So I've been playing some other competitive games, and also been reading about ranking in general, and I've been wondering why Blizzard can't just display our true MMR in the ladder/profile section.
It could be private if they are concerned about people not playing because they are afraid or w/e. It would be something awesome to have in order to gauge how good someone is on the ladder. I've been playing 'Slightly Favored' opponents and 'Favored' opponents who are in the middle of Platinum league, while I am a 10-20 rank range Diamond player.
It makes sense to me, I understand how MMR and an ELO work, but I feel like I'm not being told the full story when I'm a league above people who are supposedly 'Slightly Favored' against me while they are in lower leagues. FYI - I am winning against most of them, something like 8-3 against favored/slightly favored in the last 24 hours.
I just wish I had some final way of measuring my skill, since obviously Blizzard's ladder system is all screwy. I don't know why they ever moved away from the D- through A+ ranking iCCup had...
It's as close to MMR as you'll get. You can't use it to compare yourself to others, and it doesn't work across promotions/demotions, but otherwise it will (unlike points) quite accurately help you track your progress.
Check this out!! Super cool userscript for the Battle.NET pages.
I never really liked iCCup's system, as 90% of players stayed in D or D+ so it was really hard to gauge how good they were. I think Blizzard's current system isn't too bad, but I guess every ladder system is going to have flaws.
I like the idea as a whole, and it would make everything more convenient and accurate.
I can say that Blizzard will probably never do this though...I mean look at their other Battle.net 2.0 features =\
These are the kinds of ideas we need to be tossing at Blizzard. I'm willing to bet my co-NEU student has looked into this, but I just wanted to throw it out there.
The league system does basically tell the whole story. There's simply a delay in the time a player's league reflects his true skill, as obviously it can't always be instantaneous. In other words, a player will be in his rightful place in equilibrium.
I agree that it would be nice, but for me it is certainly not a priority. I'm sure they had good intentions with it regarding discouraging people from not playing, but it is what it is now. And they have a long list of other fixes to make to bnet 2.0 first. Someday I hope it is the way you say. But until then, *eh*
It makes too much sense so Blizzard doesn't want to do it.
Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.
In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.
On June 15 2011 10:55 ClysmiC wrote: I never really liked iCCup's system, as 90% of players stayed in D or D+ so it was really hard to gauge how good they were. I think Blizzard's current system isn't too bad, but I guess every ladder system is going to have flaws.
O_O what? If 90% of the players were stuck in D or D+ then that is their skill ranking. If you could get to B+ you were good, you could not get to B+ by just cheesing or all inning every game which was awesome. I don't even think you could really get past C+ with pure cheese but could be wrong ^^.
I do wish thats how blizzard did it even though it wont' ever happen as it could be frustrating :D.
If they revealed everyone's number you would feel like you were progressing too slowly. When you're separated into divisions, it's easy to go from 50 to 25 or even top 10. When everyone is ranked against everyone, it's much harder to move up that much.
On June 15 2011 11:10 shockaslim wrote: It makes too much sense so Blizzard doesn't want to do it.
Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.
In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.
Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you.
You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.
On June 15 2011 11:10 shockaslim wrote: It makes too much sense so Blizzard doesn't want to do it.
Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.
In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.
Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you.
You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.
On June 15 2011 10:50 Chronald wrote:It makes sense to me, I understand how MMR and an ELO work, but I feel like I'm not being told the full story when I'm a league above people who are supposedly 'Slightly Favored' against me while they are in lower leagues..
Then you don't understand how the SC2 system works. League is fairly meaningless for comparing two players and should not be compared to who is favored or not.
The MMR is not a single number, most people would not have a clue what it means, so they don't show it. This thread is a perfect example of this, SC2 does use a real MMR.
I think the MMR is fine but I really wish they would match us on latency as well. Many times have I had to try and play through opponents that lagged like hell.