Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I guess its just that we Terrans need new, unique, strategies. Sometimes I get bored of playing Terran because I feel limited to the builds I could use.
And on another note, it seems starcraft 2 is only fun to play with friends.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Name a common TvP Terran unit comp without a unit that uses energy. =P
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I really don't think it's as bad as you're seeing, otherwise Super Tournament wouldn't have had 6/8 Terran in the Ro8, and TvTvTvT in the Semi-finals.
The winner of super tournament PoltPrime lost yesterday to a Protoss in the finals of TL open who is not much known. The runner up MMA lost in code A round 1 . I love watching Protoss winning so i can use new builds or strategies on ladder. But i watch sc2 mostly coz of hype and i want good games from each race . Its really entertaining.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I really don't think it's as bad as you're seeing, otherwise Super Tournament wouldn't have had 6/8 Terran in the Ro8, and TvTvTvT in the Semi-finals.
The winner of super tournament PoltPrime lost yesterday to a Protoss in the finals of TL open who is not much known. The runner up MMA lost in code A round 1 . I love watching Protoss winning so i can use new builds or strategies on ladder. But i watch sc2 mostly coz of hype and i want good games from each race . Its really entertaining.
To be fair, we can't really judge MMA, because his road to the Super Tournament finals was ALL TvT. He was just a good TvT Player.
HwangSin is far from unknown, I believe he's on MVP and he's been in the finals or semi-finals of the last two TL Opens as well. That's like saying DRG is an unknown.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Name a common TvP Terran unit comp without a unit that uses energy. =P
I'm not necessarily saying there isn't a unit that doesn't USE Energy, but there are certainly times where Terran has Ghosts that get EMP off, and then backs off, and then the HTs would be misusing their abilities to Feedback them.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I really don't think it's as bad as you're seeing, otherwise Super Tournament wouldn't have had 6/8 Terran in the Ro8, and TvTvTvT in the Semi-finals.
The winner of super tournament PoltPrime lost yesterday to a Protoss in the finals of TL open who is not much known. The runner up MMA lost in code A round 1 . I love watching Protoss winning so i can use new builds or strategies on ladder. But i watch sc2 mostly coz of hype and i want good games from each race . Its really entertaining.
To be fair, we can't really judge MMA, because his road to the Super Tournament finals was ALL TvT. He was just a good TvT Player.
HwangSin is far from unknown, I believe he's on MVP and he's been in the finals or semi-finals of the last two TL Opens as well. That's like saying DRG is an unknown.
I just dont like watching Terrans relying on bunker rushing vs zerg in GSL and making bio with upgrades and head butting with Protoss with Protoss coming ahead.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Name a common TvP Terran unit comp without a unit that uses energy. =P
I'm not necessarily saying there isn't a unit that doesn't USE Energy, but there are certainly times where Terran has Ghosts that get EMP off, and then backs off, and then the HTs would be misusing their abilities to Feedback them.
A dead/energyless ghost is one that can't EMP. Also, a templar with 150+ energy can still feedback after an EMP, while it takes 175+ energy to storm. Regardless, this is a build that definitely deserves some attention and an analytical look.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I really don't think it's as bad as you're seeing, otherwise Super Tournament wouldn't have had 6/8 Terran in the Ro8, and TvTvTvT in the Semi-finals.
The winner of super tournament PoltPrime lost yesterday to a Protoss in the finals of TL open who is not much known. The runner up MMA lost in code A round 1 . I love watching Protoss winning so i can use new builds or strategies on ladder. But i watch sc2 mostly coz of hype and i want good games from each race . Its really entertaining.
To be fair, we can't really judge MMA, because his road to the Super Tournament finals was ALL TvT. He was just a good TvT Player.
HwangSin is far from unknown, I believe he's on MVP and he's been in the finals or semi-finals of the last two TL Opens as well. That's like saying DRG is an unknown.
I just dont like watching Terrans relying on bunker rushing vs zerg in GSL and making bio with upgrades and head butting with Protoss with Protoss coming ahead.
This could just be me as a Protoss player, but I think more Terrans need to do quite a few things to get out of the bio-rut. 1) Get earlier Ghosts against Protoss. There are so many Terrans who wait until mid to late game to throw down a Ghost academy against Protoss, when EMPs are so good earlygame. 2) Ravens in TvZ No, I'm not QXC and I don't advise painting your Ravens like Mutalisk for Seeker Missiles. However, with more and more Zergs using burrowed banelings, the detection from Ravens would be much more economical after the second scan goes down looking for baneling mines. However, this COULD result in people using the "QXC MutaQueen Impostor Kamakazi Raven" so I would really like to watch that unfold. 3) Hellions in TvP Sounds stupid, but now that Zealot Archon is getting more and more popular, Hellions are much more valuable against Protoss that tend to play that tech path.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
Korea exclusive comment.
Game has shifted so much since release. 1 gate/rax builds are extremely common, makes me smile very much.
Yeah game has shifted so much . Protoss players with so many diverse unit compositions. Zergs going different styles . Muta ling bling to Ling infestar to infestar broodlord. Ultralisks and stuff.. Terran still that marine siege tank vs zerg mostly Tvp= Units from barracks.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Name a common TvP Terran unit comp without a unit that uses energy. =P
I'm not necessarily saying there isn't a unit that doesn't USE Energy, but there are certainly times where Terran has Ghosts that get EMP off, and then backs off, and then the HTs would be misusing their abilities to Feedback them.
A dead/energyless ghost is one that can't EMP. Also, a templar with 150+ energy can still feedback after an EMP, while it takes 175+ energy to storm. Regardless, this is a build that definitely deserves some attention and an analytical look.
I'm not saying it's not a viable build, and that Feedback doesn't have an innumerable amount of uses, but the question is, is that 200/200 so desperately needed somewhere else that you don't research Storm on a building that won't ever be researching something more important, in the event that Storm WOULD be useful.
Simply because Storm with Zealot Archon is such a beautiful thing. You storm the back edge of the Terran ball, so they're forced to either walk into the Storm, or fight the Zealots without kiting.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Yeah I agree. If you build so many HTs there is no reason to NOT invest 200/200. Even IF you are using mainly Feedback, Storm is sick good so if you have a surplus of energy you can still use Storm. Weird decision imo.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Yeah I agree. If you build so many HTs there is no reason to NOT invest 200/200. Even IF you are using mainly Feedback, Storm is sick good so if you have a surplus of energy you can still use Storm. Weird decision imo.
I'd have to assume that when he was developing the build and practicing it, the 200/200 is supposed to go towards collosus tech. As his pressure from the archons and gateway units keeps terran on 2 base, terran is locked into a ghost/bio tech with not enough resource to add on vikings. But during the match he floated minerals and storm would seem to be a viable option though it was not part of the original plan.
Doesn't storm also have a "habit" of clipping your own chargelots while T kites? Like I said, we probably need to analyze the game and style more before we deem storm worth the cost. It IS 200/200 after all.
On July 04 2011 19:42 VirgilSC2 wrote: I've got a pretty interesting question. In the EXTREMELY recent series between NSHoSeoTassadar and MVPNoblesse, is the Storm-less HT into Archons a viable strategy? It seemed to work very well at drop-prevention, and the Feedback usage was very refreshing to watch, but it seems like it would be much more useful to spend the 200/200 on Storm, just because, if there isn't anything to Feedback, it's a wasted unit in that engagement.
Yeah I agree. If you build so many HTs there is no reason to NOT invest 200/200. Even IF you are using mainly Feedback, Storm is sick good so if you have a surplus of energy you can still use Storm. Weird decision imo.
I'd have to assume that when he was developing the build and practicing it, the 200/200 is supposed to go towards collosus tech. As his pressure from the archons and gateway units keeps terran on 2 base, terran is locked into a ghost/bio tech with not enough resource to add on vikings. But during the match he floated minerals and storm would seem to be a viable option though it was not part of the original plan.
If that was the case, I really think that's a map specific thing, relying on how many bases you can easily defend. On Terminus, or Crevasse even, while containing the Terran, you can grab 3, or maybe even 4 bases, and the 200/200 you're trying to use toward Colossus is so easy to get, it's really easy to squeeze Storm into the build. Now if they were playing on....say Xel'Naga Caverns, I would see the skipping of Storm to get Colossus tech to be much more sensible.
On July 04 2011 20:19 aksfjh wrote: Doesn't storm also have a "habit" of clipping your own chargelots while T kites? Like I said, we probably need to analyze the game and style more before we deem storm worth the cost. It IS 200/200 after all.
Well, the idea I was toying with, looking at the build, was dropping storms on the back edge of the Terran ball, for two reasons. 1) Softens up the back for when your Zealots finally get to them. 2) Forces the Terran to make the choice between kiting back THROUGH the Storm, at which point, you back off, and he can't heal up because you've Feedback'd his Medivacs, or stand and fight the Zealots head on.
Another bit of food for thought: What's the general opinion on Starport play vs Mech play in TvT? It seems like Bio vs Mech is so map specific that these players that don't like Mech play need a new strategy to play with. On paper it doesn't look too bad, I haven't tried it as I'm not a Terran player, but it seems like it might be something to look at.
The only downside I can think of is that Starport units are so expensive, but Mech play isn't very cheap either, and Battlecruiser/Banshee/Viking/Raven has a CLEAR advantage over Tank/Hellion/Thor on paper.
Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?
Anyone know how to get the windows sounds to play on SC2 such as when you make a command or build a building etc (the bew bew bew sound or something of the sort lol)? I have Windows 7 64 bit and my game just does not make those sounds (idk if that has any correlation or not). Any advice would be appreciated.
On July 04 2011 21:49 TheRPGAddict wrote: Anyone know how to get the windows sounds to play on SC2 such as when you make a command or build a building etc (the bew bew bew sound or something of the sort lol)? I have Windows 7 64 bit and my game just does not make those sounds (idk if that has any correlation or not). Any advice would be appreciated.
Have you checked that the game is not muted in the sound volume thing (the speaker in the bottom right hand side). If not that then maybe reinstall.
On July 04 2011 21:49 TheRPGAddict wrote: Anyone know how to get the windows sounds to play on SC2 such as when you make a command or build a building etc (the bew bew bew sound or something of the sort lol)? I have Windows 7 64 bit and my game just does not make those sounds (idk if that has any correlation or not). Any advice would be appreciated.
Have you checked that the game is not muted in the sound volume thing (the speaker in the bottom right hand side). If not that then maybe reinstall.
Game sound is fine, its just the windows bew bew sound whenever you make a command. Reinstall was unsuccessful.
A question to Terran players about the UI. Do you find the health bars annoying when you are using the allied vision thingy so you are green and he is red? The health bars is the same green as you and if I have a group of marines and tanks it tends to clutter for me. I don't know if it's just me or if anyone else have tought about this. I would be happy if the green on your stuff was a bit different and not exactly like everyting else thats green in the game.
On July 05 2011 03:36 Probe1 wrote: Why god. Season 1 I played random and I stopped because I hated mirror matches. Season 2 I picked zerg and all I get are mirror matches. . .
Yeah, but that is probably because the ladder has been taken over by Zergs lately cuz of the success in pro scene. I get like 80% TvZ every day the last month.
On July 04 2011 21:27 [F_]aths wrote: Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?
That is really weird....
But I have always noticed my protoss opponent's assimilators always being there because halfway through killing them I subconsciously gave up and moved my army someplace.
XX FOR EXXTREME TERRAN V TERRAN ALL NIGHT LONG BABY!
I really hope someone like Dongrae-gu makes it into code S.
I don't know if I spelled his name correctly, I'm always confused- whenever I hear it I think of crab rangoon and and forget about what I was ... idk something I'm going to get some chinese brb.
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
I guess its just that we Terrans need new, unique, strategies. Sometimes I get bored of playing Terran because I feel limited to the builds I could use.
And on another note, it seems starcraft 2 is only fun to play with friends.
I just recently got a new computer, Switched from 1024X764 @low setting/low textures to 1920X1080 at ultra textures and high settings
Anyone else feels like there's a whole fckton of Zergs on the ladder those days? At least in EU, I feel like the numbers have increased by a significant margin.
Makes me wanna learn Terran so badly. So I've been looking for some solid builds to learn, one per MU. TvP - ThorZains 2-2 Bio TvZ - MMAs Drop TvZ from MLG Columbus TvT - a 3 Tank timing into Marine/Tank/Medivac
do you feel there would be more efficient builds to practice?
Besides - anyone else switched from Zerg to another race and had severe problems getting to learn their macro mechanics? Constantly queing up stuff while microing stil feels unnatural and unaccostumed for me.
So now with the popularity of GSTL and when are we going to be able to have SC2 icons on our TLposts like the BW teams get? Be nice to mix in some foreign teams as well.
On July 05 2011 03:36 Probe1 wrote: Why god. Season 1 I played random and I stopped because I hated mirror matches. Season 2 I picked zerg and all I get are mirror matches. . .
Basically, most of the active players picked Zerg for season 2. Zerg has been on the rise for months.
On July 04 2011 21:27 [F_]aths wrote: Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?
I can't tell you the exact reason, but I can share supportive opinions why Assimilators should have more HP: 1. Terrans can repair refineries and zergs can transfusion extractors, but protoss can't do either of these. Shield regenerates though. 2. Protoss needs gas in order to survive - as it's widely known, sentries are the units that makes up for cost inefficient protoss army, and they're gas expensive!
On July 04 2011 21:27 [F_]aths wrote: Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?
I can't tell you the exact reason, but I can share supportive opinions why Assimilators should have more HP: 1. Terrans can repair refineries and zergs can transfusion extractors, but protoss can't do either of these. Shield regenerates though. 2. Protoss needs gas in order to survive - as it's widely known, sentries are the units that makes up for cost inefficient protoss army, and they're gas expensive!
Anyway, it's not gamebreaking if it has more hp.
Yeah, I do also think the need for gas is the main reason.
On July 04 2011 21:27 [F_]aths wrote: Terran and Zerg have 450 HP gas buildings. Protoss have 900 HP Assimilators (450 shields, 450 HP.) I think this is intentional, but don't know, why. Why is Protoss in need of extra sturdy gas buildings?
I can't tell you the exact reason, but I can share supportive opinions why Assimilators should have more HP: 1. Terrans can repair refineries and zergs can transfusion extractors, but protoss can't do either of these. Shield regenerates though. 2. Protoss needs gas in order to survive - as it's widely known, sentries are the units that makes up for cost inefficient protoss army, and they're gas expensive!
Anyway, it's not gamebreaking if it has more hp.
Any race needs gas*. I don't want to say that the 900 HP Protoss Assimilator is imbalanced, I just wonder about the reason Blizzard uses this HP values.
It makes gas steal by a Protoss quite effective. May be this is one of the reasons, as a Probe can set up an Assimilator in the enemy base very fast. This would be useless if it does not has a lot of HP. Zerg can cancel/rebuild the Extractor. Only Terran has a hard time stealing gas.
* A Protoss with no gas still can cannon-rush, making up for the lack of very usable no-gas-units.
On July 05 2011 08:43 Shiv. wrote: Anyone else feels like there's a whole fckton of Zergs on the ladder those days? At least in EU, I feel like the numbers have increased by a significant margin.
Makes me wanna learn Terran so badly. So I've been looking for some solid builds to learn, one per MU. TvP - ThorZains 2-2 Bio TvZ - MMAs Drop TvZ from MLG Columbus TvT - a 3 Tank timing into Marine/Tank/Medivac
do you feel there would be more efficient builds to practice?
Besides - anyone else switched from Zerg to another race and had severe problems getting to learn their macro mechanics? Constantly queing up stuff while microing stil feels unnatural and unaccostumed for me.
Yeah I literally get zerg about 8 out of every 10 games I play, its utterly ludicrous and makes ladder less fun with the lack of variation.
Concerning your builds, Thorzains TVP is quite solid, however MMA's tvz isnt really a build he just drops a lot. You have to be careful with this because MMA is VERY good at knowing where his opponents mutas are and so he drops at the opposite location while doing other attacks. It takes a lot of skill and some decent apm. That is not to say that you shouldnt do it, drop play is very good, you just need to practice it a lot.
TvT I don't like any sort of timings, what a lot of pros are doing is opening with a harass instead of any sort of macro build, for instance banshee, reaper, blue flame drop, etc.
So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit. So my question is, what do i do about mass ghost? I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?
A while ago there was a 3rax all in (I believe it was a 3rax) terran build on TL where the poster had managed to get some GM players with it, I was wondering can anyone find the thread for it. I've done a search and couldn't find it
what time does the maintenance end?? im from australia so i remember 5am for myself? can you guys let me know in the US and i'll convert the times. SEA is snore
Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.
On July 05 2011 19:17 Dariusz wrote: So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit. So my question is, what do i do about mass ghost? I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?
Mass ghost isn't exactly the most common strategy but I would recommend going colossus instead of HT if you're ever in that situation.
On July 06 2011 01:31 Razith wrote: 1,2,3 -Army 4 - CC 5 - Production
or
1,2,3 - Army 4 - CC 5- Barracks 6 - Fact 7 - SP
Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.
As a Zerg who offs as Random, I do
6 - Bases 1,2,3 - Army 4 - Casters / Air 5 - Production / Queens.
I put all production buildings into the same hotkey and simply tab between them. 1-6 is easily reachable without moving your left pinkie from A. I've been considering shifting Queens/Bases over to 6/7 to open up an extra control group.
When I play Zerg, I usually bind the hatcheries into hotkeys 1-4. Pretty nifty for me til really late game. Might have to bind the hatches into one hotkey and just keep the queens separate. Either that or just click on the minimap often.
On July 06 2011 01:31 Razith wrote: 1,2,3 -Army 4 - CC 5 - Production
or
1,2,3 - Army 4 - CC 5- Barracks 6 - Fact 7 - SP
Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.
The majority of pro terrans put their production buildings on separate hotkeys. One exception that I can think of is Kas who puts them all on 5 I believe.
On July 06 2011 01:31 Razith wrote: 1,2,3 -Army 4 - CC 5 - Production
or
1,2,3 - Army 4 - CC 5- Barracks 6 - Fact 7 - SP
Does it really matter if your buildings are on the same hotkey or not? I'm trying to find an optimal control group setup before taking the time to wire it into my brain.
The majority of pro terrans put their production buildings on separate hotkeys. One exception that I can think of is Kas who puts them all on 5 I believe.
It's really up to you though.
I think to put your production buildings on diffrent hotkeys(6,7,8.. for example) is better. If they are all on 5 you have to press 2 times tab for medivacs, but if you scout with factory or it gets destroid you will end by tapping 2 times on the barracks again. Then you produce maybe wrong units and so on. Thats why i take 6 Barracks 7 FActory 8 Starport and 9 armory..
Um Just a quick question... I have a SEA and NA account but I cant connect to the NA server but I can for the SEA server... am I the only one having this problem or is there some sort of server maintenance I don't know about for NA.
On July 06 2011 04:50 DexVitality wrote: Um Just a quick question... I have a SEA and NA account but I cant connect to the NA server but I can for the SEA server... am I the only one having this problem or is there some sort of server maintenance I don't know about for NA.
NA is under maintenance, SEA is not.
On a note, LA is offline as well, since they are essentially the same server :|
On July 04 2011 19:37 Rykros wrote: Terrans dying hard . Sad to see as i watch sc2 to get entertained and play Protoss on ladder for fun.
The problem with Terran is the fact that nearly every freaking match up relies almost solely on bio play.
That's not the fault of the players, it's just them using the tools they've been given; but it sure as hell is boring to watch. I desperately miss BW Terran, and I think nerfing siege tanks in the beta was a huge mistake that's being felt now that everyone has adapted to the strength of bio. Unfortunately the mech option is so freaking weak that Terran can't really fall back on it.
The race got so many nerfs it didn't need that it's in a bad spot now - and I say this as a Zerg player.
Sorry to change the subject but tomorrow there will be a 4v4 tournament. You know, some gold teams, some mixed diamond/master teams.. sixjax team.. NaDa and Zenio on a team...
Slight offtopic here. Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler +
In the WhiteRa vs Tarson series, Whitera was leading 2:0 at a time, then Tarson took a game and suddenly, EVERYBODY in the comments bellow started to say things like "oh terran is so OP" or "toss can't beat the MMM bioball" blablabla. The same haters kept their mouth shut when WhiteRa was owning Tarson in the previous two games, and nobody was saying how difficult is for a terran to deal with a 200/200 protoss bioball.
Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players. Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
On July 05 2011 19:17 Dariusz wrote: So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit. So my question is, what do i do about mass ghost? I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?
Feedback, clean up with stalkers (presumably with blink at that stage of the game)
In fairness, I have nearly the exact opposite attitude. I respect terran players more than zerg and protoss. But I really like terran, am mostly ambivalent to playing zerg and absolutely hate playing protoss. To me it's a race built entirely on crutches... warping in units wherever you have a pylon, completely block units getting up your ramp or splitting in half easily, colossus, etc... zzz
Does anyone know why there isn't a 4vs4 option in the Co-op vs AI mode? I mean, if they thought it might be too hard for people with a bad computer to get all the 4vs4 achievements, they could've not made any for that bracket. I'm not after the achievements in co-op anymore (since i have them all), but I like playing a round or two now and then, and I suppose 4v4 would be pretty entertaining as well.
Any ideas, or maybe even an explanation by Blizzard? Unfortunately I wasn't able to find an answer.
I'm new to Starcraft 2, and I've been playing all my practice matches to learn what units shoot where at what range, and I'm pretty well ready to enter the ladder. Now I understand the ladder season is (or will be shortly) locked. What does this mean for me? Can I play my placement matches and get placed after the 3rd season begins? Or will my placement matches not count and be a sort of "practice without destructible rocks and normal speed"?
I'm new to Starcraft 2, and I've been playing all my practice matches to learn what units shoot where at what range, and I'm pretty well ready to enter the ladder. Now I understand the ladder season is (or will be shortly) locked. What does this mean for me? Can I play my placement matches and get placed after the 3rd season begins? Or will my placement matches not count and be a sort of "practice without destructible rocks and normal speed"?
Thanks for your help!
You are able to play placement matches, and will be awarded a full bonus pool. They will be counted
On July 06 2011 15:37 AimlessAmoeba wrote: This is a Zerg asking a genuine observer-based question...
Is siegeless tank the way to go in TvT these days? I've been seeing that on streams a lot these days.
If it is in an early stage of the game, probably. Maybe in a non-standart timing all-in with less than 5 tanks before the 10th minute into the game. But otherwise I can't see how, for example, 5 or more tanks without siege, run into the same number sieged, and break the line. Also they are owned my marine/marauder in this mode, even by thors.
On July 05 2011 19:17 Dariusz wrote: So, i'm 4 base vs 2 base PvT i'm maxed with 3/3 mostly zealot/HT army. I march my army across the map trying to keep it spread out as much as i can. Suddenly my army got hit by something around 15 EMP's from cloaked ghosts. Just mass EMP on everything. after that when my army lost his 1 mining base still outproduced my 12+gateways but nvm, it's terran i'm used to this kind of bullshit. So my question is, what do i do about mass ghost? I didn't remake the observers because he sniped them with raven (i opened with DT FE), so that was my mistake, but even if they weren't cloaked, what do i do about this amount of emp?
Mass ghost isn't exactly the most common strategy but I would recommend going colossus instead of HT if you're ever in that situation.
Yea i should scout better and switch to colossus, it's just depressing because i need to invest in another tech and start massing them while T already have infrastructure to make enaugh vikings to snipe'em all. With colossus switch you also need to get blinkstalkers (or phenixes) and blink stalkers are rubbish against bio... so sad. It feel's so unfair because PvT is the game of countering eachother unit compositions more than any other MU and Terran is starting one step ahead with barracks units owning gateway army of equal supply/cost. I can still improve and exploit stupid terrans mistakes but it's just sad
(Not to mention that ghosts are still good against colossus...)
I was wondering if anyone else has moved the attack hotkey. I moved it to f because I find it much easier to do 1f2f3f rather than 1a2a3a. It caused some other keys to move (like force field, but that doesn't cause me any problems).
Any thoughts on this? it seems to me that 'a' is a very unergonomic place to have a very commonly used command.
On July 06 2011 19:53 Harmonious wrote: I was wondering if anyone else has moved the attack hotkey. I moved it to f because I find it much easier to do 1f2f3f rather than 1a2a3a. It caused some other keys to move (like force field, but that doesn't cause me any problems).
Any thoughts on this? it seems to me that 'a' is a very unergonomic place to have a very commonly used command.
Why do you ask other people to tell you if something is confortable for you? In my opinion everyone should design custom hotkey setup for himself to make it efficient and comfortable.
For example i play with right hand on my keyboard and i have pretty much all hotkeys remapped. I'm using less keys with less distance between them to do more stuff, this way i can do everything slightly faster. I got every ability/building etc. for every race bound to pretty much 8 keys, groups on 1-6, T, G, V, C so i'm able to add forges, robo, nexus, stargate and 6 groups of units while being able to reach any group without moving my hand from the left side of keyboard.
People should really stop discussing which keys are good for whatever shortcut because it's up to you if you are comfortable with it. Just design for yourself a setup that will help you play better.
Hey TL, I'm switching from Zerg to Random and I'm noticing that 3 matchups are giving me trouble: TvP, PvT, and TvT. Are there any good Day9 dailies about any of those matchups that could be useful? Playing as Terran seems to give me a lot of trouble, but at least I have an understanding of TvZ from the perspective of a Zerg. Part of the problem is that most of the TvPs I've watched are old, REALLY old. Any suggested vods of TvP would be appreciated.
On July 06 2011 06:27 SanDokaN_X wrote: Slight offtopic here. Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler +
In the WhiteRa vs Tarson series, Whitera was leading 2:0 at a time, then Tarson took a game and suddenly, EVERYBODY in the comments bellow started to say things like "oh terran is so OP" or "toss can't beat the MMM bioball" blablabla. The same haters kept their mouth shut when WhiteRa was owning Tarson in the previous two games, and nobody was saying how difficult is for a terran to deal with a 200/200 protoss bioball.
Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players. Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
This really has a lot to do with it, but not all. I think some of the hate comes from how obvious Terran is with its all ins. When a Terran all-ins, you know it because of the SCVs, but when a Protoss or Zerg does, it's a little more ambiguous. In most cases, you don't see the lack of drones/probes being made, or 4-5 production structures from Protoss. All you face is a really strong push when you're vulnerable, without realizing that the other player is so into the attack that if it fails, you win. This makes Terran look like an all-in race, even today.
On July 06 2011 21:40 Dariusz wrote: People should really stop discussing which keys are good for whatever shortcut because it's up to you if you are comfortable with it. Just design for yourself a setup that will help you play better.
It is not that simple. Hotkeying is like tecnhique in a sport like tennis. It has taken close to 100 years to develop to the stage where it is today.
Maybe hot keys aren't as complicated as that, but it is still worthwhile getting other peoples insight. Leveraging other peoples experience is only a good thing.
On July 06 2011 06:27 SanDokaN_X wrote: Slight offtopic here. Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler +
In the WhiteRa vs Tarson series, Whitera was leading 2:0 at a time, then Tarson took a game and suddenly, EVERYBODY in the comments bellow started to say things like "oh terran is so OP" or "toss can't beat the MMM bioball" blablabla. The same haters kept their mouth shut when WhiteRa was owning Tarson in the previous two games, and nobody was saying how difficult is for a terran to deal with a 200/200 protoss bioball.
Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players. Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
I find that, since I play Terran, I enjoy watching Zerg and 'Toss more when I'm not playing. Still a massive MMA/NaDa/MKP fan in tournament play, but just for streaming and stuff I prefer something different from what I see when I play.
On July 06 2011 06:27 SanDokaN_X wrote: Slight offtopic here. Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler +
In the WhiteRa vs Tarson series, Whitera was leading 2:0 at a time, then Tarson took a game and suddenly, EVERYBODY in the comments bellow started to say things like "oh terran is so OP" or "toss can't beat the MMM bioball" blablabla. The same haters kept their mouth shut when WhiteRa was owning Tarson in the previous two games, and nobody was saying how difficult is for a terran to deal with a 200/200 protoss bioball.
Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players. Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
Meh, the thing is people like HuK, Idra, Spanishwa, WhiteRa are all huge community figures (And fruitdealer has that amazing GSL1 Story). People like Select or Happy are not so much. I think that alot of people have alot of respect for terrans, but Terran talent outside of Korea is alot more sparse than inside, where you are tripping over great terrans.
EDIT: People like MKP, MMA, BoxeR, NaDa have huge followings, as well as potentially Polt and MVP
On July 06 2011 21:40 Dariusz wrote: People should really stop discussing which keys are good for whatever shortcut because it's up to you if you are comfortable with it. Just design for yourself a setup that will help you play better.
It is not that simple. Hotkeying is like tecnhique in a sport like tennis. It has taken close to 100 years to develop to the stage where it is today.
Maybe hot keys aren't as complicated as that, but it is still worthwhile getting other peoples insight. Leveraging other peoples experience is only a good thing.
It doesn't seem very complicated to me, but that's maby just me. I do, however, agree with the value of sharing experience, you got the point. Maby i just don't like the way people write about it, using personal preferences as an objective truth: "Hey mate bind this shit to "X" it's the best way to do it because i have it that way."
I played a TvZ on the ladder. Open 1-1-1 to expand, send 2 hellions and banshees to harass. End up winning the game 20 minutes later.
The guy says: "I hold your cheese and you still win !" I say: "I didn't cheese" He reply: "Go on team liquid forums, people say that your build is cheese so it is."
What kind of reputation team liquid is having ? Sending some harass while expanding is cheese ? My god these people are annoying.
Hi guys, I have an exceedingly stupid quiestion, yet I just can't stop thinkign about it everytime it's mentioned.
There are some people that play different races for different matchups. For example recently I herad someone in playeing ZvT, ZvP and TvZ.
How does this get decided, when two such players meet? Say two Zs, both don't want to play ZvZ and play instead. Are they gonna play a TvT? Is it usual for tournaments to allow this style of changing the race?
I think there has been a surge of new innovative players in June and July and am looking forward to the rest of the GSTL, the GSL, and the NASL finals. It looks like this is going to be a lot of fun. Go HuK-domination!
On July 06 2011 06:27 SanDokaN_X wrote: Slight offtopic here. Well, I think people are trolling at Terran just because it was OP in the beggining of season 1. Now it received a shitload of nerfs, but some guys just aren't gonna give up. I'm a terran player, and I'm really pissed of the fact Terran players are considered kinda inferior to others, and all because of the hate it received earlier. + Show Spoiler + Just keep in mind terran players have always received less respect from other. Examples: HuK, MC, FruitDealer, Spanishiwa, even IdrA have more fans from good terrans like Happy and Select. This feels so wrong. The game is balanced, but not the respect between its players. Thanks for reading that, I'm not trolling, just exposing the things they are. Everybody should respect other regardless of their race. Which in this case, is not the thruth.
aksfjh, VTJRaen, MK4512, thanks for replying and I agree with your points.
On July 08 2011 00:59 drcatellino wrote: I played a TvZ on the ladder. Open 1-1-1 to expand, send 2 hellions and banshees to harass. End up winning the game 20 minutes later.
The guy says: "I hold your cheese and you still win !" I say: "I didn't cheese" He reply: "Go on team liquid forums, people say that your build is cheese so it is."
What kind of reputation team liquid is having ? Sending some harass while expanding is cheese ? My god these people are annoying.
Why was PsY trolling the terran player so hard?!? He just went hellions into 2x port banshees and then suddenly PsY yelled "I want to fucking stab him in the face" just because he went this build?!? What was this for? Like terran has no right to go this strategy? In the mean time he starts and analyze vileHawk's build, pointed out some great thing about zerg's play, but said barely anything important for thebestplayerEU.
This is so insulting to me. The words (and even intonation) Terran players are getting commented in their plays, shows that a lot of people consider them inferior. And to finish, I want to say that in Youtube videos when, for example, a zerg player wins, comments below are like "Oh, he is so good" or "I love zerg", but when terran wins everybody starts to smack talk and boo the OPness of the terran, not even counting the skill and effort he made to win. Exaggerated or not, this is true.
On July 08 2011 04:43 opisska wrote: Hi guys, I have an exceedingly stupid quiestion, yet I just can't stop thinkign about it everytime it's mentioned.
There are some people that play different races for different matchups. For example recently I herad someone in playeing ZvT, ZvP and TvZ.
How does this get decided, when two such players meet? Say two Zs, both don't want to play ZvZ and play instead. Are they gonna play a TvT? Is it usual for tournaments to allow this style of changing the race?
I think most tournaments require you to lock in a certain race for the duration of the tournament, not 100% sure though
On July 08 2011 04:43 opisska wrote: Hi guys, I have an exceedingly stupid quiestion, yet I just can't stop thinkign about it everytime it's mentioned.
There are some people that play different races for different matchups. For example recently I herad someone in playeing ZvT, ZvP and TvZ.
How does this get decided, when two such players meet? Say two Zs, both don't want to play ZvZ and play instead. Are they gonna play a TvT? Is it usual for tournaments to allow this style of changing the race?
I think most tournaments require you to lock in a certain race for the duration of the tournament, not 100% sure though
I thought so as well, but the frequecny with which I hear that people play it like this, increases. And i also know that it was done already in BW times, so it can't be totally forbidden.
And I remembered the particular case that made me post: it was on SoTG about Morrow vs. July in NASL finals, when Morrow was said to play TvZ (and they evensaid, that it's aterible idea, as July's ZvZ is his weakest ).
On July 08 2011 00:59 drcatellino wrote: I played a TvZ on the ladder. Open 1-1-1 to expand, send 2 hellions and banshees to harass. End up winning the game 20 minutes later.
The guy says: "I hold your cheese and you still win !" I say: "I didn't cheese" He reply: "Go on team liquid forums, people say that your build is cheese so it is."
What kind of reputation team liquid is having ? Sending some harass while expanding is cheese ? My god these people are annoying.
It's because other races don't have so much powerfull tools for early game harass/aggression as terran and people who are not playing terran assume it must be cheese.
What is a good way to spend advertisement breaks when watching streams, we want to see the advertisement to promote it, but I find them boring because I am not going to be pursauded one way or the other when it comes to healthy eating.
Can anyone with experience tell me if a 14 inch screen is too small to play SC2? I've gotten a good price on a laptop that will be able to run games easily but I'm not sure how it will work with that screen size.
On July 08 2011 18:34 nihlon wrote: Can anyone with experience tell me if a 14 inch screen is too small to play SC2? I've gotten a good price on a laptop that will be able to run games easily but I'm not sure how it will work with that screen size.
I should ask this in other topic. I play on a 17' laptop and it is absolutely HORRIBLE. Going to get my new PC in a month or two. If you play on a 14' you probalby aren't gonna be able to do basic multitask. Even if you are for example a mid masters skilled player, getting to masters will be imposible with that hardware. Believe me. But if you are just looking for fun, go ahead. It is playable.
On July 08 2011 14:16 Isaac wrote: What is a good way to spend advertisement breaks when watching streams, we want to see the advertisement to promote it, but I find them boring because I am not going to be pursauded one way or the other when it comes to healthy eating.
On July 08 2011 18:34 nihlon wrote: Can anyone with experience tell me if a 14 inch screen is too small to play SC2? I've gotten a good price on a laptop that will be able to run games easily but I'm not sure how it will work with that screen size.
I should ask this in other topic. I play on a 17' laptop and it is absolutely HORRIBLE. Going to get my new PC in a month or two. If you play on a 14' you probalby aren't gonna be able to do basic multitask. Even if you are for example a mid masters skilled player, getting to masters will be imposible with that hardware. Believe me. But if you are just looking for fun, go ahead. It is playable.
I'm sure you CAN play it, but it'll be very very irritating to do so. I have a 17' monitor (yeah, I know, but I'm poor so) and I can play fine, but I get furious when I use anything smaller than the 17'. If you can put up with it, go for it
I dunno if this fits here or not but.. Am i the only one who really want to see my losses? I'm in diamond and I want to see my losses sooo bad D: they should implement an option to if u wanna see losses or not.
On July 08 2011 18:34 nihlon wrote: Can anyone with experience tell me if a 14 inch screen is too small to play SC2? I've gotten a good price on a laptop that will be able to run games easily but I'm not sure how it will work with that screen size.
I should ask this in other topic. I play on a 17' laptop and it is absolutely HORRIBLE. Going to get my new PC in a month or two. If you play on a 14' you probalby aren't gonna be able to do basic multitask. Even if you are for example a mid masters skilled player, getting to masters will be imposible with that hardware. Believe me. But if you are just looking for fun, go ahead. It is playable.
I'm sure you CAN play it, but it'll be very very irritating to do so. I have a 17' monitor (yeah, I know, but I'm poor so) and I can play fine, but I get furious when I use anything smaller than the 17'. If you can put up with it, go for it
Keep in mind also that my laptop is from 2005, runs SC 2 on low settings and also I'm using a small laptop mouse for 7 bucks with no mousepad, so this also adds up to the overall experience.
On July 08 2011 23:29 TOCHMY wrote: I dunno if this fits here or not but.. Am i the only one who really want to see my losses? I'm in diamond and I want to see my losses sooo bad D: they should implement an option to if u wanna see losses or not.
Start using sc2gears next season, I would like to see my losses, and I can. Also allows you to see extensive stats such as win/loss per MU and map etc..
Just a general question i have, does the match history tab show my games since the beginning of season 2 atm? Did the season start 14 weeks ago?
Edit: apparently not, i just count my wins and found out that even tho season 2 did start 14 weeks ago, there are a few more games from that week shown from the prevbiious season in there
On July 08 2011 00:59 drcatellino wrote: I played a TvZ on the ladder. Open 1-1-1 to expand, send 2 hellions and banshees to harass. End up winning the game 20 minutes later.
The guy says: "I hold your cheese and you still win !" I say: "I didn't cheese" He reply: "Go on team liquid forums, people say that your build is cheese so it is."
What kind of reputation team liquid is having ? Sending some harass while expanding is cheese ? My god these people are annoying.
It's because other races don't have so much powerfull tools for early game harass/aggression as terran and people who are not playing terran assume it must be cheese.
Its because protoss haven't figure out about collosi dropping . But shush, keep that between you and me. And really the way the game is right now, at equally competent Macro levels, the Terran player has to harass at some point in the game or he will be behind.
On July 08 2011 00:59 drcatellino wrote: I played a TvZ on the ladder. Open 1-1-1 to expand, send 2 hellions and banshees to harass. End up winning the game 20 minutes later.
The guy says: "I hold your cheese and you still win !" I say: "I didn't cheese" He reply: "Go on team liquid forums, people say that your build is cheese so it is."
What kind of reputation team liquid is having ? Sending some harass while expanding is cheese ? My god these people are annoying.
It's because other races don't have so much powerfull tools for early game harass/aggression as terran and people who are not playing terran assume it must be cheese.
Its because protoss haven't figure out about collosi dropping . But shush, keep that between you and me. And really the way the game is right now, at equally competent Macro levels, the Terran player has to harass at some point in the game or he will be behind.
I agree with you about the Terrans being behind in macro if they don't harass. I am a lower-league Zerg player and alot of terrans I play against just don't harass, and end up being way behind when I do my big push. Of course, that is just my experience.
Hilarious how very badly playing T can compete against world top Zerg. Yet you would put someone to play as Zerg as Morrow was with Terran (No scans, no drops, 5 barracks etc.). They wouldnt survive for 15 minutes. This is sad and then someone comes and complains that game is not unbalanced... rofl. How much more unbalanced can this be? 6 vs 2 bases and one plays like dream and other is totally crap and yet competes pretty fairly... When can better players actually be better players without game being the one making the balance, or we can get game that is going to be the same for next 2 years without changes so people can overcome the problems wihin the system and let the game evolve on its own.... just sad.
Actually worst is that guy who has first won like 4 or 5 top zergs at ZvZ on his way to finals decides to play T instead of Z as his race at the finals... Just very very sad.
I agree with you about the Terrans being behind in macro if they don't harass. I am a lower-league Zerg player and alot of terrans I play against just don't harass, and end up being way behind when I do my big push. Of course, that is just my experience.
-Fredrykh
is true that if does not bother the terran zerg zerg the above happens but if the terran FE opens with the zerg can quickly reach after making a push with marines and tanks to 10 minutes
If this is true, then it's good new for E-sport fans, bad news for all current SC2 Kor players. I expect non of them will survive even if only BW B team transfer over.
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades).
They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access.
Fungal is not instantly castable when you rush to Infestor, so if any changes are made they should be to the timing for pathogen glands upgrade (giving enough energy for fungal)... Tier 3 would just cause all zergs to change to protoss in a day IMO lol
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades).
They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access.
Ghosts are tier 2 I think. They require ghost academy which can be built after the terran has a barracks.
Tier two I agree, also Toss has Sentries of course for a T2 spellcaster. The only differnce in the races is Toss has a super highlevel spell caster that is T3 and freaking amazing.
On July 09 2011 17:40 Suende wrote: Tier two I agree, also Toss has Sentries of course for a T2 spellcaster. The only differnce in the races is Toss has a super highlevel spell caster that is T3 and freaking amazing.
I would trade High templars for Infestors any time lol
On July 09 2011 17:40 Suende wrote: Tier two I agree, also Toss has Sentries of course for a T2 spellcaster. The only differnce in the races is Toss has a super highlevel spell caster that is T3 and freaking amazing.
I would trade High templars for Infestors any time lol
I would trade Infestors for High templars any time ... maybe because I know how to feedback ? (jk.)
On July 09 2011 03:55 yarkO wrote: I think Infestors should require a Hive to build. So the tech path is Lair -> Infestation Pit (unlocks Hive) -> Hive (unlocks Infestors + Upgrades).
They are a tier 3 caster, in the same way that Ghosts and HTs are, but are much easier to access.
Problem is it that it would almost force to use mutas in ZvT. What is fun the the ZvT game right now is that you can choose between infestors and mutas in early-mid game to harass terran. It would be a too big reduction of choice to make infestors Hive tech. However, maybe some of the upgrades for infestors could be T3 only.
This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
How late in the game did u kill twenty drones, how many expansions did he have vs how many u had? Also did u lose those initial drops? Also, infestor ling is quite strong against marine tank, unless you have a substantial number of tanks, I would reccomend mech over infestor ling.
Does anyone mind if I post an idea I had the other day aboot a different version of fungal? I tried posting on BNET and nobody read it, then i opened a thread there and it filled up with trolls and people yelling at eachother about balance for some dumb reason, nobody commented on the idea at all.
& I cant start a thread aboot changing anything in the game on TL so I thought I could add it here?
Fungal will hit and coat affected units with the usual green substance, but instead of stopping them completely, the speed of the units will be decreased a lot.
upon casting, a cloud will appear over the area you cast, adding a damage multiplier to any unit underneath it.
The tricky thing is taking down the damage of the initial fungal, so basically if those fungalled unit do not leave the cloud(which would be hard and the decreased speed) they receive the same damage as they do now because of the multiplier cloud, and if new units enter the multiplier cloud they receive higher damage as well.
This could add a new element to the spell that I think would work awesomely in the game and look more appealing
just to add numbers to the mix i imagined the affected units covered in slime to be covered for the same duration as it is now, however I imagined the cloud to last twice as long.
please let me know if something here confuses you Ill try to re explain it, and tell me if you like it and why, Ill try to make a demonstration using the map editor or something
leave your race too
This ïs from my post at BNET forums, just incase the second explanation is a bit off:
"1. Fungal hits units and sticks to units as it does now with slightly nerfed dps
2. Units can move freely with decreased movement speed of 0.6
3. A fungal cloud is freestanding for 7 seconds with a damage multiplier of 1.75 affecting all units within the cloud, including ones who run through the cloud and are in it, if fungalled units do not retreat from the cloud they receive the same damage output as they do now. if others move through the cloud they receive damage at 1.75% more"
I hear some dubstep in the background of the stream. Has anyone ever considered having a DJ for the intermission? I DJ dubstep and house myself and I would love to participate or even just see hear some live mixing in the background.
On July 09 2011 07:42 BlackW0lf wrote: Hilarious how very badly playing T can compete against world top Zerg. Yet you would put someone to play as Zerg as Morrow was with Terran (No scans, no drops, 5 barracks etc.). They wouldnt survive for 15 minutes. This is sad and then someone comes and complains that game is not unbalanced... rofl. How much more unbalanced can this be? 6 vs 2 bases and one plays like dream and other is totally crap and yet competes pretty fairly... When can better players actually be better players without game being the one making the balance, or we can get game that is going to be the same for next 2 years without changes so people can overcome the problems wihin the system and let the game evolve on its own.... just sad.
Actually worst is that guy who has first won like 4 or 5 top zergs at ZvZ on his way to finals decides to play T instead of Z as his race at the finals... Just very very sad.
Morrow used to play Terran don't forget. It just comes down to the engagements, where Morrow did fairly well, but it didn't matter since July simply had too much economy and Hatches so he overwhelmed Morrow after he would lose all the tanks. And Terran can get away with just 2 base since Marines are dirt cheap and make up the bulk of Terran's army against Zerg.
On a completely different note, I hope people can stop saying Protoss op. The best Protoss players (as a whole) are foreigners, with MC+Squirtle and maybe Alicia thrown in from Korea. What Protoss have you been seeing at tournies like DH and HSC3? Foreigners.
But now that Korea has their Zergs+Terrans(hell, Puma just became recently heard of to me) in tournies, Protoss doesn't seem to stand a chance. Granted, Naniwa didn't make it, nor Socke, and SaSe wasn't even in it, but come on. HasuObs lost to Moon 2-0 and White Ra lost to Select.
Keep in mind that Korea is only showing Puma and alive for Terrans. Don't forget about TOP, MVP, sc, MMA, Polt, Clide, and Bomber.
No Losira or Nestea from Korea either.
So overall, I'm trying to say that foreign Protoss are the ones that dominate tournaments, but ONLY when there are few to no Koreans in it. Step yo game up foreign T+Zs.
On July 10 2011 01:04 Broodie wrote: Does anyone mind if I post an idea I had the other day aboot a different version of fungal? I tried posting on BNET and nobody read it, then i opened a thread there and it filled up with trolls and people yelling at eachother about balance for some dumb reason, nobody commented on the idea at all.
& I cant start a thread aboot changing anything in the game on TL so I thought I could add it here?
Fungal will hit and coat affected units with the usual green substance, but instead of stopping them completely, the speed of the units will be decreased a lot.
upon casting, a cloud will appear over the area you cast, adding a damage multiplier to any unit underneath it.
The tricky thing is taking down the damage of the initial fungal, so basically if those fungalled unit do not leave the cloud(which would be hard and the decreased speed) they receive the same damage as they do now because of the multiplier cloud, and if new units enter the multiplier cloud they receive higher damage as well.
This could add a new element to the spell that I think would work awesomely in the game and look more appealing
just to add numbers to the mix i imagined the affected units covered in slime to be covered for the same duration as it is now, however I imagined the cloud to last twice as long.
please let me know if something here confuses you Ill try to re explain it, and tell me if you like it and why, Ill try to make a demonstration using the map editor or something
leave your race too
This ïs from my post at BNET forums, just incase the second explanation is a bit off:
"1. Fungal hits units and sticks to units as it does now with slightly nerfed dps
2. Units can move freely with decreased movement speed of 0.6
3. A fungal cloud is freestanding for 7 seconds with a damage multiplier of 1.75 affecting all units within the cloud, including ones who run through the cloud and are in it, if fungalled units do not retreat from the cloud they receive the same damage output as they do now. if others move through the cloud they receive damage at 1.75% more"
There's a reason why theorycrafting is rarely smiled upon. I don't care how cool of an idea someone has, I'm here to discuss the game that is.
Sorry man, but fungals fine the way it is. I'm sure battle net forums like discussing this ad nauseum but .. -_-
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
Ghost are so strong vs zerg that they should become a staple .. i am no Terran expert by any means (believe me i know) but i am absolutely interested in this timing change for infestor rather than a debuff because infestor should still be a playable unit ... but only to a limited amount imo ... like high templar (if they didn't have archon morph :/) idk just trying to keep the discussion alive cause we all know infestor needs some changes (even us zergs who are experts at imba by now <3)
I'm sick of terrans thinking they can win with marine tank against zerg all the fucking time. Broodlord against tanks, infestors against marine. What don't you understand? Start using ghosts or vikings with some spread micro and stop whining. I admit zerg whined ages about protoss colossi but it's not as bad now because we've adapted.
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
I thought by coming to the TL community I would run into more educated and based complaints on balance, rather than a bunch of QQ over balance. I used to post on the battle net forums and realized my mistake pretty quickly when nearly all the posts were just QQ over balance and nothing with valuable insight. Atleast post a replay so we can analyze it :/
First time poster here o/. I was just playing a game against my zerg friend and lost because of lings in my base ^^ what really bugs me tho is that I am 100% sure my walloff is tight, can anyone please look at this replay Sc2Rep and give some pointers to what happened?
On July 11 2011 05:25 liam33 wrote: whats better vs zerg 2 factory reactor hellions or 2 factory blue flame hellions few less hellions for blue flame
I believe that the latter would be better, due to the fact that one factory would have a tech lab and the other would have a reactor, you could quickly transition into seige tanks or thors if your hellions run into trouble, making it a lot easier to secure your expo.
The first one with two factory reactored hellions seems very inflexible. If the zerg got roaches and went for a counter attack you could potentially end up in big trouble.
Don't read below if you haven't seen Puma vs July yet. + Show Spoiler +
I might be off, but it looks like your Zealot shifted to the left towards the Cyber. He seemed pretty well place in the before pic, but the after looks off from the original placement of the Zealot.
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
What is the purpose of whining for an entire paragraph, then ending with "Oh, but I've only played 90 games " Don't complain if you haven't even played enough to learn the game -.-
What is the purpose of whining for an entire paragraph, then ending with "Oh, but I've only played 90 games
This.
I've only played maybe 140 or so games but I know a lot about the game because of studying and such, but there's still a lot for me to learn and improve on.
Infestors are really strong though. I would really like a Zergling buff... (probably not needed but come on, I love Zerglings...!)
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
I thought by coming to the TL community I would run into more educated and based complaints on balance, rather than a bunch of QQ over balance. I used to post on the battle net forums and realized my mistake pretty quickly when nearly all the posts were just QQ over balance and nothing with valuable insight. Atleast post a replay so we can analyze it :/
The difference is we ridicule posts like that and if that's the norm then eventually a moderator will sort it out.
90 ladder games and you've learned one impressive skill. Crying imba. Keep up the (I mean start) all in//mass banshee! I was going ling bling muta anyway and I need more ladder points.
There is a future in BW until there is a settlement between other TV stations and GomTV who has (or had?) exclusive rights to airing SC2 in South Korea TV. Stations like Kespa didn't get in on it, so they continue to air and sponsor tournaments and teams playing Broodwar. However, more and more players are switching over, since it is getting easier and easier to make one's name known through the ladder system of SC2.
Fortunately, North America doesn't have the problem of relying on cable or dish TV too much. I'm glad our e-sports made a big internet streaming scene above any other media.
It is general knowledge that when you as zerg scout a terran opening with gas and steal the second gas, you are pretty much safe against a banshee build. Why don't terrans actually do a banshee build after they destroy the extractor? Is the delayed gas harvesting such a great setback?
On July 12 2011 01:05 Psyclon wrote: It is general knowledge that when you as zerg scout a terran opening with gas and steal the second gas, you are pretty much safe against a banshee build. Why don't terrans actually do a banshee build after they destroy the extractor? Is the delayed gas harvesting such a great setback?
Uh, I never assume Terran isn't going banshees after stealing their gas. I know they can't rush cloak and a banshee but I still get an evo chamber and have spores on the ready when I scout at the same time as I would without the gas steal.
True a lot more Zergs playing these days on ladder.
Diddn;t realize Toss had beefier assimilators either- that doesnt seem to make that much sense. Perhaps at one point Bliz felt that Terran could more easily drop Toss and feared the sniping of the gas
Also I found it interesting Morrow chooses to play Terran versus July. I understand Morrow had an 80% win rate as Terran earlier on, but in my opinion one race is always going to be significantly better than another. Personally I wasn't impressed with his terran, and didn;t understand why he just didn't ZvZ, since July this is arguably July's weakest match up
Hi all. I am new to posting on Team Liquid forums, though I have browsed through topics and threads anonymously a little bit. I thought the community here might enjoy a video I helped make this fourth of July which features some Starcraft themed explosive fun. That said, the video isn't ALL about Starcraft. We did one other project which is current events related. If you don't care to watch the whole thing you can easily skip to the Starcraft part with the time link in the video description. Hope you enjoy it! Link:
Now some disclaimery stuff.
I hope this post isn't considered spammy or anything, because I genuinely think some people in the community here will appreciate this video. I present it here rather than it's own topic mostly because I am unsure if it's an appropriate standalone topic. That and I registered yesterday and the forum won't let me, lol. I won't include project details here unless someone is interested and asks. Also would appreciate input as to whether this would be an appropriate post as its own topic.
This project was completely personal and I don't stand to gain any benefits from views other than the satisfaction that people like the video!
On July 10 2011 00:21 SanDokaN_X wrote: This is mid diamond game on Taldarim Altar, TvZ, I go first stimmed marine drops at the 7 minute mark, he has two expansions, and just finishing his lair. I kill about 20 drones with my drops, he is forced to make a crapload of lings. I retreat, (thinking he is so far behind) and after that, I push with Combat shields and siege tanks and 3 medivacs. Suddenly, 10 infestors pop out and 3 of them kill all of my marines. Tanks get owned by the lings. So, with nothing left, I start to desperatly make ghosts, marines and thors from 2 bases, because I have scouted a spire. 5 minutes after that, he has 15 infestors, 8 brood lords and 50 lings and banelings. I gg before even the battle has begun. Please get this joke the f*ck out of the game or I'll seriously start to all-in zergs with 3 rax or banshees. It just feels so wrong you can have such a powerful unit in such a short time. Even gold zergs now spam infestors with success vs terran. Infestor into brood lord is so fucking OP combo and counterable only by experienced terrans. I have a total of 90 1v1 ladder games only.
I thought by coming to the TL community I would run into more educated and based complaints on balance, rather than a bunch of QQ over balance. I used to post on the battle net forums and realized my mistake pretty quickly when nearly all the posts were just QQ over balance and nothing with valuable insight. Atleast post a replay so we can analyze it :/
The difference is we ridicule posts like that and if that's the norm then eventually a moderator will sort it out.
90 ladder games and you've learned one impressive skill. Crying imba. Keep up the (I mean start) all in//mass banshee! I was going ling bling muta anyway and I need more ladder points.
Calm down the ego, bro, I know your race requires a lot of skill and you are maybe thinking yourself for a very good player, but just listen to me. First, tell me what from what I said was wrong? You sound like you know a lot about the game. Thanks for clearing some obvious things, but next time I don't need your help The thing is, terran is forced to do more cheesy stuff and end the game pretty quickly vs zerg, because, season 2 maps are more favored to zerg, and it is difficult to keep zerg not overexpanding all around the map. Infestors mean drops are getting denied more easily. Marine kiting too. And ghosts are not that easy to control for EMPing the infestors at all.
Here's a usual ladder TvZ: Zerg goes for a fast expand. Terran opens 2 rax, makes a push which zerg has perfectly learned how to deflect. Terran expands, gets some siege tanks. In the mean time zerg drones the shit out of him and techs to lair. Then terran makes a second, marine-tank push. Again denied by mutas and lings. Then terran tries to muster up a poultry army from his 2 bases to defend and barely holds on to a third base. Zerg has already 5 expos down, hive tech, full map control and all the ways of harrassing the terran. Now there are two ways of how the game ends: First, zerg underestimates the terran, lets him max, and doesn't harrass him. At the critical engagement, gets caught at a choke or just gives a-move to his army and loses. Second, he constantly trades armies and harrasses the terran. Eventually the terran player gets overrun and zerg wins.
Yeah, zerg is more dificult to play, but much more dominant than terran when mastered. Infestors are a serious issue for late game TvZ. You can't deny that. At all levels of play. Simple example: Destiny, who even doesn't consider himself a serious progamer, successfuly owned a lot of terrans just by using infestor ling. I just don't enjoy 3 raxing or thor/banshee rushing zerg every single game, even if I win. But I know if I let the zerg unchecked and teching, I have a little chance of winning.
And I haven't said zerg is OP or something like that. Just pointed out infestors are a powerful caster and even with ghosts, are not so easy to counter.
On July 12 2011 07:39 Probe1 wrote: It's a pretty fun video. This link is where they're generally posted unless you feel it's worth a thread. Cheers and welcome to Team Liquid
Ah. Thats exactly the type of topic I was hoping for but didn't find. Thanks! Glad you liked it.
Can someone tell me about the career of the IM coach, Choi In Kyu, between 2007 and when IM was formed?
I rewatched the Old Boy series featuring Nal_ra and saw him in the qualifiers along with IM_MVP and it got me thinking what he has been doing. His wiki page in liquidpedia only goes up to 2007 and leaves a relatively huge gap between 2007 and when he formed the team.
Quick question guys, and I'm sorry if this is really dumb, but is the July GSL worth the $10? I haven't subscribed to GSL before (mostly I just watch free streams, such as those for MLG and NASL), and I would mostly be watching VODs. Is it worth it?
SanDokaN_X while I'm honored you picked me out of the many people that said the same exact thing, maybe you should be focusing on a cruel fact: It might just be you. As I and many others see it, Terran has the highest skill cap in general. I'm sure if you practiced more then you wouldn't feel as vulnerable to infestors.
However if you leave a Zerg player untouched for a long period of time you'll end up with a result like my last game. A ZvP on Typhon Peaks that a Protoss traded no harassment for an earlier expansion and death ball. The result was a 2 base P verse a cross position 5 base Zerg with twice as many workers and a 50 supply lead with sorely lacking defense against harassment. If Zerg had literally pooled 1000 m 1500 g after getting a lair, infestation pit and pathogen glands then stockpiled 2500 resources then I am very confident you didn't harass enough or the timing of this was late mid game or true late game. If you were on the NA server I'd be glad to practice with you and help you find the weak timings to infestors.
Infestors are great. Cloaked ghosts counter the hell out of them. Don't take it up with me, practice like a champ.
On July 12 2011 10:04 Omegalisk wrote: Quick question guys, and I'm sorry if this is really dumb, but is the July GSL worth the $10? I haven't subscribed to GSL before (mostly I just watch free streams, such as those for MLG and NASL), and I would mostly be watching VODs. Is it worth it?
I buy every damn GSL. I'd say it's worth it however, The Code A finals will be the first Code A PvP ever (Which should be interesting at that high of a level!) and the Code S semi final brackets look sick. I'll be staying up all night just to watch them (Go IMZerg!)
T>P>Z>T may reflect some of the weaknesses of pro gamers, but I think as SC2 matures, people will be more familiar with the pros/cons of their race and the weaknesses of the their own play-style.
I downloaded the 1.3.5 PTR and tried to see if anything balance wise was changed. It wouldn't let me play on multiplayer mode (crossing fingers for tomorrow), but as far as I can tell the only change really is the Hellion blue flame icon now has a blue flame. This must mean that Blizz is fairly confident that the game is balanced
I'd say it means they don't have any conclusive data to suggest something is imbalanced. I'm sure they're still looking at brood lord// infestor. If Terrans adapt to the paradigm shift and learn to counter it I hope Blizzard leaves it alone (Balancing around bronze league :\ )
Because a Terran can't get in his allys medivacs. It's how the game works.
Hellions don't cost gas but shoot flames and are vehicles. Sometimes in Starcraft, like in life, you just have to accept that the reason is a unicorn shit a rainbow and thats why it works.
On July 12 2011 10:52 Probe1 wrote: SanDokaN_X while I'm honored you picked me out of the many people that said the same exact thing, maybe you should be focusing on a cruel fact: It might just be you. As I and many others see it, Terran has the highest skill cap in general. I'm sure if you practiced more then you wouldn't feel as vulnerable to infestors.
However if you leave a Zerg player untouched for a long period of time you'll end up with a result like my last game. A ZvP on Typhon Peaks that a Protoss traded no harassment for an earlier expansion and death ball. The result was a 2 base P verse a cross position 5 base Zerg with twice as many workers and a 50 supply lead with sorely lacking defense against harassment. If Zerg had literally pooled 1000 m 1500 g after getting a lair, infestation pit and pathogen glands then stockpiled 2500 resources then I am very confident you didn't harass enough or the timing of this was late mid game or true late game. If you were on the NA server I'd be glad to practice with you and help you find the weak timings to infestors.
Infestors are great. Cloaked ghosts counter the hell out of them. Don't take it up with me, practice like a champ.
Maybe there are the first several minutes into the game that are critical. I didn't 2 raxed him, I killed 20 drones with marine drops near the 7th minute, but 20 drones early game means a lot more than 20 drones later. So I just guess he was risking and droning hard so it didn't matter if i killed even 30 drones with my drops. And the thing with drops is, if you are rushing to them, you will have no money for tanks and little production faclities to recover. So if your drops fail, you won't be able to push for at least 4-5 minutes. Which gives zerg enough time time to get his fancy tech up. I'll try every single timing push vs zerg till I find the right combo. It looks like that game was just a bad luck for me, on top of that it was on Tal'darim Altar.
On July 12 2011 16:48 Probe1 wrote: Use everything you can. If I could build bunkers I would.
I finally realized my mistake. Usually when I go vs zerg, I go more factories, but now, since I was rushing to stim and drops, I didn't have the production capacity to recover. Edit: + Show Spoiler +
http://www.youtube.com/watch?v=bAEAI2la0qU
This video is quite a similar depiction of my game. And this is what I meant to say previously - a zerg, left teching freely is very hard to stop.
Ah yes. It is much simpler for Zerg in that regard. One production structure to rule them all. Floating minerals? Expand or In Base. Only question. It helps my Protoss practice partners to remind them to keep scaling up production when they expand. Is it the same for Terran?
On July 05 2011 13:24 MAYKID wrote: I hate playing against Zerg... They can reproduce their army within minutes while I play toss takes a little longer.
Just dont play the normal collosi deathball , try something like FE into 6 Gates -> go for fast Third while denying Zergs third you will see you can outproduce your opponent
On July 12 2011 16:29 Probe1 wrote:Sometimes in Starcraft, like in life, you just have to accept that the reason is a unicorn shit a rainbow and thats why it works.
Probe1, you need to do a run of t-shirts with this quote.
Anyone else have trouble logging in? I won a ladder game and then went to go play another and the match making area would never load. I could load the join custom fine but not match making (I didn't try to actually join a custom though). I logged out to see if relogging would fix it and this is what I get. http://i.imgur.com/jnVYJ.jpg
edit: I also tried restarting starcraft twice with no change. edit2: This is NA server.
On July 12 2011 23:09 ShrikeG wrote: Anyone else have trouble logging in? I won a ladder game and then went to go play another and the match making area would never load. I could load the join custom fine but not match making (I didn't try to actually join a custom though). I logged out to see if relogging would fix it and this is what I get. http://i.imgur.com/jnVYJ.jpg
edit: I also tried restarting starcraft twice with no change. edit2: This is NA server.
It's broken. I can log in but can't find a game. : /
i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame?
On July 13 2011 00:52 Rex_j wrote: i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame?
Best way is to envision what your mid game is like.
What's the purpose of your mid game? Kill them? Get you to a certain End game? or heavy Harassment.
Envision your mid game composition. Units, Production facilities and Base count.
That way you can use your early game and try to reach your mid game goal.
Like Mid Game of a 4 Gate. I envision, of an 40-ish supply, Zealots and Stalkers, and I don't envision a late game because I am all-in'ing him,
SO what gets me to a 4 gate of 40 supply army by 6:00?
On July 13 2011 00:10 norterrible wrote: It's Tuesday so i'd assume its just the maintenance that happens every week. usually lasts a few hours at least.
It's normal maintenance stuff but they ran into something else somewhere that required fixing so it's taking a bit longer than usual (Source:Blizz twitter)
On July 13 2011 00:52 Rex_j wrote: i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame?
What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark. Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes. If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map. Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent. Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games, there is a saying that we use in the Army, "Work Smarter, not Harder"
On July 13 2011 00:52 Rex_j wrote: i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame?
What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark.
¶ Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes.
¶ If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map.
¶ Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent.
¶ Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games.
¶ There is a saying that we use in the Army, "Work Smarter, not Harder"
What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark. Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes. If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map. Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent. Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games, there is a saying that we use in the Army, "Work Smarter, not Harder"
thanks soo much, i totally agree too, i only really feel lost midgame when i'm trying anew earlygame. I'll go try polishing 'em out against AI now.
i'm terran too day9 is boss
i keep a journal of my replay analysis and like u said writing things down really does help remember the small things... hopefully once i get a comfy midgame, i can start improving marine placement and attack micro because that's what makes all the gosu terrans look badass... thanks again
I might be off, but it looks like your Zealot shifted to the left towards the Cyber. He seemed pretty well place in the before pic, but the after looks off from the original placement of the Zealot.
Yeah, I am not sure but I think this happened when the Lings literally pushed through the Zealot, you can see a small ball massing in front of the zealot when they charge in and a second later they push through, either like the running lings forced one through and the rest could follow or the zealot turned (it is on hold position) to hit a ling and maybe that triggered the small hole?
I think the first theory is a little more believable since the last ling doesnt get in at all.
Is Jinro still alive or has he transcended all gamers? It is so kewl to even post after him (give me your autograph fker NOWS) / just type your name T.T plz
I just wanted to make a post introducing myself to the community here, but I wasn't sure where to put it so I thought here is as good a place as any .
Personal info: I'm 23 years old, I am currently working on a getting a BA in History (2nd year). I have worked for a couple years since highschool and done two years of college in two seperate programs I didn't see myself wanting a career in, computer information systems & multimedia production.
Starcraft background: Well I've been following competitive Starcraft for two years now, I remember first being exposed to it when I started watching CholeraSC and Moletrap on youtube. But I've played Starcraft most of my life since I was 10 years old (As Protoss). Although I have never really been a highly skilled player at the game, I'm in silver league now, I do enjoy playing and watching it quite a bit as well as other strategy games (Civilization, Age of Empires, Warcraft, Age of Wonders 2).
3 Favorite SC1 players: Reach (Mantoss), Hyuk, NCYellow 3 Favorite SC2 players: HuK, Spanishiwa, MMA 3 Favorite casters: Day[9], Husky and Ahnaris or HD
Also, if anyone wants to play some games sometime on Starcraft or Steam feel free to add me , always looking for more friends to play with as I only have 1 real life friend who currently plays the game .
Welcome to Team Liquid NkWolff. The practice partner thread over here in strategy is a great place to find people to play with around your skill level and this would probably get a pleasant response from the good people of Blogs. You can make your own by clicking profile under your username and clicking My Blogs on the top right.
I've looked everywhere on the hotkeys option menus and it's not there. I want to be able to select all of a specific unit without having to double-click.
Is there also a way to practice your hotkeys? I can hotkey my army fine, it's just remembering which unit is where and to click on the right one.
I don't think so Torte. At least I haven't found it. Maybe third party software :\
You're still playing Zerg right? I'd say there is little variation on how to hot key every game and you can choose which way suits you best, stick to it like glue and eventually with practice it'll become second nature to remember where you hotkeyed your hydras. Honestly either rigidly follow a hotkey template (hatch 5 queen 6 ling 1 roach hydra 2 infestor 3 muta corr bl 4) or try saying out loud hydras in hotkey 4.
I know you've played triple the amount of games I have it's funny you should ask this :D
On July 15 2011 03:24 Oscatron wrote: i cant post in the sc2 strategy section but
I won't help you circumvent your temp ban from the strategy forum. As you can't currently post there I would suggest you use the ancient tool google and Liquipedia. Just make sure to offer the libations and choice bones of the virgin bull to the gods before undertaking the dangerous journey.
On July 15 2011 03:24 Oscatron wrote: i cant post in the sc2 strategy section but
is there a place where i can find build orders for master protoss or higher?
like exact build orders such as 4 gate, 3gate sentry expand, dt rush, double stalker chrono rush, etc.
like build orders that actually work and are used by the pros?
and also the build orders and then variations done to them depending on what you scout?
thanks
Yo OC, if you want to rip build orders just get them off replays. You play kinda well, so you should be able to figure them out. Just go to sc2rep.com and check out HuK or WhiteRa, they generally execute these things pretty well. Might take some digging to find exactly what you need though.
On July 15 2011 03:24 Oscatron wrote: i cant post in the sc2 strategy section but
is there a place where i can find build orders for master protoss or higher?
like exact build orders such as 4 gate, 3gate sentry expand, dt rush, double stalker chrono rush, etc.
like build orders that actually work and are used by the pros?
and also the build orders and then variations done to them depending on what you scout?
thanks
Yo OC, if you want to rip build orders just get them off replays. You play kinda well, so you should be able to figure them out. Just go to sc2rep.com and check out HuK or WhiteRa, they generally execute these things pretty well. Might take some digging to find exactly what you need though.
thanks. weakest part of my game imo are build orders, i get the outline of most of them but i usually just wing it and play reactive as well which is why i feel im not as good as i could be. ifeel my mechanics micro macro are my best parts of the game but like my timings and stuff are off cause of slightly skewed bo which i need to work on
On July 15 2011 03:33 Probe1 wrote: I don't think so Torte. At least I haven't found it. Maybe third party software :\
You're still playing Zerg right? I'd say there is little variation on how to hot key every game and you can choose which way suits you best, stick to it like glue and eventually with practice it'll become second nature to remember where you hotkeyed your hydras. Honestly either rigidly follow a hotkey template (hatch 5 queen 6 ling 1 roach hydra 2 infestor 3 muta corr bl 4) or try saying out loud hydras in hotkey 4.
I know you've played triple the amount of games I have it's funny you should ask this :D
On July 15 2011 03:24 Oscatron wrote: i cant post in the sc2 strategy section but
I won't help you circumvent your temp ban from the strategy forum. As you can't currently post there I would suggest you use the ancient tool google and Liquipedia. Just make sure to offer the libations and choice bones of the virgin bull to the gods before undertaking the dangerous journey.
Any advice is good advice, especially when I'm already doing it ): My hotkeys never change, I just get knotted hands when the big engagements happen D:
Hey folks! Im new here so i appologize in advance if this is not the right spot to post questions like the one i have.. Does any1 know the name of the song that was played in the Losira v Top match? It was played in the very begining of the matchup just before the intro even started. Ive tried googling the lyrics of the song but with no results so i would appreciate any ideas! Thanks! ^^
On July 15 2011 03:33 Probe1 wrote: I don't think so Torte. At least I haven't found it. Maybe third party software :\
You're still playing Zerg right? I'd say there is little variation on how to hot key every game and you can choose which way suits you best, stick to it like glue and eventually with practice it'll become second nature to remember where you hotkeyed your hydras. Honestly either rigidly follow a hotkey template (hatch 5 queen 6 ling 1 roach hydra 2 infestor 3 muta corr bl 4) or try saying out loud hydras in hotkey 4.
I know you've played triple the amount of games I have it's funny you should ask this :D
On July 15 2011 03:24 Oscatron wrote: i cant post in the sc2 strategy section but
I won't help you circumvent your temp ban from the strategy forum. As you can't currently post there I would suggest you use the ancient tool google and Liquipedia. Just make sure to offer the libations and choice bones of the virgin bull to the gods before undertaking the dangerous journey.
Any advice is good advice, especially when I'm already doing it ): My hotkeys never change, I just get knotted hands when the big engagements happen D:
Yeah well we all get caught sometimes don't we? An hour and a half into the KOTH last night (And approaching being awake for 24 hours) I realized that the entire lynchpin of my plan to counter his late game army, neural parasite, was never researched. In fact, he sniped my infestation pit 15 minutes ago. I was so tired I spent the entire game looking for my pit and couldn't remember it was destroyed. I never thought Hmm, I can't make new infestors.
Honestly, I seperate units by melee, ranged spellcasting and air like most people so unless I don't hotkey them and forget they're there (Which also happened that game. Actually, no it was my subtle plan to leave 2 BLs at an untaken expo for the future.)...
Is there a thread which lists the graphics, the GSL uses? I think i saw such a title once but iam not sure if it was on TL or reddit. Im not successful with my searches so far, I guess Im using the wrong words (gsl graphic, gom optic etc.)
How do you switch between Korean alphabet and Latin alphabet in Starcraft II? My shortcut for it outside the game i cmd+§ but it doesn't work in game. Anyone know?
I'm looking for fun custom games that you can play with mouse only. I'm stuck in a cask on my left hand/arm for 5 weeks so need something to pass the time with, suggestions?
On July 16 2011 08:27 euroboy wrote: I'm looking for fun custom games that you can play with mouse only. I'm stuck in a cask on my left hand/arm for 5 weeks so need something to pass the time with, suggestions?
Any of the great TD (Tower Defence) games are fun to play with only your mouse. Such as Squadron TD.
On July 16 2011 08:27 euroboy wrote: I'm looking for fun custom games that you can play with mouse only. I'm stuck in a cask on my left hand/arm for 5 weeks so need something to pass the time with, suggestions?
Photon Cycles only uses the mouse, as far as I know.
thought, zergs can't really deal with FF Very well but what about zergs creating their own. hotkey nydus network to something simple and drop a couple of worms to split an army or block transfering workers from the natural being attacked. sure they're not impenetrable but still could be cool. whatchall think?
On July 16 2011 15:11 gcruz wrote: thought, zergs can't really deal with FF Very well but what about zergs creating their own. hotkey nydus network to something simple and drop a couple of worms to split an army or block transfering workers from the natural being attacked. sure they're not impenetrable but still could be cool. whatchall think?
Its something I was thinking about a couple of days ago but I found its not feasible even theoretically. each nydus worm requires 100/100 and the number of worms u can spawn at a time is limited by the number of networks u made. Plus, the power of forcefields is that they are impenetrable unless u have a unit like ultralisk. But nydus worms have only 200 health when they've morphed completely. Its too easy to just kill them off in a couple of hits when they're morphing and you just wasted a significant amount of resources for a couple of seconds' delay. Not worth it.
It would be just better to have active scouting and when u see a attack coming, u plop down a nydus worm to the side and send half your army to flank/surround your opponent's forces.
I held the infamous terran banshee/tank/raven/marine/scv allin today. Two times in a row! I feel like a god now. Both times i menaged to do it with gate->robo->gate opening. First one i just crushed with superior micro and due to constant immortal production. Second time it was a little harder because he had super fast cloaked banshee that menaged to snipe my initial sentries, so i barely held it and it became a 40minutes long game with terran trying to allin me 2 times and loosing all his SCV's 2 times in one game, AND STILL being able to produce shit afterwards (nerf MULE's already -.- ), but i eventually crushed the nerd ^^.
On July 17 2011 06:12 Dariusz wrote: I held the infamous terran banshee/tank/raven/marine/scv allin today. Two times in a row! I feel like a god now. Both times i menaged to do it with gate->robo->gate opening. First one i just crushed with superior micro and due to constant immortal production. Second time it was a little harder because he had super fast cloaked banshee that menaged to snipe my initial sentries, so i barely held it and it became a 40minutes long game with terran trying to allin me 2 times and loosing all his SCV's 2 times in one game, AND STILL being able to produce shit afterwards (nerf MULE's already -.- ), but i eventually crushed the nerd ^^.
What league? Post some replays, I'll be glad to see this all-in denied, especially after + Show Spoiler +
Foxer and Polt did it successfuly vs respectively Time and TT1
P.S. I'm becoming a big fan of timings and all-ins.
What are the headsets GSL players use (changing color depending on APM)?
The Razer Banshee or is it a different one? I randomly thought to look for a new headset but found the reviews for the Banshee are mostly negative >.< (headset breaking within a month of normal use, etc).
On July 17 2011 08:59 Goldfish wrote: What are the headsets GSL players use (changing color depending on APM)?
The Razer Banshee or is it a different one? I randomly thought to look for a new headset but found the reviews for the Banshee are mostly negative >.< (headset breaking within a month of normal use, etc).
What headsets are the players using?
It's indeed Razer Banshee.
They aren't using them because it's the ultimate gaming headset or anything like that though.
On July 17 2011 08:59 Goldfish wrote: What are the headsets GSL players use (changing color depending on APM)?
The Razer Banshee or is it a different one? I randomly thought to look for a new headset but found the reviews for the Banshee are mostly negative >.< (headset breaking within a month of normal use, etc).
What headsets are the players using?
It's indeed Razer Banshee.
They aren't using them because it's the ultimate gaming headset or anything like that though.
Ahh I see, thanks. Disappointing that they apparently aren't too lasting though (on both newegg and amazon, people have complained of them breaking or losing quality just within a month or two).
On the plus side - a Razer representative keeps responding to the reviews so at least they apparently seem to care and may or may not offer replacements (at least cover the warranty that is).
I really havent the slightest idea where to ask this so I'm gonna try here and hope its not bad. >_>
I was watching bw replays from tsl 2 ladder packs when I saw iNcontroL play a terran player called Drewbie. It was high in the tsl ladder so I have to imagine it was at least a B/B+ level game. Would that be the Drewbie? It occured to me I have no clue about his pre-sc2 background. TT
Hey guys me and my friends are doing a stream that we just start... we are doing 2v2 and other team game that we will stream... if you want to take a look at it... we are in bronze league and want to improve... so go check it out
guys i have a question here about the gg, if somebody gg's i feel i needc to gg back so i private message them, even if they dont i feel i have to gg them anyways after the game, is this actually bm to gg them in chat?
On July 17 2011 08:59 Goldfish wrote: What are the headsets GSL players use (changing color depending on APM)?
The Razer Banshee or is it a different one? I randomly thought to look for a new headset but found the reviews for the Banshee are mostly negative >.< (headset breaking within a month of normal use, etc).
What headsets are the players using?
I'm not even sure if they "use" the headsets per-se. Every GSL player i've seen uses earbuds of some variety for their audio, and those headphones are there just to look good and promote the razer sponsorship.
On July 17 2011 06:12 Dariusz wrote: I held the infamous terran banshee/tank/raven/marine/scv allin today. Two times in a row! I feel like a god now. Both times i menaged to do it with gate->robo->gate opening. First one i just crushed with superior micro and due to constant immortal production. Second time it was a little harder because he had super fast cloaked banshee that menaged to snipe my initial sentries, so i barely held it and it became a 40minutes long game with terran trying to allin me 2 times and loosing all his SCV's 2 times in one game, AND STILL being able to produce shit afterwards (nerf MULE's already -.- ), but i eventually crushed the nerd ^^.
What league? Post some replays, I'll be glad to see this all-in denied, especially after + Show Spoiler +
Foxer and Polt did it successfuly vs respectively Time and TT1
P.S. I'm becoming a big fan of timings and all-ins.
Low masters. You just never expand untill you crush the push, get ful saturation on your 1 base and pump units from 4 gates and robo. You need like 40% zealots, 40% stalkers, 20% sentrys from gateways and as many immortals as you can possibly get. Then pick a good spot to engage and possibly flank him to minimize tank demage. If he moves forward with marines, you need to FF behind them to trap them and kill them with gateway units while trying to attack tanks with imortals. You should aim to kill marines and tanks asap. If he pulls scv's it's even more important to flank him so they don't have a chance to protect tanks. Also i have constant scouting information from probe - fast stalker - fast obesrver which is very very helpful because you know exactly when and with how many units he moves out. Remember to keep some stalkers near your mineral line to defend from banshees and dont go too heavy on sentries too early because banshees will snipe them. Make 1:1 stalker to sentry untill you have enaugh sentries then make like 1:2 stalker to zealot.
There are other ways to stop or even prevent this push (phenix, fast dt), but this is the safest in my opinion.
On July 17 2011 06:12 Dariusz wrote: I held the infamous terran banshee/tank/raven/marine/scv allin today. Two times in a row! I feel like a god now. Both times i menaged to do it with gate->robo->gate opening. First one i just crushed with superior micro and due to constant immortal production. Second time it was a little harder because he had super fast cloaked banshee that menaged to snipe my initial sentries, so i barely held it and it became a 40minutes long game with terran trying to allin me 2 times and loosing all his SCV's 2 times in one game, AND STILL being able to produce shit afterwards (nerf MULE's already -.- ), but i eventually crushed the nerd ^^.
What league? Post some replays, I'll be glad to see this all-in denied, especially after + Show Spoiler +
Foxer and Polt did it successfuly vs respectively Time and TT1
P.S. I'm becoming a big fan of timings and all-ins.
Low masters. You just never expand untill you crush the push, get ful saturation on your 1 base and pump units from 4 gates and robo. You need like 40% zealots, 40% stalkers, 20% sentrys from gateways and as many immortals as you can possibly get. Then pick a good spot to engage and possibly flank him to minimize tank demage. If he moves forward with marines, you need to FF behind them to trap them and kill them with gateway units while trying to attack tanks with imortals. You should aim to kill marines and tanks asap. If he pulls scv's it's even more important to flank him so they don't have a chance to protect tanks. Also i have constant scouting information from probe - fast stalker - fast obesrver which is very very helpful because you know exactly when and with how many units he moves out. Remember to keep some stalkers near your mineral line to defend from banshees and dont go too heavy on sentries too early because banshees will snipe them. Make 1:1 stalker to sentry untill you have enaugh sentries then make like 1:2 stalker to zealot.
There are other ways to stop or even prevent this push (phenix, fast dt), but this is the safest in my opinion.
Yeah, this seems like the most reasonable solution indeed. I thought of chargelots with +1 armor, but you will not have enough resources to dump both into TC and RF, fast range upgraded collosus will mean you will have little stalker support and going air will also limit your gas for the sentries.
I wonder if a variation of this all-in, "the marine/thor/banshee all-in" will be better. I mean, a lot of players will go immortals to snipe the tanks, other will go more sentries, the thor is repaired faster, does better then tanks vs immortals and breaks forcefields (also 2 tanks cost 350 gas with the siege mode, the thor costs 300 with the armory, so you won't be gas starved). It will also negate any phoenix harass to the banshees. Thor is just so good with marine support.
On July 17 2011 21:06 therealmcgee wrote: guys i have a question here about the gg, if somebody gg's i feel i needc to gg back so i private message them, even if they dont i feel i have to gg them anyways after the game, is this actually bm to gg them in chat?
i dont think it's bm to gg back in game. everyone does it out of good will. but i think it has more of a bm implication to gg back privately even if you did not have the intention to..
On July 17 2011 06:12 Dariusz wrote: I held the infamous terran banshee/tank/raven/marine/scv allin today. Two times in a row! I feel like a god now. Both times i menaged to do it with gate->robo->gate opening. First one i just crushed with superior micro and due to constant immortal production. Second time it was a little harder because he had super fast cloaked banshee that menaged to snipe my initial sentries, so i barely held it and it became a 40minutes long game with terran trying to allin me 2 times and loosing all his SCV's 2 times in one game, AND STILL being able to produce shit afterwards (nerf MULE's already -.- ), but i eventually crushed the nerd ^^.
What league? Post some replays, I'll be glad to see this all-in denied, especially after + Show Spoiler +
Foxer and Polt did it successfuly vs respectively Time and TT1
P.S. I'm becoming a big fan of timings and all-ins.
Low masters. You just never expand untill you crush the push, get ful saturation on your 1 base and pump units from 4 gates and robo. You need like 40% zealots, 40% stalkers, 20% sentrys from gateways and as many immortals as you can possibly get. Then pick a good spot to engage and possibly flank him to minimize tank demage. If he moves forward with marines, you need to FF behind them to trap them and kill them with gateway units while trying to attack tanks with imortals. You should aim to kill marines and tanks asap. If he pulls scv's it's even more important to flank him so they don't have a chance to protect tanks. Also i have constant scouting information from probe - fast stalker - fast obesrver which is very very helpful because you know exactly when and with how many units he moves out. Remember to keep some stalkers near your mineral line to defend from banshees and dont go too heavy on sentries too early because banshees will snipe them. Make 1:1 stalker to sentry untill you have enaugh sentries then make like 1:2 stalker to zealot.
There are other ways to stop or even prevent this push (phenix, fast dt), but this is the safest in my opinion.
Yeah, this seems like the most reasonable solution indeed. I thought of chargelots with +1 armor, but you will not have enough resources to dump both into TC and RF, fast range upgraded collosus will mean you will have little stalker support and going air will also limit your gas for the sentries
The problem with teching is that you don't know when terran moves out and you are very vunerable before your tech kicks and at the same time he has alot of units and if he scans and see not units and robo bay going up he can decide to a-move and kill you right there.
I wonder if a variation of this all-in, "the marine/thor/banshee all-in" will be better. I mean, a lot of players will go immortals to snipe the tanks, other will go more sentries, the thor is repaired faster, does better then tanks vs immortals and breaks forcefields (also 2 tanks cost 350 gas with the siege mode, the thor costs 300 with the armory, so you won't be gas starved). It will also negate any phoenix harass to the banshees. Thor is just so good with marine support.
The solution to this is to put stargate down as soon as you see armory on 1 base terran (or second factory). Voidrays counter thors, banshee and raven while your gateway units (mostly zealots) don't have to waste their dps on thor and can kill marines (without being smashed by tanks at the same time). Also if you open with robo you are going to have zealot/immortal/voidray force that is not affected by pdd. Only problem is breaking FF's for marines to kite you, but you can overcome it with flanking, since again it's huge a-move 1 base push and his army movement is easly predictable.
On July 17 2011 23:52 shima wrote: Is it possible to view the spectators comments in a replay in any way?
I think so. I think you need to get the replay from one of the spectators.
Is there any setting you've got to change? I tested in a replay that I spectated, but no comments are shown. Only sign of the spectators are the pings.
How do i deal with fucking mutas in PvZ... If i put cannons i need alot of them and i need to keep my building close, which let's zerg to nydus because i don't have vision of my base when he picks off pylons and speedlings can kill al my probes even if i have perfect walls in all my bases. I serously have no idea how can protoss win with muta/ling counter attacking style.
I can get the best unit composition in the world against it and still loose because zerg will never engage my army and will win base trade with more expansions. And taking third requires you to have army bigger than zerg because he can attack from every angle and always run away. And cannons put you even more behind because he's just mass expanding behind it and if you move out even with full wallin's zerglings will take it down before your army retreats, and you just lost building are are pinned to your base to defend it because he can do it again.
Seriously i've had zealot/blinkstaler/archon/HT with storm and phenix army and lost to muta/ling because he never engaged and just won in baserace with his 5 bases to my 3.
In addition you need to be reactive, which is much harder for multitasking than being active with counter attacks which messes with your gameplan.
I've never actually seen pro protoss player win agaisnt this style on maps like BWG. And even if i scout spire going up after i 3g exp i can't transition to 6-7 gate allin, because i already made too much probes and 6+ spines with lings will defend it, because i can't go heavy zealot if mutas are about to come out.
What do i do? Cannon my quarter of the map (zerg can take more than half with this style) and wait untill they make stupid mistake and i kill all his mutas with lucky storm and then move out? I've tried so many solutions, but none of them work against someone who isn't a moron rushing for mutas without any units to defend his investment.
Hey TL community! I play terran and im in mid-high plat and recently I've been having issues microin against storm. Does neone have any tips for microing against it? Or just explainingghiw you do it? Ne tips would be appreciated =]
On July 17 2011 23:18 ComTrav wrote: ...so someone should make pro-gamer bobble heads.
"Hey Goody, should I go mech this game?" (smack!) *nodnodnod*
"Hey MarineKing, I'm thinking Marines will get me out of this jam. What do you think?" (smack!) *nodnodnod*
"Hey Idra, should I apologize for playing that race?" (smack!) *nodnodnod*
+1
XD
In my last ladder game, TVT on Xel'naga , I pushed with marines and tanks at the EXACT same time as he was dropping in my main. Basically, our two attacks started at the exact same time, but he was able to fly his CC off, while mine got off'ed. I gg'd, but I'm just wondering, what's the point of no return? Obviously, when I'm pushing, my base is extremely vulnerable to drops or harass, so how would you deal with this dilemma?
On July 18 2011 08:49 Deadpoetic0077 wrote: Hey TL community! I play terran and im in mid-high plat and recently I've been having issues microin against storm. Does neone have any tips for microing against it? Or just explainingghiw you do it? Ne tips would be appreciated =]
The longer you stand in a storm, the more damage it does. So obviously, you have to try to move as much as you can out of it. Then, ghosts so he doesn't set off multiple storms over your army. You can also try spreading your forces beforehand into some sort of spread formation if you know there's HT's, so they aren't bunched together.
On July 18 2011 08:49 Deadpoetic0077 wrote: Hey TL community! I play terran and im in mid-high plat and recently I've been having issues microin against storm. Does neone have any tips for microing against it? Or just explainingghiw you do it? Ne tips would be appreciated =]
Don't engage in chokes, spread your army, lead with ghosts and emp, kite his army if he has his templars in the back so you stay out of range. You can also use small groups (1marauder+3marines) to stim forward and snipe templars.
Is the 3 rax (2 tech 1 reactor) strategy obsolete in the highest levels of play? In mid-masters, I do this build successfully quite a bit in tvp, but I haven't seen the build in ages in pro replays, and im wondering why, especially with all the protosses going 1 gate expo and even expo first on the huge gsl maps. Why don't pro terrans take advantage of the fact that almost all tvp strats nowadays are based on fast-expanding, and 3-rax instead of doing the fe?
There's no way to ask this question without it being terribly awkward, so please bear with me...
Back in season one, I peaked at the top of my platinum division. At the time, I was only able to play using the trackpad on my laptop. Eventually I grew frustrated with my equipment situation and stopped playing. Recently, I bought a usb mouse and started playing around in the campaign again... to the point I've actually unlocked 100% of achievements for it. But I've found that without that super-convenient excuse for losing games, I'm scared of jumping into the multiplayer portion of the game.
I guess what I'm asking is this: Is it a common thing for players to have such anxiety? How do you cope with it? Also... just out of sheer morbid curiosity, how much of a difference do you folk suppose it makes to play without a mouse?
On July 18 2011 08:49 Deadpoetic0077 wrote: Hey TL community! I play terran and im in mid-high plat and recently I've been having issues microin against storm. Does neone have any tips for microing against it? Or just explainingghiw you do it? Ne tips would be appreciated =]
You can also use small groups (1marauder+3marines) to stim forward and snipe templars.
Thanks for the input! But wont the above kinda get 1 shot by his army if i do that?
And another question. Not that im complaining but has neone noticed that on TL watching streams u dont see the commercials? is that a glitch or because of something? just curious
Deadpoet you either have an adblocker enabled that is prohibiting streams from showing ads or got very lucky. I still see plenty of ads for JTV or major tournaments.
On July 18 2011 10:19 Cubbieblue66 wrote: There's no way to ask this question without it being terribly awkward, so please bear with me... I've found that without that super-convenient excuse for losing games, I'm scared of jumping into the multiplayer portion of the game.
I guess what I'm asking is this: Is it a common thing for players to have such anxiety? How do you cope with it? Also... just out of sheer morbid curiosity, how much of a difference do you folk suppose it makes to play without a mouse?
This gets asked so much and the only real answer I have is to play and to lose. You lose and you suck. You suck and you die. You watch the replays of you dying and say jesus how could I not have died. Then you play again. This time you identify what killed you as it's happening and see it coming. You still die. Wth? Unfair imbalanced IdrA!
Then you get on team liquid. You use the search tool or simple question, simple answer in the strategy forum. Some kind poster tells you what you need to do to beat it, so you get a practice partner from that thread and practice against it over and over. All of a sudden you're winning! And after a while you realize that it was just silly to fear the ladder.
But it is scary at first.
Oh and playing with a trackpad is suicide. Anything other than a mouse is literally akin to putting your handicap at 50% in a custom game.
On July 18 2011 10:19 Cubbieblue66 wrote: There's no way to ask this question without it being terribly awkward, so please bear with me...
Back in season one, I peaked at the top of my platinum division. At the time, I was only able to play using the trackpad on my laptop. Eventually I grew frustrated with my equipment situation and stopped playing. Recently, I bought a usb mouse and started playing around in the campaign again... to the point I've actually unlocked 100% of achievements for it. But I've found that without that super-convenient excuse for losing games, I'm scared of jumping into the multiplayer portion of the game.
I guess what I'm asking is this: Is it a common thing for players to have such anxiety? How do you cope with it? Also... just out of sheer morbid curiosity, how much of a difference do you folk suppose it makes to play without a mouse?
Custom games are a good way to get your feet wet too. Get comfortable, and you'll find yourself back on top of your game. Stuff has probably changed since you last played online, so you might find yourself a little rusty, but just use custom games and the chat get that rust off and then you can ladder like a boss. :D
My wireless mouse had some issues where the batteries died just as I was in a major battle, so I had to go through ten seconds of the most intense, scariest track-pad micro and then had to ask for a pause anyways. I can't imagine playing through an entire game on a track pad (I've since gotten a wired mouse).
On July 18 2011 10:19 Cubbieblue66 wrote: There's no way to ask this question without it being terribly awkward, so please bear with me...
Back in season one, I peaked at the top of my platinum division. At the time, I was only able to play using the trackpad on my laptop. Eventually I grew frustrated with my equipment situation and stopped playing. Recently, I bought a usb mouse and started playing around in the campaign again... to the point I've actually unlocked 100% of achievements for it. But I've found that without that super-convenient excuse for losing games, I'm scared of jumping into the multiplayer portion of the game.
I guess what I'm asking is this: Is it a common thing for players to have such anxiety? How do you cope with it? Also... just out of sheer morbid curiosity, how much of a difference do you folk suppose it makes to play without a mouse?
I usually do this way. First I play 5 ladder games. Get completely demolished. After that I feel really shitty and upset. Suddenly I smash the desk and yell at myself + Show Spoiler +
"WHERE'S UR BATTLE SPIRIT, NIGGA"
Go to the kitchen and drink 2 coffees. Then start to wake up and... and you guessed it? Demolish the opponents on my turn. That's how I do it. It helps. It is just critical not to shit after losing the first 3 or so games, but to get angry and wake up.
Hey, I don't understand the GSTL pentagon graph which shows how many wins a team has against other teams (I think I missed the time they explained it).
Is the graph covering the time period of just this season? So if the yellow overlay reaches the fourth bar, does that mean they got 4 set victories against that team (and beat them). Or does each bar represent a win (4 set victories) and does the time period encompass all GSTL games from every season.
does anyone know of that youtube video where the guy tells you how to 4gate in real time, it was mentioned on TLATTACKep06 w/ SEN. I dont remember what it was called. PS: I am not posting this in the youtube thread because I don't have a video to offer =/
On July 18 2011 10:19 Cubbieblue66 wrote: Also... just out of sheer morbid curiosity, how much of a difference do you folk suppose it makes to play without a mouse?
When I first started playing, I didn't have a mouse (I used a touch pad). I was in bronze. Then, I started using a mouse, and I pretty much immediately moved up to silver and then gold pretty quickly after. It makes a HUGE difference.
On July 19 2011 06:08 Isaac wrote: does anyone know of that youtube video where the guy tells you how to 4gate in real time, it was mentioned on TLATTACKep06 w/ SEN. I dont remember what it was called. PS: I am not posting this in the youtube thread because I don't have a video to offer =/
I believe this is the video you are looking for. It was the first thing that came to mind. Not sure if it's "in real time" though.
On July 19 2011 06:08 Isaac wrote: does anyone know of that youtube video where the guy tells you how to 4gate in real time, it was mentioned on TLATTACKep06 w/ SEN. I dont remember what it was called. PS: I am not posting this in the youtube thread because I don't have a video to offer =/
I believe this is the video you are looking for. It was the first thing that came to mind. Not sure if it's "in real time" though.
Ah no thats not the one. It kinda was like where you can play it in the background( you start the video the same time as the match) and it will tell you when exactly you place which buildings and when to chronoboost the workers/warpgate/ or units.
I dont think its worth to make an thread for this.
How do you guys keep your concentration up while playin for more than 7 hours(I think im playin now more than 10 but whatever). Is there any special mechanic or sth. to keep concentrated?
On July 19 2011 09:58 MooLen wrote: I dont think its worth to make an thread for this.
How do you guys keep your concentration up while playin for more than 7 hours(I think im playin now more than 10 but whatever). Is there any special mechanic or sth. to keep concentrated?
That's crazy. I get tired after 2-3 games. O.o
I guess take breaks and eat food whenever you feel tired or after a few games!
On July 19 2011 09:58 MooLen wrote: I dont think its worth to make an thread for this.
How do you guys keep your concentration up while playin for more than 7 hours(I think im playin now more than 10 but whatever). Is there any special mechanic or sth. to keep concentrated?
If you're not a professional gamer or practicing for a specific tourney or something, you really shouldn't be playing that long. Not healthy or beneficial for you.
Hey guys, I just noticed something cool about the new season 3 ladder maps.
So you know how people say that scouting as a zerg might be a bit too hard, considering all the kinds of stuff a terran or protoss can do?
Well when I was playing on the new maps I noticed and was annoyed by how much smaller the mains were... you had to be more careful of your placement and that you saved a lot of space.
Then I realized 1 of the reasons why the mains are smaller might be to address the scouting issue, to make it a bit easier.
So in that way, even though there are "obvious terran advantages" against zerg on many of blizzard's maps (like cliffs behind bases or good harassment areas), the smaller mains will help zerg.
So once again I'd like to say, good job blizzard, I'd rather play on GSL maps but your mapmaking is definitely improving ^0^
On July 19 2011 09:58 MooLen wrote: I dont think its worth to make an thread for this.
How do you guys keep your concentration up while playin for more than 7 hours(I think im playin now more than 10 but whatever). Is there any special mechanic or sth. to keep concentrated?
Question: Is it possible to get your account changed from NA to SEA? I know SEA players can play both NA and SEA. So do you guys think i could call and get my account changed to SEA thus allowing me to play on both servers? I know people who have done US to EU and vice versa but i've never heard of people going from NA to SEA. You guys think/know if its possible?
On July 19 2011 13:25 grungust wrote: Question: Is it possible to get your account changed from NA to SEA? I know SEA players can play both NA and SEA. So do you guys think i could call and get my account changed to SEA thus allowing me to play on both servers? I know people who have done US to EU and vice versa but i've never heard of people going from NA to SEA. You guys think/know if its possible?
I would say no, but if people have done US to EU... then maybe
yesterday i saw huk playing a ums game where you race 7 laps vs other people. each lap has several mineral fields you must get to which changes your unit and abilities. does any one know the name of this ums?
On July 19 2011 06:08 Isaac wrote: does anyone know of that youtube video where the guy tells you how to 4gate in real time, it was mentioned on TLATTACKep06 w/ SEN. I dont remember what it was called. PS: I am not posting this in the youtube thread because I don't have a video to offer =/
quick question; i dont think this deserves thread what would the optimal practice routine (~4hrs is amount of time given, more time can be taken as improvement is seen but not at the moment) to break out of mid masters into high masters/GM/semi-pro range of play, mechanically my play is fine what i need is refinement and how to learn decision making (namely when to attack) how do i learn this?
On July 19 2011 12:37 Yoshi Kirishima wrote: Hey guys, I just noticed something cool about the new season 3 ladder maps.
So you know how people say that scouting as a zerg might be a bit too hard, considering all the kinds of stuff a terran or protoss can do?
Well when I was playing on the new maps I noticed and was annoyed by how much smaller the mains were... you had to be more careful of your placement and that you saved a lot of space.
Then I realized 1 of the reasons why the mains are smaller might be to address the scouting issue, to make it a bit easier.
So in that way, even though there are "obvious terran advantages" against zerg on many of blizzard's maps (like cliffs behind bases or good harassment areas), the smaller mains will help zerg.
So once again I'd like to say, good job blizzard, I'd rather play on GSL maps but your mapmaking is definitely improving ^0^
I would rather my opponent not be able to siege my main than know 100% that he is making tanks. Some of those positions (and bunkers) are ridiculous. If any of those maps make it into the pool as-is, they are getting insta-veto'ed even if it means that I have to deal with DQ and close position Slag Pits again.
Hey guys a quick question that probably hasn't been announced but i may just have missed it, i have searched and had no luck. Does anyone know what maps will be removed when the new maps go live in season 3?. thanks
On July 20 2011 02:38 Yandi wrote: Hey guys a quick question that probably hasn't been announced but i may just have missed it, i have searched and had no luck. Does anyone know what maps will be removed when the new maps go live in season 3?. thanks
I'm pretty sure it hasn't been announced yet, and we probably won't know until next Tuesday.
Thank you all for your helpful responses to my questions a couple pages back. I'm pleased to say that you've all buoyed my spirits well enough that I plan on jumping back into the multiplayer component of the game come the start of the next season. I'll use the coming week to play some custom games to get my feet back under me. But I'm excited.
On July 19 2011 06:08 Isaac wrote: does anyone know of that youtube video where the guy tells you how to 4gate in real time, it was mentioned on TLATTACKep06 w/ SEN. I dont remember what it was called. PS: I am not posting this in the youtube thread because I don't have a video to offer =/
Players from Latin America and North America will soon be able to play games together, add each other to their in-game friends list, and compete on the same ladder. For more information on region linking, please visit the official community site. Several performance and memory improvements have been made. "Player Left" messages will once again appear in replays. The Hellion’s Infernal Pre-Igniter upgrade icon has been updated (now with more blue flames!). StarCraft II Editor Improvements
UI errors will now go into a newly-created Error Display Message window. Cooldowns shorter than ¼ of a second no longer display on the command card.
Still this is the news from the eu battle.net who says the NA and LA are linked kinda confusing, and it says soon. Is that at first after the reset or might that be like now? Because the 1.3.5 patch is all live etc.
Wow. So i came back to SC2 after like a 5month break 3 days ago, and all I'm up against is gay shit. I play Z, and this is what the matchups look like: ZvZ: 6-9pool ZvP: Cannons and void rays ZvT: 2 rax Out of the 15 games I've had 2 macro games. Because I haven't played in such a long time my micro is sloppy so i'm not able to hold this off. This is of course a very small game sample, but is this what people are doing nowadays? There used to be way more macro oriented play.. or maybe all the decent players have gone to master/GM and I'm stuck in diamond for a few weeks. (Like i used to be in, in S1).
Somedays, I really suck. I really don't know how it was possible to lose a game with 6 bases against 2. I somehow managed to forgot twice to micro my mutas and lost about 30~40 of them. I didn't teched and made almost only drones. He got out with some tanks, thors and marines and destroyed me. lulz.
On July 20 2011 22:07 ZaaaaaM wrote: Wow. So i came back to SC2 after like a 5month break 3 days ago, and all I'm up against is gay shit. I play Z, and this is what the matchups look like: ZvZ: 6-9pool ZvP: Cannons and void rays ZvT: 2 rax Out of the 15 games I've had 2 macro games. Because I haven't played in such a long time my micro is sloppy so i'm not able to hold this off. This is of course a very small game sample, but is this what people are doing nowadays? There used to be way more macro oriented play.. or maybe all the decent players have gone to master/GM and I'm stuck in diamond for a few weeks. (Like i used to be in, in S1).
You gotta hold off these early attacks to proceed to the macro phase.... I find 14 gas 14 pool usually holds off most P and T aggression and will help you get an expand up. http://wiki.teamliquid.net/starcraft2/14_Gas_14_Pool
ZvZ will depend on the map , you'll have to scout early !
I am a gold level player looking for someone to practice with and then analyze replays with afterwards on vent. I am a zerg player, lemme know if any of you are willing to improve with someone else!
On July 21 2011 04:19 blagoonga123 wrote: Why does IPL use the old version of Shakuras with the rocks into the back of your main?
IPL uses 'cloaked maps' so that the results can't be spoiled by viewing the player's match history, and the mapmaker hadn't updated to the newer version of Shakuras. I believe they're going to start using the new version at around day 7 or 8. (EDIT: I have no idea why i read week instead of day in that reddit post...)
On July 20 2011 02:38 Yandi wrote: Hey guys a quick question that probably hasn't been announced but i may just have missed it, i have searched and had no luck. Does anyone know what maps will be removed when the new maps go live in season 3?. thanks
I'm pretty sure it hasn't been announced yet, and we probably won't know until next Tuesday.
We can only hope, like we did when Season 2 came out, for Delta Quadrant to be gone .
On July 20 2011 02:38 Yandi wrote: Hey guys a quick question that probably hasn't been announced but i may just have missed it, i have searched and had no luck. Does anyone know what maps will be removed when the new maps go live in season 3?. thanks
I'm pretty sure it hasn't been announced yet, and we probably won't know until next Tuesday.
We can only hope, like we did when Season 2 came out, for Delta Quadrant to be gone .
Zerg's can only hope... merely because I'll need to free up a downvote for that one 12 base "rush map" where all the thirds have been dustin-browdered.
In nasl, did finalists make a deal or did they play a game for 25,000 dollars ? In general, is it common to make deals in big tournaments like in poker ?
hey guys, and how is everyone, its my first time actually registering to team liquid after a few videos got me to top bronze but now im getting hammered......This is a whole new planet but i love the what you guys are doing and have been doing. Keep up TEAMLIQUID MASTERS. I'll contribute the little much my i have seen so far an hopefully also milk you guys for some knowledge..keep it up
and what happened to the days when bronze players used to play full games and make it interesting, as far as i knwo the last 25 games i played 12 i was rushed like a sloth on a branch..
with that being said here is my Starcraft 300 parody. quote.
""...HOW THE HELL IS SOMEONE MANAGING A 400 apm....THIS IS MADNESS!! YOU THREATEN MY PROBEZ WITH ZERGLINS AND TARGET MY PYLONS WITH MUTALISKS........THIIIS... IS... STEPPES OF WAR!!!""......
Hi RLAincognito! Welcome to TeamLiquid. First things first. TL.net Ten Commandments need you to sign off that you've read and understood them. It's not mandatory but no one likes to get warnings or bans because they didn't realize they did something wrong. Like double post. (Hint hint ).
If you want help getting out of bronze, it will take more than videos. The only sure way to learn this game is to play it and the Practice Partner Thread will supply you with people around your level to practice specific builds with. I'd suggest this over ladder due to, as you said, the prevalence of rushing.
People didn't start rushing more often, you just started facing harder opponents. At the start of bronze no one really knows how to play so all games are fun, easy and slow. But once you get to the top you've reached the level of "I learned one rush and do it every time". If you keep progressing you'll soon enter the regular non 6 pool strategy game (played at a lower level).
Again, read the commandments, read all the Strategy Forum Guidelines before posting (especially since we'll be having another purge of bad threads/posts soon) and be respectful of veterans. Follow that and you'll find TL the best SC website on the internet!
the other day i saw huk playing a ums game where you race 7 laps vs other people. each lap has several mineral fields you must get to which changes your unit and abilities. does any one know the name of this ums?
Okay Probe, note taken and swallowed, i will do just that and thanx for the welcome..plus i cant stop laughing over this quote:level of "I learned one rush and do it every time..", and yes im on my way to the practice thread right now. Thanx for having me on the site man.
okay cool my bad i did not look at the profile i was too interested in what TLOs replay...lol and nice ill add you just now before my blanket starts howling my name. Fedora 570?? right
Just wondering how I would go about correctly microing my units. Usually, I make a decent sized army of stalkers, zealots, immortals, sentries, and collosi and then just control group 4 them and send them in, or maybe blink the stalkers in for a bit of harassment. However, the more I watch replays of pros, the less I see anything close to that. Someone wanna give me some tips on how to correctly micro my units?
On July 21 2011 23:02 Fist wrote: I was on vacation for the last 3 weeks, any vods or replays I must check?
NASL finals would be a good place to start, MC vs PuMa. I'll have to update this post after I have coffee and think.
On July 22 2011 02:20 ohmstead wrote: Just wondering how I would go about correctly microing my units. Usually, I make a decent sized army of stalkers, zealots, immortals, sentries, and collosi and then just control group 4 them and send them in, or maybe blink the stalkers in for a bit of harassment. However, the more I watch replays of pros, the less I see anything close to that. Someone wanna give me some tips on how to correctly micro my units?
Yeah, you're going to want to put your blink stalkers and collosus out on another hotkey so you can quickly blink or step your colo back from danger if vikings or corruptors start hitting them. Ask this again in Simple Question, Simple Answers or do a search of the Strategy forum for more in depth results.
Also, eventually you'll get to a point where you'll find jerks like me that laugh hysterically at 1 hotkey syndrome by attacking in multiple spots in rapid succession so your army can't respond to the current threat.
On July 21 2011 23:02 Fist wrote: I was on vacation for the last 3 weeks, any vods or replays I must check?
NASL finals would be a good place to start, MC vs PuMa. I'll have to update this post after I have coffee and think.
The whole finals were full of pretty awesome matches...July and Moon, Select and MC, and Puma and July are the ones I remember off the top of my head...Huk's also been doing pretty well in the GSL Code S, so that might be worth checking out too.
I'm assuming Air to Air (As in corruptors, they can only shoot other air units). I just realized they're the only pure AtA unit in the game..
I'd counter Roach Infestor Corruptors with HT and Blink Stalkers. You'd ahve a lot more luck asking this question in Simple Question Simple Answers however.
(Feedback feedback feedback, storm a storm a storm. Blink blank blunk.)
I already have the SEA version of starcraft installed so I can play on SEA and US servers. I am now living in Taiwan. Will installing the Taiwan version create any problems, ie will I end up with two installs of starcraft that allow me to use either Taiwan or SEA servers?
Just for information, since i dont think it's threadworthy, but some guy apparently uploaded the PTR maps on EU, so if you want to test them in customs, search for PTR in the create/join game list
This is gonna be a weird question perhaps, but I don't know anything about Korean,but there is a word that I can recognize and hear used quite often by Korean commentators. Since I don't know anything about Korean, I will try to spell it from what I can hear. ıt sounds like "Kurosimida" or something like that. I'm really curious what the real word means, my guess is something that is used often such as "but" or "perhaps" . It might actually be two or more words that sound as one when spoken in a fast manner too, so I have no idea.
So if someone that knows Korean can enlighten me, I'd be happy.
Ctrl Shift F kinda blows. I'd like it better if it turned itself off when you selected another unit but having to force it off too many times made me never use it again.
i was wondering which featured Protoss player's LIVE stream is worth to watch.I played toss and always watched HUK's stream and yesterday Choya's stream was fantastic.
Hey guys, i woke up this morning after a night of being tormented online laddering my 1v1 with an idea , this idea came by while i was trying to figure out how i can know my win rate ratio easily since i can't see it anywhere, while at the same time figure out which races im weak at.
So guys if you are in the same boat as me here is my solution::
1) Save all your replays. 2) When you save them, add this at the end of each map Name>> example
Teldarim Alter _vs_Incognito(WIN)
Steppes of War _vs_Incognito(LOSS)
3) Now for example if your WINS =93 replays and LOSSES =163 replays. Then,
WINS =93 Replays LOSS =163 Replays
Add those two up and you get the total number of replays which is also the total number of games played..
so the (number of games played) is 100% of all games.
now if you want to find your win-rate , all you have to do is follow this solution.
take your winrate divide it by the total number of games then multiply it by 100 and BAM!! Winrate at your Service..
On July 22 2011 20:56 Bleak wrote: This is gonna be a weird question perhaps, but I don't know anything about Korean,but there is a word that I can recognize and hear used quite often by Korean commentators. Since I don't know anything about Korean, I will try to spell it from what I can hear. ıt sounds like "Kurosimida" or something like that. I'm really curious what the real word means, my guess is something that is used often such as "but" or "perhaps" . It might actually be two or more words that sound as one when spoken in a fast manner too, so I have no idea.
So if someone that knows Korean can enlighten me, I'd be happy.
If that's what you're hearing, it is "I agree." or "It seems that way." Basically, agreement to the person who just talked.
Hey everyone. I've been really curious about the GOM TV Korean casters lately. I've always heard that the korean casters (in general) were very good, and then FXOpen had this to say about the ones at GOM TV:
On July 15 2011 15:41 FXOpen wrote: ... The korean casters. The most prepared, professional, amazing casters out there. They don't talk crap on stream, they talk serious starcraft sport. They are what e-sport should represent, even if they do silly video introductions to players They talk about a players play, they are ex progamers, so they know their shit. I think eventually the western e-sports scene will get english commentators of similar charisma, when the scene starts to get a little older. Kudos to Gisado and the gang. ...
I would love to hear them and would like to make a plea to the community to see if someone is capable and willing to overdub a Korean Cast with an English translation? Don't get me wrong, I LOVE tastosis, but I would also like to hear a set (or even a whole match :D) worth of their discussion/analysis/commentary/play by play/etc....
I'm guessing we would have to ask GOM for this, right? Producing this ourselves and hosting it somewhere would be a copyright violation probably... Do you think this is something GOM would do for us if we asked?
Maybe even a text transcription?
Do you think this is worthy of it's own thread? (Never created my own thread before)
the other day i saw huk playing a ums game where you race 7 laps vs other people. each lap has several mineral fields you must get to which changes your unit and abilities. does any one know the name of this ums?
There was a thread awhile back where a player did one SCV-marine all-in against all three matchups and did decently well (Masters?). I've lost the thread and a quick search of the SC2 forums for terms like "masters" in the title doesn't yield any results. Would anyone happen to have the link saved?
On July 23 2011 05:22 arcfyr wrote: There was a thread awhile back where a player did one SCV-marine all-in against all three matchups and did decently well (Masters?). I've lost the thread and a quick search of the SC2 forums for terms like "masters" in the title doesn't yield any results. Would anyone happen to have the link saved?
On July 23 2011 12:54 Obblebobbler wrote: Hey I just joined the site, looks great and love the live streams so yeh, hey.
Welcome
AutoPager for chrome just broke TL for me. I've spent the last 3 hours figuring out what was screwing up and now AP won't work at all. Time to relearn to click Next at the end of a page
On July 22 2011 20:56 Bleak wrote: This is gonna be a weird question perhaps, but I don't know anything about Korean,but there is a word that I can recognize and hear used quite often by Korean commentators. Since I don't know anything about Korean, I will try to spell it from what I can hear. ıt sounds like "Kurosimida" or something like that. I'm really curious what the real word means, my guess is something that is used often such as "but" or "perhaps" . It might actually be two or more words that sound as one when spoken in a fast manner too, so I have no idea.
So if someone that knows Korean can enlighten me, I'd be happy.
If that's what you're hearing, it is "I agree." or "It seems that way." Basically, agreement to the person who just talked.
Nice, thanks! I just wondered a lot because that is one of the words I can recognize and used so often.
Oh god, I again lost to a protoss who did something I really didn't fucking expect. He was building cannons on his base a filling holes with zealots. So I guesses he was going to turtle, I take a third. Then, I see 8 zealots going out, I plant a Roach Warren (that I had a bit forgotten). It finishes just when the zelots arrive, but I am fucking supply blocked and my two spines got murdered by the zealots, then he kills my expand. With 8 fucking zealots... Then he finds my 3rd and I'm all dead. Makes me want to play LoL.
Zoda you could have built your roach warren earlier, pulled your drones, made banelings...
constantqt: Uh.. You can watch a replay from any patch afaik O_o
Welcome csana. You're the only user from Hungary that I know of. Unfortunately it will probably be noticably laggy to play the KR server but it really depends on your internet connection.
I have T-Offline 2/0.256 internet connection. So i think its not enought... btw i have one friend, and he buy US account, and he not lagging, i asked because of this.
I have T-Offline 2/0.256 internet connection. So i think its not enought... btw i have one friend, and he buy US account, and he not lagging, i asked because of this.
From my experience (Germany with a 16mbit/2mbit connection) The ping to US is two to three times less than the ping to KR. (130 to 300). Your connection looks pretty bad and I don't think it's worth to buy a KR account.
I have T-Offline 2/0.256 internet connection. So i think its not enought... btw i have one friend, and he buy US account, and he not lagging, i asked because of this.
From my experience (Germany with a 16mbit/2mbit connection) The ping to US is two to three times less than the ping to KR. (130 to 300). Your connection looks pretty bad and I don't think it's worth to buy a KR account.
Why doesn't every zerg play more often like IdrA in game 4 of IdrA vs Axslav?
Ling/hydra shits all over 2 base toss timings and stargate play, and allows you to get mutas with no danger of dying because of investing in spire. And Muta/ling is a nightmare of every toss. You can't win base race because zerg have more bases and faster units, and you can't catch his army while zerg just rapes your base/mineral line and still can come back to defend in time if needed. ling into hydra into muta is SOOOO strong
On July 24 2011 11:21 Dariusz wrote: Why doesn't every zerg play more often like IdrA in game 4 of IdrA vs Axslav?
Ling/hydra shits all over 2 base toss timings and stargate play, and allows you to get mutas with no danger of dying because of investing in spire. And Muta/ling is a nightmare of every toss. You can't win base race because zerg have more bases and faster units, and you can't catch his army while zerg just rapes your base/mineral line and still can come back to defend in time if needed. ling into hydra into muta is SOOOO strong
Because if Protoss defends well, then you wind up behind. IdrA was behind on economy the entire time, and never got his 3rd base running until right before it was taken down. Axslav was caught in the middle of the map with most of his units and without blink the mutas did a lot of damage. Then one of his reinforcing collosus was picked off. Axslav, playing the game correctly, could have won.
Mutas are nice, but take a long time to get a critical number and they don't have the firepower of corrupters to take down collosus and cost a lot of gas. And they don't do too well in lower numbers in real fights.
On July 24 2011 11:21 Dariusz wrote: Why doesn't every zerg play more often like IdrA in game 4 of IdrA vs Axslav?
Ling/hydra shits all over 2 base toss timings and stargate play, and allows you to get mutas with no danger of dying because of investing in spire. And Muta/ling is a nightmare of every toss. You can't win base race because zerg have more bases and faster units, and you can't catch his army while zerg just rapes your base/mineral line and still can come back to defend in time if needed. ling into hydra into muta is SOOOO strong
Because if Protoss defends well, then you wind up behind. IdrA was behind on economy the entire time, and never got his 3rd base running until right before it was taken down. Axslav was caught in the middle of the map with most of his units and without blink the mutas did a lot of damage. Then one of his reinforcing collosus was picked off. Axslav, playing the game correctly, could have won.
Mutas are nice, but take a long time to get a critical number and they don't have the firepower of corrupters to take down collosus and cost a lot of gas. And they don't do too well in lower numbers in real fights.
The second protoss leaves his base you can counter with lings, that's why you can focus more on economy if you can judge the situation well and see that protoss have enaugh units/production to defend push.
If Axslav didn't expose himself by leaving the base IdrA would be free to take entire map, which is the main strenght of ling/muta, and if he didn't leave the base soon it would be 3 base vs 5 base (with gold)
Yeah, I need to see the VOD before I say anything concrete but it sounds a lot like Axslav made mistakes that Idra capitalized on, not a composition/build order win
On July 24 2011 11:50 Probe1 wrote: Yeah, I need to see the VOD before I say anything concrete but it sounds a lot like Axslav made mistakes that Idra capitalized on, not a composition/build order win
I base my opinion, not only on mentioned match, but also personal experience, and when i face this style on ladder i'm thinking about switching to zerg... fortunately it isn't popular.
On July 23 2011 19:49 Azzur wrote: How long must it elapse before we can post things without a spoiler?
Didn't see this one addressed quite yet.
I feel if it's been 3-4 days, then you should be able to do it. If you are someone who wants to watch something, but haven't gotten around to it within 4 days, then i personally feel like you've forfeited the right to be offended when someone spoils it.
Granted, that's for things like game results & tourney results. If it's something like books / movies / etc, i feel like you should always spoiler something that's a big plot revelation.
Does anyone know if the ladder is still locked, given how Season 3 was postponed? I've seen a couple of things suggesting this and my own experience (being in Silver and getting matched against and beating Platinum players without promotion) seems to suggest it.
On July 24 2011 15:12 Probe1 wrote: Dariusz maybe I'm looking at this the wrong way. I'll try it out with some practice partners and random custom games!
If protos doesn't go stargate you can also try speed roaches on maps when you can easly threaten his third (Tal'darim, BWG). Sling/Roach/muta is about as annoying zerg composition as it can get
On July 25 2011 00:19 Xaeldaren wrote: Does anyone know if the ladder is still locked, given how Season 3 was postponed? I've seen a couple of things suggesting this and my own experience (being in Silver and getting matched against and beating Platinum players without promotion) seems to suggest it.
I know how MMA is still getting afected by the lockout and Ive chosen to use my time playing off races and my MMA has been taking a big hit Is it going to be drasticaly bad for me wining around 30% of my games rather than my normal average? When placement comes will I waste a game in a much lower league and if I win them all am I going to be fine or placed really low if I drop a game or two?
You guys [Terrans] know how sometimes you're in a hurry and you frantically box a bunch of units and then right click them into a medivac, and then when you tell the medivac to go somewhere, you then have to manually select the units following it and tell them to go back?
I see this happen to a lot of people. One of them being MMA.
Since I'm a lazy person, I decided to try to figure out a solution to it.
It's actually quite simple.
All you simply do is box more units than your dropship can hold, right click them, and then shift + right click them somewhere around there. That's it.
If you want to load 16 marines into 2 dropships, you box more than 16 marines, right click one dropship, shift + right click the other, then shift + right click somewhere on the ground.
It's pretty efficient, actually.
Viola! Now you don't ever have to box marines and tell them to drop following your drops...ever again.
On July 25 2011 00:19 Xaeldaren wrote: Does anyone know if the ladder is still locked, given how Season 3 was postponed? I've seen a couple of things suggesting this and my own experience (being in Silver and getting matched against and beating Platinum players without promotion) seems to suggest it.
I got a TW bnet account during the lock, won all 5 placements, placed in platinum, and am currently atleast 66% against TW GM players rofl. Winning 40+ points a game vs GM, Gotten some serious hate msg's from some of the players.
On July 25 2011 11:32 57 Corvette wrote: I have heard about something with sixjax.MajOr and a SEA tournament. Is there a thread on that somewhere here? I can't find anything by searching.
On July 25 2011 07:09 XDJuicebox wrote: You guys [Terrans] know how sometimes you're in a hurry and you frantically box a bunch of units and then right click them into a medivac, and then when you tell the medivac to go somewhere, you then have to manually select the units following it and tell them to go back?
I see this happen to a lot of people. One of them being MMA.
Since I'm a lazy person, I decided to try to figure out a solution to it.
It's actually quite simple.
All you simply do is box more units than your dropship can hold, right click them, and then shift + right click them somewhere around there. That's it.
If you want to load 16 marines into 2 dropships, you box more than 16 marines, right click one dropship, shift + right click the other, then shift + right click somewhere on the ground.
It's pretty efficient, actually.
Viola! Now you don't ever have to box marines and tell them to drop following your drops...ever again.
<3 Juicebox
Or you box everything, click on the medivac, click on the other medivac and press hold position. Did it like that, worked wonderful.
This query doesn't fit into the search box so I might as well post here. While playing protoss I find myself consistently losing against Terran. My two main problems are: 1. 1 Barracks, 1 factory, and 1 starport. How do I beat this. My regular build doesn't accomadate an early robo bay, and I don't want to alter my build every time I face Terran because I may be 1-1-1ed. 2. How do I hold against a very heavy reactor barracks push with marauders?
On July 25 2011 11:32 57 Corvette wrote: I have heard about something with sixjax.MajOr and a SEA tournament. Is there a thread on that somewhere here? I can't find anything by searching.
I don't know whats wrong with me. I am a protoss (silver leaguer :D ). I play this game for fun and generally play 4 v 4 (i am gold in that lol) or 4v4 monobattles. Lately I have this addiction of only killing my enemies workers. So I have been offracing as terran and I get a strange build with I build 1 rax, and then 2 --3 factories with 2 reactors and 1 techlab, go mass blue flamed hellions and suicide them to kill all the enemy workers(literally all of the 4 enemies). I build like 20-30 hellions lol.and use move command to get into their mineral line.
Now the funny thing. after killing all their wprkers. I just leave the game. I dont know whats wrong with me. killing drones is my fav part, since they make a screaming noise while dying..I really need to get over this addiction. I remember 2 months back I was so serious abt 1v1 that i used to watch vods and prac like crazy.. Damn this
What are peoples thoughts on the new infestor craze? Personally im not quite sure how to treat it because you invest so heavily in infestors it prevents lots of other tech....is it truly as strong as everyones claiming or is it just the latest fad?
They've been popular for a while for good reason. It fills holes in Zergs composition that they were complaining about. While it isn't a 100% get infestors every time yo thing- it is more uncommon to regret having infestors than not having them.
I don't know what you mean by fad, it's been gaining popularity ever since 1.3.0 back in March.
Ashes you're nuts. But if you're having fun then that's more important than any league placement!
Just watched Byun vs LosirA in the GSL July Semi-Finals. I know Byun kind of screwed up in the early game, but Terran is (at the current state of the game) pretty much forced to do damage versus Zerg in the early game. Zerg however seem to become more and more resiliant to that type of play. And if that fails Terran is pretty much dead, despite beautiful play.
To come to the point. While I myself never played SC:BW, I've heard a lot of talk about Terran's situation before Flash stepped on the scene, and I am afraid SC2 is entering that phase right now. Are we in need of an SC2 equivalent of Flash? Only hope I see is mech-play, any thoughts on this?
You never really appreciate what you have, until it's gone.
I'm hoping the new maps will all turn out to be okay, but from the looks of a couple of them, may turn out otherwise. Then again, I play Terran. To abuse the ledges and corners or play it properly for when/if they get patched out?
Let me put it this way. (Zerg) I had DQ Slag and Scrap vetoed. The only actual difference between seasons is whichever map makes me grind my teeth the less included and metal gone!
Also abuse ledges, bunker rush into hellion into banshee, take half your scvs with you and mule up like all hell. Win, don't be honorable. Don't let my whine persuade you to underplay your power.
Also, I have never regretted using infestors in a game, just get glands and mind control and you will be able to beat almost any composition (mech-contol thros and/or siege) (bio-fungle growth is win) (ghosts-avoid them as much as possible, use burrow and pop up and use energy before enemy reacts to it, and then burrow and run. Engage at the same time)
The only real threat I see to infestors are HT's, but with some good micro, you should be able to keep them from getting feedbacked.
On July 26 2011 22:23 ponies wrote: hey guys I'm new to this site and I haven't played sc2 since beta, I can't make new topic to ask questions so I thought I'd ask here
1.what changed since beta build that all wow players were given access?
2.what's the most overpowered race right now?
3.any cookie cutter build for each race I can use to get to master's league fast or even win tourneys?
1. A lot. For more detail check patch notes please. 2. None, its more or less balanced, although some people still claim that nightelves are overpowered 3. Nope, there isnt. You might wanna learn a variety of cheese, but i still doubt it will bring you into masters quickly.
3.any cookie cutter build for each race I can use to get to master's league fast or even win tourneys?
If it were that easy, most people would be in masters and have touney victories
That being said, there are some standard build orders for every race that you would do well to learn and just practise over and over until you can do them with your eyes closed. Whilst they may not give you an edge over everyone else, there's nothing wrong with playing standard and safe.
Just have a look at the build orders on Liquipedia and watch some VoDs, maybe even some Day[9] if you're feeling rusty
On July 26 2011 05:49 RandyisPro wrote: Do "Saved games" from other people work now for achievements? I am a Protoss player and cannot get all hard achievements on my own. Nor brutal wins.
You then don't deserve to get those achievements, do you? Why would you like to show off achievements which you don't actually got?
On July 26 2011 05:49 RandyisPro wrote: Do "Saved games" from other people work now for achievements? I am a Protoss player and cannot get all hard achievements on my own. Nor brutal wins.
You then don't deserve to get those achievements, do you? Why would you like to show off achievements which you don't actually got?
What he also wants to say with this is, no, achievements have nothing to do with savegames.
Anyone know when the TW/KR region swap is going to happen? like when scheduled maintinence is for the Kr region. I can still connect to TW and still have my old ladder stats.
Don't know when this came in, but workers no longer count as idle when holding towers.
Also The fire one is wall off frenzy....you can funnel into one channel for nat and main, then continue a wall off onto the gold REALLY easily. As zerg you can block any choke with any 3 buildings and due to creep spread, 1 tumor from your natural gives you enough creep to block the nat from your enemy!
On July 27 2011 03:36 OptimusYale wrote: Don't know when this came in, but workers no longer count as idle when holding towers.
Also The fire one is wall off frenzy....you can funnel into one channel for nat and main, then continue a wall off onto the gold REALLY easily. As zerg you can block any choke with any 3 buildings and due to creep spread, 1 tumor from your natural gives you enough creep to block the nat from your enemy!
say WHAAAAAAAAAAAAAAAAAAAAAAT? That's awesome. Can someone confirm that this is the truth?
On July 27 2011 03:36 OptimusYale wrote: Don't know when this came in, but workers no longer count as idle when holding towers.
Also The fire one is wall off frenzy....you can funnel into one channel for nat and main, then continue a wall off onto the gold REALLY easily. As zerg you can block any choke with any 3 buildings and due to creep spread, 1 tumor from your natural gives you enough creep to block the nat from your enemy!
say WHAAAAAAAAAAAAAAAAAAAAAAT? That's awesome. Can someone confirm that this is the truth?
It's always been like this, if you right click on the tower it wont show as idle, if you right click next to the tower it will show as idle. unless they changed it so it will never show as idle
Man, feeling kinda down. As a Zerg player and enthusiast all I watch is ZvT or ZvP. Been watching some TvP now too though. But anyway I have been on this terrible watching streak. I watch a Zv? And I get to this point in the game where I think the Zerg is going to win he managed to hold and maybe do a great counter and has all these advantages and then in the last minutes they all get rolled. So disheartening.
Terran Mech is especially scary. I’m like “hmmm, Zerg kept him bottled and harassed yeah and devastated his army 3 times” but then, “oh terran moved out and he’s got some thors and some seiged up tanks and Zerg ……. Nope this Zerg is not gonna win this one either.” What is the world. Am I afraid to even watch Zv? games now. Naw :D
The drops! I am having nightmares about drops pecking at my legs and I never build spines or spores around my feet so the drops just keep biting me till they bleed me dry. Scariest dreams ever. And the observer stays above it all laughing at my every move and I never even know he is! Its humiliating.
Its not like it makes me scared to play Zerg though, I love them so much. Just wanted to get that off my chest.
On July 27 2011 06:05 Kraznaya wrote: How many games do you usually have to throw to drop out of a league / drop to bronze? I'm currently in masters and want to get down there for lols
quite a few to go from masters all the way to bronze... you would be in it for the long run. however i would be warned that blizzard has recently stated that they will be cracking down on people for throwing games with bans etc etc.
On July 27 2011 06:25 TerrorandLove wrote: Man, feeling kinda down. As a Zerg player and enthusiast all I watch is ZvT or ZvP. Been watching some TvP now too though. But anyway I have been on this terrible watching streak. I watch a Zv? And I get to this point in the game where I think the Zerg is going to win he managed to hold and maybe do a great counter and has all these advantages and then in the last minutes they all get rolled. So disheartening.
Terran Mech is especially scary. I’m like “hmmm, Zerg kept him bottled and harassed yeah and devastated his army 3 times” but then, “oh terran moved out and he’s got some thors and some seiged up tanks and Zerg ……. Nope this Zerg is not gonna win this one either.” What is the world. Am I afraid to even watch Zv? games now. Naw :D
The drops! I am having nightmares about drops pecking at my legs and I never build spines or spores around my feet so the drops just keep biting me till they bleed me dry. Scariest dreams ever. And the observer stays above it all laughing at my every move and I never even know he is! Its humiliating.
Its not like it makes me scared to play Zerg though, I love them so much. Just wanted to get that off my chest.
just watch losira and nestea and u will feel much better
I've always wondered if foreigner players playing 'in the booth' in the GSL play the Korean language SC2, or if they get to play the game in their native language.
Anyone else have this issue where when text alerts show up in the middle of the screen and as you are microing you click on the text and pans to whatever the alert is for? Any way to disable that? Thanks.
I lost a game tonight and after the match he proceeds to start shit talking me. After calling me a 1k+ game noob still in plat and I should get laid (not really relevant imo lol), I started to wonder what is considered standard progression?
To give a little background the only broodwar experience I had was playing through the campaign and moving onto the next game. I dabbled in wc3 but I was still an extreme noob back then, and I purchased sc2 the second day it came out. After 467 terran wins I've worked my way up from the bronze league to occasionally playing diamond players, but after going all the way through season 2 without a promotion to diamond I wonder if I haven't been progressing as much? I have very high aspirations (want to reach top masters), but a lot of those people have previous RTS experience right? I hear lots of claims of people buying the game and instantly soaring to master league, but is that a common occurrence?
I suppose another thing that might be stressing me is that two of my friends have worked their way up to diamond already when I can't seem to break the barrier. I don't want to give up, but I've been hitting major losing streaks lately and I feel like maybe I've reached the peak of my potential without getting some external help. Please don't say "everyone progresses differently" because I'm perfectly aware of that, but with the amount of games I've played I would figure that I should have broken into diamond by now.
Questions: I have 467 1v1 wins and I'm still Plat, is this normalish? If not, how far should I have progressed?
If I feel I'm reaching a plateau, what can I do to break this?
I have 507 wins and i'm still in plat. I've long since resigned that blizzard hates me and will continue to only promote me when a new division opens up. In fact, my MMR ranks me against top 8 diamond/masters.
Maybe my perspective is jaded but a uniform progression for every person is not reality. For every person like me who ladders for enjoyment and doesn't rage and practice after every loss there are two people who just bought new accounts and were bumped to diamond with their tremendous smurf skills.
What I'm saying is you really shouldn't worry about your league. This isn't iCCup. If you want a direct answer- it's normal for me and many of my friends.
Cheers to another season of sc2! I enjoy all of the new maps and the map pool in general seems to be really good! I am happy to see Slag and Delta finally gone and about the rankings, I have about 600 wins and feel like i am a decent player but only am in plat as well. But I noticed there are still a lot of small things I need to practice. Some of these Masters and Diamond players have been playing RTS games for years. Especially if they played Sc1. Just keep practicing but have fun! Ranking means nothing especially in a tournament. It's really funny when the bronze leaguer can win a local tourney ^_^
I think I've played 230 games or something and over the last 2 seasons I've gone from bronze to plat on SEA, Just stayed gold on NA (don't play it) and I got placed gold on KR, however the low levels are so cheesy I feel like I'll get demoted when I play my placement. May have to hit up the PC room with my keyboard and mouse to grind up to platinum..I'd play in my house but I have a nasty habit of playing a game, then doing something else for half hour, play one more then stop for the night...PC rooms definitely get me motivated to play...even though I have no friends on the KR server!
On July 26 2011 02:18 Probe1 wrote: They've been popular for a while for good reason. It fills holes in Zergs composition that they were complaining about. While it isn't a 100% get infestors every time yo thing- it is more uncommon to regret having infestors than not having them.
I don't know what you mean by fad, it's been gaining popularity ever since 1.3.0 back in March.
Ashes you're nuts. But if you're having fun then that's more important than any league placement!
infestors are just a great unit. fungal solves alot of problems. i don't believe they're op, the meta game will deal with them in time. I agree it is more common to wish you had them then regret that you do.
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Damage produced by FG while trying to bind enemy army waiting for nuke would kinda waste the nuke itself imo.
Dumb question but, can you only be promoted once a season? The whole 'placement match for your division this season' seems to suggest it, if so that seems like it'd take an extraordinary long time to reach Masters.
On July 27 2011 19:05 Xaeldaren wrote: Dumb question but, can you only be promoted once a season? The whole 'placement match for your division this season' seems to suggest it, if so that seems like it'd take an extraordinary long time to reach Masters.
It's a placement match, so it's just for initial placement when the season starts. It'd still be possible to go from bronze to grandmaster within a season if MMR changes enough and there's a spot in GM.
On July 27 2011 19:05 Xaeldaren wrote: Dumb question but, can you only be promoted once a season? The whole 'placement match for your division this season' seems to suggest it, if so that seems like it'd take an extraordinary long time to reach Masters.
You can be promoted and demoted multiple times just with more games played it harder for your mmr to go up to the point blizzard thinks they should promote you.
what the hell, play my placement and win, then get two free wins immediately afterwards. didn't have the game at the rollover into season 2, is this normal?
I lost a game tonight and after the match he proceeds to start shit talking me. After calling me a 1k+ game noob still in plat and I should get laid (not really relevant imo lol), I started to wonder what is considered standard progression?
To give a little background the only broodwar experience I had was playing through the campaign and moving onto the next game. I dabbled in wc3 but I was still an extreme noob back then, and I purchased sc2 the second day it came out. After 467 terran wins I've worked my way up from the bronze league to occasionally playing diamond players, but after going all the way through season 2 without a promotion to diamond I wonder if I haven't been progressing as much? I have very high aspirations (want to reach top masters), but a lot of those people have previous RTS experience right? I hear lots of claims of people buying the game and instantly soaring to master league, but is that a common occurrence?
I suppose another thing that might be stressing me is that two of my friends have worked their way up to diamond already when I can't seem to break the barrier. I don't want to give up, but I've been hitting major losing streaks lately and I feel like maybe I've reached the peak of my potential without getting some external help. Please don't say "everyone progresses differently" because I'm perfectly aware of that, but with the amount of games I've played I would figure that I should have broken into diamond by now.
Questions: I have 467 1v1 wins and I'm still Plat, is this normalish? If not, how far should I have progressed?
If I feel I'm reaching a plateau, what can I do to break this?
Hello sir. Do not feel discouraged! You started in bronze and are now at plat, that is quite a bit of improvement. I would say don't look solely at your games played as an indicator of how much progression you should have. I am not entirely sure what you have been doing to improve besides massing games. Massing games can be really great for improvement but you have to supplement that with "things" that will make you better all around.
For instance, watch some pros play. You can watch vods to see general cool micro tricks or pick up tips from the casters (tastosis or pro players). Also what i have been doing lately is watching a favorite pro replays not vods but actual replays (see the mlg replay packs have tons of good games, plus new mlg this weekend). Watch the pros builds, put the camera in his view and just watch where his eyes move. How he micros, what he focuses on in battles. You can learn a lot about what you should be doing by doing this.
Also, you are going to want to be practicing a good build when your massing games. For instance (what i have done for the LONGEST time) is just say ehh i think ill open banshees this game and then do an unrefined banshee build and win or lose just start the next game maybe thinking "o that didn't work, or that worked great!" either way it was just another game i wasn't actually improving anything. Instead what you want to do is maybe find 1 really refined build for each opponents race to start and really nail it down. do it every game until u can do it almost flawlessly and by doing this you can learn what its weak/strong against and tweak to your liking. This will help you build more game knowledge, and you can add on new builds as you like.
Other than that just the typical "you should work on macroo!!" that everyone seems to think is the only thing lower level people should work on. (not tru imo) but yea, just keep the minerals as low as u can. Also a trick is try to have ur builds so both ur gas and minerals are low. dont let one of them get way higher than the other. for instance if u have to much gas as T then maybe scale back on marines and get more tanks next game etc etc. there are some good macro training maps out there just look at the custom game thread here on tl!
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Think about a Terran/Protoss combo with Fungal and Storms :D
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Think about a Terran/Protoss combo with Fungal and Storms :D
That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Think about a Terran/Protoss combo with Fungal and Storms :D
That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time
If Terran had units that could Fungal, that'd be insanely imba.
LOOKING FOR BUDDIES! PM me to be my buddy. Please be in gold-plat league. I am a zerg. If you are un SC2 right now just add me rYnes.352. And we can talk. You need to also be on very often. For about a couple hours a day or more.
Heyball, during placement, imwas put into silver, but so was the person I beat during placement. During season two, i was easily playing at plat level or low diamond. Will they just move me up if I keep winning? Any response appreciated
On July 28 2011 04:31 The Blame wrote: Heyball, during placement, imwas put into silver, but so was the person I beat during placement. During season two, i was easily playing at plat level or low diamond. Will they just move me up if I keep winning? Any response appreciated
if you keep winning your MMR will rise and you will be put into a higher division. If you are playing at a plat/diamond level then its only a matter of time. Keep grinding those games and don't fret
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Think about a Terran/Protoss combo with Fungal and Storms :D
That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time
I've done a 3v3 where we vortexed a huge cloud of void rays, then fungaled and stormed them all. that was hilarious, even though we ended up losing (we were too far behind already)
On July 25 2011 23:48 Ashes wrote: I don't know whats wrong with me. I am a protoss (silver leaguer :D ). I play this game for fun and generally play 4 v 4 (i am gold in that lol) or 4v4 monobattles. Lately I have this addiction of only killing my enemies workers. So I have been offracing as terran and I get a strange build with I build 1 rax, and then 2 --3 factories with 2 reactors and 1 techlab, go mass blue flamed hellions and suicide them to kill all the enemy workers(literally all of the 4 enemies). I build like 20-30 hellions lol.and use move command to get into their mineral line.
Now the funny thing. after killing all their wprkers. I just leave the game. I dont know whats wrong with me. killing drones is my fav part, since they make a screaming noise while dying..I really need to get over this addiction. I remember 2 months back I was so serious abt 1v1 that i used to watch vods and prac like crazy.. Damn this
Nothing wrong with having fun, nothing at all. There's no reason you need to be good on the ladder if you don't see any yourself -- you're not getting paid to play, after all.
But: You do realize that the only reason you can do your strategy and have fun is *because* you quit your games, right?
Because the more successful your strategy is, if it'd win you games, the quicker you'll face stronger opponents, and this will not work very often once you hit at a certain level. By just quitting you're much more likely to stay at a level where it works fine. (Since it's 4v4, your team might win anyway, and you'd get the points, but it's less likely after you quit.)
On July 26 2011 19:30 Probe1 wrote: Also abuse ledges, bunker rush into hellion into banshee, take half your scvs with you and mule up like all hell. Win, don't be honorable. Don't let my whine persuade you to underplay your power.
Why? Unless you're playing a tournament or practicing for one (or a showmatch, etc.), why all the performance pressure?
Nothing wrong with playing for the win without caring about anything else, but if you suggest that then I don't see where you'd draw a line if exploiting a bug works just as well.
Also, if you're looking for easy wins, cheesing is much more efficient than playing standard games (even while abusing terrain) on the ladder: You'll win even at high levels, and your games are shorter, so you get more wins/hour (which is good for your MMR as long as you're doing >50% win rate). And cheesing can get you into GM on NA -- you'll need good general skills to back it up, of course, but it's still easier to be good at cheese than to be good at standard games.
But there's nothing intrinsically "good" about winning. Play as it suits your motivation, don't play to meet arbitrary Blizzard-defined metrics (points, rank, league, MMR, etc.).
My best match-up by far is ZvZ, and I have a solid build I often use and understand pretty well. But sometimes I feel like having a laugh, and I'll play ZvZ with one-base muta expand (with at most 2 lings before mutas) for a while -- with no attempts to stop enemy scouting. It's a bad build, but I find it hilarious to do every now and then. It takes much more skill to win with than my regular build does, since you're so far behind that pulling off a win is much harder -- and it's not cheese, I make no attempt at blocking my ramp, proxying my spire, etc. I've learned a lot about sim cities while doing this, and actually about the matchup in general -- I have a much better understanding of the power of mutalisks now, as well as an understanding of how terrible they are if your opponent plays it right. While I already knew it in theory, playing from behind like this taught to understand intuitively how bad one-base aggression is for Zerg, because I'd see from the other perspective how easy it is to beat people whose attacks I held off -- even if I lost most of my drones in the process -- until my mutas popped. I learned a lot about how quickly ZvZ can turn if the player in the lead gets just a little too greedy, etc.
It doesn't get me all the wins, but damn it's fun to play, and I'd argue that my opponents enjoy these games a lot more than my standard build, which is much more abusive towards my opponent. (It punishes hatch first, punishes any drone micro mistakes, sloppy overlord scouting, and anyone who guessed wrong as to what I was going for, all while being relatively safe for me. It's not a cheese, but there's a few common ladder mistakes that make it an easy win for me.)
Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?
So we are finally at the point where it is mathematically possible for all 32 of the original Code S players to have been replaced, and 2/3 of them already have been. Exactly 10 from Code S January remain: Nestea, HongUn, MC, Ensnare, Zenio, Kyrix, Genius, Nada, Clide, not including MVP because he fell out and came back in.
A list of the original 32 and the season they were demoted in: + Show Spoiler +
On July 28 2011 22:30 opisska wrote: Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?
. He won the LG 3D Special League http://www.teamliquid.net/tlpd/sc2-korean/leagues/1534_2011_LG_3D_Special_League , which was especially memorable because it had a very competitive finals shown just before the 4-0 trouncing of MMA. Aside from that, all of his wins have been in the GSTL, where he has been a beast at 11-1. He is also 4th in ELO on the TLPD
On July 27 2011 18:01 DarthMuppet wrote: I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.
Think about a Terran/Protoss combo with Fungal and Storms :D
That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time
If Terran had units that could Fungal, that'd be insanely imba.
:D
haha,sry had some type error there :D
-
Hmh, in 4v4 ( or maybe 3v3 also)..isnt 4x Terran with Fast Ghost MMM into Nukes imba?
I mean, just imagine you hear the nuke sound like 10 times :D
Well after switching from BW/SC2 into CS:S and 1.6 I'm coming back home, can't wait to see how bad I get owned by the endless strats everyone has made up and has became popular in the last 3 months. Anyone else just coming back to the game like me? :D I'm a little sad though, the CS communities out there never did shit for me like everyone has in TL at getting good at a game, sad CS is slowly dying but damn with the attitude I got I'm not surprised average/new players have lost interest. Hello SC I missed you so!! Anyone recommend some GSL or MLG games I missed that are must see I've been out for a while?
I find it fun that after around 13 patches with protoss nerfs and other balance issues, people now think it's all set in stone, 100% balanced and that even considering something out of the box is a sin. Not that I really care, but I just noticed this trend the last weeks and wanted to share it
Also, some of the 4v4 maps ramps are nonsense. Blizz should check them because they make early lings way too OP.
Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
On July 28 2011 22:30 opisska wrote: Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?
White people love DongRaeGu, because he makes sCfOu look like Combat-EX.
On July 26 2011 19:30 Probe1 wrote: Also abuse ledges, bunker rush into hellion into banshee, take half your scvs with you and mule up like all hell. Win, don't be honorable. Don't let my whine persuade you to underplay your power.
Why? Unless you're playing a tournament or practicing for one (or a showmatch, etc.), why all the performance pressure?
Nothing wrong with playing for the win without caring about anything else, but if you suggest that then I don't see where you'd draw a line if exploiting a bug works just as well.
You should exploit bugs to win, see no farther than muta micro in brood war for an example. If its an obtuse kind of bug which is rigged it will be patched, if its the other variation, its smart strategy or unit innovation.
On July 29 2011 05:28 Excalibursin-X wrote: Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
If the game was balanced on a unit-by-unit or structure-by-structure basis, all we would have is mirrors across the board. Glad it's not the case.
On July 29 2011 05:28 Excalibursin-X wrote: Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
It looks to me like you're just ignoring whatever the value of being able to move them around and transfuse them is. Those two things add a lot to the value of the Spines.
Day[9]'s episode 100 is pretty slick, but boring if you don't care about eSports.
I just saw the year-in-review post and I think that that sort of thing is really quite handy with getting unfamiliar people to join in the fun. I've been thinking of starting a video series or maybe a blog series that can introduce new players/fans to this scene. SC2 is getting to the point where it will soon have fans who've never played the game. I myself can't play at all this summer because of my internet situation but I watch tournaments whenever I can.
On July 29 2011 10:31 iky43210 wrote: is starcraft2 scene still growing? most of the stream I saw for past few weeks seem to have fewer viewer counts (IGN for example)
I don't think you can take a few stream numbers and say that sc2 is or is not growing. It is all about the trend of growth. When the big tournies come look at those numbers. NASL finals was up over 80k i believe. that sounds like growth to me. Also keep in mind that its the middle of the summers. Watch the MLG this weekend if you want to see more accurate numbers. ALSO I noticed the IPL seems to keep their stream running all the time... some of it is repeats ( today i watched a top 10 reel followed by a game which was actually used for the top 10) so those numbers may not be entirely accurate.
Also streams aren't the only way to gauge sc2 success. There is an expansion coming (eventually?) and a new ladder season- look to bnet numbers or teamliquid numbers, or reddit or whatever other communities are out there. Apparently its also getting bigger in china.
all in all there are a lot more factors involved than a few stream numbers
As a Zerg, I literally have no idea as to how I am meant to deal with 3 gate Blink Stalker. I know that's it's semi all-in, but that doesn't really comfort me. I didn't post a replay because I have no idea whatsoever on how to approach it. Stalkers hard counter Roaches, they just blink away from lings forever, and Hydralisks aren't fast enough either. Please, what do you do against 3 gate blink.
On July 29 2011 13:53 AnxiousHippo wrote: This is not an imbalance post
As a Zerg, I literally have no idea as to how I am meant to deal with 3 gate Blink Stalker. I know that's it's semi all-in, but that doesn't really comfort me. I didn't post a replay because I have no idea whatsoever on how to approach it. Stalkers hard counter Roaches, they just blink away from lings forever, and Hydralisks aren't fast enough either. Please, what do you do against 3 gate blink.
Do a search, there are threads on this. Quick creep spread with +1 lings IIRC.
On July 29 2011 13:53 AnxiousHippo wrote: This is not an imbalance post
As a Zerg, I literally have no idea as to how I am meant to deal with 3 gate Blink Stalker. I know that's it's semi all-in, but that doesn't really comfort me. I didn't post a replay because I have no idea whatsoever on how to approach it. Stalkers hard counter Roaches, they just blink away from lings forever, and Hydralisks aren't fast enough either. Please, what do you do against 3 gate blink.
As I recall Spanishiwa saying on stream just build spines and lings. If a search doesn't help you, Simple Question Simple Answer will.
On July 29 2011 05:28 Excalibursin-X wrote: Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
Spine crawlers can be built when the spawning pool is done, cannons require a forge. A pool is required in any zerg build, so the opportunity cost for building cannons early on is actually considerably greater than building spine crawlers.
Don't forget that cannons can be shut down by destroying pylons that power them. Spine crawlers don't have that weakness.
On July 29 2011 05:28 Excalibursin-X wrote: Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
Spine crawlers can be built when the spawning pool is done, cannons require a forge. A pool is required in any zerg build, so the opportunity cost for building cannons early on is actually considerably greater than building spine crawlers.
Don't forget that cannons can be shut down by destroying pylons that power them. Spine crawlers don't have that weakness.
Your post reads like a dry interpretation of unit description.
just a general thought, didn't think it was thread worthy. i can't remember where i read/heard it, may have been on SOTG or something, but there was talk about how some of the smaller EU teams can't afford to send players to MLG or whatever.
has nobody ever thought of running a satellite tournament to it, in a similar way to how it works in poker? i'm fairly sure that while random EU GM's/high masters don't have the cash or the backing from their teams to pay for flights/hotels etc to go play it, you could run something with like a $10 entry fee, hit a 128 runner bracket and that's extremely close to funding the vast majority of expenses. get someone to stream it and add in some ad revenue from it as well and it'd probably cover everything.
On July 29 2011 05:28 Excalibursin-X wrote: Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary. They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.) And honestly I don't think that offsets the negative attributes they have in comparison. This really deters me from using Spine Crawlers even though I know I might need some. Thoughts?
It looks to me like you're just ignoring whatever the value of being able to move them around and transfuse them is. Those two things add a lot to the value of the Spines.
Transfuse requires a Queen, so you can tack that onto the price, the Queens that you will get already to Spawn Larvae with-... Will be used for Spawn Larvae, and should never have 50 energy, therefore let's assume you have to build another Queen for these "Transfuses", which will cost 150. Even at max energy the Queen can only heal 500 health, I might as well just build another Spine Crawler. The movement is pretty useless in battle, as their health value decreases to 100 when uprooted and the 12 second burrow will get them killed if they try to move into a hot spot. You would perhaps relocate them from your main to your natural after expanding. But this versatility is still definitely NOT worth Detection, Air Attack, and DPS vs. light.
If spine crawlers were better, zergs could have more drones and fewer spine crawlers. Its different, but balanced.
Are you annoyed that terran start with 6/11 and you start at 6/10? If you are thats also equally as dumb...
Comparing 2 units or buildings from different races isnt fair. Theres tons of other things that come into play, like the way zerg makes drones vs how protoss or terran makes them.
Just played a 4v4 against a favored team, with 20 bonus pool. I won, and was awarded 10 points (even match). Now I understand that sometimes the favored system is screwy and changes before/after games (though I have no idea why it should), but I don't understand why no bonus points were awarded. Anyone else experiencing this?
On July 30 2011 08:55 TheGreenMachine wrote: If spine crawlers were better, zergs could have more drones and fewer spine crawlers. Its different, but balanced.
Are you annoyed that terran start with 6/11 and you start at 6/10? If you are thats also equally as dumb...
Comparing 2 units or buildings from different races isnt fair. Theres tons of other things that come into play, like the way zerg makes drones vs how protoss or terran makes them.
That's not equally as dumb, having a problem with that balance is indeed extremely dumb, Terrans need the extra supply because a Zerg drone is destroyed in the making of a building and the supply is no longer taken up. A Protoss does not lose the supply but the Probe is free to mine minerals at the same time the building is producing. A Terran SCV still takes up supply during it's action and is not free to complete any other task. That is perfectly fair to give them 1 more supply in the beginning, especially because the Terran need to construct comes first (supply depot), while Zerg simply spawns an overlord. But I do not believe it is fair that a unit that is clearly the same cost as another unit can be almost purely better without justification. At least ATTEMPT to make the discrepancy ambiguous...
On July 30 2011 16:25 usethis2 wrote: I hear that Blizzard removed Metalopolis from the map pool for balance reasons. Is there a quote/link to verify this?
Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.
Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.
It was more addressing the "close positions IMBA" as well as retiring an old map. After all, metal is now the 2nd oldest map used in season 2, being around since early beta. (Oldest would be scrap, being around since the closed alpha).
I usually get 9-pooled by zerg, what would be a good counter? And then what would i counter with under the assumption that the zerg player is coming back with more zerglins?
On July 30 2011 17:29 Burningkid wrote: I usually get 9-pooled by zerg, what would be a good counter? And then what would i counter with under the assumption that the zerg player is coming back with more zerglins?
emps vs toss. i have a few questions concerning these emps. 1st why doesnt it have to be researched. 2nd why does it have considerably greater range than feedback and a massive aoe... really feedback has less range and has to target individual units. thirdly why can ghosts and infestors research extra starting energy and protoss is left out in the cold? in late game 10+ fully energy charged ghosts seems invincible to me. you can get a great army spread as toss and you can make sure you can have wise ht placement.(and you better bc if they are bunched up terran will win game with 1 e-left click.) but late game pvt 10+ fully loaded ghosts as long as the terran can micro well enough to shoot emps everywhere it seems impossible to me. if you have any tips or a way to beat the uber ranged, crushing aoe, op ghosts please share with me this is a thorn i dont think i will ever be able to remove from my side until blizzard does something about it.
The lack of starting energy for high templar is because protoss can make them in an instant, and terran are forced to spend however long making their ghosts. It's a balance thing.
On July 31 2011 01:53 giantchicken wrote: wall of trolling or balance whine
Blizzard did do something about it. Khydarian Amulet was removed because it let to instant warp in storms which is much, much more powerful than EMP after 40 second build time or fungal after 50 SECOND SPAWN TIME.
This issue has been discussed to death. Please don't say Blizzard needs to fix it in your very first post on team liquid.
However I am more than willing to give you a couple of tips on improving the longevity of your templars. A common trick is to keep them in a warp prism to avoid being emp'd then dropping them down once the EMP shots have landed. Another trick is to use feedback with the minimap if you're having trouble targeting a ghost among the ball of bio units attacking you. Just click feedback and click the minimap over where the ghosts are. You might feedback a medivac or a ghost, it's a crapshoot but it is a lot quicker than trying to hunt that one unit with an energy bar.
Obviously splitting your HT will also help and of course a HT without energy can still become an archon, something incredibly useful to your composition anyway.
I have got a question. My english is very bad, sorry about that. So, What reports are doing? I mean i saw a few days ago Destiny has reported a guy who harassed him. He reported the same person 4 times. 2 harrasment, 2 spam. He didnt write anything into the "more information zone". Yesterday a friend of mine reported a guy. So what cause a report? Blizz will take care or its just a "cool-name" thing, what is doing nothing. I guess the guys who have been reported still in bnet and living their life. And blizz did nothing. Is it real? Or blizz banning them? But if blizz banning, why? I mean the reporters didnt write down what the reported ones did. THX the answers
If i see a protoss going for a 4gate but doesnt attack me around 6-8mins, what should my reaction be to this?
Doesnt a 4gate damage his eco anything?
If he does expand around the 9min mark am i safe to attack asuming that his eco was damaged by doing 4gate and my army should be bigger than his?
Is't possible to for a terran to attack a protoss going 4gate? I have heard and seen replays of 3rax being put into use and what i can understand it was a standard opener for some time ago but is not being use that much anymore?
While playing against protoss i'm always afriad of doing those drops people are saying i should because i feel like if i dont have my entire army defending my base i will be screwed if he attacks me because i can barely keep my army at his level.
Plz asume that my enemies arrent the smartest and i'm not that good either (low platinum) so we are not talking about master league play here.
On July 30 2011 16:25 usethis2 wrote: I hear that Blizzard removed Metalopolis from the map pool for balance reasons. Is there a quote/link to verify this?
Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.
Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.
It was more addressing the "close positions IMBA" as well as retiring an old map. After all, metal is now the 2nd oldest map used in season 2, being around since early beta. (Oldest would be scrap, being around since the closed alpha).
On July 31 2011 04:15 Atlasy wrote: I have got a question. My english is very bad, sorry about that. So, What reports are doing? I mean i saw a few days ago Destiny has reported a guy who harassed him. He reported the same person 4 times. 2 harrasment, 2 spam. He didnt write anything into the "more information zone". Yesterday a friend of mine reported a guy. So what cause a report? Blizz will take care or its just a "cool-name" thing, what is doing nothing. I guess the guys who have been reported still in bnet and living their life. And blizz did nothing. Is it real? Or blizz banning them? But if blizz banning, why? I mean the reporters didnt write down what the reported ones did. THX the answers
It varies from situation to situation. Sometimes it works, sometimes it doesn't. Blizzard doesn't give much feedback on report button cases and it's very difficult to figure out if the person was punished. Some things like reporting for hacking get a lot of attention and others like harassment tend to get less.
Also only half of Team Liquid are native English speakers! Welcome!
Hey Granter! That's a difficult question to answer and I reccommend you ask it again in this thread. Simple Questions Simple answers is filled with people who are very knowledgable of all levels of play and would be glad to help!
Please read the Strategy forum guidelines before making a new thread though..
I have a weird question. Why do Protoss people at Tournament level warp in units right next to the enemy when they're the only thing there? Don't protoss units take extra damage while warping?
I don't think they take extra damage but you could say the faster a zealot gets to target the higher it's dps would be. Plus I think alive units take threat priority if in range.
Hey Granter! That's a difficult question to answer and I reccommend you ask it again in this thread. Simple Questions Simple answers is filled with people who are very knowledgable of all levels of play and would be glad to help!
Please read the Strategy forum guidelines before making a new thread though..
oh i see, thanks I have searched for a guide but they never seems to go any futher than the opener and how you should react on the first sort of build you see a protoss is doing but never what you should do on the second step.
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
It deserves to be reposted for anyone that didn't see.
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
It deserves to be reposted for anyone that didn't see.
On July 29 2011 18:55 CreationSoul wrote: just a small curiosity:
what server do people from africa play on? i haven't heard of an africa server.... and i was really curious
Most stupid question ever. It's merely an insult to Africa's less sophisticated technology with the excuse of "curiosity".
I have never heard of an African server either, I am slightly curious as to whether one exists. I must be super insensitive and really just attempting to further my massive conspiracy to shame and humiliate Africa. Or you could just give me the benefit of doubt and not answer if you don't know.
Guys. The search function. It's amazing. Even if you can't find the explicit information you're looking for you can still extrapolate from what you find.
All threads related to Africa cite usage of EU server. SC2 Ranks, Official Blizzard sites, Google in general cannot locate an African server.
Therefore: There is no African based server. Most Africans use EU although an undefined amount use NA or presumably SEA/TW/KR.
And it boggles my mind to try to understand how asking this would be insensitive. Maybe living in the south has made me either hyperaware or desensitized towards racism but asking if there is an AR server or for that matter, it being somehow insensitive if there is not- is not a touchy question/issue.
On lighter news, I requalified as diamond in my placement match today. In darker news- I've never been placed in an old division. Despite my MMR, skill ranking nah. Every time I received a promotion it was because a new division opened up. It kills me.
On July 31 2011 01:53 giantchicken wrote: emps vs toss. i have a few questions concerning these emps. 1st why doesnt it have to be researched. 2nd why does it have considerably greater range than feedback and a massive aoe... really feedback has less range and has to target individual units. thirdly why can ghosts and infestors research extra starting energy and protoss is left out in the cold? in late game 10+ fully energy charged ghosts seems invincible to me. you can get a great army spread as toss and you can make sure you can have wise ht placement.(and you better bc if they are bunched up terran will win game with 1 e-left click.) but late game pvt 10+ fully loaded ghosts as long as the terran can micro well enough to shoot emps everywhere it seems impossible to me. if you have any tips or a way to beat the uber ranged, crushing aoe, op ghosts please share with me this is a thorn i dont think i will ever be able to remove from my side until blizzard does something about it.
Emp and feedback have the same range, both are 7 just like fungal and storm. Kydarian amulet (HT energy upgrade) was removed because of how warp-in mechanics work, you'll receive enough energy for a storm before a ghost has enough for an EMP if you spend the money at the exact same time (the ghost won't be done building). As for feedbacking being harder than emp-ing...well....
Hold down f and spam click the minimap. Now your opponent has no energy.
On July 31 2011 11:45 Probe1 wrote: On lighter news, I requalified as diamond in my placement match today. In darker news- I've never been placed in an old division. Despite my MMR, skill ranking nah. Every time I received a promotion it was because a new division opened up. It kills me.
Now you get to look forward to trying to get into master. Trust me, it isn't fun. Half a year I've been top 8 diamond and no master yet...
Now that I look at the TL smilies, why is there no crying face? I've been using this emoticon: :'( for ages and there isn't even a different way to make an actual crying face? I guess TL is just forcing happiness on us.
1 question. maybe im totally blind, but are is there are thread with interviews from MLG? Usually there is one big one for all the interviews but i cant find it this time
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
It deserves to be reposted for anyone that didn't see.
How is that sportsmanship? Unless Epgimix cheesed White-Ra in an incredibly bm manner (where cheese might be frustrating but isn't bm, so please differentiate), it was Epgimix' own achievement to put the series to 2-0 and there was nothing to make up for on Epgimix's side, just on White-Ra's. Therefor I find Epgimix act weird, throwing away a huge lead against someone who you usually don't get to get such an advantage on. It's a tournament after all.
On July 31 2011 05:39 Granter wrote: My race: Terran League: platinum
If i see a protoss going for a 4gate but doesnt attack me around 6-8mins, what should my reaction be to this?
Doesnt a 4gate damage his eco anything?
If he does expand around the 9min mark am i safe to attack asuming that his eco was damaged by doing 4gate and my army should be bigger than his?
Is't possible to for a terran to attack a protoss going 4gate? I have heard and seen replays of 3rax being put into use and what i can understand it was a standard opener for some time ago but is not being use that much anymore?
While playing against protoss i'm always afriad of doing those drops people are saying i should because i feel like if i dont have my entire army defending my base i will be screwed if he attacks me because i can barely keep my army at his level.
Plz asume that my enemies arrent the smartest and i'm not that good either (low platinum) so we are not talking about master league play here.
I am interested in that question as well, same race, same league. I'll be checking the Simple Questions, Simple Answers thread more frequently now, I guess
On July 31 2011 19:00 KadaverBB wrote: 1 question. maybe im totally blind, but are is there are thread with interviews from MLG? Usually there is one big one for all the interviews but i cant find it this time
On July 31 2011 11:45 Probe1 wrote: On lighter news, I requalified as diamond in my placement match today. In darker news- I've never been placed in an old division. Despite my MMR, skill ranking nah. Every time I received a promotion it was because a new division opened up. It kills me.
Now you get to look forward to trying to get into master. Trust me, it isn't fun. Half a year I've been top 8 diamond and no master yet...
Now that I look at the TL smilies, why is there no crying face? I've been using this emoticon: :'( for ages and there isn't even a different way to make an actual crying face? I guess TL is just forcing happiness on us.
There's a crying emoticon under current mood. I'm sure there's some way to use it if you can figure out how to write it.
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
It deserves to be reposted for anyone that didn't see.
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
gonna quote this hero spotted
White Ra was disqualified from his first match for being five minutes late. Gimix, the player that got a default win because of the DQ went on to face White Ra in the losers bracket with a 2 game advantage. So he threw two games to even the score so they'd be totally even, as if the previous day had never happened (Aside from them both being in the losers bracket). That's not daily gl hf sportsmanship. That's fucking hero mode sportsmanship. To do that is outstanding. To do that at the MLG against one of the best players in the world? That's hero mode.
On July 31 2011 09:32 stlh2opolo wrote: Incredible story coming out of the Open Bracket: Epgimix, the player who White-Ra DQ'd to yesterday, is playing him now. Before the start of the first game, in the pregame chat, Gimix said to White-Ra, "let's do this the right way."
He then proceeded to throw all his SCVs at White-Ra in the first game, and then in the second game. Obviously, he lost both games. The series is now back even at 2-2 and has essentially been reset.
Incredible manner and sportsmanship from Gimix.
It deserves to be reposted for anyone that didn't see.
How is that sportsmanship? Unless Epgimix cheesed White-Ra in an incredibly bm manner (where cheese might be frustrating but isn't bm, so please differentiate), it was Epgimix' own achievement to put the series to 2-0 and there was nothing to make up for on Epgimix's side, just on White-Ra's. Therefor I find Epgimix act weird, throwing away a huge lead against someone who you usually don't get to get such an advantage on. It's a tournament after all.
On July 31 2011 05:39 Granter wrote: My race: Terran League: platinum
If i see a protoss going for a 4gate but doesnt attack me around 6-8mins, what should my reaction be to this?
Doesnt a 4gate damage his eco anything?
If he does expand around the 9min mark am i safe to attack asuming that his eco was damaged by doing 4gate and my army should be bigger than his?
Is't possible to for a terran to attack a protoss going 4gate? I have heard and seen replays of 3rax being put into use and what i can understand it was a standard opener for some time ago but is not being use that much anymore?
While playing against protoss i'm always afriad of doing those drops people are saying i should because i feel like if i dont have my entire army defending my base i will be screwed if he attacks me because i can barely keep my army at his level.
Plz asume that my enemies arrent the smartest and i'm not that good either (low platinum) so we are not talking about master league play here.
I am interested in that question as well, same race, same league. I'll be checking the Simple Questions, Simple Answers thread more frequently now, I guess
He didn't cheese to get up 2-0. He didn't even play. White Ra was DQ'd for not showing up on time. So by giving away the first two games, he made it an even bo3 instead of an up-2-already-bo7.
I've been out of the country for a while so I haven't got to play my placement match until tonight. Got placed into platinum (go me! ^^) and noticed that there were only two people in my division. Does anyone know why this is? Obviously, it makes no difference to me in actually playing the game, but I find it somewhat curious. I guess this happened cause I played the placement match so late, and just got placed in the "last" division. Thoughts?
On August 01 2011 04:40 Dudevico wrote: I've been out of the country for a while so I haven't got to play my placement match until tonight. Got placed into platinum (go me! ^^) and noticed that there were only two people in my division. Does anyone know why this is? Obviously, it makes no difference to me in actually playing the game, but I find it somewhat curious. I guess this happened cause I played the placement match so late, and just got placed in the "last" division. Thoughts?
All the other divisions are full, so a new one was made that doesn't have very many people in it yet.
I was wondering did anyone ever notice that you can graviton lift larva from a zerg base and kill them in air? I was just messing around vs the AI and noticed that you could do that, didn't want to make a thread on something like that though (even though I searched and found nobody talking about it before). Anyways does anyone have thoughts on some builds low level P could use vs Z with a tactic developed strictly at that? Sounds like it could be pretty fun. lol
Yeah it's been discussed in Simple Questions Simple answers before. The real question is in what situation would lifting//killing a larva outweigh lifting and killing a drone.
I was just looking through the mlg open bracket results and I was wondering, who on earth is State? He tore through the open bracket, beating destiny 2-0 and Fenix 2-1 before losing 2-1 to Qxc. Is this a fluke or has he been performing at the lesser known tourneys?
On July 31 2011 05:39 Granter wrote: My race: Terran League: platinum
If i see a protoss going for a 4gate but doesnt attack me around 6-8mins, what should my reaction be to this?
Doesnt a 4gate damage his eco anything?
If he does expand around the 9min mark am i safe to attack asuming that his eco was damaged by doing 4gate and my army should be bigger than his?
Is't possible to for a terran to attack a protoss going 4gate? I have heard and seen replays of 3rax being put into use and what i can understand it was a standard opener for some time ago but is not being use that much anymore?
While playing against protoss i'm always afriad of doing those drops people are saying i should because i feel like if i dont have my entire army defending my base i will be screwed if he attacks me because i can barely keep my army at his level.
Plz asume that my enemies arrent the smartest and i'm not that good either (low platinum) so we are not talking about master league play here.
am interested in that question as well, same race, same league. I'll be checking the Simple Questions, Simple Answers thread more frequently now, I guess
I think I can shed some light here. A 4 gate doesn't 'damage' eco so much as delay any tech from protoss. We can't produce from four gates continously and tech at the same time so either your opponent is expanding behind heaps of troop, mistiming something (or forgot to chrono warpgate tech), is getting an upgrade like +1 before attacking or is bad. Keep scouting for army comp and if any expos are on the way. Otherwise, I suggest going for tech of your own (drops/siege/banshees/bioball) and expanding behind an upgraded attack. Watch for a templar archives though, as this could mean a delayed blink or charge attack with 4 gates. Hope this helped :-)
On July 31 2011 17:09 Soluhwin wrote: Emp and feedback have the same range, both are 7 just like fungal and storm.
Orly? A quick trip to liquipedia (and knowledge from my own experience) tells me that emp outranges feedback. Emp has a range of 10 while feedback has a range of 9, neither of which happen to be 7. On top of this, emp has a radius of 2, meaning that a unit an extra 2 units of distance away from the centre of the emp can be hit, giving it a maximum range of 12.
Please look up the facts before posting such things.
In regards to the video, there was a thread on the subject that eventually came to the conclusion that a great deal of pixel precision was needed to use this technique on anything other than a ridiculously small testmap, and is far easier to click the ghost itself, which consists of many pixels, rather than the one pixel on the minimap.
On August 01 2011 17:37 Vestige wrote: so..how fast do you guys think this blue flame hellion thing is going to pick up in ladder. as a zerg...im scared...
It's been going off and on the ladder for a while. I know some zergs are already starting to go blind roach warren to counter it kind of like right after the whole TLO "megarax" there were a lot of zergs making a blind bane nest. I would expect it to really pick up for the next week or so, and depending on success and possible zerg solutions to the build, you'll see it eventually die down as people shift back to whatever build they are most comfortable with.
On August 01 2011 16:41 MrSandman wrote: I was just looking through the mlg open bracket results and I was wondering, who on earth is State? He tore through the open bracket, beating destiny 2-0 and Fenix 2-1 before losing 2-1 to Qxc. Is this a fluke or has he been performing at the lesser known tourneys?
State actually used to stream on TL a fair bit, though back then he was from the clan tQ. Now he plays for vile gaming, the team that has the likes of spanishiwa, hawk (who also made a good run through the open bracket), hashe and ddoro. I guess a little while back they felt that he was improving and picked him up and the latest MLG shows this. He has been around for quite a while but I'm not sure if he has made quite an impressive run for his standards so far.
He talks talks about the multiplayer balance as well as the potential changes in HoS. To me the stuff he said seems entirely reasonable and promising. Apparently, Blizzard is not as oblivious to game balance and the demands of the community as people say.
What do you guys think about the interview?
edit : Im not entirely sure if this warrants a new thread. If it does, I'll be happy to post one.
Are there going to be new units added to the multiplayer version of HotS? I honestly think the game is fine the way it is in terms of units, but you never know.
On August 01 2011 22:16 psiAvarice wrote: Are there going to be new units added to the multiplayer version of HotS? I honestly think the game is fine the way it is in terms of units, but you never know.
I think that's going to be the most likely thing being added. I can't see Blizzard launching HotS without tweaking the multiplayer in some way.
their will definitely be some changes, it would be completely unlike blizzard otherwise.
also, i do receiving/shipping for a construction/engineering company and i just made an order and the shippers name is Todd and i read his signature and read it as "toss".. closed it and reopened it and was like haha i must be slipping and NOPE he signed it as Toss.
I really like DB's (and thus Blizzard's) attitude towards multiplayer balance. Some units, like the corruptor, are just uninspiring. Take 'em out and replace with something better and more dynamic! That's the kind of philosophy we need to see. We don't want a game bloated with too many units, but with just enough, each playing interesting and dynamic roles.
On August 02 2011 02:10 Baseic wrote: Stupid question perhaps, but why are there so few people streaming? I haven't seen more than 2 zergs streaming at the same times these days..
MLG + GSL same weekend = not many people are free to be streaming, it'll pick up like crazy now.
On August 02 2011 03:28 Parsistamon wrote: I really like DB's (and thus Blizzard's) attitude towards multiplayer balance. Some units, like the corruptor, are just uninspiring. Take 'em out and replace with something better and more dynamic! That's the kind of philosophy we need to see. We don't want a game bloated with too many units, but with just enough, each playing interesting and dynamic roles.
I agree with you and Dustin Browder has been pointing towards this in a couple of other interviews, I really hope it's going to happen. There are a lot of boring units in SC2. I'm talking corruptors, overseers, ravens, (could have been made a lot more interesting) etc.
Idk about you guys but im in gold(diamond level player tho ) and it seems like EVERYONE has switched to zerg. Are you guys in other leagues seeing more zergs? I know earlier it was like no zergs at all
Well, you know I'm in diamond but I really should be in grandmaster on KR server. I mean I live at my parents but it's just to save on taxes cause I should have a mansion lol.
...
See how that sounds?
There has been an increased amount of zergs on the ladder since April. Personally I rarely get ZvT, it mostly being ZvP/ZvZ.
On gomtv.net, the schedule shows F. United is scheduled to play MVP on August 11, Jupiter Group Week 7. Someone's told me in Justintv chat that, according to Liquipedia, F.united is actually playing on like August 4 or so, earlier than the 11th. Can anyone confirm when F. United's first match takes place? I really want to be around to see FOX members with Naniwa, Thorzain, and Fenix in their first match.
On August 01 2011 16:41 MrSandman wrote: I was just looking through the mlg open bracket results and I was wondering, who on earth is State? He tore through the open bracket, beating destiny 2-0 and Fenix 2-1 before losing 2-1 to Qxc. Is this a fluke or has he been performing at the lesser known tourneys?
State actually used to stream on TL a fair bit, though back then he was from the clan tQ. Now he plays for vile gaming, the team that has the likes of spanishiwa, hawk (who also made a good run through the open bracket), hashe and ddoro. I guess a little while back they felt that he was improving and picked him up and the latest MLG shows this. He has been around for quite a while but I'm not sure if he has made quite an impressive run for his standards so far.
Thanks for the quick response. I'm a big fan of vile at the moment, they're a lot like how fxo used used to be (sorry deL). I'll be keeping an eye out for him in the NA tourneys from now on.
On August 02 2011 03:28 Parsistamon wrote: I really like DB's (and thus Blizzard's) attitude towards multiplayer balance. Some units, like the corruptor, are just uninspiring. Take 'em out and replace with something better and more dynamic! That's the kind of philosophy we need to see. We don't want a game bloated with too many units, but with just enough, each playing interesting and dynamic roles.
Indeed. The thing with Brood War was that almost every unit's effectiveness scaled with your skill. You could achieve unbelievable results against units that countered yours if you had great unit control. but some units in SC2 don't have that - sometimes it feels too hardcounter-ish. It is great that blizzard is looking to improve upon the aspect of unit versatility. As far as adding a new unit is concerned, its kind of tough to foresee the effects a new unit will have upon gameplay. Obviously there will be unit changes but Blizzard does not know if those units will be used the way they intended then to. Still, their comments for a unit similar to lurker for zerg and a harassment unit for protoss seem encouraging - these are things that even the pro-gamers wish for to be added to the game. Anything that increases the options of a race while maintaining balance is awesome for the game.
On the other hand having your army FF'd and a mess of stalkers blink under your corruptors while the collosii step back and rain hell down on your army... But then you burrow and move forward while dancing your corruptors back as fast as you can and fungal the blink stalkers and try to drop ITs near the collo so they don't target your supply army.
There's a lot of room for crazy micro. I'm not saying your wrong- I just want to point out that comparing a 1 and 11 year old game isn't apt.
Hey guys, im zerg (high diamond) and all I hear all time on streams or from commentators is you NEED TO be ahead by 1base in zvt/zvp in order to play succesful macro game. Now when I play and terran goes tank/rine push and I did such fast third build im never able to hold it, same goes for 6gate/5gate robo from toss. So after this experience I started to favour early tech instead of fast third. As soon as I started doing this i just seem to crush any T/P midgame push/plan and expo+counter right away wich usually nets me win or puts me ahead. Now im asking why its said that you have to keep one base up of ur oponent when ur zerg?
I can only assume from what you're describing (in regard to ZvP) is a heavy attack/all in. Okay, I know someone will say SIX GATE ISNT ALL IN!
It's a heavy attack that if unsuccessful puts Protoss incredibly behind. It's design is to catch a fast third underdefended and inflict heavy damage or outright kill Zerg. So if you stay on equal bases and go for higher tech.. Hey, you can win the fight and if your counter goes flawlessly then cripple or kill your opponent.
At least that's what I think!
As far as I'm concerned with ZvT I keep 1 base up not for mining but for production. Since it's a macro hatch in my natural I don't really count that as staying ahead one base.
Hey guys this is kind of off topic of the general discussion, but I am new to the SC community and first off would like to start by saying that I love the game for the little that I've played it so far. I was wondering though I am not very good at the game at all. I've played numerous me vs computer customs, as well as trying to do my practice league matches and I have won a total of 2 of those. Would any of you on here be willing to adopt a noob and help me get better? I'd really appreciate it and thanks a ton! :D
I found a lot of help and a few friends by posting my info in The Practice Partner Thread. That combined with the teamliquid channel in game (just type it into the box under channels) populated my friends list pretty fast when I started playing ^_^
On August 01 2011 17:37 Vestige wrote: so..how fast do you guys think this blue flame hellion thing is going to pick up in ladder. as a zerg...im scared...
It's been going off and on the ladder for a while. I know some zergs are already starting to go blind roach warren to counter it kind of like right after the whole TLO "megarax" there were a lot of zergs making a blind bane nest. I would expect it to really pick up for the next week or so, and depending on success and possible zerg solutions to the build, you'll see it eventually die down as people shift back to whatever build they are most comfortable with.
I remember the days when people would start marauders, switch to hellions and then switch to banshees. I was shocked when that build went away because it was such a pain in the butt to deal with until you hit muta. I think all of the marine heavy strats from pro-players diverted a lot of attention from those builds. I'll definitely be putting up a roach warren more often, but I'm trying to do anything blind :p.
On August 01 2011 19:46 anmolsinghmzn2009 wrote: A new Dustin Browder interview about Heart of swarm was published today. here is the link:Starcraft 2 HoS interview with Dustin Browder
He talks talks about the multiplayer balance as well as the potential changes in HoS. To me the stuff he said seems entirely reasonable and promising. Apparently, Blizzard is not as oblivious to game balance and the demands of the community as people say.
What do you guys think about the interview?
edit : Im not entirely sure if this warrants a new thread. If it does, I'll be happy to post one.
I'd rather have a defiler, although that will probably break the game. Lurkers would be cool, but I feel like that wouldn't be enough. It's like someone took your ice cream cone, ate half of it and handed it back to you. If you're going to take it away, I'd at least want something cool in it's place and I've never felt like zerg has had that, even with roach/burrow.
On August 03 2011 04:27 Probe1 wrote: I found a lot of help and a few friends by posting my info in The Practice Partner Thread. That combined with the teamliquid channel in game (just type it into the box under channels) populated my friends list pretty fast when I started playing ^_^
On August 01 2011 19:46 anmolsinghmzn2009 wrote: A new Dustin Browder interview about Heart of swarm was published today. here is the link:Starcraft 2 HoS interview with Dustin Browder
He talks talks about the multiplayer balance as well as the potential changes in HoS. To me the stuff he said seems entirely reasonable and promising. Apparently, Blizzard is not as oblivious to game balance and the demands of the community as people say.
What do you guys think about the interview?
edit : Im not entirely sure if this warrants a new thread. If it does, I'll be happy to post one.
In this interview DB mentions that they are aware of the issues with fungal growth. I was also aware of these problems, I thought, but Dustin mentions that they're still not sure if it's strong enough, that it may be too weak. This is quite the opposite of what I thought, what are your opinions on this?
Just try to put some thought into it. There's a pretty heavy line between useless post/blog and acceptable but if it's really bad..
Anyway, cheers and welcome to Team Liquid!
Oh yeah Baseic: He does not say there is a problem.
This is the quote
DB: There's currently a concern with the Zerg Infestor's power fungal growth. I still hear a lot of complaints about the Zerg still not being strong enough, as well as Terrans still being too flexible.
Concern is a very different connotation than problem. Problem implies it's broken. Concern means they're worried it might be but aren't sure.
Afaik fungal isn't OP, T/P not getting HT/Ghosts is shooting them in the foot.
DB: There's currently a concern with the Zerg Infestor's power fungal growth. I still hear a lot of complaints about the Zerg still not being strong enough, as well as Terrans still being too flexible.
Concern is a very different connotation than problem. Problem implies it's broken. Concern means they're worried it might be but aren't sure.
Afaik fungal isn't OP, T/P not getting HT/Ghosts is shooting them in the foot.
YO JIN RO Where's the August thread?
Okay, thank you, though my comment didnt focus on whether it's a problem or a concern
Sorry, let me rephrase. It is my opinion that the current balance is strong for Terran in early game and strong for Zerg in late game. Excluding the obvious (Things that tournament maps prohibit like walling the bottom of ramps and close positions) the game is balanced enough as is without nerfing infestor or marines.
I might be wrong but I think there should be at least another two months before the game is drastically altered.. again.
On August 03 2011 05:55 Probe1 wrote: Sorry, let me rephrase. It is my opinion that the current balance is strong for Terran in early game and strong for Zerg in late game. Excluding the obvious (Things that tournament maps prohibit like walling the bottom of ramps and close positions) the game is balanced enough as is without nerfing infestor or marines.
I might be wrong but I think there should be at least another two months before the game is drastically altered.. again.
Okay, I don't mean to turn this into a balance discussion, but I was hesistant to use infestors as I thought they were too strong and would get nerfed. Reading the interview made me doubt, rightfully.
Search for the thread, it's already been made. Just like changing your home screen or the screens when you select Z/P/T/R it is against the terms of service but there isn't exactly a line of people saying they were banned for doing it.
Here is a cool video I found on the Pomf & Thud YouTube channel, our crazy and beloved French Sc2 casters! They remade the Starcraft 2 : Wings of Liberty trailer in their own way, to introduce their special tutorial explaining how to beat a zerg player using 4 nukes at a time ! Tychus Findlay is replaced by the Amazing "George" a brain damaged ghost (George is actually a member of their team)! Long story short, here is the link :
so yesterday I had this idea for a new zerg unit for HotS. I dont know if it's worth to start a new thread for it, so I might as well post it here first... so here it goes!
The Banelord (the name as everything else is up to debate)
Type: long-range burrowed attacker
I dont know if it should morph from another unit or wether it should be an unit on it's own
description:
the idea is that the banelord must be fed with banelings in order to be able to attack(think of the reaver from BW that needs to produce its shots first). Once fed, the banelord must burrow and then it can "launch" the banelings under the surface into clumps of marines :>. I'm thinking of a range of 7 or 8. for this unit. Perhaps the banelings dont hit instantly but they travel to their target very fast.
I dont know if that's clear enough to you, but I hope it is.
oh and as icing on the cake the banelords could be resupplied via the nydus network with banelings
thoughts? if people really want to discuss it I'll gladly start a new thread
It takes the worst parts of the Lurker and the Reaver then
multiplies the price of shots five times (Scarab 15 minerals vs baneling 25+25/25), SIX times longer to make the ammunition (24 {ling} 20 {bane} vs 7 for scarab)
Then gives it the same range of a siege tank and a similar mechanism (Burrow and Siege mode).
Man, I just want a lurker. Cool idea don't get me wrong but there was no need to take out the lurker or add in a new siege unit in my opinion.
An ability that zerg could use, would innovative, and control space in a new "zerg" way would be to make a unti/ability that spawns copies once after it dies.
IE - a unit upgrade that as it dies, it splits into 2 smaller versions. Maybe even just zerglings because brood/manta/bane lings.
This way, you don't have to bring the lurker back (lolwhyevertakeitout) and you get something that feels very zerg-like and could prevent an army moving for a short amount of time.
Other ideas
- Give the overseer an ability to create a sludge on the ground that slows enemy units down. (lolensnarewhyevertakeitout) - Remove graviton beam, replace with overload. That was a unique, protoss feeling mechanic and should have been left in. Gives the Protoss Air AoE - Drop the dark shrine. Templar archives makes all templars (lolwhyeverchangethis) - a "necro-" type of zerg ability/unit. Enemy troops that are killed by unit/in small area come back as infested husks. Suicide unit maybe? - a High Templar ability to use shields to restore hp or a building ability to transfer shields to units...like a battery (lolwhywasthiseverremoved)
Suggested removals
- Corrupter, it's ability and the unit are lame. Hard counters are lame, even if that's what they want to shoot for. - The overseer has a lot of potential, tweak it's abilities to make it useful. Or, just give overlords a lot of upgrades and give them back detection (lolwhywasthisremoved) -
On August 04 2011 06:08 TheGlassface wrote: - Drop the dark shrine. Templar archives makes all templars (lolwhyeverchangethis)
What makes you think this is a good idea? DT -> archon is incredibly popular build right now. Its dominating master level american PvT and Terran players are still trying to make the proper adjustments. This would be like the infamous Thorzain Thor Nerf only in the opposite direction....
Does anybody have any recommendations for how to increase ones APM? I played season 1 with a laptop touchpad and skipped season 2 entirely, so mine is pretty low at the moment. It seems to be climbing (my first few matches back it was around 30 APM, the last one I just finished was over 60), but I'd like to speed up the process a bit as I seem to be pretty far behind everybody I play.
On a side note, is there a general rule for how high your APM should be? I'm mid-plat, for reference.
There are some things that should have carried over from brood war.
There are some things that the new mechanics of sc2 would break. Being able to warp in both HT and DT from one building.. Okay, so add overlord detection back in. Give Terran a comsat station again. Then you know what you've done? You've turned SC2 back into brood war.
HotS should be a expansion for a new game, not a mod that retracts the differences. Yeesh.
On August 04 2011 09:40 Cubbieblue66 wrote: Does anybody have any recommendations for how to increase ones APM? I played season 1 with a laptop touchpad and skipped season 2 entirely, so mine is pretty low at the moment. It seems to be climbing (my first few matches back it was around 30 APM, the last one I just finished was over 60), but I'd like to speed up the process a bit as I seem to be pretty far behind everybody I play.
On a side note, is there a general rule for how high your APM should be? I'm mid-plat, for reference.
Uh.. buy a USB mouse and keyboard. I mean maybe if you've got a hell of a laptop keyboard or you're incredibly good with it.. but there's a reason I use a mechanical keyboard. First, it feels like every finger is having an orgasm when I type. Second- it actually helps me preform more useful actions per minute.
There's about 200-300 threads on APM and most of them have cute little tips. If you want advice search for them. Just type in APM and browse. However I'll give you the most important advice you can receive when it comes to APM.
It a byproduct of playing well, not a product unto itself. You should be practicing your mechanics, scouting, looking around the map, keeping up constant chrono/injects. If you practice the MMM (Macro Micro Mechanics) then your APM will rise to the level it should be. Don't buy into the flashy 300 apm bullshit. If you don't believe me download sc2gears. Have a look at their hotkeys + Show Spoiler +
I don't know if this works
. I'll bet you 5 Elly the Esport Elephants that they're spamming and not NaDa-esque.
Yeah.. So don't worry too much about your APM. What you should really be worried about is getting a more suitable mouse and keyboard so you CAN play faster.
Or don't take my word for it and search for one of the many threads that discusses APM.
On August 04 2011 09:42 Probe1 wrote: There are some things that should have carried over from brood war.
There are some things that the new mechanics of sc2 would break. Being able to warp in both HT and DT from one building.. Okay, so add overlord detection back in. Give Terran a comsat station again. Then you know what you've done? You've turned SC2 back into brood war.
HotS should be a expansion for a new game, not a mod that retracts the differences. Yeesh.
On August 04 2011 09:40 Cubbieblue66 wrote: Does anybody have any recommendations for how to increase ones APM? I played season 1 with a laptop touchpad and skipped season 2 entirely, so mine is pretty low at the moment. It seems to be climbing (my first few matches back it was around 30 APM, the last one I just finished was over 60), but I'd like to speed up the process a bit as I seem to be pretty far behind everybody I play.
On a side note, is there a general rule for how high your APM should be? I'm mid-plat, for reference.
Uh.. buy a USB mouse and keyboard. I mean maybe if you've got a hell of a laptop keyboard or you're incredibly good with it.. but there's a reason I use a mechanical keyboard. First, it feels like every finger is having an orgasm when I type. Second- it actually helps me preform more useful actions per minute.
There's about 200-300 threads on APM and most of them have cute little tips. If you want advice search for them. Just type in APM and browse. However I'll give you the most important advice you can receive when it comes to APM.
It a byproduct of playing well, not a product unto itself. You should be practicing your mechanics, scouting, looking around the map, keeping up constant chrono/injects. If you practice the MMM (Macro Micro Mechanics) then your APM will rise to the level it should be. Don't buy into the flashy 300 apm bullshit. If you don't believe me download sc2gears. Have a look at their hotkeys + Show Spoiler +
I don't know if this works
. I'll bet you 5 Elly the Esport Elephants that they're spamming and not NaDa-esque.
Yeah.. So don't worry too much about your APM. What you should really be worried about is getting a more suitable mouse and keyboard so you CAN play faster.
Or don't take my word for it and search for one of the many threads that discusses APM.
Oh, yeah... shoulda mentioned I started playing again because I wasn't stuck on a touchpad. I've upgraded to a pretty basic microsoft intellimouse and a Das Keyboard with brown switches. I love it so far. It's actually fun playing. =)
But it's nice to know APM isn't everything. I keep looking at that tab in replays, seeing everybody I'm facing well over 100 APM, and feeling like I'm out of place in my league. It's good to hear I might not be. That said, I'll take your advice and search around a bit for a few quick tips.
I play diamond zerg. Sure sometimes my apm hovers around 250-300 for a minute during some intense shit but you know what it's at most of the game? 60-80.
And most of it is probably me tapping backspace (Remapped to the `~` tilde key) to cycle between hatcheries.
On August 04 2011 10:16 Probe1 wrote: I play diamond zerg. Sure sometimes my apm hovers around 250-300 for a minute during some intense shit but you know what it's at most of the game? 60-80.
And most of it is probably me tapping backspace (Remapped to the `~` tilde key) to cycle between hatcheries.
What league are you in/what race?
Mid-platinum protoss after the first 12 or so games.
Make a checklist for your build (Chrono, Probe, Upgrade, Units) and try to do it as quickly as possible. That'll train your apm to put it succinctly. All I can say is have a build and a goal that are one in the same (Aside from killing your opp) and try to accomplish it as quickly as possible. Every few games just go back and see where you forget a probe or a pylon. The faster you can do it the better you'll be regardless of APM (Which will increase on its own). Cheers man!
On August 04 2011 09:42 Probe1 wrote: There are some things that should have carried over from brood war.
There are some things that the new mechanics of sc2 would break. Being able to warp in both HT and DT from one building.. Okay, so add overlord detection back in. Give Terran a comsat station again. Then you know what you've done? You've turned SC2 back into brood war.
HotS should be a expansion for a new game, not a mod that retracts the differences. Yeesh.
How would these "break" anything? It makes sense is the issue. Oh and Terrans have the comsat still. You just have to choose between mo' minerals or scanning.
They've spoken about removing the overseer...what do you think they're going to do for detection? Just not allow zerg to have it? So, that's a dead point too.
It's not about turning the game into BW, it's about designing things that make sense. It's about making DT tech not so far up the ladder that harassment is either all or nothing. People say isn't the phoenix and DT harassment, then go on to talk about how poor of a choice either one is. Why would the templars suddenly require this new building??
Also, what about any of those changes suddenly "create" BW? No lurkers, no reavers, still have cliff walking unit, still have new macro mechanics, etc., etc.
You can make a sequel to a game without making ludicrous changes just to be "new."
That's my major complaint with SCII and i've discussed it plenty of time in these forums. None of the changes made a lick of damn sense. They made units to make units to fill roles, not to fill any kind of storyline or sense of purpose whatsoever. If someone will explain to me why in the world the lurker, defiler or even scourge were removed, not using gameplay mechanics as the reason, then I would be all ears.That's just the zerg.
Also, I don't want to come off as a SCII hate train because there are some AWESOME units and ideas presented in this game. Blink, is incredible. It fits the race, it fits the flow and makes for an awesome type of unit. Warp Gates, while incredibly powerful are a very *protoss* feeling. Planetary Fortress, awesome. Terran to the T.
So, yea...it should add to this new game, you're right. Yet, they're already talking about removal because they themselves admitted they've made poor design choices with units like the reaper, corrupter and overseer. So it's already retracting. In your own words, "yeesh."
On August 05 2011 02:43 whoopingchow wrote: There's one that just got funded on Kickstarter called StarNation. What's this NatGeo documentary on Starcraft you speak of??
TheGlassface it's a expansion. Your ideas rewrite the original game. Sure, I have complaints as well about SC2 (That I won't cite). Some of the choices Blizzard made are not in the direction I would have gone. Some are outright strange.
But think about how the small amount of changes for bw transformed starcraft. Even adding one unit or tweaking another can change the matchup for a race dynamically. I'd bet my ladder points on 1-3 units being added or tweaked in HotS. And I'd go into debt with a bet saying that there will be less of an evolution between WoL and HotS than sc and bw. Legacy of the Void will introduce even further changes.
I still standby saying your ideas are far too revolutionary. The overseer will be replaced or tweaked but if overlords get detection it'll just be bollucks. Unless it's a Lair upgrade.
On August 04 2011 11:14 Probe1 wrote: Make a checklist for your build (Chrono, Probe, Upgrade, Units) and try to do it as quickly as possible. That'll train your apm to put it succinctly. All I can say is have a build and a goal that are one in the same (Aside from killing your opp) and try to accomplish it as quickly as possible. Every few games just go back and see where you forget a probe or a pylon. The faster you can do it the better you'll be regardless of APM (Which will increase on its own). Cheers man!
Anyone else still enjoy watching Brood War replays from the WCG 2000's? I am addicted to them, I find them more exciting than SC2 matches...but SC2 is more fun to play I guess...I miss BW though.
On August 06 2011 00:31 Alvalanker wrote: Anyone else still enjoy watching Brood War replays from the WCG 2000's? I am addicted to them, I find them more exciting than SC2 matches...but SC2 is more fun to play I guess...I miss BW though.
Sc2 BW is incredibly fun to play!! Cannot recommend it enough. Its a custom map that recreates BW in the SC2 engine. It even goes as far as recreating the unit accelerations!
On August 06 2011 00:31 Alvalanker wrote: Anyone else still enjoy watching Brood War replays from the WCG 2000's? I am addicted to them, I find them more exciting than SC2 matches...but SC2 is more fun to play I guess...I miss BW though.
Sc2 BW is incredibly fun to play!! Cannot recommend it enough. Its a custom map that recreates BW in the SC2 engine. It even goes as far as recreating the unit accelerations!
Thanks man, I will check it out, I did not know about this.
It was a PvP and I screwed up badly... completely missing a proxy pylon in my base. I pushed back a couple units at my front and he warped in behind my guys, picking off my pylon supplying power to my robo... so I was completely dead in the water.
My scouting mistake, not any real sort of cheese on his part... so I gg'd and was working my way up to the menu to surrender when he went ahead and dropped out of the game. Then he sent me a message saying he felt guilty taking ladder points from me that way.
For all the times I've been cheesed and bm'd... it was really strange to see somebody genuinely nice online... even dropping games he had deservedly won.
Thanks MonsterChef, of platinum division felanius mu.
Was anyone amazed by the real life size version of starcraft 2 stars? I met a bunch of people at MLG and my impressions were ....Wow Day 9 is soooo tall in person ....Wow, Huk looks like a highschool person ....Wow, Incontrol is the new HULK!
for about 3 weeks now, my friends have consistently been talking about a robin zhao. Apparently he is a starcraft 2 progamer of chinese descent living in America. I would really like to know what his gaming handle is (apparently no one knows) so that I can contact him.. I know his sister and she said that he has been.. "outcasted" by her parents because of his starcraft 2 gaming career.
So who is this progamer, Robin Zhao? Please PM me if you know.
Hey guys, I´ve been watching destiny stream and he always cast his infested terrans from all infestor instantly. How does he do that? when i cast infested terran they always come one-by-one from every single infestor resulting in zero effectivness :/
On August 06 2011 19:22 Veriol wrote: Hey guys, I´ve been watching destiny stream and he always cast his infested terrans from all infestor instantly. How does he do that? when i cast infested terran they always come one-by-one from every single infestor resulting in zero effectivness :/
Hold shift while casting the infested terrans. Hold shift + spam click
On August 06 2011 19:22 Veriol wrote: Hey guys, I´ve been watching destiny stream and he always cast his infested terrans from all infestor instantly. How does he do that? when i cast infested terran they always come one-by-one from every single infestor resulting in zero effectivness :/
Hold shift while casting the infested terrans. Hold shift + spam click
You're welcome.
Yes but that still doesnt spit all of them instantly im doing this aswell but its not as destiny does it imo coz his infested terrans come all of them at one time this only empty energy of ONE infestor at time
On August 06 2011 19:22 Veriol wrote: Hey guys, I´ve been watching destiny stream and he always cast his infested terrans from all infestor instantly. How does he do that? when i cast infested terran they always come one-by-one from every single infestor resulting in zero effectivness :/
Hold shift while casting the infested terrans. Hold shift + spam click
You're welcome.
Yes but that still doesnt spit all of them instantly im doing this aswell but its not as destiny does it imo coz his infested terrans come all of them at one time this only empty energy of ONE infestor at time
What you do is Shift+right click and THEN spam T. What happens is the infestors get the order to move to a certain location and then drop the ITs. So once they all get there, the infested terrans all get spawned at the same time.
Which daily is it that Day9 talks about how BW zerg worked in terms of space control in such like that and compared it to Sc2 zerg? I remember he was talking about it as a reason he didn't like SC2 zerg.
On August 05 2011 20:17 kollin wrote: NO!!!! My GOM player is saying I need to install it, and then refusing to install it! I refuse to miss Yellow vs BoxeR!!! /cry
It was a pretty bad series anyway :S Especially when you couldn't read the korean text. There are some translations but they weren't that funny.
On August 07 2011 22:47 icesolo wrote: Can anyone tell me the website that has searchable vods and lists them from GOMTV, NASL EPL, Day9 etc - It has an orange banner on it.. Thanks!
On August 07 2011 22:47 icesolo wrote: Can anyone tell me the website that has searchable vods and lists them from GOMTV, NASL EPL, Day9 etc - It has an orange banner on it.. Thanks!
Question: About MLG player/competitor passes, what sort of access do you have as a player over a normal spectator for the parts of the weekend that you aren't playing?
Is there a backstage area for competitors, lounge, etc?
What perks are there for paying the $70 to compete?
I guess July is over but this thread will do =) are there any rumors about future balance patches? i'm sure i would've heard of them, but still wondering... so bad the last patch was, i'm still looking forward for something new, it's getting boring to play the same things over and over again...
On August 08 2011 16:09 Ganseng wrote: I guess July is over but this thread will do =) are there any rumors about future balance patches? i'm sure i would've heard of them, but still wondering... so bad the last patch was, i'm still looking forward for something new, it's getting boring to play the same things over and over again...
I think there was an interview/chatlog recently that revealed that Blizzard were looking into changing Broodlord/Infestor because they find it's very strong vs Terran. Close positions were also mentioned, However I haven't heard anything since that.
On August 08 2011 19:19 Firesilver wrote: I think there was an interview/chatlog recently that revealed that Blizzard were looking into changing Broodlord/Infestor because they find it's very strong vs Terran. Close positions were also mentioned, However I haven't heard anything since that.
these statements were not specific enough, they said they were just looking at this combo, but didn't judge it to be too strong. after that there were some more interviews that vaguely indicated possibility of more terran nerfs (nervous laugh), but these interviews generally don't mean much. the most ridiculous and significant changes (like thorkill in 1.3.3) tend to happen in the last moment and comletely unexpected...
This was discussed in thread five days ago. But I guess there's no avoiding ad nauseum on this issue. Infestors have been a hot bitch topic since 1.3.3.
The quote.
DB: There's currently a concern with the Zerg Infestor's power fungal growth. I still hear a lot of complaints about the Zerg still not being strong enough, as well as Terrans still being too flexible.
David Kim mentioned off hand about a month ago that BL/Infestor was being looked at to make sure it was balanced. Since then it's turned into IMBA BROKEN OMG.
Which I'd like to address. Hey, Terran players who are pretending they're zergs. Stop. Make vikings and ghosts (at the same time) and win.
If only this was the last time I'll have to write that.
On August 06 2011 21:21 DisaFear wrote: How viable is a 2 gate expand against Terran or Zerg?
I've seen 1 gate expands PvT in tournaments. But you'd have to be pretty ballsy to do that vZ. Stick with FFE Stargate or 3 Gate expand Stargate into collo/HT tech. It's an extremely solid opener.
Random question that I'm not sure warrants a thread and I haven't found it by searching. Zerg's larva always spawns beneath the hatchery. So depending on the position of the minerals is there any advantage to where you spawn economically speaking? For instance, minerals to the south of hatch, larva spawns closer to patches. On the other hand, if the minerals are to the north of the hatch, the drones spawn from the larva farther away and take longer to get the initial mining in. Its probably insignificant, but I have just tried playing zerg and noticed. thanks
On August 09 2011 08:41 EclipZe wrote: Random question that I'm not sure warrants a thread and I haven't found it by searching. Zerg's larva always spawns beneath the hatchery. So depending on the position of the minerals is there any advantage to where you spawn economically speaking? For instance, minerals to the south of hatch, larva spawns closer to patches. On the other hand, if the minerals are to the north of the hatch, the drones spawn from the larva farther away and take longer to get the initial mining in. Its probably insignificant, but I have just tried playing zerg and noticed. thanks
In a non mirror setting, there are MUCH larger differences for a mere 4-5 blocks to actually be worth mentioning. For a mirror matchup, it may accrue over time, but we're talking about the same kind of difference between close mineral stacking and nonstacking, likely to give you a 1-2s advantage if you're obsessive enough to use it.
On August 06 2011 19:22 Veriol wrote: Hey guys, I´ve been watching destiny stream and he always cast his infested terrans from all infestor instantly. How does he do that? when i cast infested terran they always come one-by-one from every single infestor resulting in zero effectivness :/
a couple people told you to hold shift and click but actually its much better to not even use shift and simply hold the infested terran hotkey for a second or two and then simply click. you will find its much easier to use
and this method goes for all spells in sc2, just hold the hotkey and spam
Is there a coaching thread/forum where people evaluate coaches, and coaches advertise, looking for students?
There's all kinds of random crap in this forum, but it's free coaching, which usually implies waiting around and not being sure if you'll ever get coached.
I'm willing to pay up to $25 per hour (2 hours per week), for high-masters coaching, but would like a way to easily compare different coaches. And I would definitely want to see a VOD(s) of the person coaching before hiring. It would be so cool if a website organized all that, with ratings, etc. (if this doesn't exist, and someone out there reading this is looking for a side-project, do this! )
Look in Sponsored Threads. You can find high masters, grand masters and pro gamers that coach there.
I wouldn't knock on free coaches though. I've used a few free coaching sites before when I used to play Random and the format involved scheduling a time instead of just random ass coach whenever. It was as I assume paid coaching is like.