• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:05
CET 13:05
KST 21:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion3Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1173 users

Is A Real MMR Too Much to Ask For? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
June 15 2011 06:06 GMT
#61
It sounds good initially but if you think about it, there's already people who exploit the hidden one. I thin if we actually knew our real MMR then it would be even worse. It would be out of control. I know the current system is needlessly complicated, but it is that way for a reason. I think the way they have it now is good enough.

The only way to do it 'properly' is the way that ICCup does it. That is to say have everything very open and transparent. Any and all abnormalities and disagreements were looked into case by case by the ICCup staff with replay support, etc. The problem is the size of SC2 and the amount of players playing it means that this is just logistically impossible. It's a shame, but that's the way it is.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Warble
Profile Joined May 2011
137 Posts
June 15 2011 06:22 GMT
#62
I doubt they will ever show MMR and, although it bugs me as a player, I would do the same thing they are doing if I was in their position.

There are behavioural reasons to hide MMR. If we want to encourage more people to player more, then hiding MMR is a good idea. Blizzard demonstrated that they were willing to apply behavioural science when they hid win/loss ratios.

For some players, it's annoying. For esports?

Wanting to see MMR hurts esports!
sandyph
Profile Joined September 2010
Indonesia1640 Posts
June 15 2011 06:26 GMT
#63
On June 15 2011 14:24 MuffinFTW wrote:
Show nested quote +
On June 15 2011 14:21 drop271 wrote:
On June 15 2011 14:11 Crumbs wrote:
Global chess players know their ELO rating, why can't starcraft players?



Have a look into this online more. I believe (or recall from reading about this) that the chess community had the same issues with people deliberately choosing their opponents in order to abuse the ELO rankings and artificially increase theirs. I believe this is exactly what Blizzard have cited as a reason for keeping them hidden


But you can't deliberately choose your opponents on ladder, you might be able to snipe someone, but even then that still requires luck.


you can leave a game on the loading screen if you know the other person have a lower ELO than you (which give minimal points on win and reduce maximal points on lose)
Put quote here for readability
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2011 06:33 GMT
#64
wonder why people think mmr shows there true skill, in reality they just want to see the hidden stat. mmr is supposed to find you opponents at your skill level, so everytime something unusual happens that is outside the ladder (you make 100 training custom games), your mmr will go wild.

So the ladder is searching equally powerfull opponents for us and it works as long as we play constantly ladder and nothing else. Sounds to me it does what it was supposed to.
And elo is a way better measurement of your skill level then the mmr. Maybe remove the bonus pool, because we don't want to get rewarded for not playing, if it cuts into some rankings.

I guess people like iccup because you could be proud of yourself if you reached c- tehehe and now because everyone talks the other down in sc2 ladder, everyone thinks master means you are like a d+ , so they feel like they get not enough pats on the head for being awesome.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 15 2011 07:10 GMT
#65
On June 15 2011 15:33 FeyFey wrote:
wonder why people think mmr shows there true skill, in reality they just want to see the hidden stat. mmr is supposed to find you opponents at your skill level, so everytime something unusual happens that is outside the ladder (you make 100 training custom games), your mmr will go wild.

So the ladder is searching equally powerfull opponents for us and it works as long as we play constantly ladder and nothing else. Sounds to me it does what it was supposed to.
And elo is a way better measurement of your skill level then the mmr. Maybe remove the bonus pool, because we don't want to get rewarded for not playing, if it cuts into some rankings.

I guess people like iccup because you could be proud of yourself if you reached c- tehehe and now because everyone talks the other down in sc2 ladder, everyone thinks master means you are like a d+ , so they feel like they get not enough pats on the head for being awesome.

Your MMR isnt adjusted by non-ladder games. So if you play 100 training custom games and improve dramatically, you will have to play a lot of ladder games to allow your MMR to catch up. Also, the MMR is essentially a tweaked ELO... and the bonus pool has no effect on MMR.

People see they are a 2000 point diamond league player, but that has little to no actual meaning. Different divisions in a league will have different "real" point values. If you are in a horrible division, then you actually have an artificially inflated point value by up to nearly 400 points when compared to a top class division. There is no way to know which class your division is either.

I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-15 07:19:16
June 15 2011 07:17 GMT
#66
On June 15 2011 10:50 Chronald wrote:
Thoughts? Comments? Flames? All are welcome.
The display of the MMR would lead to a "maximize MMR" metagame. This is not what Blizzard wants.

A MMR metagame also could lead to practice in custom games and to ladder only when you feel ready. The ladder game search would have a smaller playerpool because too many guys are worried about their MMR.

Lets say you had a good streak and your MMR peaked. You could get afraid to lose it and stay away from laddering (either playing customs or not playing at all.)
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 15 2011 07:21 GMT
#67
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.
You don't choose to play zerg. The zerg choose you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 15 2011 07:28 GMT
#68
On June 15 2011 16:21 [F_]aths wrote:
Show nested quote +
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.

I cant play in cups because I am pretty much always at work when they happen. In addition, the skill gap between us wouldnt tell me much other than "hey, that guy crushed me... i am not as good as him". Meanwhile, the MMR can directly tell me an estimate on how good I am. MMR is not points, points are just points and are visible and useless.
Teael
Profile Joined February 2011
United States724 Posts
June 15 2011 07:39 GMT
#69
To the people comparing WoW to SC, there are some difference between WoW and SC, largely because on WoW you have no leagues, just ratings

When your MMR on WoW is 1800, it means you'll hit 1800 in real ratings once you play out the required amount of games. The reason why your real rating is often not your MMR is because the system requires you to play a certain amount of games before you can attain the real rating (because on WoW, get higher real rating=get better gear)

Whereas On starcraft, you're placed directly into a league based on your MMR, so your league placement and your MMR won't be that different - at least not as different as it might be in WoW (there, you could have 3000 MMR, but your team rating will always start on 0. So if you had 3000 MMR but started a new team, you would have NO IDEA how good you were without them showing the MMR)

Plus if they gave you a raw number (your MMR is 1200), they would also have to provide some kind of conversion table (Your MMR of 1200 is equivalent to a 1800 point platinum, after all bonus pool has been played out), which is maybe kind of a hassle, and doesn't really tell you as much as MMR on WoW might tell you (ok then how much more rating do I need to get to diamond?)


Just my take on the situation - I would like to see the MMR, but I wouldn't be too fussed if I couldn't.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-15 07:48:52
June 15 2011 07:45 GMT
#70
On June 15 2011 16:28 TheRabidDeer wrote:
Show nested quote +
On June 15 2011 16:21 [F_]aths wrote:
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.

I cant play in cups because I am pretty much always at work when they happen. In addition, the skill gap between us wouldnt tell me much other than "hey, that guy crushed me... i am not as good as him". Meanwhile, the MMR can directly tell me an estimate on how good I am. MMR is not points, points are just points and are visible and useless.
If you have no time to participate in cups, you likely have no competitive level. In this case, you could just measure the scrubness. (No offense intended, I play in Silver league.)

Lets say you are "1000 MMR" good. What does it mean? What makes the difference between 1000 and 1015 MMR? The number itself means nothing as MMR is measured versus other players. If anyone but you gets better, your MMR gets lower even if you keep 100% of your skill level.

You can roughly guess how good you are. Look at the level of your opponents (regardless if you win or lose.) I myself play almost any time versus Silver, so I am a silverplayer with no hope of promotion to gold, but no fear of demotion either. Silver means the bottom 20-40% of active players. Since I very seldom play bronze or gold, I estimate myself in the middle of silver, roughly at the skill level of the bottom 30% of active players. With random player assignments in the ladder I should lose about 70% and win about 30% of the games.

You too can see if you make progress, meaning if you get better than the average skill increase – when you play versus higher league players more often.
You don't choose to play zerg. The zerg choose you.
lololol
Profile Joined February 2006
5198 Posts
June 15 2011 07:50 GMT
#71
On June 15 2011 15:04 TheRabidDeer wrote:
Show nested quote +
On June 15 2011 12:04 piegasm wrote:
On June 15 2011 11:37 PeggyHill wrote:
On June 15 2011 11:22 piegasm wrote:
On June 15 2011 11:10 shockaslim wrote:
It makes too much sense so Blizzard doesn't want to do it.

Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.

In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.


Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you.

You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.


How could this be exploited though?

The only mechanism for changing MMR is winning/losing. How would this change at all if the number could be seen?

The stats in general on Bnet are lacking. I want to see win/loss, just give me an option to hide it if you are afraid of people pussying out because of it.

I want to see how many zealots I've built throughout my entire SC2 career, how many kills I've gotten. I want to see what unit got the most kills in the game I just played, highlighting hero DT's that get 22 kills.

Halo 3 has a very detailled stats system, tracking number of kills, double kills etc, all accessible online. There is no reason why Blizzard couldn't implement this apart from their own laziness.


Obviously I don't know how it could be exploited because I don't know how it works. I just know that is the reasoning behind not showing it.

Why do you need to see win/loss? You see wins, therefore you know your losses to within a small hand full. The ratio is ~50%. 50% = 50% regardless of whether you arrived at that percentage by winning 50 games out of 100 or 500 games out of 1000. Disabusing people of the notion that win/loss has any meaning at all is nothing but a good thing. If it has the side effect of helping casuals stay motivated to keep playing then that's even better.

Your win/loss is not necessarily 50%. The system tries to get you close to 50%, but it doesnt always do this. I am in diamond and I usually am closer to 60%... I just dont play enough for it to rank me up. At the end of Season 1 I was at a roughly 65% win/loss rate after like 80 games or something.

The system does not try to bring you down to 50%, it tries to give you 50/50 chance of winning your next game. For example: if a player with 30 wins/10 losses plays 200 games with perfect matchmaking, he will end up with 130/110, i.e. if you had a win rate above 50% win rate before the system approximated your skill level properly, you will remain with a win rate above 50%.
I'll call Nada.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 15 2011 07:56 GMT
#72
I think it's fine as it is. IF you didn't have Bonuspool (which is the biggest difference) all the inactive players could stay on top. It reflects the fact that who doesn't play will probably get worse over the time, and it rewards activity. More people being more active stimulates the ladders and you're more likely to find an equal match.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 15 2011 07:56 GMT
#73
On June 15 2011 16:50 lololol wrote:
The system does not try to bring you down to 50%, it tries to give you 50/50 chance of winning your next game. For example: if a player with 30 wins/10 losses plays 200 games with perfect matchmaking, he will end up with 130/110, i.e. if you had a win rate above 50% win rate before the system approximated your skill level properly, you will remain with a win rate above 50%.
This is technically true, but it is very likely that you still will get random noise. In the end, the ratio will be close to 50%. The absolute difference will likely get higher, but the ratio is relative and will likely get closer to 50%. After a certain amount of games there is no way to tell if the deviation is caused by an initial bias during MMR stabilization or caused by noise. So any initial bias gets irrelevant over time. No one needs to worry about a positive or negative bias during MMR stabilization.
You don't choose to play zerg. The zerg choose you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 15 2011 07:58 GMT
#74
On June 15 2011 16:45 [F_]aths wrote:
Show nested quote +
On June 15 2011 16:28 TheRabidDeer wrote:
On June 15 2011 16:21 [F_]aths wrote:
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.

I cant play in cups because I am pretty much always at work when they happen. In addition, the skill gap between us wouldnt tell me much other than "hey, that guy crushed me... i am not as good as him". Meanwhile, the MMR can directly tell me an estimate on how good I am. MMR is not points, points are just points and are visible and useless.
If you have no time to participate in cups, you likely have no competitive level. In this case, you could just measure the scrubness. (No offense intended, I play in Silver league.)

Lets say you are "1000 MMR" good. What does it mean? What makes the difference between 1000 and 1015 MMR? It means nothing as MMR is measures versus other players. If anyone but you gets better, your MMR gets lower even if you keep 100% of your skill level.

You can roughly guess how good you are. Look at the level of your opponents (regardless if you win or lose.) I myself play almost any time versus Silver, so I am a silverplayer with no hope of promotion to gold, but no fear of demotion either. Silver means the bottom 20-40% of active players. Since I very seldom play bronze or gold, I estimate myself in the middle of silver, roughly at the skill level of the bottom 30% of active players. With random player assignments in the ladder I should lose about 70% and win about 30% of the games.

You too can see if you make progress, meaning if you get better than the average skill increase – when you play versus higher league players more often.

MMR (or ELO) peaks for every player. It doesnt continuously rise. If the top in the world are a 2k MMR and I am at 1450, it gives me a rough idea, and it is also a much better standard of comparison. Like I said earlier, I usually have a 60-65% winrate, and I dont play very often... so I dont actually know what my real skill level is. The levels of my opponents also varies greatly, some are extremely high diamond, some are masters and others still are lower diamond. Some with lots of bonus points some with none. Most are equal favor, but some are them favored. Then you throw in the whole divisions thing where certain divisions are better than others by a certain margin and it becomes impossible to figure out your real rating.

Also, just because I dont have time to participate in cups doesnt mean I have no competitive level. It just means I dont have time to participate in cups.

I always play against people higher than me, but that doesnt indicate that I am improving... it just indicates that I am catching up in points and games played. Your MMR is a constant number with gradual increases/decreases. Blizzard uses the MMR because it is a constant number that accurately reflects skill. If there were other ways using the points/league to assign you an opponent they would not have even bothered to come up with a MMR.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 15 2011 08:03 GMT
#75
On June 15 2011 16:50 lololol wrote:
Show nested quote +
On June 15 2011 15:04 TheRabidDeer wrote:
On June 15 2011 12:04 piegasm wrote:
On June 15 2011 11:37 PeggyHill wrote:
On June 15 2011 11:22 piegasm wrote:
On June 15 2011 11:10 shockaslim wrote:
It makes too much sense so Blizzard doesn't want to do it.

Seriously though. There are too many useless stats in this game and not enough useful ones. Can't see your losses unless you are in Masters, can't see how close you are to a promotion or demotion, and the after game breakdown could be a bit more detailed.

In Halo, you can at least gauge your leveling, and your skill did have a high correlation with what rank you were. But in this game they don't allow it.


Your losses are roughly equal to your wins. You're close to a promotion when you beat a lot of people in higher leagues than you. You're close to a demotion when you lose to people in leagues lower than you.

You can't see your real MMR because if people knew exactly how it worked, they'd exploit it.


How could this be exploited though?

The only mechanism for changing MMR is winning/losing. How would this change at all if the number could be seen?

The stats in general on Bnet are lacking. I want to see win/loss, just give me an option to hide it if you are afraid of people pussying out because of it.

I want to see how many zealots I've built throughout my entire SC2 career, how many kills I've gotten. I want to see what unit got the most kills in the game I just played, highlighting hero DT's that get 22 kills.

Halo 3 has a very detailled stats system, tracking number of kills, double kills etc, all accessible online. There is no reason why Blizzard couldn't implement this apart from their own laziness.


Obviously I don't know how it could be exploited because I don't know how it works. I just know that is the reasoning behind not showing it.

Why do you need to see win/loss? You see wins, therefore you know your losses to within a small hand full. The ratio is ~50%. 50% = 50% regardless of whether you arrived at that percentage by winning 50 games out of 100 or 500 games out of 1000. Disabusing people of the notion that win/loss has any meaning at all is nothing but a good thing. If it has the side effect of helping casuals stay motivated to keep playing then that's even better.

Your win/loss is not necessarily 50%. The system tries to get you close to 50%, but it doesnt always do this. I am in diamond and I usually am closer to 60%... I just dont play enough for it to rank me up. At the end of Season 1 I was at a roughly 65% win/loss rate after like 80 games or something.

The system does not try to bring you down to 50%, it tries to give you 50/50 chance of winning your next game. For example: if a player with 30 wins/10 losses plays 200 games with perfect matchmaking, he will end up with 130/110, i.e. if you had a win rate above 50% win rate before the system approximated your skill level properly, you will remain with a win rate above 50%.

What you describe is a system trying to bring you down to 50%. Once you play enough games, you should be at 50%. Problem being, that may not happen for a very long time, which means you dont know your win/loss. If I go on a 50 game winning streak then go on a big losing streak with a few wins scattered in there is no way to know your win/loss without using a program to tell you. Yes, this is an exaggerated example, but it can happen... especially if you train outside of ladder games. If I start out as bronze, go 15-40 then train and win a bunch until the MMR figures out what I should be again (lets say it ends up being 80-60 and in silver now) then I train again and improve dramatically and end up being 170-100 in platinum. The system is trying to keep up, but it cant because of outside influences. So you never end up knowing your win/loss.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-15 08:06:59
June 15 2011 08:05 GMT
#76
On June 15 2011 16:58 TheRabidDeer wrote:
Show nested quote +
On June 15 2011 16:45 [F_]aths wrote:
On June 15 2011 16:28 TheRabidDeer wrote:
On June 15 2011 16:21 [F_]aths wrote:
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.

I cant play in cups because I am pretty much always at work when they happen. In addition, the skill gap between us wouldnt tell me much other than "hey, that guy crushed me... i am not as good as him". Meanwhile, the MMR can directly tell me an estimate on how good I am. MMR is not points, points are just points and are visible and useless.
If you have no time to participate in cups, you likely have no competitive level. In this case, you could just measure the scrubness. (No offense intended, I play in Silver league.)

Lets say you are "1000 MMR" good. What does it mean? What makes the difference between 1000 and 1015 MMR? It means nothing as MMR is measures versus other players. If anyone but you gets better, your MMR gets lower even if you keep 100% of your skill level.

You can roughly guess how good you are. Look at the level of your opponents (regardless if you win or lose.) I myself play almost any time versus Silver, so I am a silverplayer with no hope of promotion to gold, but no fear of demotion either. Silver means the bottom 20-40% of active players. Since I very seldom play bronze or gold, I estimate myself in the middle of silver, roughly at the skill level of the bottom 30% of active players. With random player assignments in the ladder I should lose about 70% and win about 30% of the games.

You too can see if you make progress, meaning if you get better than the average skill increase – when you play versus higher league players more often.

MMR (or ELO) peaks for every player. It doesnt continuously rise. If the top in the world are a 2k MMR and I am at 1450, it gives me a rough idea, and it is also a much better standard of comparison. Like I said earlier, I usually have a 60-65% winrate, and I dont play very often... so I dont actually know what my real skill level is.
In this case, MMR will not help since it has not yet stabilized to get you about 50% win ratio. When the MMR stabilized, you can estimate your level with looking at the level of your opponents. In the current state, MMR (or Elo, btw it is Elo, not ELO) does not reflect your skill, so there is no need to see this number. The solution to your issue is not to display the (in this state very inaccurate) MMR but to play more often.
You don't choose to play zerg. The zerg choose you.
oBlade
Profile Blog Joined December 2008
United States5821 Posts
June 15 2011 08:18 GMT
#77
On June 15 2011 10:55 ClysmiC wrote:
I never really liked iCCup's system, as 90% of players stayed in D or D+ so it was really hard to gauge how good they were. I think Blizzard's current system isn't too bad, but I guess every ladder system is going to have flaws.

This might be crass, but the truth is that most people suck. The fact that SC2 has a bunch of different leagues hides this a little bit more, but it's something that most people on any BW private server come to terms with. Perhaps a fallacy would be to think that all those people who aren't good want false goals presented at them all the time. After all, people played BW games all the time not because of where they were on any ladder, just because the game was sick fun.

And as this guy says, he can't gauge so well how good he is. I don't know.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
seupac
Profile Joined January 2011
Canada148 Posts
June 15 2011 08:18 GMT
#78
when it first came out in wow we called it "hidden ghost rating" or "scary ghost rating"


i didnt like it then and i dont really like it now but i suppose some people dont like the idea of facing someone much better than them, and the hidden ghost rating alleviates that

i personally always improved from getting completely outplayed by someone way beyond my level so it bugs me
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 15 2011 08:19 GMT
#79
On June 15 2011 17:05 [F_]aths wrote:
Show nested quote +
On June 15 2011 16:58 TheRabidDeer wrote:
On June 15 2011 16:45 [F_]aths wrote:
On June 15 2011 16:28 TheRabidDeer wrote:
On June 15 2011 16:21 [F_]aths wrote:
On June 15 2011 16:10 TheRabidDeer wrote:
I want to see my ELO/MMR because I want to know how well I rate. I want to more easily see that I am actually improving and not just going with the crowd thanks to all of the various adjustments that occur. Getting a higher rank doesnt mean I improved, it just means I played ladder games.
Those are just points. How good are xxxx points? If you want to measure yourself, you could play in one of the many cups and see who you can beat. If you can constantly beat some names, then you know you are somewhat good. Otherwise you just have some numbers.

I cant play in cups because I am pretty much always at work when they happen. In addition, the skill gap between us wouldnt tell me much other than "hey, that guy crushed me... i am not as good as him". Meanwhile, the MMR can directly tell me an estimate on how good I am. MMR is not points, points are just points and are visible and useless.
If you have no time to participate in cups, you likely have no competitive level. In this case, you could just measure the scrubness. (No offense intended, I play in Silver league.)

Lets say you are "1000 MMR" good. What does it mean? What makes the difference between 1000 and 1015 MMR? It means nothing as MMR is measures versus other players. If anyone but you gets better, your MMR gets lower even if you keep 100% of your skill level.

You can roughly guess how good you are. Look at the level of your opponents (regardless if you win or lose.) I myself play almost any time versus Silver, so I am a silverplayer with no hope of promotion to gold, but no fear of demotion either. Silver means the bottom 20-40% of active players. Since I very seldom play bronze or gold, I estimate myself in the middle of silver, roughly at the skill level of the bottom 30% of active players. With random player assignments in the ladder I should lose about 70% and win about 30% of the games.

You too can see if you make progress, meaning if you get better than the average skill increase – when you play versus higher league players more often.

MMR (or ELO) peaks for every player. It doesnt continuously rise. If the top in the world are a 2k MMR and I am at 1450, it gives me a rough idea, and it is also a much better standard of comparison. Like I said earlier, I usually have a 60-65% winrate, and I dont play very often... so I dont actually know what my real skill level is.
In this case, MMR will not help since it has not yet stabilized to get you about 50% win ratio. When the MMR stabilized, you can estimate your level with looking at the level of your opponents. In the current state, MMR (or Elo, btw it is Elo, not ELO) does not reflect your skill, so there is no need to see this number. The solution to your issue is not to display the (in this state very inaccurate) MMR but to play more often.

My MMR should be relatively accurate by now as I have played a lot of games, its obviously not perfect but it should tell me what I am close to. I get nothing from looking at who I am playing against because of reasons I have already stated in other posts (division differences, player bonus points, their MMR still tweaking, matchup performance [ie pvz or pvt or pvp] and various other things). Meanwhile I can look at my MMR and see where I actually am right at this moment and can see it move up/down as I play.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 15 2011 08:21 GMT
#80
theres no question that the iccup system is by far the best.

But blizzard is too proud to implement someone elses system
https://twitter.com/#!/IrisAnother
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #1
uThermal0
MindelVK0
IndyStarCraft 0
SteadfastSC0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 504
SteadfastSC 0
uThermal 0
IndyStarCraft 0
MindelVK 0
StarCraft: Brood War
Sea 4798
Rain 2108
Horang2 1562
BeSt 424
EffOrt 389
firebathero 253
Last 228
Hm[arnc] 194
Rush 189
Killer 156
[ Show more ]
ggaemo 154
Pusan 148
Hyun 134
Zeus 101
Mong 99
Leta 85
Barracks 79
JYJ 76
Bonyth 71
Mind 61
Nal_rA 51
soO 47
Shuttle 43
910 40
Free 39
ToSsGirL 35
yabsab 30
zelot 22
GoRush 22
Sexy 22
Shine 17
Bale 16
Sacsri 14
SilentControl 13
scan(afreeca) 8
Terrorterran 1
Dota 2
Gorgc2119
XcaliburYe342
NeuroSwarm119
League of Legends
C9.Mang0392
Counter-Strike
zeus528
oskar1
Heroes of the Storm
Khaldor116
Other Games
singsing1798
B2W.Neo1099
Pyrionflax332
Sick274
Happy266
crisheroes196
Livibee70
Organizations
Other Games
gamesdonequick2174
StarCraft 2
WardiTV1138
StarCraft: Brood War
UltimateBattle 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1569
• Stunt469
Upcoming Events
AI Arena Tournament
7h 55m
BSL 21
7h 55m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
14h 10m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
21h 55m
OSC
23h 55m
BSL 21
1d 7h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 20h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.