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Displaying MMR in the future may be more likely than you think.
Blizzard kept it hidden for ages in the WoW Arena System, but just recently a couple of months ago started to display it. After the battle finishes you get to see the MMR of each individual player (on both teams) and the MMR of each team. You also get to see how much MMR was gained or lost for each player and team as a result of the battle.
It hasn't really had any negative impact on the arena system either, so I wouldn't be suprised if Blizzard isn't at least considering displaying it in SC2.
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On June 15 2011 11:24 StatX wrote: I think the MMR is fine but I really wish they would match us on latency as well. Many times have I had to try and play through opponents that lagged like hell.
You should look at your own connection. In SC2, you get your own latency, not your opponents. If you get a bad latency, it's your own problem.
I can get a ~10 second (!!!) latency downloading torrents and the opponent would never know. In fact, I often turn torrents on when I'm observing my team's practice games because it makes no difference for them.
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iCCup system is so garbage, I don't understand why anyone wants anything like it.
How about just a straight up elo system?
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On June 15 2011 11:30 Musketeer wrote:Show nested quote +On June 15 2011 11:24 StatX wrote: I think the MMR is fine but I really wish they would match us on latency as well. Many times have I had to try and play through opponents that lagged like hell.
You should look at your own connection. In SC2, you get your own latency, not your opponents. If you get a bad latency, it's your own problem. I can get a ~10 second (!!!) latency downloading torrents and the opponent would never know. In fact, I often turn torrents on when I'm observing my team's practice games because it makes no difference for them.
CHILL GET OUT
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Firstly, I don't like the iccup ranks as they contain too many at the bottom end. Blizzard's spread out ranks is better.
The reason why the loading page is not accurate for you is because you have too much bonus pool. The favoured / unfavoured compares your points with your opponent's mmr.
I like points over mmr because it forces a player to be active. Someone can't go on a hot streak and camp on that rating till the end of the season.
Lastly, if you want to measure your progress, you can use adjusted points, where it is the points with bonus pool taken out.
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On June 15 2011 11:22 piegasm wrote:Show nested quote +On June 15 2011 11:10 shockaslim wrote: It makes too much sense so Blizzard doesn't want to do it.
Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.
In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it. Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you. You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.
How could this be exploited though?
The only mechanism for changing MMR is winning/losing. How would this change at all if the number could be seen?
The stats in general on Bnet are lacking. I want to see win/loss, just give me an option to hide it if you are afraid of people pussying out because of it.
I want to see how many zealots I've built throughout my entire SC2 career, how many kills I've gotten. I want to see what unit got the most kills in the game I just played, highlighting hero DT's that get 22 kills.
Halo 3 has a very detailled stats system, tracking number of kills, double kills etc, all accessible online. There is no reason why Blizzard couldn't implement this apart from their own laziness.
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just an example why the laddersystem is bad:
no games for 6 weeks, massive bonuspool (6xx) and around 6xx ladderpoints. now u get to play people in grandmaster (bratok for example) and 1500master people. Its like in your time not playing while every other guy improved, the system "thinks" u improved too which is just bad and creates frustration as u get destroyed left and right. Some people may say that the mmr will adjust after a few games which is not the case, even after giving freewins and having horrid losing streaks u will still be matched up against grandmaster / high master.
(this happend to me)
Its like ....if u wanna have casually fun at the game after taking a hiatus from it u ve to buy the game again cause the mmr is causing u to ve no fun....cuz lets be honest, who has fun having a 30game losing streak?
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On June 15 2011 10:50 Chronald wrote: I've been playing 'Slightly Favored' opponents and 'Favored' opponents who are in the middle of Platinum league, while I am a 10-20 rank range Diamond player.
It makes sense to me, I understand how MMR and an ELO work, but I feel like I'm not being told the full story when I'm a league above people who are supposedly 'Slightly Favored' against me while they are in lower leagues. FYI - I am winning against most of them, something like 8-3 against favored/slightly favored in the last 24 hours.
You're not alone in this. It only started to happen to me recently so I'm inclined to believe it's less of an MMR thing and more of just a glitch in the ladder matchmaking system. Just throwing that out there.
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On June 15 2011 11:34 Zrana wrote:Show nested quote +On June 15 2011 11:30 Musketeer wrote:On June 15 2011 11:24 StatX wrote: I think the MMR is fine but I really wish they would match us on latency as well. Many times have I had to try and play through opponents that lagged like hell.
You should look at your own connection. In SC2, you get your own latency, not your opponents. If you get a bad latency, it's your own problem. I can get a ~10 second (!!!) latency downloading torrents and the opponent would never know. In fact, I often turn torrents on when I'm observing my team's practice games because it makes no difference for them. CHILL GET OUT
The lag window is visible though.
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On June 15 2011 11:38 {ToT}ColmA wrote: just an example why the laddersystem is bad:
no games for 6 weeks, massive bonuspool (6xx) and around 6xx ladderpoints. now u get to play people in grandmaster (bratok for example) and 1500master people. Its like in your time not playing while every other guy improved, the system "thinks" u improved too which is just bad and creates frustration as u get destroyed left and right. Some people may say that the mmr will adjust after a few games which is not the case, even after giving freewins and having horrid losing streaks u will still be matched up against grandmaster / high master.
(this happend to me)
Its like ....if u wanna have casually fun at the game after taking a hiatus from it u ve to buy the game again cause the mmr is causing u to ve no fun....cuz lets be honest, who has fun having a 30game losing streak?
I'm in the ~600 points 500+ bonus pool club and nothing THAT drastic has happened to me. Now I'll admit that I have and do play people with over 1k ratings but I've never played anyone top caliber after release. That however has to do with my MMR (winning like 9 in a row) not really my points or bonus pool.
What I don't like about this system is the inflation of points.
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It is much easier for people to stream snipe if you can see MMR.
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On June 15 2011 11:38 {ToT}ColmA wrote: just an example why the laddersystem is bad:
no games for 6 weeks, massive bonuspool (6xx) and around 6xx ladderpoints. now u get to play people in grandmaster (bratok for example) and 1500master people. Its like in your time not playing while every other guy improved, the system "thinks" u improved too which is just bad and creates frustration as u get destroyed left and right. Some people may say that the mmr will adjust after a few games which is not the case, even after giving freewins and having horrid losing streaks u will still be matched up against grandmaster / high master.
(this happend to me)
Its like ....if u wanna have casually fun at the game after taking a hiatus from it u ve to buy the game again cause the mmr is causing u to ve no fun....cuz lets be honest, who has fun having a 30game losing streak? This is solely your own fault. I don't see how your situation can be helped other than adding a decay to your mmr which I'm totally against.
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On June 15 2011 11:37 PeggyHill wrote:Show nested quote +On June 15 2011 11:22 piegasm wrote:On June 15 2011 11:10 shockaslim wrote: It makes too much sense so Blizzard doesn't want to do it.
Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.
In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it. Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you. You can't see your real MMR because if people knew exactly how it worked, they'd exploit it. How could this be exploited though? The only mechanism for changing MMR is winning/losing. How would this change at all if the number could be seen? The stats in general on Bnet are lacking. I want to see win/loss, just give me an option to hide it if you are afraid of people pussying out because of it. I want to see how many zealots I've built throughout my entire SC2 career, how many kills I've gotten. I want to see what unit got the most kills in the game I just played, highlighting hero DT's that get 22 kills. Halo 3 has a very detailled stats system, tracking number of kills, double kills etc, all accessible online. There is no reason why Blizzard couldn't implement this apart from their own laziness.
Obviously I don't know how it could be exploited because I don't know how it works. I just know that is the reasoning behind not showing it.
Why do you need to see win/loss? You see wins, therefore you know your losses to within a small hand full. The ratio is ~50%. 50% = 50% regardless of whether you arrived at that percentage by winning 50 games out of 100 or 500 games out of 1000. Disabusing people of the notion that win/loss has any meaning at all is nothing but a good thing. If it has the side effect of helping casuals stay motivated to keep playing then that's even better.
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On June 15 2011 11:18 blade55555 wrote:Show nested quote +On June 15 2011 10:55 ClysmiC wrote: I never really liked iCCup's system, as 90% of players stayed in D or D+ so it was really hard to gauge how good they were. I think Blizzard's current system isn't too bad, but I guess every ladder system is going to have flaws. O_O what? If 90% of the players were stuck in D or D+ then that is their skill ranking. If you could get to B+ you were good, you could not get to B+ by just cheesing or all inning every game which was awesome. I don't even think you could really get past C+ with pure cheese but could be wrong ^^. I do wish thats how blizzard did it even though it wont' ever happen as it could be frustrating :D.
Nope. That's assuming that each season, everyone who has an account plays enough games to get to their actual ranking. ICCup is so flooded with smurfs that in D, you'll only find someone who is actually of D level <=50% of the time. Even if some good players aren't meaning to smurf, they still have to smash their way through Ds/D+s/C-s/whatever to get back to their actual rank.
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I do think that displaying MMR might be beneficial for everyone. In my diamond league, i've played some people who are really bad, and others who played very well. In this case, I would like to see how they actually gauge with me by using some type of comparison, mainly MMR.
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On June 15 2011 10:50 Chronald wrote: It could be private if they are concerned about people not playing because they are afraid or w/e. It would be something awesome to have in order to gauge how good someone is on the ladder. I've been playing 'Slightly Favored' opponents and 'Favored' opponents who are in the middle of Platinum league, while I am a 10-20 rank range Diamond player.
It makes sense to me, I understand how MMR and an ELO work, but I feel like I'm not being told the full story when I'm a league above people who are supposedly 'Slightly Favored' against me while they are in lower leagues. FYI - I am winning against most of them, something like 8-3 against favored/slightly favored in the last 24 hours.
The favoured system is based on MMR as well as points. If there's a huge points differential (IE they have 2k points and you have 1k) and they're in plat, then they will appear favoured. The system is also front loaded, if there's two evenly matched players then both can have the "opponent is favoured" message. I've 1-1ed the same person in back-to-back games many times and we both will win +13 points and lose -9 the next.
There's also the chance that those players are amazing but are having an off day. Has anyone else beat that master player a little too easily?
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The points system makes people feel better because it is constantly increasing/inflating
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On June 15 2011 11:30 Musketeer wrote:Show nested quote +On June 15 2011 11:24 StatX wrote: I think the MMR is fine but I really wish they would match us on latency as well. Many times have I had to try and play through opponents that lagged like hell.
You should look at your own connection. In SC2, you get your own latency, not your opponents. If you get a bad latency, it's your own problem. I can get a ~10 second (!!!) latency downloading torrents and the opponent would never know. In fact, I often turn torrents on when I'm observing my team's practice games because it makes no difference for them.
facepalm.jpg
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Why do you guys care so much about MMR as if it affects or does anything? The system doesn't change because you know and Blizzard doesn't show it because 1. It fluctuates too much, telling you nothing and 2. Their current portrays progression on a ladder, not status.
You guys are seeing the system in another way. Let it go and honestly, stop making a big deal out of nothing.
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On June 15 2011 10:55 ClysmiC wrote: I never really liked iCCup's system, as 90% of players stayed in D or D+ so it was really hard to gauge how good they were. I think Blizzard's current system isn't too bad, but I guess every ladder system is going to have flaws. I kinda liked it, when I got to D+ I was "fuck yes", still my biggest achievement in gaming. Now I am high diamond (low masters for 2 weeks) but points just feel the same.
On topic, blizzard will never release MMR to public.
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