|
I think with Terran it's the highest, with around the 50 APM needed early game and maybe up to like 200 APM late-game to macro perfectly.
Zerg is somewhere in the middle. I think they need a higher early game APM than terran, but need a lower amount (~160 to 180) late game.
Protoss just stays at around 60 to 100 apm all game long, unless they're in some sort of high stress, high # of bases situation and are tech switching.
|
zerg needs atleast 250-300 apm or more there is no arguing that, i would think terran is around 180-200 and protoss is around 50-150. That is for just actual macro apm and not spam or involving micro.
|
On August 20 2011 12:30 Msr wrote: zerg needs atleast 250-300 apm or more there is no arguing that, i would think terran is around 180-200 and protoss is around 50-150. That is for just actual macro apm and not spam or involving micro. Yeah.... nah, mate. That's quite wrong tbh.
|
On August 20 2011 12:52 Suc wrote:Show nested quote +On August 20 2011 12:30 Msr wrote: zerg needs atleast 250-300 apm or more there is no arguing that, i would think terran is around 180-200 and protoss is around 50-150. That is for just actual macro apm and not spam or involving micro. Yeah.... nah, mate. That's quite wrong tbh.
That's very wrong. Zerg just need 120-150 apm, same with terran. Protoss needs slightly lesser apm about 90-120 as warpgates are darn easy to use.
However, on the micro part, Protoss will need slightly higher apm to micro the forces while terran just T a click. Zerg micro part is dependant on their unit composition. Obviously muta micro requires more apm than any other unit.
|
As a Master league Toss I sit at about 90-120 average by the end, about 160ish average only considering late and mid. Still not always enough to micro and macro perfectly.
|
Pull up sc2gears, and then look at the APM breakdown of a pro replay, usually it's around 40-50 apm
If you start to include the production spam necessary to macro well as terran the actual APM jumps to around 120
|
In SC2 there are a lot of APM saving tricks, so pure APM does not tell the whole story .. when i moved over from BW i inkitially had a 30% higher APM, which actually lowered now, because i started shift-rallying+hotkeying units right when they are eggs, so it is rarely necessary to move the cam to a rally point and hotkey/move units from there. they are always hotkeyed/rallyd correctly as they pop.
|
On August 20 2011 13:35 warcralft wrote:Show nested quote +On August 20 2011 12:52 Suc wrote:On August 20 2011 12:30 Msr wrote: zerg needs atleast 250-300 apm or more there is no arguing that, i would think terran is around 180-200 and protoss is around 50-150. That is for just actual macro apm and not spam or involving micro. Yeah.... nah, mate. That's quite wrong tbh. That's very wrong. Zerg just need 120-150 apm, same with terran. Protoss needs slightly lesser apm about 90-120 as warpgates are darn easy to use. However, on the micro part, Protoss will need slightly higher apm to micro the forces while terran just T a click. Zerg micro part is dependant on their unit composition. Obviously muta micro requires more apm than any other unit.
You try T a clicking into every engagement and see how you fare....ya....no
terran needs to stutter micro, land emps, snipe stuff, and micro air like vikings. Terran needs the most apm. Larva inject is fukin easy with backspace toggle. Other than that, zerg hardly never needs to go back to base and do anything.
|
Doesn't Sjow only have like 80-100 apm?
|
On August 20 2011 12:30 Msr wrote: zerg needs atleast 250-300 apm or more there is no arguing that, i would think terran is around 180-200 and protoss is around 50-150. That is for just actual macro apm and not spam or involving micro.
please don't listen to him. he has absolutely no idea what he is talking about. 250-300 for zerg and 50-150 for protoss? Where do you get these numbers lol.
|
|
|
|
|
|