• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:03
CET 11:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Effort misses out on ASL S21 BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1607 users

Is A Real MMR Too Much to Ask For? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-23 18:31:56
July 23 2011 18:30 GMT
#181
On July 24 2011 02:35 aksfjh wrote:
Show nested quote +
On July 24 2011 00:26 thepeonwhocould wrote:
I hate this whole system of having a "hidden mmr" and a "visible rank".

So we've got hidden MMR which is
-The most accurate statistic to show how good you are as a player

And you visible rank which is
-A less accurate statistic to show how good you are as a player

Just get it over with and show us our damn MMR, since that is actually what tells us how good we are.

Does blizzard have any idea how frustrating it is to be a diamond player, being matched against masters players, being favored against them, winning 60% of the time against them, yet I am in diamond and they are in masters? It's just not fair.

I hate how there are diamond players who are actually considered better than masters players by blizzards OWN MATCHMAKING SYSTEM. And yet their visible rating is lower than those masters players! It's just silly. It's almost like blizzard thinks people are scared to see how good/bad they actually are.

At the very least, we should be able to see our MMR somewhere else. I don't care if you make it a little difficult to find it, just give us the option to view it. That way bronze/silver etc players who are scared of how bad they really are won't know about it.


90% of you all are such a whiny bunch. You know nothing about the system and just make wild assumptions based on biased hate of other BNet features.

MMR is NOT an accurate measure of skill. If you saw it, you'd just turn around and post about how MMR is so useless because it changes so drastically (and probably something along the lines of "Blizzard sucks, I rule!"). Basically, MMR is so filled with noise that it is actually terrible in ranking people into exact spots. Because of this volatility and noise, however, it can place you against proper opponents quickly without having to worry if you're actually ranked in the exact correct position. Match Making Rating spells out entirely what it is and does.


Sorry but this is just false when you look at Street Fighter or ICCUP rankings.

When I am a lower ranked player, I know I am going to have to try a lot harder to get my win. Likewise I can relax a bit when I'm vsing lower ranked players. On ICCUP there is a very noticeable gap between C- and C+ even, its much bigger than the difference between top masters and diamond.

Favored vs UnFavored doesn't mean anything.

There will be times I will have an extremely easy time vs higher league players, and yet be playing toe to toe against lower league players.

Seeing Masters players smurf GM's is so ridiculous.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Denizen[9]
Profile Joined July 2010
United States649 Posts
July 23 2011 18:54 GMT
#182
They have a hidden mmr and its hidden because it would look really weird. This because of how fast it would change. Say you are 1550 and your hidden mmr is 1550. After 5 losses you play people of lower skill. So you would be 1500 but playing people 1300. It would be a large jump and it would look weird
Jaedong, Baby | Idra, Marineking, Tester, Nada
JeanLuc
Profile Joined September 2010
Canada377 Posts
July 23 2011 19:21 GMT
#183

MMR is based on an ELO system that produces international Chess ratings,
which means that at the beginning your MMR WILL fluctuate wildly but the more games you play
the more stable it will become. Chess rating has been around for ~ 60 years and its
accepted internationally. It really motivates competitive play because its such a reliable reflection of skill. In chess I know that if I attain a rating of 2000 everyone will respect that because ratings are very reliable predictors of relative strength. Whereas on Bnet if I attain top 5 in diamond people won't be impressed because top 5 in diamond can mean so many things. It could mean you are on par with a lot of high ranked gold players! ahhh!


To all the people who are trying to defend Blizzard here: we aren't hating on Blizzard or anything like that. But it does seem like a good majority of the community would like to have an accurate indicator of skill instead of this ambigious system. It IS possible to do. The majority DO want it. So we are voicing our opinions about it. What's so wrong with that huh?

However if we want to get anywhere with our wish we need to be more organized. We need to start a petition and in a well mannered and constructive way try to dialogue with Blizz about having them either show the hidden ratign system as is, or create a new one where you can get a real and accurate sense of where you stand in the grand scheme of things. I would do it but I have allergies and I'm too damn lazy


If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
Fouf
Profile Joined September 2010
Canada34 Posts
July 23 2011 19:22 GMT
#184
yes, it is too much to ask.
Mendelfist
Profile Joined September 2010
Sweden356 Posts
July 23 2011 19:47 GMT
#185
On July 24 2011 03:54 Denizen[9] wrote:
They have a hidden mmr and its hidden because it would look really weird. This because of how fast it would change. Say you are 1550 and your hidden mmr is 1550. After 5 losses you play people of lower skill. So you would be 1500 but playing people 1300. It would be a large jump and it would look weird

You are just making things up. If MMR was so disconnected from your points as you say, a 5 loss streak would make you became favored in every match, because points are awarded by comparing your points to your opponents MMR. That just doesn't happen. This means that MMR doesn't move much faster than your points do.
roymarthyup
Profile Joined April 2010
1442 Posts
July 23 2011 20:04 GMT
#186
mmr is hidden because blizz doesnt want hackers to know how it works

MMR is effective because guess what, the good players are playing good players, and the sucks are playing sucks.

you complaining that you are struggling against plats but easily beating masters?? well guess what, you are playing against the plats that are improving and you are playing against the few masters that got there originally based on luck placing but they will drop out soon

i dont see how people here are saying the MMR system need to be improved. why? how exactly can it be improved??? what exactly is wrong with it???

are you mad that your playing people that are way better than you?? well you must be improving so the system makes you fight better people since your mmr is getting higher

are you mad that your playing people that suck compared to you?? well its probably because you lost 5 games recently and your mmr is going under. if you want to not play people who suck, then win 15 games in a row and you will be facing super good people fast. and if you lose one of those 15 games i guess your not as good as you thought you were



if you are diamond win 15 games in a row, you will be placed against top grandmasters pretty soon.

if you are grandmasters and lose 30 games in a row chances are you will be placed against bronzies if it keeps up

what are people complaining about when it comes to mmr? i just dont see the point of any of your arguments

i personally dont care about leagues at all. i just care about my skill. if i have a bronze account but im super skilled and fighting and beating grandmasters every game, then i would be happy, because all i care about is skill and if i become super good then i can win tournaments. i dont care about if im bronze or not
fraktoasters
Profile Joined January 2011
United States617 Posts
July 23 2011 20:04 GMT
#187
On July 24 2011 03:30 sluggaslamoo wrote:
Show nested quote +
On July 24 2011 02:35 aksfjh wrote:
On July 24 2011 00:26 thepeonwhocould wrote:
I hate this whole system of having a "hidden mmr" and a "visible rank".

So we've got hidden MMR which is
-The most accurate statistic to show how good you are as a player

And you visible rank which is
-A less accurate statistic to show how good you are as a player

Just get it over with and show us our damn MMR, since that is actually what tells us how good we are.

Does blizzard have any idea how frustrating it is to be a diamond player, being matched against masters players, being favored against them, winning 60% of the time against them, yet I am in diamond and they are in masters? It's just not fair.

I hate how there are diamond players who are actually considered better than masters players by blizzards OWN MATCHMAKING SYSTEM. And yet their visible rating is lower than those masters players! It's just silly. It's almost like blizzard thinks people are scared to see how good/bad they actually are.

At the very least, we should be able to see our MMR somewhere else. I don't care if you make it a little difficult to find it, just give us the option to view it. That way bronze/silver etc players who are scared of how bad they really are won't know about it.


90% of you all are such a whiny bunch. You know nothing about the system and just make wild assumptions based on biased hate of other BNet features.

MMR is NOT an accurate measure of skill. If you saw it, you'd just turn around and post about how MMR is so useless because it changes so drastically (and probably something along the lines of "Blizzard sucks, I rule!"). Basically, MMR is so filled with noise that it is actually terrible in ranking people into exact spots. Because of this volatility and noise, however, it can place you against proper opponents quickly without having to worry if you're actually ranked in the exact correct position. Match Making Rating spells out entirely what it is and does.


Sorry but this is just false when you look at Street Fighter or ICCUP rankings.

When I am a lower ranked player, I know I am going to have to try a lot harder to get my win. Likewise I can relax a bit when I'm vsing lower ranked players. On ICCUP there is a very noticeable gap between C- and C+ even, its much bigger than the difference between top masters and diamond.

Favored vs UnFavored doesn't mean anything.

There will be times I will have an extremely easy time vs higher league players, and yet be playing toe to toe against lower league players.

Seeing Masters players smurf GM's is so ridiculous.


Doesn't this exactly prove the guy's point? He's saying the MMR is very volatile and full of noise.
Dekoth
Profile Joined March 2010
United States527 Posts
July 23 2011 20:35 GMT
#188
I started to continue the argument here..then decided it was pointless.

http://us.battle.net/sc2/en/forum/topic/2878490167

So I posted it an even more pointless spot then here...why? Because I could mostly. Do I think my suggestion is perfect? no...but it would be a hell of a lot better then the stupid ass system we have now of "guess your rank".
chaopow
Profile Joined March 2011
United States556 Posts
July 23 2011 20:42 GMT
#189
People are worrying too much over their ranks. You already get to know which league you are in, but now you want to know your MMR? Blizzard removed the losses column from leagues below masters for a reason, and MMR is even more specific than this. Half of the time, the favored and opponent favored system doesn't even work. I've had games where it first said opponent was favored, then when I won it said I was favored and recieved very few points. MMR might be useful for the very top leagues, but even then, its just a number. People have beaten favored and slightly favored MMR's all the time, MMR is not important at all.
Soowoo AD.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-07-23 20:44:50
July 23 2011 20:43 GMT
#190
The reasoning is pretty simple Blizzard want to keep his playerbase.

For this people want to have the feel "improving" to keep adicted to the game, this is done by Blizzard with seemingly increasing (skill) points.

That the whole reason that bonus pool exists.
DusTerr
Profile Blog Joined January 2011
2520 Posts
July 23 2011 21:27 GMT
#191
Not everyone wants the same thing from a matchmaking/ladder system.

Some players + Show Spoiler +
On July 24 2011 02:03 thepeonwhocould wrote:
Thats the other problem I have with this system, you never know what you need to do in order to get promoted. + Show Spoiler +
sure you do, you just never know how close you are


In Iccup, or virtually any other sort of ladder/ranking system, you could sit there and say "If I win my next 2 games, I'm going to get promoted". Theres no such feature in SC2's ladder system. If you beat that masters player, will you get promoted? Who knows? Not the players! Blizzard knows though!

If blizzards system cannot display some sort of tangible goal for a player in order for them to get promoted, that's just a bad ladder system.

want an "advancement" system. They want grind "levels" to get to the top. They don't care who they are matched against as long as the system rewards them accurately for performance (+/- big points for beating a higher ranked opponent or losing to a lower ranked one, small point changes for playing similarly ranked opponents).

Other people want a system that lets them play against similarly skilled players where they have a good (~50) chance to win. IMO b.net 2.0 does this pretty well (once a player has played ~10 matches at a consistent level).

Maybe they could add more leagues so you have a better idea of how well (or poorly) you're doing. Or have an indicator if you're being matched up against better or worse opponents (of course, that would only really have any use in 10-15 game increments and you can probably make assumptions if you've had a long streak of wins or losses).

graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2011 21:30 GMT
#192
On July 24 2011 05:43 freetgy wrote:
The reasoning is pretty simple Blizzard want to keep his playerbase.

For this people want to have the feel "improving" to keep adicted to the game, this is done by Blizzard with seemingly increasing (skill) points.

That the whole reason that bonus pool exists.


this can't be pointed out too much.

the whole ladder system is designed to make and keep the players playing, not to show them how good they are. they want to make us believe we are all heroes if we ladder enough.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 23 2011 21:31 GMT
#193
On July 24 2011 05:04 roymarthyup wrote:
mmr is hidden because blizz doesnt want hackers to know how it works

MMR is effective because guess what, the good players are playing good players, and the sucks are playing sucks.

you complaining that you are struggling against plats but easily beating masters?? well guess what, you are playing against the plats that are improving and you are playing against the few masters that got there originally based on luck placing but they will drop out soon

i dont see how people here are saying the MMR system need to be improved. why? how exactly can it be improved??? what exactly is wrong with it???

are you mad that your playing people that are way better than you?? well you must be improving so the system makes you fight better people since your mmr is getting higher

are you mad that your playing people that suck compared to you?? well its probably because you lost 5 games recently and your mmr is going under. if you want to not play people who suck, then win 15 games in a row and you will be facing super good people fast. and if you lose one of those 15 games i guess your not as good as you thought you were



if you are diamond win 15 games in a row, you will be placed against top grandmasters pretty soon.

if you are grandmasters and lose 30 games in a row chances are you will be placed against bronzies if it keeps up

what are people complaining about when it comes to mmr? i just dont see the point of any of your arguments

i personally dont care about leagues at all. i just care about my skill. if i have a bronze account but im super skilled and fighting and beating grandmasters every game, then i would be happy, because all i care about is skill and if i become super good then i can win tournaments. i dont care about if im bronze or not


WTF? They dont want to know how it works?! Everyone already knows how it "works" we just want to be able to see it... And so what if they knew how it works what exactly would they do about it...?
CellTech
Profile Joined June 2010
Canada396 Posts
July 23 2011 21:32 GMT
#194
What is the problem with a "noisy" "fluctuating" MMR in relation to ladder ranking? Isn't that how a true ladder should work? If someone 5 "steps" below you defeats you, he moves ahead of you? This comes back to my opening point on page 8. I am beating players that are leaps and bounds ahead of me in terms of ranking, just to climb "1 step" on this ladder, to climb past a person that is a lot worse than ME (based on his match history he is facing worse opponents than I)

(We've already come to the conclusion Blizzard cares about scared-phags, so inflates "points").
^ Probably a Troll Post
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 23 2011 23:41 GMT
#195
well i guess people would probably hate to see the MMR but rather want something nicely pit excluding all leagues. So they could see a that bronce guy has way more points then even those gold people.

But i guess they would be unhappy with the MMR, that drops around 25% just because you lost 5 times in a row ^.^. And of course someone will stop playing after a super lucky 10 wins in a row, because their points increased by 50%.

Maybe its just me, but after loosing 5 games in a row, i play opponents suddenly i cannot lose against ... , maybe the bnet can't place me still after 500 games ^^; . But that made me belief the mmr jumps like crazy, well might only be a coincidence.

Don't really think its because of the evil hackers and more because it would upset alot of people hehe (especially the once that are so desperate to see it, sorry ^^; )
jnkw
Profile Joined November 2010
Canada347 Posts
July 23 2011 23:46 GMT
#196
I've always thought that a reasonable compromise would be to only show players their season-ending MMR at the end of each season. That way players can have a reasonable milestone of how they're progressing across seasons, and there's no chance of people "exploiting" MMR. Thoughts?
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
July 23 2011 23:47 GMT
#197
On July 23 2011 19:23 CellTech wrote:
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion


omg, that would really make my day if they could implement something like that!
aksfjh
Profile Joined November 2010
United States4853 Posts
July 24 2011 00:37 GMT
#198
On July 24 2011 06:32 CellTech wrote:
What is the problem with a "noisy" "fluctuating" MMR in relation to ladder ranking? Isn't that how a true ladder should work? If someone 5 "steps" below you defeats you, he moves ahead of you? This comes back to my opening point on page 8. I am beating players that are leaps and bounds ahead of me in terms of ranking, just to climb "1 step" on this ladder, to climb past a person that is a lot worse than ME (based on his match history he is facing worse opponents than I)

(We've already come to the conclusion Blizzard cares about scared-phags, so inflates "points").


Except "5 steps" in this case could mean 5000 or 10000. The point system provides a level of stability that MMR doesn't. Most would be pretty mad if they lost 10 games and suddenly their MMR seemed close to the threshold of the league below them. It doesn't demote them any time soon because it requires a degree of certainty to do so, but simply knowing that after a bad day, it LOOKS like you'll be demoted can be paralyzing. Similarly, when people shoot their MMR above the next tier, but there isn't enough certainty to be promoted yet, that's likely to be equally frustrating. Right now, the obfuscation at least keeps people guessing if they're REALLY at the point of promotion, or just shy of it.

In your case, work harder. Elo systems are much more difficult to climb than Blizzard ladder, but you can't even seem to work hard enough at that. Chances are, those people at the top have, and still are, playing more games than you. You can't expect to get to the top with a half-assed attitude about how you're "better than others" by default.
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2011-07-24 05:10:38
July 24 2011 05:09 GMT
#199
Ahhh.. as if the MMR God's answered me. I clicked 'Find Match' and who else does it put me against but the guy atop my division (I am rank 26th at this point, he is ranked 1st) I proceed to slaughter him.

My conclusion:

I am better than him, the ladder "says" he is a lot better than me.

This is the problem.
^ Probably a Troll Post
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
July 24 2011 05:18 GMT
#200
On July 24 2011 14:09 CellTech wrote:
Ahhh.. as if the MMR God's answered me. I clicked 'Find Match' and who else does it put me against but the guy atop my division (I am rank 26th at this point, he is ranked 1st) I proceed to slaughter him.

My conclusion:

I am better than him, the ladder "says" he is a lot better than me.

This is the problem.


wtf how dumb are you? Just because you 'slaughter' him doesn't mean he is worse then you rofl.

There are a ton of factors that could of help in your win:

He was trying a new build
He was play his off-race
He was drunk

That is 3 of the millions of reasons why you could have beat him, winning vs rank 1 and saying you're better is just ridiculous especially if you've both won the same amount of games.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 15
StarCraft: Brood War
Britney 37545
Sea 28317
Bisu 1230
Jaedong 1135
EffOrt 374
BeSt 233
yabsab 163
Larva 137
Mind 125
Light 76
[ Show more ]
sSak 59
ToSsGirL 49
Sharp 28
ZergMaN 26
Shinee 24
Pusan 17
Bale 10
Terrorterran 10
Rush 9
SilentControl 3
League of Legends
JimRising 406
Counter-Strike
shoxiejesuss961
Heroes of the Storm
Khaldor138
Other Games
ceh9613
Tasteless161
crisheroes138
NeuroSwarm54
Mew2King35
Moletrap2
Organizations
Other Games
BasetradeTV177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 89
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1395
• Stunt1037
• HappyZerGling127
Upcoming Events
Ultimate Battle
1h 57m
Light vs ZerO
WardiTV Winter Champion…
1h 57m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
7h 57m
Replay Cast
13h 57m
CranKy Ducklings
23h 57m
WardiTV Winter Champion…
1d 1h
AI Arena Tournament
1d 9h
Replay Cast
1d 13h
Sparkling Tuna Cup
1d 23h
WardiTV Winter Champion…
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.