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[D] Puma's BF Helion Build (Possible spoilers) - Page 2

Forum Index > StarCraft 2 Strategy
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gosublade
Profile Joined May 2011
632 Posts
July 10 2011 17:25 GMT
#21
blue flame is way underused in tvz. In a game thats lasted 20 min or more, I don't understand why terrans dont drop and suicide a few hellions for 15+ drone kills.
Not even death can save you from me.
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 10 2011 17:33 GMT
#22
On July 11 2011 02:25 gosublade wrote:
blue flame is way underused in tvz. In a game thats lasted 20 min or more, I don't understand why terrans dont drop and suicide a few hellions for 15+ drone kills.


same thing here. they are the most cost effective unit in game, except for maybe lucky burrowed banelings or lucky infestors.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
JusticiTy
Profile Joined September 2010
Germany17 Posts
July 10 2011 18:04 GMT
#23
On July 11 2011 02:23 Numy wrote:
I don't really know if I like this build. Normal hellion builds usually get a banshee to try be safe vs a roach counter but this build seems to be designed where no roach counter is in mind. I wonder how Puma would have reacted to a roach counter. I assume just bunkering up his main and waiting for enough forces to clear his natural but that seems a bit iffy.

The midgame plan aswell seemed a bit odd. He was relying on keeping July pinned thus not allowing a tech switch to say muta which would have drastically effected his ability to actually push July. All round it seemed like a style that worked within that game because of factors but I want to see how Puma plays it out when the reaction is different from the zerg.


banshees are not a viable counter to roaches, especially on xelnaga. They do too little damage against roaches and you don't play more than 2-3 banshees.

pumas playstyle is very reactionary, right after seeing roaches he built tanks and researched siege. the reaper and hellions denied proper scouting for july and caused the late roaches.
in case of mutas he would've switched to thors/rines/tanks (thats why he played the early armory and added 2-3 rax later on for marine production) and simply crushed july, because mutas are without a huge ground army not viable in fights.

This strategy is especially on xelnaga pretty awesome. Drop play with hellions is not necessary, because hellions are faster than medivacs and the close distance between als bases supports easy drop defense for zerg. same goes for the terran, who doesn't need to rely on fast rines and turrets to defend his bases properly.

kamikaze2424
Profile Joined July 2011
Canada3 Posts
July 10 2011 20:55 GMT
#24
i first seen this used in the NASL yesterday and i was very impressed by how well it worked out and caught july off guard worth trying for sure
cskalias.pbe
Profile Joined April 2010
United States293 Posts
July 11 2011 04:50 GMT
#25
There was a TL guide a few months back that focused on having 3 rax/3 fac infrastructure on 2 base, and I think Puma showed two variations: double fac hellion (no blue flame) and one with blue flame.

I use similar variations and found it very flexible for a number of openings. The coolest thing though, is even if you go reactored hellinons and are denied by very good non roach defense (one of the worst scenarios) y ou still have the option of flipping your reactor onto your rax for a fast switch to marines (especially useful because zerg will now have gas for significant mutas).

in general, i find I don't really need a starport on two base vs. zerg on most maps. exceptions might be those with chokes at their natural that make hellion harass difficult ( tal, shattered, shakuras).
Original exxo
Profile Joined April 2011
United States257 Posts
July 11 2011 22:30 GMT
#26
What if the zerg quickly teched to mutas after the initial roachs?
7 quick mutas flying around could do alot of dmg with no stim/turrents right?
Im not sure of timing or am I very good so take this with a grain of salt
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