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Minimum APM required to "just macro" - Page 8

Forum Index > SC2 General
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kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
August 20 2011 00:58 GMT
#141
50apm
8==========))
TigerKarl
Profile Joined November 2010
1757 Posts
August 20 2011 01:17 GMT
#142
Well SC II Gears can distinguish between micro and macro apm.
As a mid level master zerg player my macro apm in long games is around 40. I guess with 60 APM for macro you have enough clicking capacity to play "perfect" macro.
That doesn't change the fact that apm is overrated. There's a correlation with win rate, but APM is no causation for success.
The spam clicking has some kind of placebo effect because people actually believe it makes them better.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-08-20 01:33:48
August 20 2011 01:28 GMT
#143
trying to figure out what how much to apm for macro is hard because if the apm were to increase or decrease, it only means that buildings are being placed down slow/fast, units being made fast/slow, it also has to do with how hotkeys are used for buildings.

i use minimum apm and i average 110 apm for terran/toss and 130 for zerg. (random player)

by bare minimum i mean no pointless spamming throughout the game by selecting workers, cycling through hotkeys, rally pointing multiple times, all in a span of 1-2 seconds. one to two clicks when moving units. no double clicks to select same type of unit.

after how people would try so hard to increase their apm by whatever method they have in mind, i've decided to go the other route. my apm does spike up to 200 to 300 when it requires me to but mostly during battles.

if i remember correctly from checking sc2gears last time, my micro was about 80 and my macro around 40.
age: 84 | location: california | sex: 잘함
Crookie
Profile Joined June 2011
United States31 Posts
August 20 2011 01:44 GMT
#144
APM really doesnt matter... just work on spending money and making workers, and your apm will go up as you get better and faster.
repsac
Profile Joined March 2011
91 Posts
August 20 2011 01:59 GMT
#145
sounds about right, 80 or so just for base management. another 200 or so for army to do everything right.
ganil
Profile Joined August 2009
253 Posts
August 20 2011 02:02 GMT
#146
On August 20 2011 10:28 jinorazi wrote:
trying to figure out what how much to apm for macro is hard because if the apm were to increase or decrease, it only means that buildings are being placed down slow/fast, units being made fast/slow, it also has to do with how hotkeys are used for buildings.

i use minimum apm and i average 110 apm for terran/toss and 130 for zerg. (random player)

by bare minimum i mean no pointless spamming throughout the game by selecting workers, cycling through hotkeys, rally pointing multiple times, all in a span of 1-2 seconds. one to two clicks when moving units. no double clicks to select same type of unit.

after how people would try so hard to increase their apm by whatever method they have in mind, i've decided to go the other route. my apm does spike up to 200 to 300 when it requires me to but mostly during battles.

if i remember correctly from checking sc2gears last time, my micro was about 80 and my macro around 40.


+1.

I main terran and I sometimes offrace aswell. Numbers are the same for me. Maybe even 5-10 lower (especially for protoss but it's because I'm bad so I don't really know what to do).

as T I often end short game with less than 90, and long macro heavy game with over 110~120 because 5(my rax hk)aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa does make a lot of actions lol.

Someone more precise who almost never check anything (i mean uppgrade timing) and doesn't missclick could be even lower.

I think many player who don't spam feel comfortable and do everything needed with between 90 and 130 apm.

For those who say low apm = low multitask, they're wrong. Multitasking is more about how organised you are because you obviously can't do everything at the same time. You need some priorities (and then do it as fast as you can, but doing it fast isn't hard at all).

Note that most "good" players averaging 90-120 will usually have apm spike during fights/tense moment because... well they have to. But when you have 5 scv and there is nothing to do, they won't have 300+ apm like other players and average 30.
IamZieK
Profile Joined August 2010
Canada162 Posts
August 20 2011 02:04 GMT
#147
Right now I'm at a 3-1 micro-macro rate. I find the faster your apm becomes the better your macro will become because you can handle more. Even when I'm microing a fight I'm sitting there thinking dam I'm broke. But ya my macro is usually around 70
tsarnicky
Profile Joined May 2011
104 Posts
Last Edited: 2011-08-20 02:07:00
August 20 2011 02:05 GMT
#148
On June 21 2011 12:31 Mojar wrote:
Show nested quote +
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!


If your apm is around 50 on ladder games then your not keeping up with your macro at all sorry my apm is around 130-140 avg and i still struggle to keep my macro going when their is a lot of battles occurring.


I'm sorry, but seeing as whitera's apm is 120 avg and goody generally has 120 apm for the first 10 minutes, I'd say you're either wasting apm or spamming.

In any case, apm doesn't matter: If you're really concerned about improving/sc2 your time is better spent in the strat section/ watching replays/fpstreams (obv i'm not rly concerned)
good macro... all is good... perfect -oGsMC
IamZieK
Profile Joined August 2010
Canada162 Posts
August 20 2011 02:07 GMT
#149
On August 20 2011 10:17 TigerKarl wrote:
Well SC II Gears can distinguish between micro and macro apm.
As a mid level master zerg player my macro apm in long games is around 40. I guess with 60 APM for macro you have enough clicking capacity to play "perfect" macro.
That doesn't change the fact that apm is overrated. There's a correlation with win rate, but APM is no causation for success.
The spam clicking has some kind of placebo effect because people actually believe it makes them better.


I beg to differ. I find my spamming at the start it gets my hands nice and warmed up/comfortable. It and it allows me later game to inject perfectly/tumors etc no matter how many bases I have because I am warmed up to move that fast. Sure I spam at the start but when I finish the game around 250 alot of that changed into useful apm (constant ling movement/ tumors/overlord position/ injects/ larva management etc.) Not to mention the ridiculous amount of micro you must use.
Xaerkar
Profile Joined January 2011
United States230 Posts
Last Edited: 2011-08-20 02:08:20
August 20 2011 02:07 GMT
#150
As a masters zerg player, I start off the game spamming my control groups between 3 and 4 and then clicking eggs and re-rallying them. I usually stay around 150 apm until my queens come out, then my apm tanks to about 80 since there really isn't much to do when you're scouting with lings and just looking at them. I do creep spread constantly, but as the game progresses my apm gradually increases, on three bases I usually average about 120 apm and off 4-5 it goes up to about 160. This is just me making units/overlords, spreading creep, injecting, and clearing tower vision in ZvP. In ZvT I muta harass and the commands I give cause my APM to increase to about 180-200. What I've noticed is that my injects/creep spread are much better in my ZvP matchup, which means that my muta harass is soaking up much of my "macro apm." I would say about 70 APM is needed to macro zerg off 2 base and a +15-20 per additional HATCH since unit production counts as part of APM. This is if you include creep spread, which is definitely necessary.
eourcs
Profile Joined February 2011
United States459 Posts
August 20 2011 02:08 GMT
#151
If you're just macroing, you need maybe 50-60 apm, because it's about timing, not apm. However, that's pretty useless because you're never going to only macroing. I have 160-170 apm, and i can't do all the things i want. Ideally, i should be able to send out drop, micro a drop i have already sent out, while pushing forward/sieging tanks one by one, adding more production, taking another expo, split my marines, etc. That would probably require around 250 apm, and that's if it's being used efficiently, and so far, only the Koreans have been able to do that. Select is pretty close, but people with high apm like merz, vibe, select don't use their apm very efficiently.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
lorkac
Profile Blog Joined December 2010
United States2297 Posts
August 20 2011 02:08 GMT
#152
If supply depots and pylons moved around the map Terran and Protoss would have higher apm also
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
shucklesors
Profile Joined May 2010
Singapore1176 Posts
August 20 2011 02:09 GMT
#153
I'll just say this:
It is impossible, not next to impossible, to measure the required APM for each race, each build-specific order of things at each minute of the game objectively and without bias simply because
+ Show Spoiler +
we're humans.

You can use mass amounts of tests to try and counteract this with a more 'accurate' average but you'll still find things very messy and subjective.
Besides, is this really necessary to find out? We're not talking the 150 EAPM for macro the lowest level of progamers in BW have..
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
August 20 2011 02:12 GMT
#154
SC2 Gears says my Macro APM is 90 and it's still really bad (My macro)
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2011-08-20 02:37:37
August 20 2011 02:32 GMT
#155
Hey

Interesting subject, it should be kinda easy to calculate if you look at pure macro and a specific build
You have your mules from 2-3 orbitals, suv production and suply depot building during the buildup to 200/200, buiding of rax and fac/startport and then the production from that, upgrades and addons , setting rally point and occasional switch of point of vieuw and control group
you could in theory add it all up,and then calculate the apm needed
Guess it might be supringly low, 40? might try to calculate it
L3gendary
Profile Joined October 2010
Canada1470 Posts
August 20 2011 03:00 GMT
#156
I think it's irrelevant. The hard part isn't macroing or microing its doing both at once. If u did the same test with bw u would barely need anymore more apm than sc2 except for a couple more clicks to get ur workers mining. When ur only focusing on macroing its not that hard to do.

The reason that bw macro is much harder than sc2 macro is not that it takes a lot more apm but that it forces u to pull ur attention back to the base more. And that's what consumes the most time, switching between tasks at different locations on the map, and not the actual task of macroing.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
SecondChance
Profile Joined December 2010
Australia603 Posts
Last Edited: 2011-08-20 03:10:13
August 20 2011 03:07 GMT
#157
That is a really hard question to answer as I don't anyone's APM is 100% efficient and more factors affect how well you macro other than APM.

Speaking from personal experience, over 30 minute games I can have an average APM of 160-177; and my macro still needs work; easily.

That being said; if my game sense was better; speed of mind and simply "Knowing" more about the game, I could probably macro better with less APM - for arguments sake.

However, I wouldn't give up my APM for that; as marine splitting is very challenging on US server (laggy grr) and I need all the hand speed I can get.

Also, it'd be quite race dependent also.
I see the want to in your eyes.
GLLvz
Profile Joined April 2011
Norway122 Posts
August 20 2011 03:11 GMT
#158
Protoss High masters, i spike to 300 apm in Micro intensive lategame battles, avrage around 190-200 overall <-- this being effective APM and not the spamm. with spamm i avrage 230-250 overall.
Lvz
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 20 2011 03:15 GMT
#159
I used to think injects were super easy, and in the early game, they are. But then I started copying play from pros like July and started doing shit like counter attacks, multi prong attacks, babysitting low HP units, etc.

That's when I realized macro goes much deeper than what I originally thought it would be. Sure macro is easy when your micro basically consists of a-clicking, but once it gets deeper and you're in more complex situation, your view on it becomes completely different.

My apm went from 120 to 180-200 as I began changing my playstyle.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
August 20 2011 03:19 GMT
#160
When I play protoss, probably around 60 apm just to macro. When i play zerg, at least 75 apm for macro. I am unsure about terran. The goal should be to constantly be macroing and microing when you have time. Obviously there are times when micro is more important, but in general, the bigger army wins the day.
Developer for http://mtgfiddle.com
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