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I think you need a high level of Macro to work on having the excellent ability of pushing out units from all buildings and such. This assuming that you only have one unit per production building (excluding the warpgate) and having upgrades plus managing the things ie: building more stuff and getting workers to work.
For just good macro, I'd say 150 and under works just fine. I'd say my top paragraph only applies if you continue to produce and expand around the map. That's when it starts to increase via building units. The thing is, once you reach the 200 food count, there's not much left to macro. So it's kind of an icky thing to look at.
I'd say the APM is unimportant, as long as you're doing what you need to do in a current game.
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On June 22 2011 00:36 cantwait wrote:Show nested quote +On June 22 2011 00:22 coL.Minigun wrote: From my experience with coaching 75 would be BARE minimum 100 is a comfortable amount to have. 75 is the bare minimum for what kind of gameplay? Silver league? Grandmasters? Without stating for whom the rule applies, those numbers are meaningless. I know I'm comfortably up there in the Master league with well below 75 Macro APM even when I'm on my third base.
None, for optimal macro getting done what needs to be done when it should be done. It's closer to 100 now that I think about it. League has nothing to do with it.
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Uh.... my apm is around 65-70 and I'm hovering around 1300 masters.
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On June 22 2011 00:36 cantwait wrote:Show nested quote +On June 22 2011 00:22 coL.Minigun wrote: From my experience with coaching 75 would be BARE minimum 100 is a comfortable amount to have. 75 is the bare minimum for what kind of gameplay? Silver league? Grandmasters? Without stating for whom the rule applies, those numbers are meaningless. I know I'm comfortably up there in the Master league with well below 75 Macro APM even when I'm on my third base.
Looking at the title of the thread, I'd venture so far as to guess that he means bare minimum to keep up macro.
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there is no bare minimum since it also depends on your income rate and number of production facilities.
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As far as apm per race goes, mechanically Zerg requires the most apm. Zerg has the most mechanics in it to require the most efficient play, OL spread, creep spread, injects. Beyond mechanics though, I would argue that a multitasking bio drop terran requires a tremendous amount of apm to macro efficiently behind that. Unlike a mech terran for example. Take MMA for instance at MLG against Losira he was a beast all over the place.
Mutaling as zerg also requires more apm than roach hydra. Ling, infestor, drop is very similar to bio drop play, apm wise. Both require a large amount. Aswell as blink stalker play, while macroing behind it. Or pheonix play.
So in summary I think that Zerg is the most mechanically demanding apm race, but the playstyle you have of any race determines how much apm you need.
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On June 22 2011 00:45 DreamRaider wrote: there is no bare minimum since it also depends on your income rate and number of production facilities. Obviously the number goes up as the game goes on...
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At 80 APM as a peak average, I can ALMOST maintain 3 bases and spread creep to the cooldown with tumors + queen. My injects are usually reasonably on time, I'll end up with about a spare 2 injects per queen at each base by late mid-game to late game (15 to 18+). So I figure it'd probably take an additional 30 or so APM to have "solid" macro.
But, I'm gold and I probably don't even have a good concept of macro.
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I play all 3 races and personally I find Terran the most APM demanding. The builds i use require a lot of harassment and flipping back and forth to micro a banshee but still building depots in your base and just general macro. Protoss i don't really encounter any high APM situations with my style and zerg is usually the constant scouting that requires a lot of APM (eg constantly running your lings in vP to see his sentry count and if he's cancelled the nexus etc)
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On June 22 2011 00:23 Ashes wrote:Show nested quote +On June 21 2011 12:31 Mojar wrote:On June 21 2011 12:22 closey wrote: Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran! If your apm is around 50 on ladder games then your not keeping up with your macro at all sorry  my apm is around 130-140 avg and i still struggle to keep my macro going when their is a lot of battles occurring. sorry I disagree with you. EG Axslav plays at such a low APM, but he is on top of his Micro and Macro. So you dont have a valid point. APM gets solid as you play more and more and tend to repeat your builds and refine them But his APM is not 50 isn't it? The more bases you have, the more apm it will require to manage all the base. Most people who say they have less than 80 APM and still diamond master are 2-base players from my experience from all threads like this.
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Strangely enough, I also did the same test for terran when practicing my mechanics. For me, normal basic macro with no queueing from 2 base takes ~45apm and 3 base (before max supply is reach) takes ~65apm. Tried my best to not waste any clicks (much harder when on 3 base) and not select any units. Only action i tried to do is building scvs and units, building structures, addons and supply depot, drop mules, put guys in gas, upgrades and set rallypoint once for each building. Right now, it takes most of my concentration just to macro properly in a relax environment. Wish I could actually macro and fight :p
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Somewhere between 75-100 APM is sufficient for doing nothing but macro. The unfortunate consequence of only playing at this APM, though, is that your multitask suffers horribly - you might hit some 200-300 APM when microing your army for those big battles, but you'll probably be hard-pressed to do anything else useful in the meantime. If you are already at 75+ APM doing nothing but macroing as efficiently as possible, the next logical step would be to then practice your multitask, which should naturally elevate your APM as you learn to control both your army and your base at the same time without falling behind significantly on either.
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On June 22 2011 01:10 canikizu wrote:Show nested quote +On June 22 2011 00:23 Ashes wrote:On June 21 2011 12:31 Mojar wrote:On June 21 2011 12:22 closey wrote: Interesting...but I'd like to object. My average APM is capped around 50-ish even on ladders and I can keep up with my macro until past 30 minutes. I'll do some tests personally, I think we can get lower than 75APM for a 3 base terran! If your apm is around 50 on ladder games then your not keeping up with your macro at all sorry  my apm is around 130-140 avg and i still struggle to keep my macro going when their is a lot of battles occurring. sorry I disagree with you. EG Axslav plays at such a low APM, but he is on top of his Micro and Macro. So you dont have a valid point. APM gets solid as you play more and more and tend to repeat your builds and refine them But his APM is not 50 isn't it? The more bases you have, the more apm it will require to manage all the base. Most people who say they have less than 80 APM and still diamond master are 2-base players from my experience from all threads like this. I'm mid-Masters, have decent macro, am not a 2-base player, and have a usual average APM between 60 and 75 (I think 86 was my record, when I went pure Marine/Medivac against a 4 base Master Protoss). I don't think I've ever watched a replay where my opponent had over 100 average APM (as almost all do) without spamming ridiculously at the start and telling their units where to go 20 times each. The difference between my APM and theirs is that mine goes up as the game gets longer and more demanding while theirs invariably goes down.
This isn't to say that you can be perfect and go pro with 60 APM, of course, but far too much is made of this ultimately useless statistic -- as the completely random numbers of 150 or 200 that people are throwing about demonstrates. The SC2 world (and most of its players) would be turned on its head if the stat only counted effective APM.
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Well, I don´t think there is an answer to that as Macroing is a lot about remembering stuff and since a lot of what makes your macro suffer are pressure situations there is not really much answer to how much APM you need to Macro well
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On June 22 2011 01:26 Dzerzhinsky wrote:This isn't to say that you can be perfect and go pro with 60 APM, of course, but far too much is made of this ultimately useless statistic -- as the completely random numbers of 150 or 200 that people are throwing about demonstrates. The SC2 world (and most of its players) would be turned on its head if the stat only counted effective APM.
It's rather difficult to get an objective number out of a subjective classification.
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China6330 Posts
I am a top Gold - Mid Plat level protoss and always plays defensive macro games, with an average APM of 75, according to sc2gears my usual macro APM is like 40 or so, and if I play Zerg(way worse than my Protoss), the average APM rises to near 100 and macro APM into 60 or even more (my lavae injection and creep spread is pretty decent among gold level players); with Terran my APM and macro APM is quite identical with Protoss, with relatively good mule and scan usage, so I think when it comes to macro you need a lot more APM if you play Zerg and Protoss seems to be the least APM dependent on macro.
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The amount of people who didn't read the OP is incredible, holy shit people READ THE THREAD YOUR POSTING IN.
In response to the OP I think that 60-75 APM is tons to do JUST macro. The only reason you would need more is if your cycling through all of your production buildings constantly, which isn't really needed if you have decent sense of timing (note: I don't mean don't cycle, I mean cycle less but at better times). This number will go up if you include good army movement and lots of scouting.
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As a Terran to strictly macro without devoting actions to anything else I think 60-80 is completely reasonable. I play around 140 total and feel like my speed limits me in the late game on multiple bases. Macro on its own while not under pressure is fine, the difficulty is doing it efficiently in between micro while under pressure.
The more I think about macro and micro APM tend to start to tie together. If you are attacking and microing your units and have the 80 APM to manage your base but no more, either you leave your army and macro, or you micro and your macro slips. You are rarely ever given the chance to just macro with zero pressure in a game, so although 80 may be sufficient more is obviously going to benefit you.
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A test needs to be repeatable, and standardized, otherwise the results are just subjective to your skill level.
I didn't gather that this was a skill test, but rather a "minimum APM" test. Something like this could be derived with math. Once you have a mathematical approach, then you can make tests and predictions.
For instance: 1. You could assign APM Values (or APMVs) to certain tasks. 2. You could assign APMVs to required routines. 3. You could assign tasks and routines frequency values. 4. Everything would be relative to the game clock. 5. Once your have your values assigned, you would simply apply them to a build order.
That is one way you could mathematically prove minimum APMs for a build order. I'm not going to do it, but if someone else feels so inclined, go for it!
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The more I think about it, it wouldn't surprise me if ideal Protoss macro APM has to be about 25+ apm higher just because of warpgate requiring you to click on the map. Subsequently, it isn't a difficult task even if it is represented as a spike in APM because it isn't conflicting with keyboard space, which leads me to consider TimeSpiral's distribution method just for the sake of delineating between actions that can be done simultaneously and those that can't.
But yeah, 75 sounds about right for just macro for T.
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