• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:23
CET 07:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA3StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1941 users

Is A Real MMR Too Much to Ask For? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
flodeskum
Profile Joined September 2010
Iceland1267 Posts
June 15 2011 08:24 GMT
#81
On June 15 2011 11:00 Gnax wrote:
They don't show it because they don't want hackers to figure out exactly how their system works.

This and people would inevitably start poking holes in the system if they knew how it worked (they already do at the bottom of bronze).

But IIRC favored/slightly favored are affected by both MMR and points which is why it can l give strange results.
IdrA: " my fans are kinda retarded"
FenneK
Profile Joined November 2010
France1231 Posts
June 15 2011 08:26 GMT
#82
I hear you. As for me, I'm getting matched vs only Masters players, with a 3:1 winrate vs them in the last week (about 30 games) and still no promotion
good luck have batman
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 15 2011 08:29 GMT
#83
I don't mind MMR being hidden. I don't even mind being stuck at 1st for a solid week and not receiving a promotion despite having a solid win rate.


I just play. I am not my league, nor am I my MMR. I am my skill level whether it is custom or ladder.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Roblin
Profile Joined April 2010
Sweden948 Posts
June 15 2011 08:34 GMT
#84
On June 15 2011 17:29 Probe1 wrote:
I don't mind MMR being hidden. I don't even mind being stuck at 1st for a solid week and not receiving a promotion despite having a solid win rate.


I just play. I am not my league, nor am I my MMR. I am my skill level whether it is custom or ladder.

well said, I could not have worded it better.
I'm better today than I was yesterday!
Sedz
Profile Joined February 2011
Australia123 Posts
June 15 2011 08:40 GMT
#85
I really don't like this system

Last night I played a few games, I'm around Rank 12 in Plat, I beat 4 low diamonds in a row, the last two being even, I then go up against a Silver player who is slightly favoured. The silver players has 3k wins and almost 2k points. Dunno how this happens... also earlier today, a friend of mine in Bronze versed a guy in Diamond who was 'slightly favoured'.
AsGSedZ.549
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
Last Edited: 2011-06-15 09:03:09
June 15 2011 09:01 GMT
#86
On June 15 2011 17:40 Sedz wrote:
I really don't like this system

Last night I played a few games, I'm around Rank 12 in Plat, I beat 4 low diamonds in a row, the last two being even, I then go up against a Silver player who is slightly favoured. The silver players has 3k wins and almost 2k points. Dunno how this happens... also earlier today, a friend of mine in Bronze versed a guy in Diamond who was 'slightly favoured'.


The Diamonds were probably on the way to being relegated, the Silver player probably hadnt lost a game to 'stabalize' in a division.

Edit* Just realised I used probably twice, this is what happens when you use the system Blizzard has, they will have had a similar MMR to you though. I personally like the Bliz system, if you use your bonus pool you have a reasonable knowledge of where you are at.
Praise the sun! \o/
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 15 2011 09:01 GMT
#87
Portrait farmers tank their rating to get busted down to Bronze/Silver opponents Sedz. Or maybe they just reached their personal cap and couldn't get better. I don't know everyones story but for the most of the time, if this happens it is a person trying to farm the 1000 wins portrait.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 15 2011 09:11 GMT
#88
On June 15 2011 17:21 L3g3nd_ wrote:
theres no question that the iccup system is by far the best.
How do you come to this conclusion? Overall I consider the current SC2 ladder system much better than the ICCup system, because ICCup was just good for some competition-oriented players while the SC2 ladder suits the needs of the majority of players.
You don't choose to play zerg. The zerg choose you.
FrostFire626
Profile Joined April 2010
United States79 Posts
Last Edited: 2011-06-15 09:45:50
June 15 2011 09:43 GMT
#89
On June 15 2011 11:19 oxxo wrote:
Blizzard's system is more than fine. MMR fluctuates too much. Your ladder ranking eventually reflects your MMR pretty closely. What's the problem?


Ladder ranking doesn't reflect your MMR at all actually. With multiple skill "tiers" in each league, one player may be vastly superior to another at the exact same rank, especially in Diamond.

I agree with blizzard removing the win/loss ratio since the entire ladder system pushes every player towards 1:1, and I do see some logic in hiding MMR. It's just sad that it's impossible to tell how good a player is by looking at their rank unless they are masters+.
Eknoid4
Profile Joined October 2010
United States902 Posts
June 15 2011 09:52 GMT
#90
Stop feeling like you're good and instead keep playing until your bonus pool catches up to your MMR and your MMR catches up to your skill level.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Eknoid4
Profile Joined October 2010
United States902 Posts
June 15 2011 09:53 GMT
#91
On June 15 2011 18:43 FrostFire626 wrote:
Show nested quote +
On June 15 2011 11:19 oxxo wrote:
Blizzard's system is more than fine. MMR fluctuates too much. Your ladder ranking eventually reflects your MMR pretty closely. What's the problem?


Ladder ranking doesn't reflect your MMR at all actually. With multiple skill "tiers" in each league, one player may be vastly superior to another at the exact same rank, especially in Diamond.

I agree with blizzard removing the win/loss ratio since the entire ladder system pushes every player towards 1:1, and I do see some logic in hiding MMR. It's just sad that it's impossible to tell how good a player is by looking at their rank unless they are masters+.

that's because those players are inconsistent. it's not because those players are good or bad. It's because they're good and bad
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
perestain
Profile Blog Joined July 2010
Germany308 Posts
June 15 2011 10:07 GMT
#92
MMR?

Blizzard even decides not to tell you how often you lost, if you're below masters league. (= unclear if you are motivated to buy the sequel)

It's not like transparency has a lower priority compared to marketing, is has no priority at all.
No matter how hot it gets, sooner or later there's a cool breeze coming in.
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
Last Edited: 2011-06-15 10:33:28
June 15 2011 10:32 GMT
#93
When laddering I get the feeling that there isn't 1 single number for MMR.

It feels to me that the races I play against most rotates, so that blizzard can work out my MMR against each race. The ladder points just shows an average of this. This being, so that if I'm fricken awesome versus Protoss and Terran, I don't get stomped by Zergs that are better than my TvZ.

It makes sense that they would implement that, seeing as they like to encourage people to play, plus it'd make sense for playing 8 terrans one day, then 6 zergs the next, then a bunch of protoss, and then 3 randoms in a row.

Just a theory until its confirmed mind.. ;D.

On June 15 2011 17:26 FenneK wrote:
I hear you. As for me, I'm getting matched vs only Masters players, with a 3:1 winrate vs them in the last week (about 30 games) and still no promotion


I just got an NA account, I have 60 games played, around 50 of those played against masters (1 GM) and I haven't been promoted above platinum.

Pretty sure I just need to wait for my MMR to catch up though ^_^.
piegasm
Profile Joined August 2010
United States266 Posts
June 15 2011 10:45 GMT
#94
On June 15 2011 13:18 PeggyHill wrote:
Show nested quote +
On June 15 2011 12:04 piegasm wrote:
On June 15 2011 11:37 PeggyHill wrote:
On June 15 2011 11:22 piegasm wrote:
On June 15 2011 11:10 shockaslim wrote:
It makes too much sense so Blizzard doesn't want to do it.

Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.

In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.


Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you.

You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.


How could this be exploited though?

The only mechanism for changing MMR is winning/losing. How would this change at all if the number could be seen?

The stats in general on Bnet are lacking. I want to see win/loss, just give me an option to hide it if you are afraid of people pussying out because of it.

I want to see how many zealots I've built throughout my entire SC2 career, how many kills I've gotten. I want to see what unit got the most kills in the game I just played, highlighting hero DT's that get 22 kills.

Halo 3 has a very detailled stats system, tracking number of kills, double kills etc, all accessible online. There is no reason why Blizzard couldn't implement this apart from their own laziness.


Obviously I don't know how it could be exploited because I don't know how it works. I just know that is the reasoning behind not showing it.

Why do you need to see win/loss? You see wins, therefore you know your losses to within a small hand full. The ratio is ~50%. 50% = 50% regardless of whether you arrived at that percentage by winning 50 games out of 100 or 500 games out of 1000. Disabusing people of the notion that win/loss has any meaning at all is nothing but a good thing. If it has the side effect of helping casuals stay motivated to keep playing then that's even better.


So you are just following the party line RE potential exploitation of the MMR system. Fact is, knowledge of the number wouldn't give anyone any more capability to change it, beyond winning games. That is a fact.

I want to see win/loss because it is a stat I want to see. It's a common statistic used throughout every form of competition known to man.

It is important to note that there is a difference between win/loss meaning a player is good or not, and that win/loss has no meaning at all. The difference is subtle, and no doubt lost on many people.

There is absolutely no reason NOT to give a player as many stats as possible, IF there is the option to hide these if someone wishes. In fact I'd argue that the lack of a win/loss turns off more gamers than the lack of it encourages newbies.



I'm not following the party line, I'm following Blizzard's line as that's the reason they've given. I'm going to go out on a limb and venture that Blizzard knows more about how their system works than you do. The fact that you can't see how it could be exploited doesn't mean that exploitation isn't possible. Things are not facts simply because you declare them to be facts.

"But I wannnnnaaaaaaa see it"... For the third time: for all intents and purposes, you CAN see it. You see your wins. Your losses are equal to your wins. Your win/loss is <your wins>/<your wins +/- a few>.

You can argue anything you want. You can't prove things without evidence, of which you have none. The only people I've seen who are turned off by not being able to see their win/loss are people like you who refuse to understand that there's no reason to care what it is.
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2011-06-15 10:58:41
June 15 2011 10:57 GMT
#95
On June 15 2011 11:18 blade55555 wrote:

O_O what? If 90% of the players were stuck in D or D+ then that is their skill ranking. If you could get to B+ you were good, you could not get to B+ by just cheesing or all inning every game which was awesome. I don't even think you could really get past C+ with pure cheese but could be wrong ^^.


New-to-the-scene-player, meet Octzerg. That guy ONLY played all-ins and cheeses. Most of his wins were due to his AMAZING muta micro. Managed to get to A- on iCCup. He gave so much to the community. Endless replays of him vs. IdrA - and not the extremely gm IdrA Starcraft 2 fans of today call "BM!!!!!!!!111111". It all came to a Grand Finale in TSL 2, where the eStro-Progamer IdrA, who has spent two years learning TvZ from the very best of the best, was finally able to play an extremely close 2-1 series. Oh yeah, IdrAs TvZ was always special (like in SpecialEd). Anyone remember the F91 games?
Do not regret. Always forward, never back.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-15 11:36:02
June 15 2011 11:34 GMT
#96
On June 15 2011 19:32 Arcanewinds wrote:
I just got an NA account, I have 60 games played, around 50 of those played against masters (1 GM) and I haven't been promoted above platinum.

Pretty sure I just need to wait for my MMR to catch up though ^_^.
You also need the MMR to stabilize. At the beginning you can gain or lose large amounts of MMR points. Once you get closer to your true MMR rating, you can get into a new league. It is even possible to get a promotion after a lost game.

To be more specific, the MMR needs to stabilize in one league tiers, it is not sufficient to stabilize for just diamond. ExcaliburZ has more details http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273
You don't choose to play zerg. The zerg choose you.
Evantas
Profile Joined December 2010
Singapore61 Posts
June 15 2011 11:37 GMT
#97
On June 15 2011 19:32 Arcanewinds wrote:
When laddering I get the feeling that there isn't 1 single number for MMR.

It feels to me that the races I play against most rotates, so that blizzard can work out my MMR against each race. The ladder points just shows an average of this. This being, so that if I'm fricken awesome versus Protoss and Terran, I don't get stomped by Zergs that are better than my TvZ.

It makes sense that they would implement that, seeing as they like to encourage people to play, plus it'd make sense for playing 8 terrans one day, then 6 zergs the next, then a bunch of protoss, and then 3 randoms in a row.

Just a theory until its confirmed mind.. ;D.


Yea, I think so. Earlier on, I was facing an avalanche of Zergs and some Terrans. Then now suddenly all full-on Protosses and Randoms.

I bet my MMR is extremely confusing as I've been winning something like 75% TvT, 50% TvZ, and 25% TvP.

It's kinda funny how I can beat a Masters level Terran one day, and lose to a silver Random (Toss) the next... > <
Naohia
Slyce
Profile Joined December 2010
United Kingdom173 Posts
June 15 2011 11:47 GMT
#98
I would say that assuming players have 0 bonus pool.

Ladder ranking is a pretty close indication to skill really.

I do however think people need to stop obsessing about which league they are in and just work on getting better.

http://www.fm-esports.org/
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 15 2011 12:04 GMT
#99
On June 15 2011 20:47 Slyce wrote:
I would say that assuming players have 0 bonus pool.

Ladder ranking is a pretty close indication to skill really.
No it is not due to invisible league tiers. For master and grand master however the ranking (after subtracting spent bonus pool) should be quite close once you played enough games.
You don't choose to play zerg. The zerg choose you.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
June 15 2011 12:06 GMT
#100
On June 15 2011 17:40 Sedz wrote:
I really don't like this system

Last night I played a few games, I'm around Rank 12 in Plat, I beat 4 low diamonds in a row, the last two being even, I then go up against a Silver player who is slightly favoured. The silver players has 3k wins and almost 2k points. Dunno how this happens... also earlier today, a friend of mine in Bronze versed a guy in Diamond who was 'slightly favoured'.


so what your trying to say is. while you were busy taking detailed notes of exactly who you beat and who you dont, you couldnt be bothered to look through the massive thread telling you how the match making system worked

and instead, came here to vent?
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 930
Tasteless 247
ToSsGirL 36
Icarus 12
League of Legends
JimRising 573
Counter-Strike
Coldzera 498
Super Smash Bros
hungrybox428
Other Games
summit1g15797
C9.Mang0108
NeuroSwarm46
Organizations
Other Games
gamesdonequick729
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH190
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1877
• Stunt528
Upcoming Events
WardiTV Korean Royale
5h 37m
OSC
10h 37m
Replay Cast
16h 37m
Replay Cast
1d 2h
Kung Fu Cup
1d 5h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 16h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.