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Minimum APM required to "just macro" - Page 4

Forum Index > SC2 General
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insolentrus
Profile Joined January 2011
Russian Federation304 Posts
June 21 2011 14:10 GMT
#61
for me pretty hard to play macro (15+ min) with avg ~150 apm. i think 200 is good
Samuel Neptune
Profile Joined May 2011
United States95 Posts
June 21 2011 14:14 GMT
#62
On June 21 2011 13:50 Morfildur wrote:
Well, we can calculate how much APM are necessary for perfect macro:

Assuming a 2-base terran with marine/tank/medivac/viking (i don't know the exact building counts, so YMMV):
2 Orbital Commands - 2 workers every 17 seconds (requires about 7 APM)
2 Mules every ~90 seconds (requires about 2 APM)
2 Rax with reactors - 4 marines every 25 seconds (requires about 10 APM)
1 Rax with tech lab - 1 marine every 25 seconds (requires about 2.4 APM)
2 Factories with tech lab (2 Tanks every 45 seconds (requires about 2.7 APM)
1 Starport with Reactor 2 Medivacs or Vikings every 42 seconds (requiers about 3 APM)

So for perfect 2-base macro you need around 28 APM. Add about 5-10 for building selection, setting rallypoints, etc. and we have around 35-40 required APM for pure macro on 2 bases.

Additional buildings of course increase the required APM.


thank you for being alive
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 21 2011 14:36 GMT
#63
On June 21 2011 23:05 DaemonX wrote:
Show nested quote +
On June 21 2011 15:54 sylverfyre wrote:
On June 21 2011 15:39 DaemonX wrote:
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!
For this to be a meaningful response, you'd have to post your league ranking. If you're 'keeping up with macro' in Gold, no offense, but you're not keeping up with macro.

I'm sorry, but you're wrong about league being required for it to be a meaningful response.
Maybe he's in gold because he sucks at holding off cheese, ... He could still have good macro, but lack other fundamentals keeping him from rising in the ranks.
Sorry, but...no. Just...no.

If you actually think this, then you're just rationalising your own ranking. If you're not in masters, your macro needs work. If you're not in diamond, it's fucking appalling. This is just how it is. You don't macro well and stay in Gold. It's been proven countless times. It's even been shown you can get to diamond on pure macro using idiotic compositions like Queen only (Destiny did this).


Hahahahahahahaha, no. Quit making such a big deal about leagues. You can have amazing macro and still lose if, for example, you never attack and your opponent gets you with Tier 3 units.

Anyway, APM isn't really needed in large quantities. People keep saying "Oh, he ONLY has 50 APM", but to be honest, professionals with lower APM that still do well only proves that the only part of APM that matters is the efficiency (aside from having at least 30 or so APM to compare to a perfect situation). You can spam your hotkeys over and over, but the actual APM count isn't what matters.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
June 21 2011 14:44 GMT
#64
It's weird, I've seen such a variance between players. My apm averages around 130, with Terran (my worst race, strangely) averaging around 150apm (maybe I shit myself that I'm making mistakes more when I play it, and check things? I dunno).

My friend is top8 Masters Zerg, and his average APM is ~60 - 70 pretty much every game. I guess maybe it varies on whether you are a mechanical player (think idra) or a tactical player (white-ra). I'm not saying you shouldn't be both, but from watching both players' streams, it's evident that white-ra's mechanics are much more laid back, and his apm is notably lower in comparison to idra? Even in BW, some players like Testie were reknowned for being low APM players.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 21 2011 14:48 GMT
#65
In sc2gears I have 64 apm for the macro apm stat. That's real time apm not sc2 apm so it's lower in sc2. My real time apm is about 160-180 and sc2 apm usually under 140.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
Last Edited: 2011-06-21 14:49:03
June 21 2011 14:48 GMT
#66
On June 21 2011 13:50 Morfildur wrote:
Well, we can calculate how much APM are necessary for perfect macro:

Assuming a 2-base terran with marine/tank/medivac/viking (i don't know the exact building counts, so YMMV):
2 Orbital Commands - 2 workers every 17 seconds (requires about 7 APM)
2 Mules every ~90 seconds (requires about 2 APM)
2 Rax with reactors - 4 marines every 25 seconds (requires about 10 APM)
1 Rax with tech lab - 1 marine every 25 seconds (requires about 2.4 APM)
2 Factories with tech lab (2 Tanks every 45 seconds (requires about 2.7 APM)
1 Starport with Reactor 2 Medivacs or Vikings every 42 seconds (requiers about 3 APM)

So for perfect 2-base macro you need around 28 APM. Add about 5-10 for building selection, setting rallypoints, etc. and we have around 35-40 required APM for pure macro on 2 bases.

Additional buildings of course increase the required APM.


What about building each of those buildings? Making a command centre into an orbital? Adding addons? scouting? Adding units to control groups? Adding buildings to control groups? Setting camera hotkeys? Upgrades? I think you are massively underestimating how much the small things add up. Hell, for perfect macro, let's include mineral stacking at the beginning too.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Saishuuheiki
Profile Joined November 2010
United States188 Posts
June 21 2011 14:49 GMT
#67
I think it's worth mentioning that the APM needed to macro also depends on what units you're producing. If you're making more expensive units it takes less actions than making more cheap units. Eg, producing off 8 barracks can take roughly twice as much APM as producing off of 4 factories, even though you're spending the same amount of money.

Likewise this applies to other expensive units such as VoidRay, Colossi, and hydralisks
Valikyr
Profile Joined June 2010
Sweden2653 Posts
June 21 2011 15:03 GMT
#68
On June 21 2011 12:30 Efemral wrote:
Just from my own experience, I play all three races and my zerg has consistently a higher APM.

You produce a bigger quantity of units so that should be the case yes.

Anyway, I doubt people with under 70 APM actually does macro as well as they say they do. For me I can't even comprehend how some people play at a high level with under 100 as I feel I need a lot more APM with 150-170 in my games.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 21 2011 15:06 GMT
#69
On June 22 2011 00:03 Valikyr wrote:
Show nested quote +
On June 21 2011 12:30 Efemral wrote:
Just from my own experience, I play all three races and my zerg has consistently a higher APM.

You produce a bigger quantity of units so that should be the case yes.

Anyway, I doubt people with under 70 APM actually does macro as well as they say they do. For me I can't even comprehend how some people play at a high level with under 100 as I feel I need a lot more APM with 150-170 in my games.


That just means you're not efficient with your APM.
DaemonX
Profile Joined September 2010
545 Posts
Last Edited: 2011-06-21 15:08:19
June 21 2011 15:07 GMT
#70
On June 21 2011 23:36 Zeke50100 wrote:
Show nested quote +
On June 21 2011 23:05 DaemonX wrote:
On June 21 2011 15:54 sylverfyre wrote:
On June 21 2011 15:39 DaemonX wrote:
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!
For this to be a meaningful response, you'd have to post your league ranking. If you're 'keeping up with macro' in Gold, no offense, but you're not keeping up with macro.

I'm sorry, but you're wrong about league being required for it to be a meaningful response.
Maybe he's in gold because he sucks at holding off cheese, ... He could still have good macro, but lack other fundamentals keeping him from rising in the ranks.
Sorry, but...no. Just...no.

If you actually think this, then you're just rationalising your own ranking. If you're not in masters, your macro needs work. If you're not in diamond, it's fucking appalling. This is just how it is. You don't macro well and stay in Gold. It's been proven countless times. It's even been shown you can get to diamond on pure macro using idiotic compositions like Queen only (Destiny did this).


Hahahahahahahaha, no. Quit making such a big deal about leagues. You can have amazing macro and still lose if, for example, you never attack and your opponent gets you with Tier 3 units.

Anyway, APM isn't really needed in large quantities. People keep saying "Oh, he ONLY has 50 APM", but to be honest, professionals with lower APM that still do well only proves that the only part of APM that matters is the efficiency (aside from having at least 30 or so APM to compare to a perfect situation). You can spam your hotkeys over and over, but the actual APM count isn't what matters.
Leagues measure skill within a decent degree of precision. If you think your 42 apm Silver league placement is not really true, and you ACTUALLY are a diamond player if only people would stop cheesing you...you're kidding yourself.

And you'll stay in at that level until the day you change your mindset.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
June 21 2011 15:13 GMT
#71
Are we talking about Blizzard's APM recording or actual APM (recorded by say, SC2 gears)?

Either way, I think we can agree that SjoW's APM is probably the benchmark.
my hair is a wookie, your argument is invalid
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 21 2011 15:14 GMT
#72
On June 21 2011 23:48 mcclurg wrote:
Show nested quote +
On June 21 2011 13:50 Morfildur wrote:
Well, we can calculate how much APM are necessary for perfect macro:

Assuming a 2-base terran with marine/tank/medivac/viking (i don't know the exact building counts, so YMMV):
2 Orbital Commands - 2 workers every 17 seconds (requires about 7 APM)
2 Mules every ~90 seconds (requires about 2 APM)
2 Rax with reactors - 4 marines every 25 seconds (requires about 10 APM)
1 Rax with tech lab - 1 marine every 25 seconds (requires about 2.4 APM)
2 Factories with tech lab (2 Tanks every 45 seconds (requires about 2.7 APM)
1 Starport with Reactor 2 Medivacs or Vikings every 42 seconds (requiers about 3 APM)

So for perfect 2-base macro you need around 28 APM. Add about 5-10 for building selection, setting rallypoints, etc. and we have around 35-40 required APM for pure macro on 2 bases.

Additional buildings of course increase the required APM.


What about building each of those buildings? Making a command centre into an orbital? Adding addons? scouting? Adding units to control groups? Adding buildings to control groups? Setting camera hotkeys? Upgrades? I think you are massively underestimating how much the small things add up. Hell, for perfect macro, let's include mineral stacking at the beginning too.


Most of those are one-time actions, so their influence on the APM is negligible and depending on a lot of other factors (length of the game, etc.). Building all the above buildings, OCs and addons requires about 20 actions over the time of about 10 minutes, so basically 2 APM on average, but after that you don't build a lot more production facilities. Scouting is not a macro action so it is not in the calculation. Upgrades are hard to calculate but in average they result in about 2 actions every 3 minutes (or 3-4 if you upgrade bio _and_ mech), so it's about 1 APM in average. The only other APM drain that i didn't include is building supply depots, but this depends on how you use the units, how many you lose, etc., which means it can't reliably be included into the calculation but should net about 5-6 APM if you never lose units.
The biggest contributor to the APM are the repetitive actions (building units and tapping to check production).

As i said in a previous post, it's the baseline, the absolute minimum. If you go higher (mineral stacking, tapping all production hotkeys every second, etc.) you will have better macro, but you need at least ~35-40 APM for constant production if you ignore all other factors. You can not under any circumstance go lower in this situation but you can always go higher.
Tarot
Profile Joined February 2011
Canada440 Posts
June 21 2011 15:19 GMT
#73
I don't think APM is much of an issue when it comes to macro because of MBS and automine. It's more important to know when production/research/buildings are done and make something right as they finish.
Minigun
Profile Blog Joined August 2010
619 Posts
June 21 2011 15:22 GMT
#74
From my experience with coaching 75 would be BARE minimum 100 is a comfortable amount to have.
“Quiet people have the loudest minds.” ― Stephen Hawking
Ashes
Profile Joined January 2011
United States362 Posts
June 21 2011 15:23 GMT
#75
On June 21 2011 12:31 Mojar wrote:
Show nested quote +
On June 21 2011 12:22 closey wrote:
Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran!


If your apm is around 50 on ladder games then your not keeping up with your macro at all sorry my apm is around 130-140 avg and i still struggle to keep my macro going when their is a lot of battles occurring.



sorry I disagree with you. EG Axslav plays at such a low APM, but he is on top of his Micro and Macro. So you dont have a valid point. APM gets solid as you play more and more and tend to repeat your builds and refine them
Greek820
Profile Joined December 2010
Canada210 Posts
Last Edited: 2011-06-21 15:26:47
June 21 2011 15:26 GMT
#76
in general - I believe zerg requires more apm than the other races, considering injects and such, theres just more to do lol
(>^.^)>~~~ Phenom ii x4 955, Gigabyte 6850, g.skill 4gb ripjaws, GA-880GA mobo, corsair cx500w, storm scout, WD 500gb blue
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
June 21 2011 15:30 GMT
#77
When a zerg creates 4 lings does that count as 6 APM?

5(hatch hotkey) S ZZZZ
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
June 21 2011 15:34 GMT
#78
If you have some kind of superhuman sense so you know when each unit will finish, then the larva will be add or instantly when a building is done without having to sift through the buildings repeatedly, then probably near 100. But normally 150-200.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 21 2011 15:36 GMT
#79
AHHHHHH, apm discussions. 150 APM is most definitely not required for good macro. I know I can pretty much nail a Protoss 2 base robo/gateway/twilight/forge build with <50 APM. I know, because I do it all the time in team games and such where I'm not bothered to do anything else until ~12-15 minutes. And for the first 15 minutes of pure macro, I can have <50 APM. And can average about 300 unspent resources. Now, once you add in battles, with FF, re-rallying units, blink, taking more expansions, etc, etc, then you'll need to bump it up to at least 100, but unless you're just needlessly spamming move commands and such, then 100 effective APM is PLENTY good enough for a decent Master's level toss. Watch Minigun if you have any questions.
cantwait
Profile Joined June 2011
9 Posts
June 21 2011 15:36 GMT
#80
On June 22 2011 00:22 coL.Minigun wrote:
From my experience with coaching 75 would be BARE minimum 100 is a comfortable amount to have.


75 is the bare minimum for what kind of gameplay? Silver league? Grandmasters? Without stating for whom the rule applies, those numbers are meaningless.

I know I'm comfortably up there in the Master league with well below 75 Macro APM even when I'm on my third base.
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