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Active: 1920 users

Unit you miss from Broodwar

Forum Index > SC2 General
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MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
Last Edited: 2011-07-12 18:45:18
July 12 2011 18:16 GMT
#1
-------Disclaimer-------- Don't diss SC2 here, this isn't a bm thread.

So, the unit I miss most is the valkyrie. This might come off as strange, people would say what of the dragoon with its horrible AI but the micro ability unseen in todays game, or what of the science vessel which could singlehandedly take down lurker after lurker with ease, or even the lurker/reaver units wihch were micro intensive.

fuck that

The valkyrie never saw its day, untill alas it was to late. The pro scene only got a glimpse of it, as SC2 was announced and interest dropped for new tactics such as the missile fury of the air superior valk.

So personally, I miss that girl, it would dominate in SC2 compared to the "viking" <--- pfft

EDIT: I forgot goliath, so if that is one that you wished for, vote for Vulture and we call it even






ADDED POLL (due to request)
Poll: Which unit do you miss most

Lurker (196)
 
33%

Reaver (143)
 
24%

Vulture (85)
 
14%

Arbiter (44)
 
7%

Defiler (42)
 
7%

Dragoon (23)
 
4%

Any old unit (hydra/zealot) thats been changed (19)
 
3%

scout/corsair (14)
 
2%

Valkyrie (9)
 
2%

zerg air (gaurdian etc.) (9)
 
2%

Firebat (8)
 
1%

Medic (7)
 
1%

599 total votes

Your vote: Which unit do you miss most

(Vote): Arbiter
(Vote): Lurker
(Vote): Defiler
(Vote): Reaver
(Vote): Dragoon
(Vote): Valkyrie
(Vote): Vulture
(Vote): Any old unit (hydra/zealot) thats been changed
(Vote): Firebat
(Vote): Medic
(Vote): scout/corsair
(Vote): zerg air (gaurdian etc.)






"A bullet to the head will solve your problems."
damod
Profile Joined March 2011
1106 Posts
July 12 2011 18:20 GMT
#2
mostly the Lurker, really loved that unit.
hope to see it in HOTS
EGHuK | EGJaeDong | EGMachine | EGiNcontroL | EGDemusliM | EGStephano <3
Noocta
Profile Joined June 2010
France12578 Posts
July 12 2011 18:21 GMT
#3
Evryone's gonna anwser Reaver Lurker vulture or near these.
" I'm not gonna fight you. I'm gonna kick your ass ! "
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
July 12 2011 18:22 GMT
#4
Vulture. Vroom vroom, pew pew, vroom vroom.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
July 12 2011 18:22 GMT
#5
Yes, I really loved the Lurker as well. Seeing swaths of marines die from walking in a line to a bunch of lurkers was always a joy to behold. Baneling mines are always nice, but I don't think they compare to watching stop lurkers haha.
Red Rain
Profile Joined December 2010
United States9 Posts
July 12 2011 18:23 GMT
#6
Lurkers! They were the Zerg's big time weapon. I also miss Medic's.
It shall rain red tonight...
Rybaia
Profile Joined May 2011
Italy213 Posts
July 12 2011 18:24 GMT
#7
I would like to see the Arbiter back in the protoss army =(
ArchonofFail
Profile Joined May 2010
United States44 Posts
July 12 2011 18:24 GMT
#8
Reaver for sure, gotta love Dat Harrass!
En taro Tassadar student, in this simulation, you must... ...CONSTRUCT ADDITIONAL PYLONS! Muahahahahahaha!
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
July 12 2011 18:24 GMT
#9
Reaver was awesome! Killing like 30 probes with one shot so hot :>
Progamertwitter.com/welmu1 | twitch.com/Welmu1
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 12 2011 18:25 GMT
#10
On July 13 2011 03:24 Welmu wrote:
Reaver was awesome! Killing like 30 probes with one shot so hot :>


Hmmm don't you just want to undress that little thing and see what's underneath the panels.
babylon
Profile Blog Joined April 2011
8765 Posts
July 12 2011 18:25 GMT
#11
The hydra. =/
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
July 12 2011 18:27 GMT
#12
Arbiter was prob my most used favorite unit in brood war, the mothership just isn't the same
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
July 12 2011 18:27 GMT
#13
On July 13 2011 03:25 babylon wrote:
The hydra. =/


lol
"A bullet to the head will solve your problems."
Cha1R
Profile Joined November 2010
United States221 Posts
July 12 2011 18:27 GMT
#14
Lurker and scourge, scourge taking out collusus would be heaven.
Virtue
Profile Joined July 2010
United States318 Posts
July 12 2011 18:28 GMT
#15
Terran Mech
Assymptotic
Profile Joined February 2009
United States552 Posts
July 12 2011 18:29 GMT
#16
On July 13 2011 03:24 Rybaia wrote:
I would like to see the Arbiter back in the protoss army =(


On July 13 2011 03:27 Whiplash wrote:
Arbiter was prob my most used favorite unit in brood war, the mothership just isn't the same


So close, and yet so far
Spekulatius
Profile Joined January 2011
Germany2413 Posts
July 12 2011 18:29 GMT
#17
Just make a poll, dude.
Always smile~
Vathus
Profile Joined October 2009
Canada404 Posts
July 12 2011 18:29 GMT
#18
Scourge and Lurkers
Gheed
Profile Blog Joined September 2010
United States972 Posts
July 12 2011 18:29 GMT
#19
On July 13 2011 03:25 babylon wrote:
The hydra. =/


Came in here to say the same thing.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 12 2011 18:30 GMT
#20
Defiler, nothing else. Why has no zerg said this yet?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Ryncol
Profile Joined July 2011
United States980 Posts
July 12 2011 18:31 GMT
#21
I dislike the concept of the medivac, I kind of miss using normal medics. Also, the goliath.
aksfjh
Profile Joined November 2010
United States4853 Posts
July 12 2011 18:31 GMT
#22
Arbiter by far. I don't even play Protoss and I think the Arbiter would just flow so well with the race as a whole.
Silfurstar
Profile Joined November 2010
Switzerland263 Posts
July 12 2011 18:31 GMT
#23
I have the feeling we've had this thread about ten times already... or is it just me ?

On topic though, probably the defiler, the lurker, the reaver, and the arbiter.
ApBuLLet
Profile Joined September 2010
United States604 Posts
July 12 2011 18:32 GMT
#24
On July 13 2011 03:25 babylon wrote:
The hydra. =/


Honestly, I feel this way too. Other then the name and the way it looks it is just a completely different unit. The hydra was the core of Zerg in BW and many of us Zerg players miss it!

To really answer the question, I would have to say the defiler. The defiler is the perfect army support unit that Zerg seems to be lacking in SC2. I think Blizzard intended to make the infestor fit that role, but it just did not turn out that way (not that infestors aren't good, just different).
Zorkmid
Profile Joined November 2008
4410 Posts
July 12 2011 18:33 GMT
#25
Stackable Mutas
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
July 12 2011 18:33 GMT
#26
Defiler for sure, such a fun unit to control space with and turn games around.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
teeeckskay
Profile Joined September 2010
United States58 Posts
July 12 2011 18:34 GMT
#27
Vultures. They gave a dynamic of zoning and space control to the game that SC2 is pretty lacking of. I'd gladly trade hellions and reapers back for them.
just airdodge diagonally into the ground.
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
July 12 2011 18:34 GMT
#28
Scourge ... I think it has it's place even in nowdays SC2. Just great unit all around. Mucho bang for your buck, but it requires skills too.
And yes, I played Protoss and these buggers demolished my drops, but so what - I still love them.
... Humanity Is Not What I Suffer From ...
link0
Profile Joined March 2010
United States1071 Posts
July 12 2011 18:37 GMT
#29
Vultures and goliaths
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Schmexi
Profile Joined February 2011
Sweden341 Posts
July 12 2011 18:38 GMT
#30
I'd say Lurkers, Defilers, Scourge and Arbiters.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
July 12 2011 18:38 GMT
#31
On July 13 2011 03:27 Cha1R wrote:
Lurker and scourge, scourge taking out collusus would be heaven.


Yeah, scourge would make collosi unusable, simply put, which is probably why they were removed.
Bora Pain minha porra!
starstorm
Profile Joined March 2011
64 Posts
July 12 2011 18:39 GMT
#32
Scout...a true aerial superiority fighter with excellent ground harass potential.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 12 2011 18:39 GMT
#33
arbiterssssssssssssssssssssssssssssssssssssssssssssss
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Hikko
Profile Blog Joined April 2010
United States1126 Posts
July 12 2011 18:40 GMT
#34
I miss Brood War mutalisks...SC2 Mutas are paper dolls in comparison, and they can't kill anything.
♥
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 12 2011 18:40 GMT
#35
Siege tanks.

or Vultures.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
StarCraft64
Profile Blog Joined October 2010
United States354 Posts
July 12 2011 18:40 GMT
#36
Science Vessel. The Raven just doesn't have the same feel/utility. Plus a floating orb was just so baller.
Elaborate euphemisms may conceal your intent to kill, but behind any use of power over another the ultimate assumption remains: "I feed on your energy."
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
July 12 2011 18:41 GMT
#37
On July 13 2011 03:29 Gheed wrote:
Show nested quote +
On July 13 2011 03:25 babylon wrote:
The hydra. =/


Came in here to say the same thing.

Dammit I want hydras back ;_;
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
July 12 2011 18:41 GMT
#38
archon
"Trash Micro but Win. Its Marin." - Min Chul
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-07-12 18:42:08
July 12 2011 18:41 GMT
#39
Scourge!!!!

Defilers were great, but they would completely break SC2.

Lurkers were also awesome, and I'd love to see them come back.

Also miss arbiters, reavers, vultures and science vessels.....

BW was such an incredible game.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
July 12 2011 18:43 GMT
#40
On July 13 2011 03:38 Sbrubbles wrote:
Show nested quote +
On July 13 2011 03:27 Cha1R wrote:
Lurker and scourge, scourge taking out collusus would be heaven.


Yeah, scourge would make collosi unusable, simply put, which is probably why they were removed.



not if u reduced dmg on massive units, and flight speed or soething like that : P always something that might be nice
"A bullet to the head will solve your problems."
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 12 2011 18:43 GMT
#41
Vulture, but you could add goliath and tank (the real thing that kills stuff, not the sc2 paper tank that makes more friendly fire than anything else).
http://www.twitch.tv/becosmos
MavercK
Profile Joined March 2010
Australia2181 Posts
July 12 2011 18:43 GMT
#42
*points to sig*

one i missed the most is probably old hydralisk
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 12 2011 18:44 GMT
#43
BW Carriers.
gurrpp
Profile Blog Joined October 2009
United States437 Posts
July 12 2011 18:44 GMT
#44
Irradiated science vessels obliterating mineral lines.
hot fuh days
chocopaw
Profile Blog Joined May 2011
2072 Posts
July 12 2011 18:44 GMT
#45
I'm pretty sure we had that one a few times...

The arbiter. Just because the mothership is an arbiter in shitty and for the noobs because it's supposed to be cool.
Please neither lurker nor reaver in HotS, as much as i love them. They just don't fit, and that's okay.
http://twitter.com/lechocopaw
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 12 2011 18:44 GMT
#46
Cracklings, not just the insane dmg but

THAT FRIGGING SOUND


NOMNOMNOMNOMNOMNOMNOMNOMNOM NEXUS

NOMNOMNOMNOMNOM.

and when they die they leave a pool of blood.
WriterXiao8~~
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 12 2011 18:46 GMT
#47
How can you miss the lurker . . . you guys got banelings and infestors -_-

I miss the reaver and vulture
Nada's body is South Korea's greatest weapon.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 12 2011 18:46 GMT
#48
lurkers absolutely but bane + lurker would be weird. one or the other would have to go. (lurker air unit?? XD)

i'm still baffled why the mothership is there but the arbitor isn't.
age: 84 | location: california | sex: 잘함
Mercury-
Profile Joined December 2010
Great Britain804 Posts
July 12 2011 18:47 GMT
#49
tanks that do damage to Protoss units
bo0
Profile Joined April 2011
Belgium550 Posts
July 12 2011 18:49 GMT
#50
replace banelings by lurkers

that is all
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-07-12 18:54:02
July 12 2011 18:50 GMT
#51
Real zerglings, real hydras, lurker, defiler, scourge, vulture, goliath, real tanks that are powerful but don't automatically smartfire for your dumb ass, reaver, arbiter.
"Starcraft 2 very easy game" - White-Ra
NATO
Profile Joined April 2010
United States459 Posts
July 12 2011 18:50 GMT
#52
Reaver >>> Colossus
Defiler > Infestor
Lurker >>>> roach

Blizzard did some awesome stuff for sc2, like creep mechanics, warpgate, and most of the terran stuff is cool, but the above are huge detriments to the game. Reavers used to require skill to use, and colossus are less potent, but automagic replacements that are just not as cool.
Lorch
Profile Joined June 2011
Germany3690 Posts
July 12 2011 18:51 GMT
#53
Vulture by far, I would probably consider switching to T for that single unit, shit was so cash.
2nd is lurker though, and you gotta have the reaver up there, dumbest unit ever.
NATO
Profile Joined April 2010
United States459 Posts
July 12 2011 18:53 GMT
#54
On July 13 2011 03:43 Cosmos wrote:
Vulture, but you could add goliath and tank (the real thing that kills stuff, not the sc2 paper tank that makes more friendly fire than anything else).


Ya, mech just isn't as good in sc2
PeZuY
Profile Blog Joined February 2011
935 Posts
July 12 2011 18:53 GMT
#55
Hydra that can actually do something t.t but if I cant vote it then I would just like to get lurkers back.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 12 2011 18:54 GMT
#56
Reaver for sure, the colossus is such a lame replacement with much more limited uses.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 12 2011 18:55 GMT
#57
I miss zerg air, because the units looked like giant crabs and flies ^^
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
andrewlt
Profile Joined August 2009
United States7702 Posts
July 12 2011 18:56 GMT
#58
I miss all the micro intensive, high reward units that are a staple of high level play. That includes vultures, science vessels, lurkers, defilers, reavers and arbiters. 2 expansions to bring these back or make some units like them.

Also miss stackable air units, siege tanks that can actually do decent damage, cracklings, hydralisks that are mobile and a dragoon-type unit that can actually tank and dish decent damage.
Phyxx
Profile Joined April 2010
Denmark681 Posts
July 12 2011 18:57 GMT
#59
Where is the science vessel? I think that would be my pick, with the lurker in 2nd.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 12 2011 18:58 GMT
#60
Reaver because I'm toss player. Overall I'd say lurker.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
July 12 2011 18:58 GMT
#61
Science Vessels. Ravens blow compared to SVs.
God Bless
r_con
Profile Blog Joined May 2011
United States824 Posts
July 12 2011 18:58 GMT
#62
cracklings..... and proper hydras...... favorite units EVAR. What they are now? makes me sad
Flash Fan!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 12 2011 18:59 GMT
#63
arbitersssssss
+ Show Spoiler +
BW pros training sc2 is like kiss making a dub step album.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
Last Edited: 2011-07-12 19:00:39
July 12 2011 18:59 GMT
#64
Reavers put a fear in me that I can't find in sc2. I have dreams about them, and even though I hate them passionately, I still miss em
+ Show Spoiler +
On July 13 2011 03:59 ComaDose wrote:
arbitersssssss
+ Show Spoiler +
http://www.youtube.com/watch?v=muitsly5t6M


:D I love it every time this shows up. If any video is a must-watch for newcomers to tl, this should be it
Hi there. I'm in a cave, how bout you?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-07-12 18:59:50
July 12 2011 18:59 GMT
#65
What? Reaver over Lurker?

Lurker and Defiler for me.

On July 13 2011 03:58 Roffles wrote:
Science Vessels. Ravens blow compared to SVs.



This too, I'd go Terran just for the SV.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-07-12 19:00:21
July 12 2011 18:59 GMT
#66
A tie between Defiler, scourge, lurker, reaver, vulture, hydra, science vessel, arbiters, true cracklings
Absence of evidence is not evidence of absence.
Foreplay
Profile Joined May 2008
United States1154 Posts
July 12 2011 19:00 GMT
#67
SCOURGE SCOURGE. Drops are so painful in this game.
Better than Pokebunny
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
July 12 2011 19:01 GMT
#68
Vulture, would help terran mech a lot >_>
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 12 2011 19:01 GMT
#69
Lurker.

Medic.

That's it really. Every other unit already has a substitute.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Pads
Profile Blog Joined January 2007
England3228 Posts
Last Edited: 2011-07-12 19:02:13
July 12 2011 19:02 GMT
#70
dark archon and science vessel, even if some of their spells are still around they aren't the same.
#1 Kwanro[saM] fan!
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
July 12 2011 19:02 GMT
#71
On July 13 2011 03:39 clickrush wrote:
arbiterssssssssssssssssssssssssssssssssssssssssssssss


but that dont matter, i just need to get more pylons up so I can build more arbitersss. I'ma let all these units die and then I'm gonna get some more arbitersss, and after I get more arbitersss I'm going to recall arbitersss into arbiterssssstatuss arbiterss
AdministratorNot actually Hawaiian.
BadWolf0
Profile Joined September 2010
United States300 Posts
July 12 2011 19:02 GMT
#72
Hydra
All hail the Queen!!!
CidO
Profile Joined June 2010
United States695 Posts
Last Edited: 2011-07-12 19:04:41
July 12 2011 19:03 GMT
#73
Defiler,

On July 13 2011 03:46 Kenpachi wrote:
How can you miss the lurker . . . you guys got banelings and infestors -_-

I miss the reaver and vulture

I'm happy with banes over lurker. Why? [image loading]
Speaks for itself... so cute >.>
:P
GimbleB
Profile Blog Joined May 2010
Scotland178 Posts
July 12 2011 19:05 GMT
#74
If I'd stayed as P, would've said reaver.

But as T, definitely the Goliath. Thors/Vikings are poor by comparison.
"What's the point of it all, when you're building a wall and in front of your eyes it disappears." -pigwiththefaceofaboy
Artik
Profile Joined October 2010
United States71 Posts
July 12 2011 19:05 GMT
#75
I think I miss the Arbiter the most. Mothership just takes too long/too expensive.
Liberate me ex inferis
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 12 2011 19:05 GMT
#76
I miss all of them...

And I barely played BW.
you gotta dance
DarkMatter_
Profile Joined January 2010
Canada1774 Posts
July 12 2011 19:06 GMT
#77
Siege tanks, goliaths and vultures. Terran mech units in SC2 are incredibly boring compared to their BW counterparts.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
July 12 2011 19:06 GMT
#78
All of them
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
Last Edited: 2011-07-12 19:08:13
July 12 2011 19:07 GMT
#79
Dude I miss the Zealot. The real Zealot. He was so pimpin the way he walked (strutted) up to an enemy unit and whipped out its hoe slappin lightsabers.

So badass
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
hmc
Profile Joined July 2011
495 Posts
July 12 2011 19:07 GMT
#80
All of them, especially dropping 3/3 cracklings in opponents' bases.
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
July 12 2011 19:07 GMT
#81
Lurker.... or muta. SC2 mutas don't hold a candle to broodwar mutas.
Random player, pixel enthusiast, crappy illustrator, offlane/support
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
Last Edited: 2011-07-12 19:08:13
July 12 2011 19:07 GMT
#82
On July 13 2011 04:03 CidO wrote:
Defiler,

Show nested quote +
On July 13 2011 03:46 Kenpachi wrote:
How can you miss the lurker . . . you guys got banelings and infestors -_-

I miss the reaver and vulture

I'm happy with banes over lurker. Why? [image loading]
Speaks for itself... so cute >.>

BW Zerg was not cute. Thats why BW Z > SC2 Z.
Also i'd trade banelings and infestors for lurkers anyday.
Absence of evidence is not evidence of absence.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
July 12 2011 19:08 GMT
#83
No dark archon? I think that'd get some votes!
You recognise me because of my signature!
RogerChillingworth
Profile Joined March 2010
Chad3086 Posts
July 12 2011 19:08 GMT
#84
I wasn't much of a Terran player in BW, but didn't valkyries like fucking bug out so as they wouldn't even attack after their initial missile? Happened to me when I played.

I miss lurkers, obviously. Not sure how they'd fare in sc2, given the hydralisk being a really awful unit. Here's what I miss most: whatever the roach morphs into.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 12 2011 19:08 GMT
#85
probably the medic or ghost. i like lockdown a lot, and the medics were great because they could be used as shields for marines, making position play a lot more rewarding.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
July 12 2011 19:10 GMT
#86
Probably the Scout.

Yeah, the Scout.
ViRtU4l
Profile Joined April 2010
France114 Posts
July 12 2011 19:10 GMT
#87
Can't believe no one is voting for the Corsair... <3
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-07-12 19:11:32
July 12 2011 19:10 GMT
#88
On July 13 2011 03:59 ComaDose wrote:
arbitersssssss
+ Show Spoiler +
http://www.youtube.com/watch?v=muitsly5t6M



RECAAAAAAAL

RECAAAAAAAAAAL

CMON

RECAAAAAAAAAAAL.

ow and this one ofc
+ Show Spoiler +
WriterXiao8~~
FMStyles
Profile Joined September 2009
Germany162 Posts
July 12 2011 19:11 GMT
#89
Lurker/Reaver/FireBat(Hero)
Weaklings can't pick their way of death.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
July 12 2011 19:11 GMT
#90
I miss the devourer

...

Yeah, yeah, not really
Bora Pain minha porra!
unrev
Profile Joined August 2009
Canada46 Posts
July 12 2011 19:12 GMT
#91
the reaver.....god damn it the reaver....
so entertaining to watch
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
July 12 2011 19:13 GMT
#92
I miss the lack of Larva Inject. LI just fucked SCII up.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
July 12 2011 19:13 GMT
#93
i would trade reaper > medic and Helion > vulture instantly :p

need my spider mines and mm timing pushes
ampson
Profile Blog Joined January 2011
United States2355 Posts
July 12 2011 19:13 GMT
#94
scout so cool. yay scout. SCOUT! Not really though, I like all the replacements that were made.. except the SCOUT, the best unit in any game ever.
SnakEhead
Profile Joined April 2011
United States62 Posts
Last Edited: 2011-07-12 19:18:10
July 12 2011 19:14 GMT
#95
I miss the Wraith, i loved this unit.

[image loading]
Favorite player: MMA, Innovation
MegaManEXE
Profile Joined September 2010
United States845 Posts
July 12 2011 19:15 GMT
#96
Goliaths please

Thors are awful replacements
sage_francis
Profile Joined December 2006
France1823 Posts
July 12 2011 19:15 GMT
#97
all the units who required skill to manage, and skill to face off.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
July 12 2011 19:16 GMT
#98
Sorry guys but Banelings>Lurkers, and you can't have both.

I really miss the Reaver, nothing excited me more than the roller-coaster ride that is Scarab AI.
/commercial
RodYan
Profile Joined May 2010
United States126 Posts
July 12 2011 19:17 GMT
#99
I would like to echo the complaints about SC2 not having Hydralisks.
I want my 1 food Hydras that cost 75/25 and have a speed, range, and lurker upgrade.
sage_francis
Profile Joined December 2006
France1823 Posts
July 12 2011 19:17 GMT
#100
On July 13 2011 04:13 ampson wrote:
scout so cool. yay scout. SCOUT! Not really though, I like all the replacements that were made.. except the SCOUT, the best unit in any game ever.


tadadada tadadada tadadada !

that sound was so fearsome !
dogmeatstew
Profile Joined April 2010
Canada574 Posts
July 12 2011 19:20 GMT
#101
On July 13 2011 03:58 Roffles wrote:
Science Vessels. Ravens blow compared to SVs.

I agree.

HSM isn't nearly the same as irradiate and dmatrix was tactically way cooler than auto turrets althouh I do like the concept of PDD...
Tatari
Profile Blog Joined January 2011
United States1179 Posts
Last Edited: 2011-07-12 19:26:51
July 12 2011 19:24 GMT
#102
I'm honestly glad the Reaver doesn't exist in SC2. Don't get me wrong, I loved doing/watching Reaver-Shuttle micro. But it just doesn't show an improvement of unit performance if the Reaver still existed in SC2 (scarab firing depending on ground pathing, hence, no high ground advantage, etc.)

But the one thing Blizzard downgraded so much was the Mothership. In no way is it the successor to the Arbiter. I don't give a flying rat's ass about the vortex. Stasis field is far superior.

Thank god mech doesn't exist in SC2. <3

Some other things I miss: Science vessels, Defilers, the speed of BW Carriers (WHY BLIZZ WHY DID YOU MAKE THEM SLOWER ;A;), Vultures, and Medics.
A fed jungler is no longer a jungler, but a terrorist.
Xadar
Profile Joined October 2010
497 Posts
July 12 2011 19:28 GMT
#103
A Hydralisk that is worth building
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
July 12 2011 19:28 GMT
#104
Where is my Goliath?
if you can believe you can concieve
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 12 2011 19:28 GMT
#105
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.
VERY FRAGILE, LIKE A BABY PANDA EGG
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
July 12 2011 19:29 GMT
#106
This is such a brutal thread, damn. So many great units from BW that didn't make it to SC2. Can we add the unit's sounds though as an option? like for real how badass was the drone/hydra spit audio? and the deep bass of the siege tank shots? Just not the same

but I wish I had Valkyries and Vultures back. Also spidermines as an extension of the Vulture
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Iamyournoob
Profile Joined August 2010
Germany595 Posts
July 12 2011 19:31 GMT
#107
Gateway units. The Units coming out of Gateways in SC2 are just rubbish and should belong to Terran or Zerg. In SC:BW goons and Zealots were core army units and a force to reckon with all game long that were supported and backed up by reavers or HTs. In SC2 gateway units are meatshields and support for HTs and Colossi.

And I miss the Archon. That joke of a unit in SC2 that stole its name is something different.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
July 12 2011 19:32 GMT
#108
Probably the lurker, BW hydralisk, medic, and defiler.

Also BW mutas.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
July 12 2011 19:32 GMT
#109
Defilers - Prevented 1a balls clashing and the game ending
Siege Tanks that are actually good - Prevented 1a balls clashing and the game ending
Arbiters - Used to break through siege lines, prevented 1a balls clashing and the game ending
Medics - Rewarded smart positional play with your M&M, required dropships of their own to carry them, was just more interesting overall.
Lurkers - Made the game a lot more exciting, better than baneling bombs.
Scourge - Made drops a lot riskier, makes for exciting viewing
Science Vessels - Better in every way than the Raven
Vultures - For spider mines, they were also fun to watch
Reavers - Colossi are lame noskill replacements

Basically Blizz just needs to make SC2 more like Brood War. A lot more like Brood War.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2011-07-12 19:34:39
July 12 2011 19:33 GMT
#110
reaver, old hydra, protoss air in general (all of it), a zergling that could deal damage are all about even on my list of "i miss these"

that and DT swipes not alerting mini map on 1 hit kill lol

but most of all

MOST MOST OF ALL

the sound of a scourge hitting a vessel.

makes you smile every time.... even if your terran lol
Never Forget. #TheRevolutionist
SilverPotato
Profile Joined July 2010
United States560 Posts
July 12 2011 19:34 GMT
#111
vulture, more specifically spider mines
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Vetrocide
Profile Joined August 2010
Norway600 Posts
July 12 2011 19:35 GMT
#112
I miss the small ultras, defiler, lurker, fast hydras

I miss the science vessel, the dropships, the medics and tanks

I miss reavers, dark archons, silly dragoons, the arbiter

oh and I miss the maps
The worst form of inequality is to try to make unequal things equal
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
Last Edited: 2011-07-12 19:41:24
July 12 2011 19:39 GMT
#113
I miss the queen. It was so exotic and hard to use unit. Only the great masters of the game could play with it. Now its everywhere and cant even fly.
Celadan
Profile Joined September 2010
Norway471 Posts
July 12 2011 19:41 GMT
#114
Everything, I miss them all and going to do so unless blizzard makes newer and more interesting units of course.

But I think that the Lurker is the only one there that's irreplaceable.
спеціальна Тактика
MattBarry
Profile Joined March 2011
United States4006 Posts
July 12 2011 19:44 GMT
#115
The Dark Archon was such an imba unit.

You could mind control an SCV or drone and get a whole other supply limit. Imagine the possibilities. But seriously, the dark archon was such a cool unit that never got used almost ever.

And more importantly, Dark Templars merging to form regular archons just doesn't make any damn sense plot-wise.
Platinum Support GOD
DarkDolphin
Profile Joined October 2010
United States102 Posts
July 12 2011 19:48 GMT
#116
Blizzard i want my lurkers back ]:
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
July 12 2011 19:50 GMT
#117
Lurkers + fungal would make me cry:D
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 12 2011 19:51 GMT
#118
Bring back the reavers. Collosus are so boring!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
July 12 2011 19:53 GMT
#119
On July 13 2011 04:07 R0YAL wrote:
Show nested quote +
On July 13 2011 04:03 CidO wrote:
Defiler,

On July 13 2011 03:46 Kenpachi wrote:
How can you miss the lurker . . . you guys got banelings and infestors -_-

I miss the reaver and vulture

I'm happy with banes over lurker. Why? [image loading]
Speaks for itself... so cute >.>

BW Zerg was not cute. Thats why BW Z > SC2 Z.
Also i'd trade banelings and infestors for lurkers anyday.

Yeah, I like BW Zerg. I don't play Zerg myself but I really like the race, it's so unique. The raw and scary sounds BW Zerg has is so cool and Blizzard made a huge blunder about that one in SC2. Zerg in SC2 don't even have sounds, or do they? Only thing I remember when I tested out Zerg when I picked up Sc2 recently was the "Spawn more overlords!!" >_>

And the models of zerg buildings and most of the units aint even frightening, and thats what I feel Zerg should be, frightening not "cute".

On July 13 2011 03:41 MrBitter wrote:
Scourge!!!!

Defilers were great, but they would completely break SC2.

Lurkers were also awesome, and I'd love to see them come back.

Also miss arbiters, reavers, vultures and science vessels.....

BW was such an incredible game.


Was? You write like if SCBW was erased from the earth.

I feel like if you are playing Terran in Sc2 you are some what linear in your way of playing. Sure, you have great ways to harrass but the "core" of just marine and tanks in TvZ and bio in TvP is kinda boring. I would like to have Vultures to change that some what, or have the Raven changed a little bit too be able to put out some sort of mines if you research it or something.

I both love and hate the medivacs. I think it's great in a way to be able to both pickup, drop and heal with one unit but the other part of me can't stand how annoying and ugly it is to have flying dropships over your head healing your bio, and when you a-move your troops somewhere and your medivacs cuts som corners to fly over cliffs and right into a group of stalkers or something I hate them so much . And bio with Medics in BW just looks so sexy. ^^

But yeah, if I could put in one unit and remove one I would trade the Vulture against Hellion and hope for some kind of switch in gameplay and hope Blizzard would make mech viable.
[13:40] <Qbek> gosi i dreanmt about you
Najda
Profile Joined June 2010
United States3765 Posts
July 12 2011 19:55 GMT
#120
I miss the Zergling, I was so sad to see they removed it
Bc.GiR
Profile Joined February 2010
Canada48 Posts
July 12 2011 19:56 GMT
#121
Dark Archons.

It seems just wrong and ruins the lore for me to see two dark templar merge into a regular archon. Seems like the infestor sort of has the dark archons spells from broodwar, but I miss this unit SO much and it seems like no one ever talks about it coming back in sc2.

They look so badass!
Moderately terrible zerg player.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
July 12 2011 19:56 GMT
#122
The old hydra. The new one is useful in about 1 in 1000 ZvTs...
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
mikiao
Profile Joined May 2010
United States161 Posts
July 12 2011 19:56 GMT
#123
Dark Archon baby. But just because I liked the glowy red ball....
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
July 12 2011 19:58 GMT
#124
Every zerg says lurker... But what they really mean is defiler... I mean if you think infestors are good... -_-
~~~Liquid Fighting (SC2)~~~
aurum510
Profile Joined July 2010
United States229 Posts
July 12 2011 19:59 GMT
#125
Numbers 1, 2, and 3, are all the tier 2 position defense units that made SC1 the great game is it. If Blizzard adds units like this in Heart of the Swarm, it will be a better game than even SC2.
iMp.will.
Profile Joined July 2009
Bulgaria441 Posts
July 12 2011 19:59 GMT
#126
Would love to see Arbiters back in Motherships place.

Dark Archons too...i was so used to maelstrom in PvZ
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 12 2011 20:03 GMT
#127
I wanna switch Thors back to Goliath plz
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
jongzor
Profile Joined January 2011
United States189 Posts
July 12 2011 20:06 GMT
#128
cracklings not being t3
andrewlt
Profile Joined August 2009
United States7702 Posts
July 12 2011 20:07 GMT
#129
On July 13 2011 04:17 sage_francis wrote:
Show nested quote +
On July 13 2011 04:13 ampson wrote:
scout so cool. yay scout. SCOUT! Not really though, I like all the replacements that were made.. except the SCOUT, the best unit in any game ever.


tadadada tadadada tadadada !

that sound was so fearsome !





Korean casters do that better.
AlienAlias
Profile Joined June 2009
United States324 Posts
July 12 2011 20:10 GMT
#130
definitely reaver as far as spectating matches went. The reaver just added so much excitement because of its massive firepower.

I also miss the goliath. I was so excited when I unlocked the goliath in the campaign, but it felt weak, expensive, and un-micro-able :[
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 12 2011 20:13 GMT
#131
i kinda miss dark archon... would be fun to have it back ;d
epoc
Profile Joined December 2010
Finland1190 Posts
July 12 2011 20:15 GMT
#132
Not this again. Lurker
andrewlt
Profile Joined August 2009
United States7702 Posts
July 12 2011 20:22 GMT
#133
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 12 2011 20:26 GMT
#134
Lurker for sure. Having a unit that could hold chokes, as zerg, was amazing.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Slakter
Profile Joined January 2010
Sweden1947 Posts
July 12 2011 20:27 GMT
#135
On July 13 2011 05:06 jongzor wrote:
cracklings not being t3

What game did you play where that wasnt the case?!

Personally the Reaver takes this easily. Switch the collo for reaver and Protoss might actually be enjoyable to watch and play.

Also, why did you say that strats arent being developed anymore since SC2 was announced in the OP? That is utter bullshit and should be edited out if you as you say dont want to start a flamewar.
Protoss, can't live with em', can't kill em'.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
Last Edited: 2011-07-12 20:34:05
July 12 2011 20:28 GMT
#136
Where is the option for an engineering bay that flies?

Edit: non-building unit I miss the most are spider mines. Not necessarily the vulture, but if you gave hellions a spider mine upgrade that'd be sweet

(it'd be more balanced for reapers to get a spider mine upgrade since then it would actually cost gas for minefields--but that's neither cool nor nostalgic)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 12 2011 20:28 GMT
#137
On July 13 2011 05:22 andrewlt wrote:
Show nested quote +
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.
VERY FRAGILE, LIKE A BABY PANDA EGG
Ksi
Profile Joined May 2010
357 Posts
July 12 2011 20:30 GMT
#138
The arbiter ahead of the defiler? lolwut. If I had a choice between the lurker and the defiler, I'd choose the defiler every single time.The lurker added a ton of good positional play in the mid-game, but the defiler actually gave zerg something to change up their play significantly at Hive tech. It also allowed them to change a lose/lose turtling situation (which you see many many times in SC2) into a situation where you could actually attack and not lose your entire army while killing only 3 enemy units.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-07-12 20:31:46
July 12 2011 20:30 GMT
#139
I miss the vulture the least by far, i still have nightmares where they micro around and slowly destroy everthing, so i voted for it
really i miss the current top 5 and hydras/speed zeals
also goliath and valk
zerg airs very similar to what it was, cant belive you took goliath out to put that in :/
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 12 2011 20:32 GMT
#140
I miss the valkyrie too, but I think it's partially because of her hot german accent ;_;
Also Dark archons, those guys were so awesome...
You must gather your party before venturing forth.
moltenlead
Profile Joined December 2010
Canada866 Posts
July 12 2011 20:33 GMT
#141
Dark archon.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 12 2011 20:34 GMT
#142
Please add to this poll "Did you actually play Brood War"
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 12 2011 20:34 GMT
#143
I would like the Reaver and Vulture just to make Terran/Protoss more interesting instead of the Hellion and Colossus. However, I think Zerg needs the Lurker the most because Zerg lacks a unit that benefits from defensive terrain. Fungal Growth might need to be nerfed to a slowing spell if they would add the Lurker though.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-07-12 20:36:47
July 12 2011 20:34 GMT
#144
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism
Survival is winning, everything else is bullshit.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 12 2011 20:35 GMT
#145
reeeeeeeeeeaver, toss needs a viable robo-tech harass unit
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 12 2011 20:35 GMT
#146
On July 13 2011 03:30 HyperionDreamer wrote:
Defiler, nothing else. Why has no zerg said this yet?

Because Defiler with auto-cast would be too strong.
Doso
Profile Joined March 2008
Germany769 Posts
July 12 2011 20:35 GMT
#147
Scourge, would make TvZ a lot more interesting. Zerg players are just forced to eventually go mutas in order to defend against drops. Makes this matchup kinda boring eventually.
Enki
Profile Blog Joined January 2007
United States2548 Posts
July 12 2011 20:37 GMT
#148
Vulture. Hellions are nice but vultures would be fucking amazing, they would also have more utility then hellions due to spider mines.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
TheGlassface
Profile Joined November 2010
United States612 Posts
July 12 2011 20:37 GMT
#149
On July 13 2011 05:28 MCDayC wrote:
Show nested quote +
On July 13 2011 05:22 andrewlt wrote:
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.


There was a *really* damn good post on here a few months back from someone speaking about mobile static defense. He wrote fluidly and had a very well thought out argument for the need of units like the lurker and siege tank.

The sheer defense/offense siege abilities of those two units alone have such finely nuanced effects, it always makes me feel like the game was built around a story with people saying "How can we, in a video game, represent what this would be?" rather than the mindset of "This is the 'glass cannon', this is the 'tank', this is the 'dps."

It even branches forward to other areas but, that's not what this topic is about and I'm sorry to derail as much as I did.

I miss, out of everything, the reaver. It always seemed like such an awkward unit in the Protoss arsenal. It's slow, where the race is mobile. It's clunky looking, where everything else looks so sleek. What it was, was an unstoppable powerhouse though. One blast from those things could create a pool of blood and then what the pros did with it...some of the reaver/shuttle micro I've seen in the years have easily been the best moments of watching pro SC in my life.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
Krallman
Profile Joined February 2011
Sweden713 Posts
July 12 2011 20:37 GMT
#150
the ultralisk
Im better than Stefan
Whitewing
Profile Joined October 2010
United States7483 Posts
July 12 2011 20:39 GMT
#151
I miss my arbiters >_<
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheGlassface
Profile Joined November 2010
United States612 Posts
July 12 2011 20:40 GMT
#152
On July 13 2011 05:34 57 Corvette wrote:
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism


Not to mention that a unit that is specifically air to air having a magic gravity beam seems completely ass-backwards to a technology advanced race. In the time it took to make/design such a complex beam weapon...it could have just shot down too.

I get that feeling with so many units in SC II. It's like the mythos is scrapped because units need to fill roles. Which, in turn, makes the unit roles awkward and very, very different to what I'd expect. Ahhh..I'm doing it again. My b

The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 12 2011 20:40 GMT
#153
Siege Tanks, Mines, Goliaths- mech.
https://x.com/CaptainWaffless
kidd
Profile Blog Joined November 2002
United States2848 Posts
July 12 2011 20:44 GMT
#154
Being a zerg player, I really miss defiler and lurker, but Terran with science vessels would be sick. I've always played my ZvTs really muta heavy, even in brood war, but this was easily stopped by SVs. Thors kind of stop mutas, but only if the numbers are low. Marines, of course, beat mutas alone, but when you throw in other units and counters and everything - mutas just win i.e. dongraegu.
Hi
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
July 12 2011 20:44 GMT
#155
Lurker and defiler. Nothing like watching a pack of units flee in terror from the spines!!

There's no real threat in going into a zerg base in SC2. Lurkers would create that awesome scare tactic, not knowing if you're about to get blasted to bits while you're running.

Also, burrowed blings aren't used enough to be that scary.
Don't worry. Taht's just Halo
LazerKatten
Profile Joined June 2009
Sweden40 Posts
July 12 2011 20:45 GMT
#156
I miss the tanks from BW!
The ones in Sc2 dont have the same power when they shoot. :/
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 12 2011 20:46 GMT
#157
Medic.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
July 12 2011 20:48 GMT
#158
On July 13 2011 05:35 antilyon wrote:
Show nested quote +
On July 13 2011 03:30 HyperionDreamer wrote:
Defiler, nothing else. Why has no zerg said this yet?

Because Defiler with auto-cast would be too strong.


I don't think auto cast would be too much of an issue as you have to consume between every spell anyways so the micro would still be there.

I think Banelings however would make dark swarm very OP, even ultras might too because of splash. Lurkers were the only melee unit that did splash before and you'd have to burrow them under the swarm, giving time to reposition. Banelings would just get not killed at all by tank/marine.
You recognise me because of my signature!
pallad
Profile Joined September 2010
Poland1958 Posts
July 12 2011 20:49 GMT
#159
Its hard poll :D i gonna say defilers .
Just try to think defilers vs force filds :D soo hott :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-07-12 20:52:23
July 12 2011 20:50 GMT
#160
On July 13 2011 05:28 MCDayC wrote:
Show nested quote +
On July 13 2011 05:22 andrewlt wrote:
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.



Yeah. The amount of base trades and sitting armies at the natural drives me crazy. These units let you leave your base and slows down your opponent long enough for you to respond. It also encourages people to defend their bases rather than rushing an opponent's to base trade.


On July 13 2011 05:40 TheGlassface wrote:
Show nested quote +
On July 13 2011 05:34 57 Corvette wrote:
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism


Not to mention that a unit that is specifically air to air having a magic gravity beam seems completely ass-backwards to a technology advanced race. In the time it took to make/design such a complex beam weapon...it could have just shot down too.




I know, right. If you can lift up a unit high in the air, wouldn't the fastest, most efficient way of killing it be just simply releasing it and let gravity take care of it?
Grettin
Profile Joined April 2010
42381 Posts
July 12 2011 20:50 GMT
#161
Protoss: Reaver/Arbiter
Zerg: Defiler/Lurker
Terran: Goliath/Vulture
"If I had force-fields in Brood War, I'd never lose." -Bisu
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 12 2011 20:52 GMT
#162
In fairness for SC2...

Siege Tanks
Infestors
Forcefields

are supposed to be the "map control" defensive thingy tha each race has akin to mines, lurkers and shuttle/reaver.

They're not used that way--but I feel that that was their intent.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
July 12 2011 20:54 GMT
#163
I kinda miss the scourge o.o
...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
July 12 2011 20:55 GMT
#164
In defense of the Phoenix. Wasn't the original point of it be to explode? Or even lift off units so that they'd be close to the Phoenix exploding?

Then the explosion was removed and all we have is the lift ability?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
aogmxctm
Profile Joined September 2010
64 Posts
July 12 2011 20:57 GMT
#165
defilers with smart cast would be hilarious
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
July 12 2011 20:57 GMT
#166
Give me my cute lil' reaver back ;_;
I am Latedi.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
July 12 2011 20:57 GMT
#167
I miss lurkers, but both speedbanes and infestors are suitable replacements.

I know this thread's about units, but I really miss the creep colonies. You could morph it into whatever you needed when the push was coming. Cost-efficient and versatile.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-07-12 21:01:11
July 12 2011 20:59 GMT
#168
On July 13 2011 05:55 lorkac wrote:
In defense of the Phoenix. Wasn't the original point of it be to explode? Or even lift off units so that they'd be close to the Phoenix exploding?

Then the explosion was removed and all we have is the lift ability?


yeah it was supposed to overload and to aoe damage to air around it then be weak afterwards for a while
that turned out to equal full air dominance once you had a few so they had to change it

for all this smart cast defiler stuff, the reaver ai was patched to be stupider in BW because it was OP
imagine SC2 AI on those things...
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
S.O.U.L
Profile Joined March 2011
Latvia149 Posts
July 12 2011 21:00 GMT
#169
definetly corsairs, i still play brood war, but when i do play sc2 i just cant play without sairs they were the best vs zerg!
CezA
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
July 12 2011 21:02 GMT
#170
Imagine.. if Medics replaced Medivacs, how easy a fungal would be able to deny a drop or large MMM balls *drools*
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
GummyZerg
Profile Joined November 2010
United States277 Posts
July 12 2011 21:02 GMT
#171
I can't believe people put dragoons, I couldn't for the life of me micro those.
branflakes14
Profile Joined July 2010
2082 Posts
July 12 2011 21:03 GMT
#172
Reaver. Loved those giant metal death ball firing slugs.
Velr
Profile Blog Joined July 2008
Switzerland10824 Posts
July 12 2011 21:03 GMT
#173
I can do whiteout all what Zergs lost... BUT.

Old Hydras and Zerglings...
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 12 2011 21:03 GMT
#174
Reaver and corsair. I would say I miss the vulture and lurker, but as a Protoss player, I'll say I hated them
BlueyD
Profile Joined April 2010
Canada437 Posts
July 12 2011 21:03 GMT
#175
Arbiterssssss...

I mean, we have an arbiter-like unit, but you can only make one, it's huge, it's really resource-heavy, and it's a slowpoke.

If we had arbiters, we could mass recall into the main, do a bunch of damage, then mass recall out (or into another base!) with another arbiter when the opponent finally gets there.

But nope, just one mothership, and it takes 8 supply too.
Zealot Chaaaaarge!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 12 2011 21:06 GMT
#176
this is motivating me to make SC2: Classic

SC2BW exists (though not perfect)

SC2: Classic, a mix of sc2 and bw. will start working on it today

mule/chrono/queen will stay
marauder/immortal/banshee/void/roach will stay
hel = vult
reaper = firebat
col = reaver
ms = arbitor
bane = scourge
lurker
pheonix = corsair
thor = goliath
viking = valk
muta morph into devour and broodlord w/ gs.
raven = vs
darchon w/ mc and maelstrom (no feedback)

just what i can conjure up atm. will work on full list today after work. exciting!

age: 84 | location: california | sex: 잘함
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 12 2011 21:06 GMT
#177
Zerg: Zerglings!
Protoss: Reaver
Terran: Mines (Not Vultures, mines)
TzTz
Profile Blog Joined April 2010
Germany511 Posts
July 12 2011 21:06 GMT
#178
I miss scourges scourge + baneling :D:D after scourges I miss the defiler and the arbiter most
iAmSiklee
Profile Joined January 2011
Canada74 Posts
July 12 2011 21:07 GMT
#179
reavers....



can we has it again?
GummyZerg
Profile Joined November 2010
United States277 Posts
July 12 2011 21:08 GMT
#180
scourge +baneling would be awesomely OP.
Deimos
Profile Joined June 2009
Mexico134 Posts
July 12 2011 21:12 GMT
#181
Lurker, scourges & dark swarm + consume.......Plague not cuz FG is a light version
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
July 12 2011 21:14 GMT
#182
SO HARD!!!
lurker,defiler,reaver,vulture arbiter all so cool units!
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 12 2011 21:14 GMT
#183
Defiler...PLAGUU!!
thebole1
Profile Joined April 2011
Serbia126 Posts
July 12 2011 21:17 GMT
#184
LURKER REAVER VELTUR (spider mines) dinamic pathing - OFF... end game will be much bether ... end
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 12 2011 21:17 GMT
#185
I miss the siege tank T_T .
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
July 12 2011 21:21 GMT
#186
The vulture for sure. It was a unit that benefited immensely from good micro. Like the old mutalisk, it even had its own little technique for moving shots. Spider mines encouraged intelligent, positional play while also making for spectacular moments like exploding in a mineral line, mine drags or zealot bombs. Being the fastest unit in the game, vultures were also great for run-bys and raiding unprotected remote expansions. For such flexibility, the price of merely 75 minerals was laughable if you think about it and made the vulture extremely cost efficient. In the hands of a skilled player, that is. The hellion, in comparison, is weak and bland.

Close behind: The defiler, a spellcaster with three totally imbalanced abilities that still somehow worked out fine, and the reaver, a unit which required intense babysitting to tap its huge potential.
Mortal
Profile Blog Joined November 2010
2943 Posts
July 12 2011 21:24 GMT
#187
Man if the tanks in SC2:BW were in the game I would be so sad!

I think non-tard AI reavers would be really awesome, as well as maybe lurkers (but banelings kind of fill that void)
The universe created an audience for itself.
Tomfour
Profile Joined September 2010
United States173 Posts
July 12 2011 21:28 GMT
#188
I went with Zerg air just because I miss scourge the most hehe. I feel like most other units have some equivalent unit in SC2, obviously nothing is exact but there are similaritiess and the units filled essentially the same roll.... i just want something that doesn't cost an arm and a leg to take care of drops i swear.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
July 12 2011 22:04 GMT
#189
I miss scv 60 hp and the fact if u had marine vs scv no micro scv would win
"A bullet to the head will solve your problems."
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
July 12 2011 22:07 GMT
#190
On July 13 2011 06:24 Mortal wrote:
Man if the tanks in SC2:BW were in the game I would be so sad!

I think non-tard AI reavers would be really awesome, as well as maybe lurkers (but banelings kind of fill that void)


If its anything like how they had to balance tanks around good AI, no thanks
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
AdelSC123
Profile Joined March 2010
France362 Posts
July 12 2011 22:07 GMT
#191
arbiters & dragoons.
FaCE_1
Profile Blog Joined December 2006
Canada6182 Posts
July 12 2011 22:07 GMT
#192
scourge
Dark Archon
n_n
razy
Profile Joined February 2010
Russian Federation899 Posts
July 12 2011 22:07 GMT
#193
where is goliath? D:
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
July 12 2011 22:08 GMT
#194
On July 13 2011 07:07 razy wrote:
where is goliath? D:


read edit i fucked up
"A bullet to the head will solve your problems."
Chicane
Profile Joined November 2010
United States7875 Posts
July 12 2011 22:10 GMT
#195
I have to agree with the top 3. Reaver, lurker and vulture. I also miss the goliath and arbiter.... among many other units...
FlydRaLiSK
Profile Joined August 2010
Canada110 Posts
July 12 2011 22:11 GMT
#196
OP you are hugely mistaken about valks. although not the most common unit, recently theyre being used in most tvts and theyve always been a unit you would see from time to time in tvz. Not to mention you're completely 100% wrong in saying that interest for new tactics has died down. Anyways, to stay on topic, mine would be the reaver because they're one of the hardest units to micro properly and when you do its really satisfying. And they make cool noises
im gay
Icekommander
Profile Blog Joined August 2010
Canada483 Posts
July 12 2011 22:13 GMT
#197
I miss my Science Vessel's and their irradiate. Lurker? Dead. Defiler? Dead? Muta cloud? Dispersed.
Time Flies like an arrow. Fruit Flies like a banana.
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
July 12 2011 22:18 GMT
#198
There are quite a few units from bw that I feel nostalgic about, but there is one unit that I enjoy not seeing anymore:
Dragoon
So happy that it was replaced with a unit that doesn't bug out constantly -.-
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
July 12 2011 22:21 GMT
#199
arbiter and reaver! mothership is an ugly pile of un fun and useless scrap metal. arbiters were the most awesome thing ever! STASIS! CLOAK! RECALL! so awesome <//3 my heart is broken by its absence. I was gutted when i learned they werent putting it in, and im still gutted now that its not in
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Saicam
Profile Joined July 2011
262 Posts
July 12 2011 22:21 GMT
#200
another thread like this...
KentHenry
Profile Joined August 2010
United States260 Posts
July 12 2011 22:24 GMT
#201
I miss the ENTIRE Terran army from Brood War, it's like Terran took a giant leap backwards in technology once SC2 came out.
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
July 12 2011 22:25 GMT
#202
hydralisk :\
@ostojiy
Stiver
Profile Joined April 2010
Canada285 Posts
July 12 2011 22:28 GMT
#203
It is funny, because my answer for Zerg is "all of them".

I mean, the defiler and scourge would not work in the framework of the game.

However the Lurker & BW hydralisk is my greatest sorrow =(
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Hurricane Sponge
Profile Joined March 2010
868 Posts
July 12 2011 22:28 GMT
#204
I immediately thought Goliath would be the overwhelming answer. I didn't even play Terran, but that seems to be the big gap in unit roles from SC1 to SC2.
Goldfish
Profile Blog Joined August 2010
2230 Posts
July 12 2011 22:33 GMT
#205
Poll is missing Dark Archon >.>. Mind control drone + scv = 600 army = fun (maybe lag if used in 4v4 in SC2 >.<).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Disguise
Profile Joined July 2010
United Kingdom16 Posts
July 12 2011 22:34 GMT
#206
I will never forget all the awesome times I had with lurkers
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
July 12 2011 22:39 GMT
#207
Vultures were the best. Super fast, moves anywhere, wipes out entire worker lines in seconds. THREE mini-nukes for just 75 minerals. You need detection just to engage them! Hellions are just lame and cheesy with their pathetic flamethrowers that have to hit from the side and need upgrades just to do decent damage.
Marines > everything
Z3kk
Profile Blog Joined December 2009
4099 Posts
July 12 2011 22:40 GMT
#208
I miss the Dragoon. Still hate their AI, but Stalkers piss me off sometimes lol
Failure is not falling down over and over again. Failure is refusing to get back up.
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
July 12 2011 22:41 GMT
#209
The SC1 Science Vessel abilities would probably make TvZ quite easier in SC2...

Because mass irradiate owns all zerg
Slunk
Profile Blog Joined February 2010
Germany768 Posts
July 12 2011 22:44 GMT
#210
Zerglings.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-07-12 22:50:36
July 12 2011 22:49 GMT
#211
Corsair. It was so awesome how half the resources worth of corsairs would take out a group of mutas, compared to now where you just need soooooo many phoenixes to counter mutas and it's not worth it so you pretty much always get blink stalkers or storm to counter.


Defiler takes the cake though. It looked so imba on paper, but it lead to such high level play on both sides.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 12 2011 22:52 GMT
#212
The Wraith, because current T air is boring as hell, sucks balls and can't even catch up in speed with workers. WORKERS.

And you can't micro it like you could micro 2 port wraiths.

I would trade all 3 units, viking/banshee/raven for just wraith.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
July 12 2011 22:53 GMT
#213
siege tanks.
ForbiddenGHoSt
Profile Joined July 2011
United States7 Posts
July 12 2011 22:58 GMT
#214
i missed the firebat really. they just tore up lings :p also miss the medics
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
July 12 2011 23:05 GMT
#215
Y only 6 ppl voting on the scourge
It was by far the coolest unit, aside from the infested terran (conspicuously missing from the list)!
Bora Pain minha porra!
MrProb
Profile Joined January 2011
Thailand794 Posts
July 12 2011 23:08 GMT
#216
Definitely Dragoon

who wouldnt miss those blue liquid gooey coming out from a broken Dragoon ?

Boom Boom ! (siege tanks shooting)

Tidtidtidtidtid ! (Dragoon dying)
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 12 2011 23:10 GMT
#217
On July 13 2011 07:41 MorningMusume11 wrote:
The SC1 Science Vessel abilities would probably make TvZ quite easier in SC2...

Because mass irradiate owns all zerg

Yeah you would almost have to give zerg back lurkers and dark swarm.......
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Tppz!
Profile Joined October 2010
Germany1449 Posts
July 12 2011 23:10 GMT
#218
This poll is missing Goliath

So I go with BW Tanks.

But I also miss a lot more in SC2
sevia
Profile Joined May 2010
United States954 Posts
July 12 2011 23:12 GMT
#219
Terran: Vulture. Spider mines, in particular, helped make mech viable and interesting.

Zerg: Lurker. The race is seriously lacking in area denial and control right now.

Protoss: Reaver + Shuttle. Warp prisms and colossi just don't compare.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
DirtYLOu
Profile Joined May 2010
575 Posts
July 12 2011 23:15 GMT
#220
Goliath >>>>>Thor
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Aetherial
Profile Joined August 2010
Australia917 Posts
July 12 2011 23:16 GMT
#221
On July 13 2011 08:12 sevia wrote:
Terran: Vulture. Spider mines, in particular, helped make mech viable and interesting.

Zerg: Lurker. The race is seriously lacking in area denial and control right now.

Protoss: Reaver + Shuttle. Warp prisms and colossi just don't compare.


I agree + Goliaths for me as well... ahh reminiscing.
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 13 2011 00:05 GMT
#222
Goliaths all the way. Can you imagine taking on colossus with those sexy sexy Goliaths with Charon Boosters.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
July 13 2011 00:27 GMT
#223
On July 13 2011 09:05 sh4w wrote:
Goliaths all the way. Can you imagine taking on colossus with those sexy sexy Goliaths with Charon Boosters.


They'd do what the thor does and use ground weapon then SC community would rage so hard.
"A bullet to the head will solve your problems."
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
July 13 2011 00:33 GMT
#224
Medics, Lurkers, Reavers, Defilers. PLEASE COME BACK!
msjakofsky
Profile Joined June 2011
1169 Posts
July 13 2011 00:34 GMT
#225
i voted zerg air, because scourge/devourer had way more personality and better design than dull and boring corruptors, imo. broodlords are cool (not talking about balance), a nice replacement for guardians
SmoKim
Profile Joined March 2010
Denmark10305 Posts
July 13 2011 00:34 GMT
#226
not to sound like a broken record

but the Hydra fuck the epic dps, give me speed over that anyday!

oh and ofc defilers, best units ever, Plauguuuu ftw !
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
July 13 2011 00:36 GMT
#227
I'll miss every unit D:
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
Whalecore
Profile Joined March 2009
Norway1111 Posts
July 13 2011 00:38 GMT
#228
Played some SC2BW and...

Dragoon, Reaver, Shuttle, Hydralisk, Lurker, Siege tank, Vulture

I miss them all
Playgu
DuckS
Profile Joined September 2010
United States845 Posts
July 13 2011 00:42 GMT
#229
haha reaver all the way
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
July 13 2011 00:44 GMT
#230
Lurkers... speedy hydra.... scourge.....

Def the lurker though a couple of those in well placed spots changed the game. Added so mo much micro to you and your opponent and led to some pretty epic battles.
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Slakter
Profile Joined January 2010
Sweden1947 Posts
July 13 2011 00:45 GMT
#231
Imagine Scourge in ZvP lol, Collosus would be so useless.
Protoss, can't live with em', can't kill em'.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 13 2011 00:46 GMT
#232
ribo ribo ribo ribo ribo !
ॐ
EaryKing
Profile Joined July 2011
Bulgaria158 Posts
July 13 2011 00:47 GMT
#233
as a protoss, I definetaly miss reaver. man reaver drops are fun as hell.
"You shouldn't trust your feeling sometimes. Remember Emperor had a feeling that Luke Skywalker would turn to the darkside.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-13 00:49:42
July 13 2011 00:48 GMT
#234
I miss all those units so much lol

Defilers omg

Lurkers omg

Reavers omg

Goliaths omg

Valkyrie (Valkonic is so fun) omg

I also miss the mechanics

Muta/Wraith micro, etc.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
July 13 2011 00:48 GMT
#235
Defiler would make zerg OP beyond any doubt, so Lurker is the only reasonable choice.
Jaedong plz
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 13 2011 00:51 GMT
#236
On July 13 2011 09:48 Ryusei-R1 wrote:
Defiler would make zerg OP beyond any doubt, so Lurker is the only reasonable choice.


Don't really see how given fungal has stun and comes out at lair tech, also it would balance late game ZvP. What frustrates me most is that in every matchup its like one race has to kill the other before it gets too strong.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Huragius
Profile Joined September 2010
Lithuania1506 Posts
July 13 2011 00:56 GMT
#237
Is mech a unit ? :>
I really miss whole mech play, and I don't think spider mines would make mech as good as bio is in Sc2 as the way it is balanced (well, at least those spider mines we have at campaign lol).
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