• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:47
CEST 11:47
KST 18:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th138Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
My starcraft 2 changes The Death of Cheese: From a Professional Cheeser StarCraft II 5.0.16 PTR Patch Notes may 26th Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
How cold is too cold to be outdoors? US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4492 users

[D] Puma's BF Helion Build (Possible spoilers)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2011-07-10 07:21:18
July 10 2011 07:18 GMT
#1
*POSSIBLE SPOILERS IN THIS THREAD DO NOT READ IF YOU HAVEN'T WATCHED NASL*



Puma did a really interesting opening/style against July on XNC that involved a heavy, heavy, heavy dosage of Blue Flame Helions very early, despite the fact that July was prepared for it with Roaches. Although I think that July made some execution mistakes when trying to defend against the Helions, I really think what is interesting is how much pressure Puma was forcing on July on this map. Although I feel that this kind of build seems tailored towards XNC due to the way the third is positioned and how open the natural is, I can see it becoming a staple in TvZ once it is refined abit more.


Puma's build itself wasn't really anything that special, I believe that he just did a standard blue flame Helion opening, expanded behind it, and had a reactored factory constantly producing Helions I believe while massing a Tank army behind it with another 2 Factories. The interesting to note is that due to the presence of so many Blue Flame Helions, JulyZerg was forced into a Roach centric composition which does not fair well at all against Mass Tanks. Also, due to the amount of damage Puma was doing, there was no way for JulyZerg to really pull ahead on economy, as Puma was constantly frying drones left and right with his Helion stabs.


Now I know there are counters to this, and I know that BF Helion openings aren't anything new, but I felt that the way Puma executed this was really interesting because he had JulyZerg in such a defensive position, which is very unusual. I really think that due to the presence of so many Blue Flame Helions and the amount of havoc that they were causing, JulyZerg was kind of lost at how to beat this. When he saw Puma had taken the 3rd, he really had no choice but to try and go all in with his attack, which was pretty much stomped into the ground by Bio/Mass Tanks. The flooding of Helions all over the map was really interesting; I don't think I've ever seen that many Helions before unless it was a mech centric build.


So are we going to see more mass Helion openers now? I think that 2 Factory/3 Factory play is definitely going to become more and more popular due the way it forces Z players to play so defensive. Although I could see a fast Muta tech being an issue, I'm not so sure how you can get to Mutas without getting fried to death by mass Blue Flame Helions early unless you go alot of Roaches.


Edit : BTW this is totally different from the Double Factory Reactor Helion build that Puma used in G2. This one definitely did not seem very all-in at all like the Double Reactor Helion build; Puma could have easily stopped Helion production if he saw that his Helions were not doing damage, but he didn't because the amount of havoc they were causing.
Intricate1
Profile Joined May 2011
169 Posts
Last Edited: 2011-07-10 09:13:34
July 10 2011 07:48 GMT
#2
I have a build very similar to this, I only caught the tail end of that cast/discussion, but if its a 3 factory, marine/tank/hellion comp Im fairly sure his build would have to be similar.

A question for someone who saw it, Was it a 2Rax/3factory build with the 2 barracks swapping techlabs for the factories, 1rax landing with another techlab, leaving 1 factory naked and researching both BF and seige tech at nearly the same time, training 2x hellions and tank to start?

most likely didnt use a reactor till after stim which probably came only after the first two tanks

Edit- I do not think the inclusion of Bluefire hellions in this build is strictly to use hellions as large part of my army or even because I want to use them at all, Im adding bluefire to my standard composition for two main reasons. The first is because the zerg army generally uses a large amount of light units and the second is because that is literally the only meta-game strategy related reason you need to justify including them.

Aslong as there are light units on the field, Bluefire hellions have huge potential in terms of there cost effectiveness and are by far and away the most cost effective unit terrans have.

It's important to realize the advantage provided by an armys Total Cost Effectiveness is exponential and exploited over time, its not just about the concept of "how much more Effective" your army currently is.

The earlier your army becomes more cost effective then your opponents and the amount of time its been that way equally as important

MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
Last Edited: 2011-07-10 08:02:10
July 10 2011 08:01 GMT
#3
Hellions are spelt with a double L ;P

It seemed to just cause a forced tech route which you can counter hard with tanks.. It's pretty smart to do it, because July had to make roaches otherwise blueflames would roast his lings and then his drones. Very nice play.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Moobutt
Profile Joined May 2011
United States1996 Posts
July 10 2011 08:06 GMT
#4
Is this the build Artosis called "a really lot of hellions build?". I think it is.
3/22/16 The Day EG Died
Saif_al_Janub
Profile Joined July 2011
Yemen2 Posts
July 10 2011 08:09 GMT
#5
My power was cut towards the end of this match. Are there any vids up yet?

He should have thrown down the roach warren as soon as he spotted the first hellion. He waited and went spines and lings.That was his undoing.
Was that an RPG or a Roman candle?
tertle
Profile Joined February 2010
Australia328 Posts
July 10 2011 08:48 GMT
#6
On July 10 2011 17:06 Moobutt wrote:
Is this the build Artosis called "a really lot of hellions build?". I think it is.


That's the double reactor hellion build
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 10 2011 09:21 GMT
#7
On July 10 2011 16:18 superstartran wrote:
*POSSIBLE SPOILERS IN THIS THREAD DO NOT READ IF YOU HAVEN'T WATCHED NASL*



Puma did a really interesting opening/style against July on XNC that involved a heavy, heavy, heavy dosage of Blue Flame Helions very early, despite the fact that July was prepared for it with Roaches. Although I think that July made some execution mistakes when trying to defend against the Helions, I really think what is interesting is how much pressure Puma was forcing on July on this map. Although I feel that this kind of build seems tailored towards XNC due to the way the third is positioned and how open the natural is, I can see it becoming a staple in TvZ once it is refined abit more.


Puma's build itself wasn't really anything that special, I believe that he just did a standard blue flame Helion opening, expanded behind it, and had a reactored factory constantly producing Helions I believe while massing a Tank army behind it with another 2 Factories. The interesting to note is that due to the presence of so many Blue Flame Helions, JulyZerg was forced into a Roach centric composition which does not fair well at all against Mass Tanks. Also, due to the amount of damage Puma was doing, there was no way for JulyZerg to really pull ahead on economy, as Puma was constantly frying drones left and right with his Helion stabs.


Now I know there are counters to this, and I know that BF Helion openings aren't anything new, but I felt that the way Puma executed this was really interesting because he had JulyZerg in such a defensive position, which is very unusual. I really think that due to the presence of so many Blue Flame Helions and the amount of havoc that they were causing, JulyZerg was kind of lost at how to beat this. When he saw Puma had taken the 3rd, he really had no choice but to try and go all in with his attack, which was pretty much stomped into the ground by Bio/Mass Tanks. The flooding of Helions all over the map was really interesting; I don't think I've ever seen that many Helions before unless it was a mech centric build.


So are we going to see more mass Helion openers now? I think that 2 Factory/3 Factory play is definitely going to become more and more popular due the way it forces Z players to play so defensive. Although I could see a fast Muta tech being an issue, I'm not so sure how you can get to Mutas without getting fried to death by mass Blue Flame Helions early unless you go alot of Roaches.


Edit : BTW this is totally different from the Double Factory Reactor Helion build that Puma used in G2. This one definitely did not seem very all-in at all like the Double Reactor Helion build; Puma could have easily stopped Helion production if he saw that his Helions were not doing damage, but he didn't because the amount of havoc they were causing.


You realize theres two other threads already about this build????

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 10 2011 11:42 GMT
#8
it definately needs an open natural and third otherwise spines into muta's just ruin mass hellion play. On a more open map Z is kind of forced to go roach to deal with hellion harass making the full mech play much better.
The best way for Z to deal with this imo is to go with some roaches and then get a quick third, going mass roach all the way through. Evo chambers or other tech buildings are very useful for making hellion tight walls which make a runby much easier to stop. A muta transition to force thors and stick the T to his base is always good but going full muta isn't easy if you went roaches first, to counter the tanks mass roach drop is the best way to go imo, just load up the roaches into 20 ovies and mass drop on top of his tank army, roaches close up to tanks do very well and nothing they have can really stop the drop.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2011-07-10 11:47:17
July 10 2011 11:46 GMT
#9
I haven't watch the game against July yet, but reading your descriptions, it sounds a bit like the strat he used against LuckyfOu in GSTL 3, where he went early mass blue flame hellion and used it to poke and effectively kill off tumors and gain map control. He hardly did much damage to the drones though, but I was impressed by how he used it to control the map and "soft" contain the Zerg.

Just wanted to point you guys to another game where you may be able to see the build. It was TSL vs fOu g1 in GSTL 3. I'm not sure, but you're able to watch the first games in a set without paying for subscription right?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
July 10 2011 11:49 GMT
#10
It was just double reactor helions. He didn't even tech up to Blue Flames.
Scholar. Shaman. Starcraft Enthusiast.
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 10 2011 12:03 GMT
#11
I read "Puma's PF Hellion Build". Now I feel sad it wasn't some awesome PF rush strategy.
ThaSlayer
Profile Joined March 2011
707 Posts
July 10 2011 12:16 GMT
#12
Could anyone do a write up on T v Z? I saw Puma play against Prime once in the GSTL and he and a different style of t v z
Wrathsc2
Profile Joined March 2011
United States2025 Posts
July 10 2011 12:37 GMT
#13
On July 10 2011 20:49 FunnelC4kes wrote:
It was just double reactor helions. He didn't even tech up to Blue Flames.


you obviously didnt see all the matches.

OT: It was really good. THe thing that had me wowed was how well he kept him in his base, and thats the point. Once the planetary was up it was gg from there
A marine walks into a bar and asks, "Wheres the counter?"
Spitfire
Profile Joined September 2009
South Africa442 Posts
July 10 2011 12:38 GMT
#14
Guys, this wasnt the double-reactor hellion build he did in game 2, it was the build he did in game 3. Started off with Hellion expand, but instead of switching the factory and barracks to go Marine-Tank, he kept making hellions, got two more factories to make tanks and made some bio as well. He then moved out what seemed like a lot of tanks to have that early in the game (13 minutes in) and took his third.

Was a really really cool build. The double-reactor hellion build was fun but cheesy, but the one he did in game 3 seemed so solid. July was at a complete loss, just suicided his roaches into the tanks and GG'd.

I couldnt tell whether Puma was constantly producing out of the factories and barracks or whether he got a certain amount of bio units from the barracks and then stopped bio production. Seemed like a small squad of Marines meant just for Muta defence (not that July had time to get Mutas out with the constant Hellion harass)
JusticiTy
Profile Joined September 2010
Germany17 Posts
Last Edited: 2011-07-10 13:37:32
July 10 2011 13:27 GMT
#15
I have the buildorder and timings as far it was possible to write them down.

Puma TvZ Xelnaga:
Standard opening until the first marine pops out (16 supply)
16 2nd depot/techlab on rax
18 reaper
20 command center
22 build factory on techlab (fly the barracks close to your mainbase to prevent scouting)
23 2nd gas
24 reactor on the barracks
(start hellion production with your first factory/research blueflame when you collected 150 gas)
29 2nd factory near the barracks
(right after getting 4 hellions puma cleared the watchtowers without blueflame finished and attack july also with no blueflame. July had like 3-4 roaches at this point and wasn't able to keep up with the fast hellions. Puma managed to get into july's main. When he arrived the ecoline blue flame was ready and did a huge amount of damage.)

From here on i wrote down the ingame timings of pumas build:
9:00: 3rd factory/3rd gas
9:20 research siege tech/ start tank production
10:00 armory / 2 techlabs (on the first barracks and the 3rd factory)
10:30 2 rax (as soon as they finish add reactors)/ebay/first marauder/ concussive shell
11:30 3rd command center
12:00 stim research/+1 for bio and mech
13:00 puma destroyed the destructible rocks at his gold expansion and secured the position (he built a sensor tower next to his third)

Final unit composition: marines/rauder/tanks/blueflame hellions

Puma scouted/attacked july's 2nd and 3rd with 3-4 hellions several times. these tiny attacks gave him a lot of scouting information. he had not a single turret during the whole game.

i have the builds/timings of the other games, too.
ThaSlayer
Profile Joined March 2011
707 Posts
July 10 2011 13:32 GMT
#16
On July 10 2011 22:27 JusticiTy wrote:
I have the buildorder and timings as far it was possible to write them down.

Puma TvZ Xelnaga:
Standard opening until the first marine pops out (16 supply)
16 2nd depot/techlab on rax
18 reaper
20 command center
22 build factory on techlab (fly the barracks close to your mainbase to prevent scouting)
23 2nd gas
24 reactor on the barracks
(start hellion production with your first factory/research blueflame when you collected 150 gas)
29 2nd factory near the barracks
(right after getting 4 hellions puma cleared the watchtowers without blueflame finished and attack july also with no blueflame. July had like 3-4 roaches at this point and wasn't able to keep up with the fast hellions. Puma managed to get into july's main. When he arrived the ecoline blue flame was ready and did a huge amount of damage.)

From here on i wrote down the ingame timings of pumas build:
9:00: 3rd factory/3rd gas
9:20 research siege tech/ start tank production
10:00 armory / 2 techlabs (on the first barracks and the 3rd factory)
10:30 2 rax (as soon as they finish add reactors)/ebay/first marauder/ concussive shell
11:30 3rd command center
12:00 stim research/+1 for bio and mech
13:00 puma destroyed the destructible rocks at his gold expansion and secured the position (he built a sensor tower next to his third)

Final unit composition: marines/rauder/tanks/blueflame hellions

Puma scouted/attacked july's 2nd and 3rd with 3-4 hellions several damage. these tiny attacks gave him a lot of scouting information. he had not a single turret during the whole game.

i have the builds/timings of the other games, too.

By any chance do you have the build of which Puma ended up with bio/hellion/thor vs BBongBongPrime in the current GSTL?
JusticiTy
Profile Joined September 2010
Germany17 Posts
July 10 2011 13:36 GMT
#17
no sorry
superstartran
Profile Joined March 2010
United States4013 Posts
July 10 2011 15:46 GMT
#18
All I ask is for people to actually watch the match; this is not the double reactor factory strategy that was used. Puma did an interesting Factory build where Puma constantly streamed Blue Flame Helions into JulyZerg's base due to the open 2nd and 3rd bases. People who are telling me that there are 2 other threads honestly need to read; unless I totally misread, the other two threads were talking about the double reactor factory build, not the one that I am discussing about here and the potential it has.
PanzerKing
Profile Joined May 2010
United States483 Posts
July 10 2011 17:06 GMT
#19
I really like the build. I'm used to playing full mech from a reactor Hellion opening, the same style used by Happy in his recent Code A matches, but this feels more robust. With mech, I usually take a fast third to burn my excess minerals, but that can leave you open to a vigorous all-in, or even roach drops. By delaying the third and burning the excess minerals on barracks, I feel like you're less vulnerable in the midgame and you also sufficiently threaten Z that he's prevented from fast-teching to infestors or broodlords. Also, you can afford the gas for bio ups since mech ups aren't terribly important (usually you'll want +2 vehicle weps so your thors will 2-shot mutas, but with a boatload of marines to complement them you don't need more than +1 vehicle wep.)

Overall, it feels stronger and safer than full mech, and probably works on a much wider array of maps. I'm definitely a fan.
http://tkrmx.blogspot.com/
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-10 17:25:34
July 10 2011 17:23 GMT
#20
I don't really know if I like this build. Normal hellion builds usually get a banshee to try be safe vs a roach counter but this build seems to be designed where no roach counter is in mind. I wonder how Puma would have reacted to a roach counter. I assume just bunkering up his main and waiting for enough forces to clear his natural but that seems a bit iffy.

The midgame plan aswell seemed a bit odd. He was relying on keeping July pinned thus not allowing a tech switch to say muta which would have drastically effected his ability to actually push July. All round it seemed like a style that worked within that game because of factors but I want to see how Puma plays it out when the reaction is different from the zerg.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft751
Livibee 108
StarCraft: Brood War
Rain 16977
Calm 10207
Shuttle 1389
actioN 1199
BeSt 288
hero 116
Sharp 115
Pusan 113
sSak 88
ToSsGirL 86
[ Show more ]
sorry 37
Liquid`Ret 35
Shinee 32
ggaemo 30
Hm[arnc] 12
IntoTheRainbow 10
PianO 10
Sacsri 7
Counter-Strike
olofmeister1784
shoxiejesuss877
allub139
Other Games
ceh9594
Sick86
RuFF_SC222
Organizations
Other Games
gamesdonequick747
StarCraft: Brood War
UltimateBattle 64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4878
• Jankos1380
Upcoming Events
The PondCast
13m
Kung Fu Cup
1h 13m
uThermal 2v2 Circuit
5h 13m
Maestros of the Game
5h 43m
ByuN vs herO
Rogue vs Bunny
Replay Cast
14h 13m
Replay Cast
23h 13m
WardiTV Spring Champion…
1d 1h
OSC
1d 3h
Maestros of the Game
1d 5h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 23h
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
Grudge Match
3 days
FlaShFTW vs A.Alm
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.