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[July] SC2 General Discussion - Page 22

Forum Index > SC2 General
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danana
Profile Joined March 2011
United States321 Posts
July 27 2011 22:55 GMT
#421
On July 28 2011 00:08 Sqq wrote:
Show nested quote +
On July 27 2011 23:40 Yoddy wrote:
On July 27 2011 18:01 DarthMuppet wrote:
I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.


Think about a Terran/Protoss combo with Fungal and Storms :D


That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time


I've done a 3v3 where we vortexed a huge cloud of void rays, then fungaled and stormed them all. that was hilarious, even though we ended up losing (we were too far behind already)
Pwnographics
Profile Joined January 2011
New Zealand1097 Posts
July 28 2011 09:52 GMT
#422
What is the best way for protoss to hold off banshee tank marine all in, at the diamond level?
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
July 28 2011 10:17 GMT
#423
Did anyone notice the new feats of strength?
SC2 catchphrase.
bmn
Profile Joined August 2010
886 Posts
July 28 2011 10:26 GMT
#424
On July 25 2011 23:48 Ashes wrote:
I don't know whats wrong with me. I am a protoss (silver leaguer :D ). I play this game for fun and generally play 4 v 4 (i am gold in that lol) or 4v4 monobattles. Lately I have this addiction of only killing my enemies workers. So I have been offracing as terran and I get a strange build with I build 1 rax, and then 2 --3 factories with 2 reactors and 1 techlab, go mass blue flamed hellions and suicide them to kill all the enemy workers(literally all of the 4 enemies). I build like 20-30 hellions lol.and use move command to get into their mineral line.

Now the funny thing. after killing all their wprkers. I just leave the game. I dont know whats wrong with me. killing drones is my fav part, since they make a screaming noise while dying..I really need to get over this addiction. I remember 2 months back I was so serious abt 1v1 that i used to watch vods and prac like crazy.. Damn this


Nothing wrong with having fun, nothing at all.
There's no reason you need to be good on the ladder if you don't see any yourself -- you're not getting paid to play, after all.

But: You do realize that the only reason you can do your strategy and have fun is *because* you quit your games, right?

Because the more successful your strategy is, if it'd win you games, the quicker you'll face stronger opponents, and this will not work very often once you hit at a certain level. By just quitting you're much more likely to stay at a level where it works fine. (Since it's 4v4, your team might win anyway, and you'd get the points, but it's less likely after you quit.)

bmn
Profile Joined August 2010
886 Posts
July 28 2011 10:45 GMT
#425
On July 26 2011 19:30 Probe1 wrote:
Also abuse ledges, bunker rush into hellion into banshee, take half your scvs with you and mule up like all hell. Win, don't be honorable. Don't let my whine persuade you to underplay your power.


Why? Unless you're playing a tournament or practicing for one (or a showmatch, etc.), why all the performance pressure?

Nothing wrong with playing for the win without caring about anything else, but if you suggest that then I don't see where you'd draw a line if exploiting a bug works just as well.

Also, if you're looking for easy wins, cheesing is much more efficient than playing standard games (even while abusing terrain) on the ladder: You'll win even at high levels, and your games are shorter, so you get more wins/hour (which is good for your MMR as long as you're doing >50% win rate).
And cheesing can get you into GM on NA -- you'll need good general skills to back it up, of course, but it's still easier to be good at cheese than to be good at standard games.

But there's nothing intrinsically "good" about winning. Play as it suits your motivation, don't play to meet arbitrary Blizzard-defined metrics (points, rank, league, MMR, etc.).

My best match-up by far is ZvZ, and I have a solid build I often use and understand pretty well. But sometimes I feel like having a laugh, and I'll play ZvZ with one-base muta expand (with at most 2 lings before mutas) for a while -- with no attempts to stop enemy scouting.
It's a bad build, but I find it hilarious to do every now and then.
It takes much more skill to win with than my regular build does, since you're so far behind that pulling off a win is much harder -- and it's not cheese, I make no attempt at blocking my ramp, proxying my spire, etc.
I've learned a lot about sim cities while doing this, and actually about the matchup in general -- I have a much better understanding of the power of mutalisks now, as well as an understanding of how terrible they are if your opponent plays it right.
While I already knew it in theory, playing from behind like this taught to understand intuitively how bad one-base aggression is for Zerg, because I'd see from the other perspective how easy it is to beat people whose attacks I held off -- even if I lost most of my drones in the process -- until my mutas popped. I learned a lot about how quickly ZvZ can turn if the player in the lead gets just a little too greedy, etc.

It doesn't get me all the wins, but damn it's fun to play, and I'd argue that my opponents enjoy these games a lot more than my standard build, which is much more abusive towards my opponent. (It punishes hatch first, punishes any drone micro mistakes, sloppy overlord scouting, and anyone who guessed wrong as to what I was going for, all while being relatively safe for me. It's not a cheese, but there's a few common ladder mistakes that make it an easy win for me.)
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 28 2011 13:30 GMT
#426
Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
pullarius1
Profile Blog Joined May 2010
United States523 Posts
July 28 2011 14:46 GMT
#427
Cross-post from my stats blog:

So we are finally at the point where it is mathematically possible for all 32 of the original Code S players to have been replaced, and 2/3 of them already have been. Exactly 10 from Code S January remain: Nestea, HongUn, MC, Ensnare, Zenio, Kyrix, Genius, Nada, Clide, not including MVP because he fell out and came back in.

A list of the original 32 and the season they were demoted in:
+ Show Spoiler +
Nestea
HongUn
MC
Ensnare
Zenio
Kyrix
Genius
Nada
Clide
Tester
Inca 4
Anypro 4
Fruit 4
MarineKing 4
RainBow 3
TheWind 3
Check 3
Jinro 3
San 3
Boxer 2
Choya 2
TheBEst 2
Hyperdub 2
MVP 2
Idra 2
LiveForever 1
Leenock 1
Rain 1
Maka 1
Polt 1
JookTo 1
LegalMind 1


A list of the current Code S players, and the season they made it in:
+ Show Spoiler +
Original Code S:
Nestea
HongUn
MC
Ensnare
Zenio
Kyrix
Genius
Nada
Clide
Tester

UpAndDown Jan 2011
July
Byun

UpAndDown March 2011
Huk
Virus
Killer
Alicia
SuperNova
Losira

UpAndDown May 2011
Keen
Coca
Alive
Violet
MVPII
Bomber

UpAndDown July 2011
Code A Champ- Puzzle
Ryung
Happy
Noblesse/Cute
Asd/Nuclear
@pullarius1
pullarius1
Profile Blog Joined May 2010
United States523 Posts
July 28 2011 14:54 GMT
#428
On July 28 2011 22:30 opisska wrote:
Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?

.
He won the LG 3D Special League http://www.teamliquid.net/tlpd/sc2-korean/leagues/1534_2011_LG_3D_Special_League , which was especially memorable because it had a very competitive finals shown just before the 4-0 trouncing of MMA. Aside from that, all of his wins have been in the GSTL, where he has been a beast at 11-1. He is also 4th in ELO on the TLPD
@pullarius1
Yoddy
Profile Joined July 2011
Germany20 Posts
July 28 2011 15:35 GMT
#429
On July 28 2011 01:26 whoopingchow wrote:
Show nested quote +
On July 28 2011 00:08 Sqq wrote:
On July 27 2011 23:40 Yoddy wrote:
On July 27 2011 18:01 DarthMuppet wrote:
I would like to see a 2v2 with a Terran/Zerg team that can use Nukes and hold units in place with fungals. That would be very entertaining to watch.


Think about a Terran/Protoss combo with Fungal and Storms :D


That must be devastating I wonder what the dps would be on a unit affected by storm and fungal at the same time


If Terran had units that could Fungal, that'd be insanely imba.

:D


haha,sry had some type error there :D

-

Hmh, in 4v4 ( or maybe 3v3 also)..isnt 4x Terran with Fast Ghost MMM into Nukes imba?

I mean, just imagine you hear the nuke sound like 10 times :D
THOR is HERE
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
July 28 2011 16:34 GMT
#430
Well after switching from BW/SC2 into CS:S and 1.6 I'm coming back home, can't wait to see how bad I get owned by the endless strats everyone has made up and has became popular in the last 3 months. Anyone else just coming back to the game like me? :D I'm a little sad though, the CS communities out there never did shit for me like everyone has in TL at getting good at a game, sad CS is slowly dying but damn with the attitude I got I'm not surprised average/new players have lost interest. Hello SC I missed you so!! Anyone recommend some GSL or MLG games I missed that are must see I've been out for a while?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 28 2011 16:53 GMT
#431
I find it fun that after around 13 patches with protoss nerfs and other balance issues, people now think it's all set in stone, 100% balanced and that even considering something out of the box is a sin. Not that I really care, but I just noticed this trend the last weeks and wanted to share it

Also, some of the 4v4 maps ramps are nonsense. Blizz should check them because they make early lings way too OP.
Revolutionist fan
Belha
Profile Joined December 2010
Italy2850 Posts
July 28 2011 17:25 GMT
#432
Is really sad that next gsl looks like is gonna be "Terrancraft" except for MC, Nestea and Losira : (
Chicken gank op
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 28 2011 18:23 GMT
#433
anyone know what this maintenance is for? just bugs im guessing?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
rickybobby
Profile Joined October 2010
United States405 Posts
July 28 2011 19:48 GMT
#434
there has been some talk about zerg's performance and such recently and I thought this post by a blizzard rep: http://us.battle.net/sc2/en/forum/topic/2878771457#1 was rather interesting.
Excalibursin-X
Profile Joined January 2011
United States20 Posts
July 28 2011 20:28 GMT
#435
Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary.
They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.)
And honestly I don't think that offsets the negative attributes they have in comparison.
This really deters me from using Spine Crawlers even though I know I might need some.
Thoughts?
scudst0rm
Profile Joined May 2010
Canada1149 Posts
July 28 2011 21:21 GMT
#436
On July 28 2011 22:30 opisska wrote:
Can someone explain in one or two sentences, why does the whole TL so unprecedently love DongRaeGu? I tried finding it out myself, but anything that I could find was just out-of-context mentions or straight up praise for this guy who has no indivitual achievements at all. Is it all because of his performance in GSTL? Is it reasonable to extrapolate this to individual leagues (that are significantly different, at least in the way oponents are chosen)?


White people love DongRaeGu, because he makes sCfOu look like Combat-EX.
You're like a one ranger army comin' at me...
lizzard_warish
Profile Joined June 2011
589 Posts
July 28 2011 21:43 GMT
#437
On July 28 2011 19:45 bmn wrote:
Show nested quote +
On July 26 2011 19:30 Probe1 wrote:
Also abuse ledges, bunker rush into hellion into banshee, take half your scvs with you and mule up like all hell. Win, don't be honorable. Don't let my whine persuade you to underplay your power.


Why? Unless you're playing a tournament or practicing for one (or a showmatch, etc.), why all the performance pressure?

Nothing wrong with playing for the win without caring about anything else, but if you suggest that then I don't see where you'd draw a line if exploiting a bug works just as well.
You should exploit bugs to win, see no farther than muta micro in brood war for an example. If its an obtuse kind of bug which is rigged it will be patched, if its the other variation, its smart strategy or unit innovation.
retrox
Profile Joined April 2011
France4 Posts
July 28 2011 21:44 GMT
#438
On July 29 2011 05:28 Excalibursin-X wrote:
Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary.
They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.)
And honestly I don't think that offsets the negative attributes they have in comparison.
This really deters me from using Spine Crawlers even though I know I might need some.
Thoughts?

If the game was balanced on a unit-by-unit or structure-by-structure basis, all we would have is mirrors across the board. Glad it's not the case.
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 29 2011 00:26 GMT
#439
On July 29 2011 05:28 Excalibursin-X wrote:
Why is is that Spine Crawlers cost the same as Photon Cannons (100+50) yet they are almost purely worse? Their DPS is lower on normal targets (although their bonus damage vs armored gives them a 16.2 DPS to the Photon Cannons 16), they aren't detectors and they can't attack air, forcing you to use more money for Spore Crawlers if necessary.
They do have 2 armor instead of 1 and obviously they can be moved and burrowed (12 seconds required.)
And honestly I don't think that offsets the negative attributes they have in comparison.
This really deters me from using Spine Crawlers even though I know I might need some.
Thoughts?


It looks to me like you're just ignoring whatever the value of being able to move them around and transfuse them is. Those two things add a lot to the value of the Spines.
"What is asserted without reason, may be denied without reason."
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-07-29 01:32:22
July 29 2011 01:31 GMT
#440
is starcraft2 scene still growing? most of the stream I saw for past few weeks seem to have fewer viewer counts (IGN for example)
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