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Unit you miss from Broodwar - Page 7

Forum Index > SC2 General
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Bc.GiR
Profile Joined February 2010
Canada48 Posts
July 12 2011 19:56 GMT
#121
Dark Archons.

It seems just wrong and ruins the lore for me to see two dark templar merge into a regular archon. Seems like the infestor sort of has the dark archons spells from broodwar, but I miss this unit SO much and it seems like no one ever talks about it coming back in sc2.

They look so badass!
Moderately terrible zerg player.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
July 12 2011 19:56 GMT
#122
The old hydra. The new one is useful in about 1 in 1000 ZvTs...
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
mikiao
Profile Joined May 2010
United States161 Posts
July 12 2011 19:56 GMT
#123
Dark Archon baby. But just because I liked the glowy red ball....
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
July 12 2011 19:58 GMT
#124
Every zerg says lurker... But what they really mean is defiler... I mean if you think infestors are good... -_-
~~~Liquid Fighting (SC2)~~~
aurum510
Profile Joined July 2010
United States229 Posts
July 12 2011 19:59 GMT
#125
Numbers 1, 2, and 3, are all the tier 2 position defense units that made SC1 the great game is it. If Blizzard adds units like this in Heart of the Swarm, it will be a better game than even SC2.
iMp.will.
Profile Joined July 2009
Bulgaria441 Posts
July 12 2011 19:59 GMT
#126
Would love to see Arbiters back in Motherships place.

Dark Archons too...i was so used to maelstrom in PvZ
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 12 2011 20:03 GMT
#127
I wanna switch Thors back to Goliath plz
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
jongzor
Profile Joined January 2011
United States189 Posts
July 12 2011 20:06 GMT
#128
cracklings not being t3
andrewlt
Profile Joined August 2009
United States7702 Posts
July 12 2011 20:07 GMT
#129
On July 13 2011 04:17 sage_francis wrote:
Show nested quote +
On July 13 2011 04:13 ampson wrote:
scout so cool. yay scout. SCOUT! Not really though, I like all the replacements that were made.. except the SCOUT, the best unit in any game ever.


tadadada tadadada tadadada !

that sound was so fearsome !





Korean casters do that better.
AlienAlias
Profile Joined June 2009
United States324 Posts
July 12 2011 20:10 GMT
#130
definitely reaver as far as spectating matches went. The reaver just added so much excitement because of its massive firepower.

I also miss the goliath. I was so excited when I unlocked the goliath in the campaign, but it felt weak, expensive, and un-micro-able :[
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 12 2011 20:13 GMT
#131
i kinda miss dark archon... would be fun to have it back ;d
epoc
Profile Joined December 2010
Finland1190 Posts
July 12 2011 20:15 GMT
#132
Not this again. Lurker
andrewlt
Profile Joined August 2009
United States7702 Posts
July 12 2011 20:22 GMT
#133
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.
Lobotomist
Profile Joined May 2010
United States1541 Posts
July 12 2011 20:26 GMT
#134
Lurker for sure. Having a unit that could hold chokes, as zerg, was amazing.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Slakter
Profile Joined January 2010
Sweden1947 Posts
July 12 2011 20:27 GMT
#135
On July 13 2011 05:06 jongzor wrote:
cracklings not being t3

What game did you play where that wasnt the case?!

Personally the Reaver takes this easily. Switch the collo for reaver and Protoss might actually be enjoyable to watch and play.

Also, why did you say that strats arent being developed anymore since SC2 was announced in the OP? That is utter bullshit and should be edited out if you as you say dont want to start a flamewar.
Protoss, can't live with em', can't kill em'.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
Last Edited: 2011-07-12 20:34:05
July 12 2011 20:28 GMT
#136
Where is the option for an engineering bay that flies?

Edit: non-building unit I miss the most are spider mines. Not necessarily the vulture, but if you gave hellions a spider mine upgrade that'd be sweet

(it'd be more balanced for reapers to get a spider mine upgrade since then it would actually cost gas for minefields--but that's neither cool nor nostalgic)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 12 2011 20:28 GMT
#137
On July 13 2011 05:22 andrewlt wrote:
Show nested quote +
On July 13 2011 04:28 MCDayC wrote:
Reavers/Lurkers/Vultures.
It's basically a form of area denial that SC2 units lack. There are equivalents in SC2 (And I actually prefer SC2 to BW) but these 3 all helped tactical developments with each race, as each had the capability to do more damage than they were worth, or do almost no damage at all.



They also don't need to do damage at all for them to do their job. Sometimes, these units are just meant to delay your opponent while you harass. The only thing comparable is the sentry but waiting 15 seconds is not as dynamic as having to slowly clear using detection.

Area of denial is sorely needed. Even the siege tank feels so weak compared to the old one.

Yup. It's the threat that is important. To be honest, I think that is basically all SC2 needs to become almost perfect.
VERY FRAGILE, LIKE A BABY PANDA EGG
Ksi
Profile Joined May 2010
357 Posts
July 12 2011 20:30 GMT
#138
The arbiter ahead of the defiler? lolwut. If I had a choice between the lurker and the defiler, I'd choose the defiler every single time.The lurker added a ton of good positional play in the mid-game, but the defiler actually gave zerg something to change up their play significantly at Hive tech. It also allowed them to change a lose/lose turtling situation (which you see many many times in SC2) into a situation where you could actually attack and not lose your entire army while killing only 3 enemy units.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-07-12 20:31:46
July 12 2011 20:30 GMT
#139
I miss the vulture the least by far, i still have nightmares where they micro around and slowly destroy everthing, so i voted for it
really i miss the current top 5 and hydras/speed zeals
also goliath and valk
zerg airs very similar to what it was, cant belive you took goliath out to put that in :/
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 12 2011 20:32 GMT
#140
I miss the valkyrie too, but I think it's partially because of her hot german accent ;_;
Also Dark archons, those guys were so awesome...
You must gather your party before venturing forth.
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