Season 3 Ladder Pool Updates - Page 56
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annYeong(o11)
Canada784 Posts
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Morphs
Netherlands645 Posts
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RegniG
Norway22 Posts
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Gentso
United States2218 Posts
On June 23 2011 18:28 BinxyBrown wrote: These maps are awful, I wish Zerg was allowed to take a third, close air or cross metal is great, I wish most maps could play like that or tal darim without the rocks at the third. Far thirds are easier to take as Zerg than other races because of mobile units! | ||
Ozell
Canada105 Posts
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Dalguno
United States2446 Posts
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monitor
United States2403 Posts
On June 24 2011 04:32 Dalguno wrote: On map 1, where do they want you to take a third? I like the maps generally, but if this is the way it stands, I can't see this map being any better than Jungle Basin for taking a third. Meh. I think taking the third as the counter-clockwise easy if you just kill the HY rocks. For the clockwise player though, its much harder. I'm more concerned with Test map #2 taking the natural... | ||
IrOnKaL
United States340 Posts
On June 21 2011 01:09 Catroa wrote: Look impossible to take a third on them I think no matter what if Blizzard makes an easy third for every map people will start saying "Blizzard can't make maps, it's impossible to take a fourth" lol. | ||
da_head
Canada3350 Posts
On June 24 2011 07:27 IrOnKaL wrote: I think no matter what if Blizzard makes an easy third for every map people will start saying "Blizzard can't make maps, it's impossible to take a fourth" lol. a 2 base zerg can't really do much (besides semi-all ins), that's why people are desperate for an easy to take third. | ||
eloist
United States1017 Posts
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Wren
United States745 Posts
On June 24 2011 07:38 eloist wrote: Since it seems to be general consensus, is there some discussion somewhere that I can read as to why a difficult to take third is bad for the game? In my games, this often makes for very tense situations and makes it quite a risk to take, making the proper time to take a third not immediately obvious and more dependent on the flow of the game. See the post above yours. | ||
eloist
United States1017 Posts
Someone a couple of post above that also argued that it's easier for Z to take a distant base which I somewhat agree with since Z has a lot of map control. | ||
EternalSC
Sweden313 Posts
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Dalguno
United States2446 Posts
On June 24 2011 05:06 monitor wrote: I think taking the third as the counter-clockwise easy if you just kill the HY rocks. For the clockwise player though, its much harder. I'm more concerned with Test map #2 taking the natural... I just hope this won't be Slag Pits all over again. | ||
hytonight
303 Posts
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Azaryah
United States55 Posts
Don't care too much about the 2v2 and such. | ||
MyNameIsAlex
Greece827 Posts
Also so many elevator pushes everywhere... what were they thinking ?!? | ||
Libertycrab
United States1 Post
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dpala002
United States10 Posts
Was expecting better though. | ||
stevarius
United States1394 Posts
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