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Season 3 Ladder Pool Updates - Page 54

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 52 53 54 55 56 71 Next
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 22 2011 09:01 GMT
#1061
On June 22 2011 15:12 DooMDash wrote:
Show nested quote +
On June 22 2011 14:55 waterglen wrote:
I love how often blizzard updates sc2 maps. I hated when I used to play counter-strike and they use the same goddamn maps for 20 years...

Dude when I first started playing CS we played so many more maps than people do now. Now days its Dust_2 and office, and that's why I can't stand CS anymore.


This is one of my biggest problems with Brood War, too. Python Python Python Python Destination Python Python Python Destination Python Python Python.

I live in fear of the day TL determines the One True Map and that's all anyone plays.
thesums
Profile Joined December 2010
Taiwan257 Posts
June 22 2011 09:02 GMT
#1062
i hope they can use the gsl maps....that way we can try playing like the pros, makes it more interesting in my opinion.... QQ

I wish they put the beach map and dual sight, and also crossfire. Hope they replace the new maps for last season or delta quadrant
thesums
Profile Joined December 2010
Taiwan257 Posts
June 22 2011 09:03 GMT
#1063
+ xelnaga fortrress
Narw
Profile Joined February 2011
Poland884 Posts
June 22 2011 09:26 GMT
#1064
It's fun to look at all the posts saying that these maps are terrible despite the fact that no one has explored them. Is it too much to ask that we wait and test them out a bit and see how the game develops on these maps? Maybe they aren't ground breaking but I'm sure they aren't as horrendous as some people are claiming.


You know, after playing this game for some time you dont exactly need to play on new map to decide how it will be for you. After seeing layout and extensive ammount of chokes/gold stuffs/destructable rocks on expansions i know those maps will frustrate me. Same way i knew Shakuras Plateu will be good after not even playing one match on it.
MeddlinG
Profile Joined April 2011
Czech Republic6 Posts
June 22 2011 09:31 GMT
#1065
Personally the reason I hate made-by-blizzard maps the most is that I can´t train on ladder for tournaments. It is extremely discouraging having incredible timing on maps like Slag Pits or Backwater Gulch when I play tournament and hit map like Crevasse I didn´t play before.

I know, I can´t train on them with frieds and so I do. But imo ladder matchmaking system is really good and it would be nice to have a possibility to use it for that training.
He who fights may lose. He who doesn't fight has already lost.
FragStar
Profile Joined April 2003
Sweden8 Posts
June 22 2011 10:01 GMT
#1066
Sweet, awesome maps. Especially the first one, looking forward playing on them. More variety in maps creates more variety in strategies, thus creating a more consistent fun game.
Life is hard said the farmer, ^_^
EmilA
Profile Joined October 2010
Denmark4618 Posts
June 22 2011 10:04 GMT
#1067
We do not know what balance changes the patch will bring. Perhaps it'll be an end to all rushes, who knows? If these maps are favouring one race, Blizzard is probably aware of it and intends it that way because of the numbers they see.
http://dotabuff.com/players/122305951 playing other games
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 22 2011 10:10 GMT
#1068
On June 22 2011 16:54 b_unnies wrote:
Show nested quote +
On June 21 2011 04:33 blade55555 wrote:
On June 21 2011 04:29 b_unnies wrote:
i think people are just complaining since its related to "blizzard" and "maps"


no, people are complaining because they actually looked at the maps realize how boring/dumb they look. -_-.


i think they look a lot better than any ladder maps, and any GSL maps besides Belshir Beach, map 3 in particular looks like one of the most best looking maps ive seen


I'm glad the quality of maps is entirely based on how good they look.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Sixes
Profile Joined July 2010
Canada1123 Posts
June 22 2011 10:12 GMT
#1069
After a solid second look at these maps, I find them a little less bothersome (I play Zerg btw):

Test 1: Not too bad, may have to sneak a main as a 3rd but the size of the map and open spaces could make that a little like Shakuras. The gold bases are an easy take for Terran, using mutas and drops is going to be absolutely necessary but still not a horrible map.

Test 2: Ok this map is silly, ZvT is looking like a nightmare as is 4 gate (warp in over the natural rocks?), the idea of a breakable wall and an exposed back of the natural on the same map is stupid. The third being shelled from the main is also insane.

Test 3: After looking at it for awhile ... this is just a better Metalopolis. The golds are more defensible, the close positions are less of an issue. Much like Metalopolis sneaking a main as a 3rd is sometimes necessary.

Test 4: Good macro map, third is not the easiest but then again I like being able to deny 3rds and dislike maps where they come free. Not thrilled at the 3rd and main being within tank range of each other but good muta use should make that risky enough.
thethingexe
Profile Joined December 2010
Australia28 Posts
June 22 2011 10:20 GMT
#1070
This is the macro map for Season 3.


So there's only suppose to be one macro map per season? Seriously?

At least have 3 macro maps, so if you like to rush you can thumbs down them.

Also have a max of 3 rush maps.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
June 22 2011 10:31 GMT
#1071
4 looks good, 1 and 3 look average; we've seen a lot worse from blizzard, lava one looks absolutely horrible
Valor is a poor substitute for numbers.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
June 22 2011 10:50 GMT
#1072
On June 22 2011 19:20 thethingexe wrote:
Show nested quote +
This is the macro map for Season 3.


So there's only suppose to be one macro map per season? Seriously?

At least have 3 macro maps, so if you like to rush you can thumbs down them.

Also have a max of 3 rush maps.


Wasn't three of each their aim (don't have a link but I'm quite positive that's what they're aiming for). These are the maps they're adding, so presumably they'll take away ones in the current map pool to make up the number e.g. keep tal'darim and plateau, leaving three macro, and take away a couple of the other maps to make place for their new 'normal' and 'rush' maps.
I am you, and you are me.
Cano
Profile Joined July 2010
Poland200 Posts
June 22 2011 11:14 GMT
#1073
On June 22 2011 03:01 [F_]aths wrote:
Show nested quote +
On June 22 2011 02:31 StatikKhaos wrote:
yay for more shitty maps -.-
i mean seriously these are all awful, with a bunch of the same stupid flaws from other maps...ugh can i at least get more vetos?
Can you name and elaborate on at least some of the "stupid flaws"? I would like to see how you are more able than the Blizzard map design team.
Why do you seek a rational thought in this rambling?
Even if those were the best of GSL maps he'd still say the same thing.
NuclearWINtr
Profile Joined February 2011
United States125 Posts
June 22 2011 11:16 GMT
#1074
these maps catered to casual players make it impossible for bad players who want to improve to actually improve because you never actually get to practice macro.
I used to be low bronze and would be out of bronze had I not gotten too frustrated to play any more games for a 3 week period after being cheesed relentlessly
DooMDash
Profile Joined May 2010
United States1015 Posts
June 22 2011 11:59 GMT
#1075
There is no 100% chance that you can even spawn in the said positions on Testmap4... it's not live yet. It could be just 3 spawns like shak.
S1 3500+ Master T. S2 1600+ Master T.
MonDeW
Profile Joined June 2011
Denmark369 Posts
June 22 2011 12:11 GMT
#1076
I really wasen't that impressed, i think the season 2 maps we're much better. Thats just my opinion though
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
June 22 2011 12:20 GMT
#1077
On June 22 2011 20:59 DooMDash wrote:
There is no 100% chance that you can even spawn in the said positions on Testmap4... it's not live yet. It could be just 3 spawns like shak.


Then the rocks between close ground would make even less sence.
The rocks are there to make the rush distance a little bit longer.
fearus
Profile Blog Joined December 2003
China2164 Posts
June 22 2011 12:29 GMT
#1078
Why no love for island expansions
bisu fanboy
ZeromuS
Profile Blog Joined October 2010
Canada13426 Posts
June 22 2011 12:29 GMT
#1079
The newer map pools make me realise more and more i need to join at the very least a not super serious but around my level of skill clan so i can play the maps I want to play that pros get to play.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Froob
Profile Joined December 2010
United Kingdom342 Posts
June 22 2011 12:35 GMT
#1080
Fight rocks with vetos
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