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Unit you miss from Broodwar - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 12 Next All
moltenlead
Profile Joined December 2010
Canada866 Posts
July 12 2011 20:33 GMT
#141
Dark archon.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 12 2011 20:34 GMT
#142
Please add to this poll "Did you actually play Brood War"
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Whole
Profile Blog Joined May 2010
United States6046 Posts
July 12 2011 20:34 GMT
#143
I would like the Reaver and Vulture just to make Terran/Protoss more interesting instead of the Hellion and Colossus. However, I think Zerg needs the Lurker the most because Zerg lacks a unit that benefits from defensive terrain. Fungal Growth might need to be nerfed to a slowing spell if they would add the Lurker though.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2011-07-12 20:36:47
July 12 2011 20:34 GMT
#144
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism
Survival is winning, everything else is bullshit.
TT1
Profile Blog Joined December 2008
Canada10030 Posts
July 12 2011 20:35 GMT
#145
reeeeeeeeeeaver, toss needs a viable robo-tech harass unit
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 12 2011 20:35 GMT
#146
On July 13 2011 03:30 HyperionDreamer wrote:
Defiler, nothing else. Why has no zerg said this yet?

Because Defiler with auto-cast would be too strong.
Doso
Profile Joined March 2008
Germany769 Posts
July 12 2011 20:35 GMT
#147
Scourge, would make TvZ a lot more interesting. Zerg players are just forced to eventually go mutas in order to defend against drops. Makes this matchup kinda boring eventually.
Enki
Profile Blog Joined January 2007
United States2548 Posts
July 12 2011 20:37 GMT
#148
Vulture. Hellions are nice but vultures would be fucking amazing, they would also have more utility then hellions due to spider mines.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
TheGlassface
Profile Joined November 2010
United States612 Posts
July 12 2011 20:37 GMT
#149
On July 13 2011 05:28 MCDayC wrote:
Show nested quote +
On July 13 2011 05:22 andrewlt wrote:
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.


There was a *really* damn good post on here a few months back from someone speaking about mobile static defense. He wrote fluidly and had a very well thought out argument for the need of units like the lurker and siege tank.

The sheer defense/offense siege abilities of those two units alone have such finely nuanced effects, it always makes me feel like the game was built around a story with people saying "How can we, in a video game, represent what this would be?" rather than the mindset of "This is the 'glass cannon', this is the 'tank', this is the 'dps."

It even branches forward to other areas but, that's not what this topic is about and I'm sorry to derail as much as I did.

I miss, out of everything, the reaver. It always seemed like such an awkward unit in the Protoss arsenal. It's slow, where the race is mobile. It's clunky looking, where everything else looks so sleek. What it was, was an unstoppable powerhouse though. One blast from those things could create a pool of blood and then what the pros did with it...some of the reaver/shuttle micro I've seen in the years have easily been the best moments of watching pro SC in my life.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
Krallman
Profile Joined February 2011
Sweden713 Posts
July 12 2011 20:37 GMT
#150
the ultralisk
Im better than Stefan
Whitewing
Profile Joined October 2010
United States7483 Posts
July 12 2011 20:39 GMT
#151
I miss my arbiters >_<
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheGlassface
Profile Joined November 2010
United States612 Posts
July 12 2011 20:40 GMT
#152
On July 13 2011 05:34 57 Corvette wrote:
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism


Not to mention that a unit that is specifically air to air having a magic gravity beam seems completely ass-backwards to a technology advanced race. In the time it took to make/design such a complex beam weapon...it could have just shot down too.

I get that feeling with so many units in SC II. It's like the mythos is scrapped because units need to fill roles. Which, in turn, makes the unit roles awkward and very, very different to what I'd expect. Ahhh..I'm doing it again. My b

The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 12 2011 20:40 GMT
#153
Siege Tanks, Mines, Goliaths- mech.
https://x.com/CaptainWaffless
kidd
Profile Blog Joined November 2002
United States2848 Posts
July 12 2011 20:44 GMT
#154
Being a zerg player, I really miss defiler and lurker, but Terran with science vessels would be sick. I've always played my ZvTs really muta heavy, even in brood war, but this was easily stopped by SVs. Thors kind of stop mutas, but only if the numbers are low. Marines, of course, beat mutas alone, but when you throw in other units and counters and everything - mutas just win i.e. dongraegu.
Hi
Dispersion
Profile Blog Joined September 2010
Korea (South)504 Posts
July 12 2011 20:44 GMT
#155
Lurker and defiler. Nothing like watching a pack of units flee in terror from the spines!!

There's no real threat in going into a zerg base in SC2. Lurkers would create that awesome scare tactic, not knowing if you're about to get blasted to bits while you're running.

Also, burrowed blings aren't used enough to be that scary.
Don't worry. Taht's just Halo
LazerKatten
Profile Joined June 2009
Sweden40 Posts
July 12 2011 20:45 GMT
#156
I miss the tanks from BW!
The ones in Sc2 dont have the same power when they shoot. :/
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
July 12 2011 20:46 GMT
#157
Medic.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Munk-E
Profile Blog Joined July 2010
United States672 Posts
July 12 2011 20:48 GMT
#158
On July 13 2011 05:35 antilyon wrote:
Show nested quote +
On July 13 2011 03:30 HyperionDreamer wrote:
Defiler, nothing else. Why has no zerg said this yet?

Because Defiler with auto-cast would be too strong.


I don't think auto cast would be too much of an issue as you have to consume between every spell anyways so the micro would still be there.

I think Banelings however would make dark swarm very OP, even ultras might too because of splash. Lurkers were the only melee unit that did splash before and you'd have to burrow them under the swarm, giving time to reposition. Banelings would just get not killed at all by tank/marine.
You recognise me because of my signature!
pallad
Profile Joined September 2010
Poland1958 Posts
July 12 2011 20:49 GMT
#159
Its hard poll :D i gonna say defilers .
Just try to think defilers vs force filds :D soo hott :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-07-12 20:52:23
July 12 2011 20:50 GMT
#160
On July 13 2011 05:28 MCDayC wrote:
Show nested quote +
On July 13 2011 05:22 andrewlt wrote:
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.



Yeah. The amount of base trades and sitting armies at the natural drives me crazy. These units let you leave your base and slows down your opponent long enough for you to respond. It also encourages people to defend their bases rather than rushing an opponent's to base trade.


On July 13 2011 05:40 TheGlassface wrote:
Show nested quote +
On July 13 2011 05:34 57 Corvette wrote:
I miss the corsair. I know the pheonix is awesome and everything, but the corsair is just so much more awesome.
Disabling attacks under a disruption web > lifting a unit imo

@Below hey TT1.

We also need the shuttle back in place of this warp prism


Not to mention that a unit that is specifically air to air having a magic gravity beam seems completely ass-backwards to a technology advanced race. In the time it took to make/design such a complex beam weapon...it could have just shot down too.




I know, right. If you can lift up a unit high in the air, wouldn't the fastest, most efficient way of killing it be just simply releasing it and let gravity take care of it?
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