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Minimum APM required to "just macro" - Page 6

Forum Index > SC2 General
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starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 21 2011 18:57 GMT
#101
This reminds me of the scenario of the girl who's obsessed with her weight rather than how her body looks. If your body looks good, I don't give 2 shits what your weight is. If your macro is good, I don't give 2 shits what your APM is.

Worry about good macro not about APM.
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
June 21 2011 19:58 GMT
#102
Depends what counts as an action as well, I'm really not 100% sure about this. I know for example that clicking on a control hotkey will register, but what about camera hotkeys for example to warp in at a forward pylon>

What the guy above said rings true. My average is like 110 as a gold player (don't kill me guys I've only recently got the game ), my friend Flu who's a high master zerg goes on about 60-80

As far as I can tell it's a matter of playstyle as well as having your builds down TIGHT. I prefer to play very aggressively, I often do Blink Stalker all-ins v Zerg for example which require tons of blink micro to work, simultaneously warping in while attempting to macro at the same time. Flu on the other hand has solid, solid standard builds and doesn't have to think when he's executing them

I also notice Zergs APMs tend to be higher, but I think that's due to their method of injecting and producing everything from the hatch, as well as spreading creep
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zyzski
Profile Joined May 2010
United States698 Posts
June 21 2011 20:00 GMT
#103
depends on the map+playstyle

if you're taking early 3rds you need decent APM to keep up
TYBG
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 21 2011 20:01 GMT
#104
Get good macro, and the apm will follow. Anything else is just silly.
VERY FRAGILE, LIKE A BABY PANDA EGG
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-06-21 20:05:51
June 21 2011 20:03 GMT
#105
On June 21 2011 12:32 K3Nyy wrote:
If it's just macroing without any fighting or active scouting, etc. then you can probably do it with 60-80 APM. Protoss will obviously need less and Zerg and Terran will need more.


Obviously? How is that? Protoss is quite similar to Terran in the macro department I'd say, both have to add more structures the longer the game goes on and actually Protoss can Chrono every 25 energy as opposed to every 50 so they have to use that more often. Not sure how Terran needs more APM for macroing.
On June 21 2011 13:51 Mykill wrote:
well protoss doesnt need to cycle throug production buildings as W will bring up all the warpgates leaving upgrades (2 forge, 1or2 robo and maybe an upgrade running). So that leaves a lot of time for army positioning

Yeah because the only production buildings of Protoss are Warp/Gateways... Ignorant statement. Does this mean you put all your production facilities on 1 hotkey? That's bad practice anyway. I have 3 different keys for Gateways/Robos/Stargates.
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
June 21 2011 20:23 GMT
#106
Also I hear SC2 gears splits your APM into "micro" and "macro" APM, pretty interesting way to do it. I'd love to know the values but for some reason can't get the thing to work
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12623 Posts
June 21 2011 20:50 GMT
#107
On June 22 2011 01:26 Dzerzhinsky wrote:
Show nested quote +
On June 22 2011 01:10 canikizu wrote:
On June 22 2011 00:23 Ashes wrote:
On June 21 2011 12:31 Mojar wrote:
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!


If your apm is around 50 on ladder games then your not keeping up with your macro at all sorry my apm is around 130-140 avg and i still struggle to keep my macro going when their is a lot of battles occurring.



sorry I disagree with you. EG Axslav plays at such a low APM, but he is on top of his Micro and Macro. So you dont have a valid point. APM gets solid as you play more and more and tend to repeat your builds and refine them

But his APM is not 50 isn't it?
The more bases you have, the more apm it will require to manage all the base. Most people who say they have less than 80 APM and still diamond master are 2-base players from my experience from all threads like this.

I'm mid-Masters, have decent macro, am not a 2-base player, and have a usual average APM between 60 and 75 (I think 86 was my record, when I went pure Marine/Medivac against a 4 base Master Protoss). I don't think I've ever watched a replay where my opponent had over 100 average APM (as almost all do) without spamming ridiculously at the start and telling their units where to go 20 times each. The difference between my APM and theirs is that mine goes up as the game gets longer and more demanding while theirs invariably goes down.

This isn't to say that you can be perfect and go pro with 60 APM, of course, but far too much is made of this ultimately useless statistic -- as the completely random numbers of 150 or 200 that people are throwing about demonstrates. The SC2 world (and most of its players) would be turned on its head if the stat only counted effective APM.

are you including your micro into that apm count? If so, your apm is really way too low to do any stuttersteps while getting a good macro going (unless of cause you are queuing lots of units)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Clog
Profile Joined January 2011
United States950 Posts
June 21 2011 20:57 GMT
#108
On June 22 2011 05:03 dani` wrote:
Show nested quote +
On June 21 2011 12:32 K3Nyy wrote:
If it's just macroing without any fighting or active scouting, etc. then you can probably do it with 60-80 APM. Protoss will obviously need less and Zerg and Terran will need more.


Obviously? How is that? Protoss is quite similar to Terran in the macro department I'd say, both have to add more structures the longer the game goes on and actually Protoss can Chrono every 25 energy as opposed to every 50 so they have to use that more often. Not sure how Terran needs more APM for macroing.
Show nested quote +
On June 21 2011 13:51 Mykill wrote:
well protoss doesnt need to cycle throug production buildings as W will bring up all the warpgates leaving upgrades (2 forge, 1or2 robo and maybe an upgrade running). So that leaves a lot of time for army positioning

Yeah because the only production buildings of Protoss are Warp/Gateways... Ignorant statement. Does this mean you put all your production facilities on 1 hotkey? That's bad practice anyway. I have 3 different keys for Gateways/Robos/Stargates.


Protoss units are generally more expensive, so you train a smaller quantity compared to terran. Translates to less APM.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
June 21 2011 21:12 GMT
#109
On June 22 2011 05:03 dani` wrote:
Show nested quote +
On June 21 2011 12:32 K3Nyy wrote:
If it's just macroing without any fighting or active scouting, etc. then you can probably do it with 60-80 APM. Protoss will obviously need less and Zerg and Terran will need more.


Obviously? How is that? Protoss is quite similar to Terran in the macro department I'd say, both have to add more structures the longer the game goes on and actually Protoss can Chrono every 25 energy as opposed to every 50 so they have to use that more often. Not sure how Terran needs more APM for macroing.
Show nested quote +
On June 21 2011 13:51 Mykill wrote:
well protoss doesnt need to cycle throug production buildings as W will bring up all the warpgates leaving upgrades (2 forge, 1or2 robo and maybe an upgrade running). So that leaves a lot of time for army positioning

Yeah because the only production buildings of Protoss are Warp/Gateways... Ignorant statement. Does this mean you put all your production facilities on 1 hotkey? That's bad practice anyway. I have 3 different keys for Gateways/Robos/Stargates.


It's more effecient to put all your production facilities on 1 hotkey and tab through them. It's what pros do. Just sayin
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-06-21 21:18:35
June 21 2011 21:16 GMT
#110
It's a futile question, IMO. The better you are at keeping mental tabs on your production, the less apm you need. Top pros like sjow play at <200 apm because their mechanics are ultra crisp.

On June 22 2011 00:46 ProtossPenny wrote:
As far as apm per race goes, mechanically Zerg requires the most apm. Zerg has the most mechanics in it to require the most efficient play, OL spread, creep spread, injects.


I wouldn't say zerg is the most mechanically demanding, but rewards players with superior mechanics. You don't need much apm at all to macro as Z; Infact, it's relatively easy to micro/macro at the same time mid fight/mid harass, minus injects. Even then, when compared to protoss, it's a similar amount of actions/window focus between both injecting and having to look at a pylon to warp off 7-12 gateways. All three races are relatively similar in the difficulty of their mechanics; T and Z simply have a higher skill ceiling than toss.
locopuyo
Profile Joined January 2010
United States144 Posts
June 21 2011 21:49 GMT
#111
if you use Sc fusion (sc2 build order calculator) to create your build you can look at the number of steps in detailed view then divide that by time.
the average apm needed for perfect macro doing the bare minimum is extremely low, but there are spikes where you are going to need extremely high apm to macro perfectly.

lesson learned from thread:
be more precise with the timing of macro actions and you will need less to achieve the same level of macro. freeing more apm for micro
Competitive RTS Shmup - EliteOwnage.com/poe
Bkennedy
Profile Joined April 2011
United States266 Posts
June 21 2011 21:55 GMT
#112
Why is there really even a thread on this?

"Perfect" macro (in a theoretical sense) is impossible to achieve.

The degree to which good macro can be achieved is a combination of both speed of APM, and efficiency of APM. Fast APM with no efficiency will be bad, efficient apm with super slow APM (like 50-70) will also be bad. You need a combination of the two, the slower, it's probably worse (assuming the efficiency remains the same.)

Point being, if you have an APM of 70 or so, you're not doing it optimally.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
June 21 2011 21:58 GMT
#113
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!


Sorry, but I seriously doubt you can "keep up with your macro" at a pro-level with 50 apm. It's simply not feasible on 4+ bases that you're really doing it nearly as well as you claim, even if you aren't spamming or wasting clicks.

You may have very different standards for good macro as someone like IdrA does. I bet it's impossible to have IdrA's level of macro with anything less than 90-100 apm. And for a human, it's even more than that because it's not possible to always click inject, spawn creep tumor, etc. with 100% timing unless you spam.
Johnnybb
Profile Joined August 2010
Denmark486 Posts
June 21 2011 22:01 GMT
#114
I play Gold Terran and average apm on like 70-80. Sometimes I play a really good macro game, but it's never close to perfect. I think you'd need like 150 ish apm to get a really good macro going (not pro level ofc)
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-06-21 22:08:55
June 21 2011 22:07 GMT
#115
Your APM improves as your macro improves. When I started I had 70apm~, now I have 130-150 APM as Protoss and around 130-140 APM as Zerg

Your apm is low because you aren't macroing/microing very well, not the other way around.
Xanwi
Profile Joined February 2011
United Kingdom114 Posts
Last Edited: 2011-06-21 22:16:02
June 21 2011 22:12 GMT
#116
On June 22 2011 05:01 MCDayC wrote:
Get good macro, and the apm will follow. Anything else is just silly.


Ya, pretty much, gotta say though that there are very few cases where good macro correlates with gosu-high APM among pros, there are many higher level players that have <150 APM and yet use that limited APM to great length. I think instead of aiming to raise your APM you should keep practising until your mechanics/timings are instinctive, at which point there is really no need to have insane APM.
johlar
Profile Joined September 2010
Sweden165 Posts
June 21 2011 22:14 GMT
#117
I play with about 100-120 apm on a masters-level but still my macro is nowhere near perfect. I dont really think apm is a huge contributor to good macro, it's more a mental checklist. If you are always aware of when you need to build a worker or build depots etc, I am sure you can get by with maybe 30-50 apm.
Bkennedy
Profile Joined April 2011
United States266 Posts
Last Edited: 2011-06-21 22:16:29
June 21 2011 22:15 GMT
#118
Sorry, double post, accidentally backspaced after posting.
xsevR
Profile Joined January 2011
United States324 Posts
June 22 2011 20:24 GMT
#119
All this anecdotal evidence isn't really worth much... my 100 APM will be different than yours. For a better example, check out Axslav (at least in WC3). What OP wants is the effective APM, i.e. whats the least amount of clicking and button pressing needed to produce efficiently?
You could probably figure this out without playing by looking at production times, total minerals to spend, etc. but its going to be different depending on what you're producing.
terran151
Profile Joined November 2010
Canada103 Posts
August 19 2011 23:07 GMT
#120
Hello there, I would consider myself getting close to high masters level play as terran and i have 70 apm during most ladder games. If i play agaisnt a computer I need around 60 apm to macro very well to 200/200. I am confident I could play at low-mid masters level with 50-55 amp if i really wanted to. I consider my macro the best part of my game. I play on a laggy laptop so micro is a little tough
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