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Is A Real MMR Too Much to Ask For? - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
CellTech
Profile Joined June 2010
Canada396 Posts
Last Edited: 2011-07-23 10:23:44
July 23 2011 10:23 GMT
#161
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion
^ Probably a Troll Post
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 23 2011 10:29 GMT
#162
The real problem is that the ladder is not for showing your skill, it is for getting you play more.
If you want to have a high ladder ranking, you have to play more games than most of the other players.

To have a constant bonuspool of 0, you have to win one game a day (don't tell me this is random).

Blizzard does not want to show you how good you are; they want you to play much.
The MMR just exists to let you play vs opponents of your level.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Anfi
Profile Joined July 2010
Russian Federation63 Posts
July 23 2011 10:45 GMT
#163
Why would you want to play against lower skilled players when current MMR system allows you to play against higher skilled ones?
If you get roflstomped, then you just need to get better, no?
"Men are like steel. When they lose their temper, they lose their worth." - Chuck Norris
CellTech
Profile Joined June 2010
Canada396 Posts
July 23 2011 11:36 GMT
#164
On July 23 2011 19:45 Anfi wrote:
Why would you want to play against lower skilled players when current MMR system allows you to play against higher skilled ones?
If you get roflstomped, then you just need to get better, no?


That's not my point. My point is that MMR and the ladder don't work quite as well together as they should.

^ Probably a Troll Post
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2011-07-23 11:41:13
July 23 2011 11:41 GMT
#165
wrong thread
emc
Profile Joined September 2010
United States3088 Posts
July 23 2011 11:53 GMT
#166
honestly? just play. If you are facing people in lower levels then you, it's probably because the system doesn't feel like you belong where you are and it's testing you. The more games you win the more your mmr will rise and allow you that promotion. Just play more games, the more you play the better the system works.
Dekoth
Profile Joined March 2010
United States527 Posts
Last Edited: 2011-07-23 13:18:19
July 23 2011 13:17 GMT
#167
I can honestly say I hate the system, so much so that I can hardly find the motivation to play a game that I love.

1) I can't see my losses
2) I can't easily see what rank the people are I am winning/losing against.
3) The sheer number of sub-leagues within a league makes it impossible to gauge your skill against them. Meaning that a very active diamond division might be a very tough climb to #1, while someone else may get an inactive one and be inactive with half the skill.
4) The whole slightly favored garbage has never once given me an accurate picture on my opponent. I have gone against slightly favored opponents and steamrolled them, then turned around and gotten plowed by someone who I was favored against.

In short, I get utterly no useful feedback on my actual skill and ranking and I get no useful info on my opponents and my match history against them. I am glad playing in a vacuum works well for most here, but to me it is just a purely frustrating experience.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 23 2011 13:23 GMT
#168
On July 23 2011 19:23 CellTech wrote:
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion


That is actually a really awesome idea!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 23 2011 13:27 GMT
#169
ya. bnet pretty much turned me away from sc2 (were gameplay reasons too but ye..). the ladder is plain stupid , all kinds of social features (clan,replays,gateway selection etc) are missing and if i wanna play some ums maps i have a better chance launching up the wc3 client.

i played alot .like 1k games in beta and another 2-3k after release but now i havent even logged in since weeks and havent played a ladder game for months.

makes me abit sad since its freakin sc2, but i hope hots gives bnet the features it shouldve had from the beginning and makes the gameplay less dull
life of lively to live to life of full life thx to shield battery
hooktits
Profile Blog Joined February 2008
United States972 Posts
July 23 2011 13:50 GMT
#170
its frustrates me too my friend i achieve c on iccup and im in diamond t.t i suck at star2
Hooktits of Tits gaming @hooktits twit
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
July 23 2011 15:15 GMT
#171
On July 23 2011 19:23 CellTech wrote:
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion


something like that would be awesome, just need to add GM all the way on the right...

though i wish they would fix GM so it requires skill to stay in GM and not just activity. Nothing is more frustrating in this ladder system, than constantly beating GM's and waiting for that promotion that never comes, its such a terrible competitive ladder.
thepeonwhocould
Profile Joined March 2010
Australia334 Posts
July 23 2011 15:26 GMT
#172
I hate this whole system of having a "hidden mmr" and a "visible rank".

So we've got hidden MMR which is
-The most accurate statistic to show how good you are as a player

And you visible rank which is
-A less accurate statistic to show how good you are as a player

Just get it over with and show us our damn MMR, since that is actually what tells us how good we are.

Does blizzard have any idea how frustrating it is to be a diamond player, being matched against masters players, being favored against them, winning 60% of the time against them, yet I am in diamond and they are in masters? It's just not fair.

I hate how there are diamond players who are actually considered better than masters players by blizzards OWN MATCHMAKING SYSTEM. And yet their visible rating is lower than those masters players! It's just silly. It's almost like blizzard thinks people are scared to see how good/bad they actually are.

At the very least, we should be able to see our MMR somewhere else. I don't care if you make it a little difficult to find it, just give us the option to view it. That way bronze/silver etc players who are scared of how bad they really are won't know about it.
They_
Profile Joined January 2011
Japan62 Posts
July 23 2011 15:29 GMT
#173
The current state of SC2 not only has a terrible competitive ladder but it also a terrible in-game social feature.
Diamond Zerg | Diamond ADC/MID | 音ゲー | Legendary Eagle
skunk_works
Profile Joined April 2011
United States109 Posts
July 23 2011 15:37 GMT
#174
knowing your mmr doesnt make u a better player. i play to get better so i could care less what my mmr is as long as im playing people as good or better than me.
schaf
Profile Joined August 2010
Germany1326 Posts
Last Edited: 2011-07-23 15:54:18
July 23 2011 15:54 GMT
#175
On July 24 2011 00:37 skunk_works wrote:
knowing your mmr doesnt make u a better player. i play to get better so i could care less what my mmr is as long as im playing people as good or better than me.


It helps in Terms of "Did I perform well today? - Oh yes I have!"
Axiom wins more than it loses. Most viewers don't. - <3 TB
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
July 23 2011 16:13 GMT
#176
On July 23 2011 19:23 CellTech wrote:
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion


haha. I actually suggested this exact thing a few months ago. This was mine: [image loading]

Immediately after creating the mock-up though, I thought about how that wasn't going to be very exact due to the division tier system in place. If you were going from Plat to Diamond, for example, it would have to show slotted tiers. When you do well enough to become eligible for Diamond but not well enough to exceed the boundaries, you have to fit into one of those slots. So, someone could get promoted by having their slider at 20%, another person 40%, so it still doesn't address the core visibility issue and things remain just as confusing. It's not quite as big a deal going from Diamond to Master or even Bronze to Silver, or Silver to Gold, or Gold to Platinum, but it does cloud things.
Moderator
OhMyGawd
Profile Joined February 2011
United States264 Posts
July 23 2011 16:15 GMT
#177
I Believe if you're over 300 games and in dia/master your point value should correlate to how close you are to promotion.
zomg
thepeonwhocould
Profile Joined March 2010
Australia334 Posts
July 23 2011 17:03 GMT
#178
Thats the other problem I have with this system, you never know what you need to do in order to get promoted.

In Iccup, or virtually any other sort of ladder/ranking system, you could sit there and say "If I win my next 2 games, I'm going to get promoted". Theres no such feature in SC2's ladder system. If you beat that masters player, will you get promoted? Who knows? Not the players! Blizzard knows though!

If blizzards system cannot display some sort of tangible goal for a player in order for them to get promoted, that's just a bad ladder system.
aksfjh
Profile Joined November 2010
United States4853 Posts
July 23 2011 17:35 GMT
#179
On July 24 2011 00:26 thepeonwhocould wrote:
I hate this whole system of having a "hidden mmr" and a "visible rank".

So we've got hidden MMR which is
-The most accurate statistic to show how good you are as a player

And you visible rank which is
-A less accurate statistic to show how good you are as a player

Just get it over with and show us our damn MMR, since that is actually what tells us how good we are.

Does blizzard have any idea how frustrating it is to be a diamond player, being matched against masters players, being favored against them, winning 60% of the time against them, yet I am in diamond and they are in masters? It's just not fair.

I hate how there are diamond players who are actually considered better than masters players by blizzards OWN MATCHMAKING SYSTEM. And yet their visible rating is lower than those masters players! It's just silly. It's almost like blizzard thinks people are scared to see how good/bad they actually are.

At the very least, we should be able to see our MMR somewhere else. I don't care if you make it a little difficult to find it, just give us the option to view it. That way bronze/silver etc players who are scared of how bad they really are won't know about it.


90% of you all are such a whiny bunch. You know nothing about the system and just make wild assumptions based on biased hate of other BNet features.

MMR is NOT an accurate measure of skill. If you saw it, you'd just turn around and post about how MMR is so useless because it changes so drastically (and probably something along the lines of "Blizzard sucks, I rule!"). Basically, MMR is so filled with noise that it is actually terrible in ranking people into exact spots. Because of this volatility and noise, however, it can place you against proper opponents quickly without having to worry if you're actually ranked in the exact correct position. Match Making Rating spells out entirely what it is and does.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-07-23 17:43:29
July 23 2011 17:41 GMT
#180
On July 24 2011 01:13 Excalibur_Z wrote:
Show nested quote +
On July 23 2011 19:23 CellTech wrote:
Even if Blizzard worked something like this into your [private] Profile it would be awesome

[image loading]

Would show you roughly where you were in terms of promotion


haha. I actually suggested this exact thing a few months ago. This was mine: [image loading]

Immediately after creating the mock-up though, I thought about how that wasn't going to be very exact due to the division tier system in place. If you were going from Plat to Diamond, for example, it would have to show slotted tiers. When you do well enough to become eligible for Diamond but not well enough to exceed the boundaries, you have to fit into one of those slots. So, someone could get promoted by having their slider at 20%, another person 40%, so it still doesn't address the core visibility issue and things remain just as confusing. It's not quite as big a deal going from Diamond to Master or even Bronze to Silver, or Silver to Gold, or Gold to Platinum, but it does cloud things.


The only way I could see this working is if they showed some sort of highlighed slots instead of a slider, or if it only refreshed once a day. But then, it tells us what we already know; we're low/mid/high bronze/silver/gold/plat/dia/masters. Then we'd also have another PR nightmare of "my bar says I'm mid gold but I haven't been promoted after playing 50 games!" When they've really only played ~5, but that privileged information makes them feel entitled to faster results.
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