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
aogmxctm
Profile Joined September 2010
64 Posts
July 12 2011 20:57 GMT
#165
defilers with smart cast would be hilarious
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
July 12 2011 20:57 GMT
#166
Give me my cute lil' reaver back ;_;
I am Latedi.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 12 2011 20:57 GMT
#167
I miss lurkers, but both speedbanes and infestors are suitable replacements.

I know this thread's about units, but I really miss the creep colonies. You could morph it into whatever you needed when the push was coming. Cost-efficient and versatile.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-07-12 21:01:11
July 12 2011 20:59 GMT
#168
On July 13 2011 05:55 lorkac wrote:
In defense of the Phoenix. Wasn't the original point of it be to explode? Or even lift off units so that they'd be close to the Phoenix exploding?

Then the explosion was removed and all we have is the lift ability?


yeah it was supposed to overload and to aoe damage to air around it then be weak afterwards for a while
that turned out to equal full air dominance once you had a few so they had to change it

for all this smart cast defiler stuff, the reaver ai was patched to be stupider in BW because it was OP
imagine SC2 AI on those things...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
S.O.U.L
Profile Joined March 2011
Latvia149 Posts
July 12 2011 21:00 GMT
#169
definetly corsairs, i still play brood war, but when i do play sc2 i just cant play without sairs they were the best vs zerg!
CezA
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
July 12 2011 21:02 GMT
#170
Imagine.. if Medics replaced Medivacs, how easy a fungal would be able to deny a drop or large MMM balls *drools*
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
GummyZerg
Profile Joined November 2010
United States277 Posts
July 12 2011 21:02 GMT
#171
I can't believe people put dragoons, I couldn't for the life of me micro those.
branflakes14
Profile Joined July 2010
2082 Posts
July 12 2011 21:03 GMT
#172
Reaver. Loved those giant metal death ball firing slugs.
Velr
Profile Blog Joined July 2008
Switzerland10824 Posts
July 12 2011 21:03 GMT
#173
I can do whiteout all what Zergs lost... BUT.

Old Hydras and Zerglings...
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 12 2011 21:03 GMT
#174
Reaver and corsair. I would say I miss the vulture and lurker, but as a Protoss player, I'll say I hated them
BlueyD
Profile Joined April 2010
Canada437 Posts
July 12 2011 21:03 GMT
#175
Arbiterssssss...

I mean, we have an arbiter-like unit, but you can only make one, it's huge, it's really resource-heavy, and it's a slowpoke.

If we had arbiters, we could mass recall into the main, do a bunch of damage, then mass recall out (or into another base!) with another arbiter when the opponent finally gets there.

But nope, just one mothership, and it takes 8 supply too.
Zealot Chaaaaarge!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 12 2011 21:06 GMT
#176
this is motivating me to make SC2: Classic

SC2BW exists (though not perfect)

SC2: Classic, a mix of sc2 and bw. will start working on it today

mule/chrono/queen will stay
marauder/immortal/banshee/void/roach will stay
hel = vult
reaper = firebat
col = reaver
ms = arbitor
bane = scourge
lurker
pheonix = corsair
thor = goliath
viking = valk
muta morph into devour and broodlord w/ gs.
raven = vs
darchon w/ mc and maelstrom (no feedback)

just what i can conjure up atm. will work on full list today after work. exciting!

age: 84 | location: california | sex: 잘함
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 12 2011 21:06 GMT
#177
Zerg: Zerglings!
Protoss: Reaver
Terran: Mines (Not Vultures, mines)
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 12 2011 21:06 GMT
#178
I miss scourges scourge + baneling :D:D after scourges I miss the defiler and the arbiter most
iAmSiklee
Profile Joined January 2011
Canada74 Posts
July 12 2011 21:07 GMT
#179
reavers....



can we has it again?
GummyZerg
Profile Joined November 2010
United States277 Posts
July 12 2011 21:08 GMT
#180
scourge +baneling would be awesomely OP.
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