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Protoss at the GSL - Page 13

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ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 03 2011 21:51 GMT
#241
We have this argument every 3 months and the race changes. Zerg 3 months ago, Terran a while back, Protoss now as well. I think we just need to wait to see how Pros work out the metagame and help us not so good players out with new strategies to mimic and play.

don't worry too much but its true that protoss isnt doing as well as protoss used to but not a big deal at the moment.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
June 03 2011 21:53 GMT
#242
On June 04 2011 03:46 Reborn8u wrote:
I can't believe some of the stuff I'm reading in this thread, some the comments would only make sense 6 months ago. With the buffs to zerg and nerfs to toss along with lingering undressed issues, protoss is not what it once was. I personally think that the nerfs designed to "fix" pvp, put protoss over the tipping point and have hurt toss greatly in every matchup. A 4 gate rush in pvp is still hard to stop if you don't have 4 gates, but in the other matchups I don't think it's that people can't win by 4 gating but that the threat isn't there. I loved 4 gating zergs, but it was razor thin whether or not it held and game deciding. With that threat being 20 seconds later, it is 2x easier for zerg to hold. Also, that 20 seconds also means that when a protoss 3gate expands against zerg they only have 3 or 4 units and warp isn't done when they want to put down the nexus. Just setting back every potential warp in 20 seconds has opened the door for zergs to deny the natural. Meanwhile zerg can expand at 15 food and toss can't do anything but try to force a few units early instead of drones.

Another issue for protoss in every matchup is that protoss is very reliant on FF's and Colossus. When zergs deal with FF's by doing bane drops or roach burrow, it looks like most protoss's (at least that I've seen) don't have any answer. Terrans are getting emp earlier and 1 good emp is GG, people say "spread out your units" but there are situations where you can't do that, like when defending a ramp or pretty much anytime you engage a bio ball early to mid game, if your army spreads out, it will get stim-a moved and evaporate. Colossus are getting hard countered by vikings, corruptors, and neural parasite. When a zerg fungals the death ball, there is nothing protoss can do but watch, it stops your air, your blink, pulling your colossus back.

Also, the cost to get blink and charge are absurd if you compare them to any other upgrades for zerg or terrans early units. For example the cost to get twilight and charge is the same as a terran getting a tech lab + stim + combat shield + concussive. The stalker is a huge issue too, toss has to use them, but their long cooldown combined with only getting +1 per upgrade means that the more upgrades terran or zerg gets the worse stalkers scale against them. When you realize that 1 stalker has a slightly lower dps than a single UNstimmed marine, and that they can afford almost 4 marines for the cost of 1 stalker, or that roaches can me made almost 2 to 1 for cost and scale better with upgrades it makes it clear that stalkers are terrible for their cost. Colossus have become a liability for protoss in many ways as well because of the continuing trend towards macro heavy play and macro maps. Colossus slow down the protoss army, and they must be protected, and for you opponent they are always expected. It gets very difficult to defend your bases after the 3rd because protoss can't just throw units away and it's very hard to split your army and deal with threats at multiple locations cost effectively.

Then there are issues with unit counters, hydras are excellent against zealots and stalkers, but they also rape immortals and voids. MM does great against zealots and stalkers, but marines also rape voids and immortals. But toss needs obs so the only safe and logical option is colossus.

As it is, protoss has to back its self into a corner or choke and use FF and Colossus so the range of its units can make its dps higher than the front line their opponents, but it has slowly been figured out how to deal with FF's and Colossus. The protoss army gets crushed $ for $ to almost anything without FF, and colossus.

I have little hope that any of this will be corrected until HOTS. I think there are core design issues with protoss that require the addition of units and abilities, or the removal of some from other races for the issue to be worked out.

FF are absolutely at the base of all the problems, they are too strong in some situations. But once the opponent has a tech to make them ineffective toss is really handicapped. I think the same is true for colossus.



BTW this whole argument that all the toss players are just not as good as the other races players is complete bullshit. It's just like how Terran has had better tourney results than toss and zerg combined and had 40-50% of the top 200 throughout Sc2's history and people say "well that just means that better players choose terran" If you honestly believe it works like that, your logic is so flawed it makes 99% of what you say worth ignoring.



I was almost crying reading this, thanks for putting this together. i hope blizzard can help our hopeless race!
if play random i can't call any race imba?
David Dark
Profile Joined July 2010
Poland100 Posts
June 03 2011 21:56 GMT
#243
Same thing all over again, just with a different race.

I think it's normal, players come with some unstoppable tactic, ppl copy it, that race owns all, players come up with a way to counter it and that race sucks. Soon some other race wil suck and other will have the upper hand. Give this game some time to grow up.
Hey dude, nice shot.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
June 03 2011 22:11 GMT
#244
On June 04 2011 06:56 David Dark wrote:
Same thing all over again, just with a different race.

I think it's normal, players come with some unstoppable tactic, ppl copy it, that race owns all, players come up with a way to counter it and that race sucks. Soon some other race wil suck and other will have the upper hand. Give this game some time to grow up.



Thing is, I feel like protoss is so limited as to what is viable (FF and colossus everytime) that the strategies protoss has been using most of sc2 were keeping them even. Or "unstoppable tactics" kept us competitive not dominant. But they've been figured out and there are almost 0 alternative.

A lot of people GREATLY underestimate protoss players in general, I've played many 100's of games with practice partners working on voidray/prism/immortal/archon/carrier/phoenix/non sentry based plays and you know that I've found, they all suck for the same reasons. Archons, immortals, voidrays get raped by MMM, phoenix can't do enough harass before turrets or spores go up to be cost effective, and if you make them early many times you will die to almost any significant pressure or all in attack unless you have amazing micro. early dt play is all in, carriers, prisms, voidrays, all get shit bagged by vikings, or hydras (which also rape your gateway units.

You have to get obs or youll get wrecked by burrow or banshee or just unscouted attacks, techs, or expansions, because with concussive and speedlings its hard to scout constantly with anything else (hallucinate is costly to get early, cost a lot of mana, and doesn't detect)

So you have 2 choices, psi storm or colossus, but you already have a robo, and storm takes forever to get and to charge energy, so colossus make the most sense for all these reasons. Colossus and storm are the only things that counter the units like MM and hydras that crush every other unit you can make.
:)
ScythedBlade
Profile Joined May 2010
308 Posts
June 03 2011 22:21 GMT
#245
Stalkers vs Roach needs to be fixed. There's no reason that Stalkers should cost almost twice as much as roaches for just the ability to hit air, where there aren't that many air units in the game that will bother you ... >=(
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 03 2011 22:22 GMT
#246
*sigh* This happens every single time a race starts having trouble.

Strategies changed, now P need to adapt.

Sad thing is that every of this threads people claim that their race is badly designed and that they are not viable blah blah.

"Its easy, just trust your CPU".-Boxer on being good at games
Cthun
Profile Joined April 2011
Israel71 Posts
June 03 2011 22:23 GMT
#247
On June 04 2011 07:22 windsupernova wrote:
*sigh* This happens every single time a race starts having trouble.

Strategies changed, now P need to adapt.

Sad thing is that every of this threads people claim that their race is badly designed and that they are not viable blah blah.




I never claimed that.
drgonzhere
Profile Joined November 2010
United States447 Posts
June 03 2011 22:24 GMT
#248
On June 04 2011 07:21 ScythedBlade wrote:
Stalkers vs Roach needs to be fixed. There's no reason that Stalkers should cost almost twice as much as roaches for just the ability to hit air, where there aren't that many air units in the game that will bother you ... >=(


Lol doesn't the ability to hit air make them twice as useful :p

Yeah there aren't air units that can bother a zerg
like voidrays for example they suck lol

The game is not broken protoss is just using outdated strategies.
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
June 03 2011 22:25 GMT
#249
in most of the games its the players that lose the game, not the race.... please dont make it seem as if Toss is weak. now u just inspired 50,000+ noobs to cry toss is weak.

in almost every game you watch in GSL, just note down WHY the toss lost.

its the players that lose games, and its players that win games. nothing more.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 03 2011 22:30 GMT
#250
On June 04 2011 07:23 Cthun wrote:
Show nested quote +
On June 04 2011 07:22 windsupernova wrote:
*sigh* This happens every single time a race starts having trouble.

Strategies changed, now P need to adapt.

Sad thing is that every of this threads people claim that their race is badly designed and that they are not viable blah blah.




I never claimed that.


I am not talking about anyone in particular, but some of the comments here claim that P is badly designed blah...

As I said this is more of a metagame thing, Zergs started using infestors and bannelings more, they actually attack do timming pushes against P. Terran now use Ghosts and Vikings to complement their MMM blob.

This is like before the whole "P is OP" fad P were considered weak, and yeah while some things got buffed they found success by adapting. And P players are ballers, they are the ones who complain less(compared to how many nerfs they got in many patches compared to other races) and I know they will adapt.
"Its easy, just trust your CPU".-Boxer on being good at games
ScythedBlade
Profile Joined May 2010
308 Posts
June 03 2011 22:31 GMT
#251
I did. Roaches cost nearly half as much as stalkers which is perhaps one of the major points. Protoss isn't using outdated strategies. It's just there can't be any.

For example, Protoss drops are weak, simply because a) Warp prisms are horrible dropping machines vs ton of overlords at 200 HP and dropships which always have a heal and still are versatile.

Splitting Protoss armies are pretty bad too because other than most giant masses.

How about just writing down the graph of Protoss possibilities for strategies? You don't see many viable differences. =/
leecH
Profile Blog Joined September 2010
Germany385 Posts
June 03 2011 22:34 GMT
#252
i dont understand the balance discussion in here. the obvious solution to this problem is protoss and terran needs a idra/destiny counterpart so all races can complain in a legit way. this makes everything even and the game is balanced. obvious.. omg guys i just solved the problem for everyone.. i feel like messiah right now.

for me i wont talk about balance until i play perfectly which is impossible so.. look at me. i solved the problem again! im so gooooood. i often ask myself how stupid people are - playing in my diamond level and come up with balance. its like 11 year olds cursing and dont know what the words mean. but when they hear those "words" they just repeat it so... i hope i get my point across and piss some people off.

now let the hate rain on me. i have thick skin (protoss shields) har har har har. and now im gonna 1A my deathball to the fridge and get another beer.
EminentRising
Profile Joined April 2011
United States205 Posts
June 03 2011 22:41 GMT
#253
On June 04 2011 06:53 2GRe-Play- wrote:
Show nested quote +
On June 04 2011 03:46 Reborn8u wrote:
I can't believe some of the stuff I'm reading in this thread, some the comments would only make sense 6 months ago. With the buffs to zerg and nerfs to toss along with lingering undressed issues, protoss is not what it once was. I personally think that the nerfs designed to "fix" pvp, put protoss over the tipping point and have hurt toss greatly in every matchup. A 4 gate rush in pvp is still hard to stop if you don't have 4 gates, but in the other matchups I don't think it's that people can't win by 4 gating but that the threat isn't there. I loved 4 gating zergs, but it was razor thin whether or not it held and game deciding. With that threat being 20 seconds later, it is 2x easier for zerg to hold. Also, that 20 seconds also means that when a protoss 3gate expands against zerg they only have 3 or 4 units and warp isn't done when they want to put down the nexus. Just setting back every potential warp in 20 seconds has opened the door for zergs to deny the natural. Meanwhile zerg can expand at 15 food and toss can't do anything but try to force a few units early instead of drones.

Another issue for protoss in every matchup is that protoss is very reliant on FF's and Colossus. When zergs deal with FF's by doing bane drops or roach burrow, it looks like most protoss's (at least that I've seen) don't have any answer. Terrans are getting emp earlier and 1 good emp is GG, people say "spread out your units" but there are situations where you can't do that, like when defending a ramp or pretty much anytime you engage a bio ball early to mid game, if your army spreads out, it will get stim-a moved and evaporate. Colossus are getting hard countered by vikings, corruptors, and neural parasite. When a zerg fungals the death ball, there is nothing protoss can do but watch, it stops your air, your blink, pulling your colossus back.

Also, the cost to get blink and charge are absurd if you compare them to any other upgrades for zerg or terrans early units. For example the cost to get twilight and charge is the same as a terran getting a tech lab + stim + combat shield + concussive. The stalker is a huge issue too, toss has to use them, but their long cooldown combined with only getting +1 per upgrade means that the more upgrades terran or zerg gets the worse stalkers scale against them. When you realize that 1 stalker has a slightly lower dps than a single UNstimmed marine, and that they can afford almost 4 marines for the cost of 1 stalker, or that roaches can me made almost 2 to 1 for cost and scale better with upgrades it makes it clear that stalkers are terrible for their cost. Colossus have become a liability for protoss in many ways as well because of the continuing trend towards macro heavy play and macro maps. Colossus slow down the protoss army, and they must be protected, and for you opponent they are always expected. It gets very difficult to defend your bases after the 3rd because protoss can't just throw units away and it's very hard to split your army and deal with threats at multiple locations cost effectively.

Then there are issues with unit counters, hydras are excellent against zealots and stalkers, but they also rape immortals and voids. MM does great against zealots and stalkers, but marines also rape voids and immortals. But toss needs obs so the only safe and logical option is colossus.

As it is, protoss has to back its self into a corner or choke and use FF and Colossus so the range of its units can make its dps higher than the front line their opponents, but it has slowly been figured out how to deal with FF's and Colossus. The protoss army gets crushed $ for $ to almost anything without FF, and colossus.

I have little hope that any of this will be corrected until HOTS. I think there are core design issues with protoss that require the addition of units and abilities, or the removal of some from other races for the issue to be worked out.

FF are absolutely at the base of all the problems, they are too strong in some situations. But once the opponent has a tech to make them ineffective toss is really handicapped. I think the same is true for colossus.



BTW this whole argument that all the toss players are just not as good as the other races players is complete bullshit. It's just like how Terran has had better tourney results than toss and zerg combined and had 40-50% of the top 200 throughout Sc2's history and people say "well that just means that better players choose terran" If you honestly believe it works like that, your logic is so flawed it makes 99% of what you say worth ignoring.



I was almost crying reading this, thanks for putting this together. i hope blizzard can help our hopeless race!

we the warriors of aiur need so much aid its not even funny. this post also brought a tear to my eye.
Momento mori
mordk
Profile Blog Joined November 2010
Chile8385 Posts
June 03 2011 22:47 GMT
#254
Protoss..... Is now troubled by the supposed "lack of options" zerg had. Both terrans and zerg have developed new strategies and counters, and have figured out most things protoss can throw at them. Good micro like MC's can only take you so far, as strong strategies will always win.

There's, in my opinion, two truths in this issue.

1.- Protoss is using outdated strategies and needs to develop new ones. There's few to no real innovator in protoss rosters right now. So protoss downfall is likely to continue for a few more months.

2.- Protoss is the most non flexible race by far. Zerg has few unit choices, but multiple tactical and strategical decisions which change the game completely. Terran has by far the most variety and space for creativity. Protoss is right now stuck in a somewhat solid/consistent set of strategies, which if well executed can take a player far, but they're being figured out and countered effectively. The high templar nerf was probably the most important change in making this true. It makes robo the only real possibility for most of the game, which means terran and zerg know without a large error margin what they have to counter mid/late game. It's either robo or blink stalkers. All other strategies fail.

It's not that protoss is a bad race or the game is imbalanced. It's that it has the less space for creativity and BO variation. Which means protoss players rely solely on being superior macroers/microers, and since all races have good representatives in those areas, when a top zerg meets a top protoss, the most likely scenario is the zerg winning, same for terran.
HolyHenk
Profile Joined January 2011
35 Posts
June 03 2011 22:47 GMT
#255
The real weakness of the protoss is it very limited amount of options. Not only unit options but also usage options.
The unit options are a complete joke! Carriers, Mothership, Warp Prisms are basicly all useless. DT is a dangerous unit to get because its countered really easy. This doesn't really leave a lot of units left considering that you always need zealots stalkers sentries and observers. You can then chose between HT, Voidray, Phoenixes, Immortal and Colosus. Phoenixes are only used in openings to ensure map control in the early game and very rarely in the late game . The same goes for voidrays although they sometimes get massed in the late game. This leaves you with only 3 options of which immortals are only viable against certain units.

The options for unit usage is the biggest problem. Protoss got no harass options but phoenixes which are so easily countered. Warp prisms are too dangerous to use because they get shot down instantly and got no futher usage like medivacs and overlords. Protoss can't attack at multiple places because their units are inefficient in small numbers and are slow. Protoss can't put pressure without risking the loss of their entire army. Their units are slow and can never retreat. Protoss only got 1 interesting mechanic: The forcefield. This ability makes the difference in every battle. And if you take it away (EMPS) ! You are basicly dead.

Due to this protoss is either forced to defend all game and make the feared deathball or they have to do some sort of timing/all in push.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-06-03 22:53:13
June 03 2011 22:48 GMT
#256
On June 04 2011 03:13 ScythedBlade wrote:
Show nested quote +
On June 04 2011 03:01 ErikZerg wrote:
Protoss is still the best race just bad players


It's been proven that Protoss is the worst race. If you use perfect micro AI (some guy who actually programmed it), Protoss finishes dead last. The real fact is that more QQ players play zerg.

The only thing preventing Protoss players right now from doing extremely bad is that players have not reached anywhere near the skill ceiling, but Protoss has been mostly figured out. (Essentially because the possibility branching tree for Protoss is always less deep than the other two races.)


So terran is OP, since with perfect micro they're unbeatable.

But nobody has 30k apm, so I don't think it matters much.

With that being said, I don't think protosses have had enough time after the WG nerf to refine everything. We've had stints in BW where one race did awful, honestly, as a random (although mainly zerg) player I've come to believe that sc2 is pretty much completely balanced, or at least close.
NaDa/Fantasy/Zero/Soulkey pls
Darclite
Profile Joined January 2011
United States1021 Posts
June 03 2011 22:49 GMT
#257
Protoss is still the best race just bad players


Zerg is not OP, and never has or will be. I feel like there just aren't many great korean protoss besides MC and Alicia. Zerg has Nestea, July, Losira, and some great up-and-comers like DRG and Min. And there are just a dickload of terran players, all with great potential (slayers, anyone?) that it makes the rest of the toss seem comparatively lack-luster.


if you look at results only it looks bad. but if you watched the games, they played horribly.


Protoss best race


the strategy's are very easy to execute for toss right now the only thing that makes things different with players is just mechanic's/micro.


Do switch to zerg. There is the unforgiving larva inject mechanism and the constant dilemma to drone or make army units, which tosses don't have to deal with. Switch and see how easy it is. As for me, whenever I get random protoss, all I have to do is turtle for 90% of the game and then a-move. Scouting - optional for protoss, necessary for zerg (or else you'll overdrone, underdrone, or make the wrong counters).
It just takes half as much effort into the game whenever I roll terran or toss.


this, why don't you just do it ? before posting a slightly disguised imba-whine thread?


for the playerbase protoss has in gsl ( i think they suck mostly ) they are doing extremely well


protoss players are really really bad as far as I can tell. resorting to all ins/gimmicky plays



Well, don't tell me protoss don"'t have the tools to win.
It's just, korean don't have a lot of good protoss in my opinion.


To me Korean toss players always seemed inferior to their terran and zerg brothers. So it's no wonder that they started to lose in the end.


protoss still wins 66% against zerg you retards. protoss is just a flawed race where the best zerg can't do anything but the protoss can't win against terran because protoss is so easy they can't find a way to improve their play. if anything blizzard needs to remove the race from the game because P matchups are always boring, so much so that T can only go MMM and Z can only make roaches, unless it's some cutesy timing push or coinflip strat


After someone said they wanted to switch to zerg:

Go ahead. You won't last 5 games.


Do it. You'll realise how good you Protoss have it and switch back.


Go ahead and do it, you still wont be playing the hardest race.


Protoss goes through one patch where they cant 1-a, and suddenly all the tosses start whining.

Saying that they wanna switch to zerg, its really funny.. Because the style u have to play to beat a protoss is insanely hard. Requires a metric tonne of multitasking and lots and lots of bases. Constantly reinforcing with diffrent types of army etc.. Not as easy as it looks... Whereas protoss can still win 50% of their games with a 3 base turtle into deathball.


what units do you rely on the most? Colossus and Sentries. One unit is a-click and the other is F spam. Yes, Sentries actually do take some skill to use, but that is really the only thing you can improve upon as you get better and even then it's incredibly simplistic. The entire deathball mechanic also pretty much gets rid of any use for positioning apart from zealots at front at your one big control group.



So what do I want? Forget the patches for the moment, I'm stick of being called unskilled by zerg players who have NO understanding whatsoever of protoss mechanics, and use Idra as their basis for claiming that they are underpowered. The best is that they talk about how easy force fielding is (im not saying it is hard, but one pixel left opened nullifies them) but then say that larva injecting is hard. Your race is not hard. Neither is mine, neither is terran.

And can we stop with the whole protoss players suck argument. It makes no sense.

And claiming that zergs stopped qqing is a joke. Scroll up.
They're fools. You should eat them.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 03 2011 22:52 GMT
#258
Anytime a race appears weak, a million theoretical arguments can be made as to why that is, and how nothing can be done to get around these factors. We've seen this with Zerg, then with Protoss, then with Terran for a bit, Zerg again, and now with Protoss, yet again. I've always believed in players solving problems through innovation, rather than Blizzard doing it through patches, so I'm going to stick to my guns here, and say Protoss players just need to figure out new ways to play.

That said, I've always been of the opinion that Protoss design was garbage in general, and that it would be extremely easy to knock the race from perceived overpoweredness into the abyss of absolute crap, just by fiddling with the overpowered stuff that holds the race together - Warpgates, HTs, Sentries and Colossus. So, it wouldn't surprise me one bit if it turns out if Protoss is just completely shit now. I have no idea if that's true or not, but I wouldn't be surprised at all.

However, what is most worrying to me, is the apparent lack of up and coming Protoss players in Korea, where I can easily name at least 3 of promising Zerg/Terran players, some of which aren't even in Code A yet. I can also name quite a few "strong" Terran players, and same for Zerg. On the other hand, for Protoss, there's MC and Alicia, and then mostly mediocre players. Honestly, there's no Protoss players aside from Alicia that I'm looking forward to seeing play nowadays. :/
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Disquiet
Profile Joined January 2011
Australia628 Posts
June 03 2011 22:53 GMT
#259
On June 04 2011 03:04 Duoma wrote:
Show nested quote +
On June 04 2011 02:57 Joseph123 wrote:
well protoss has never been doing well in the GSL only MC has did
so..


This is generally pretty true.

Outside of MC, Alicia, and some flashes of brilliance from San, the korean scene does not have many consistent or interesting protoss players.

Ace and Squirtle have failed to make a splash in the korean scene thus far, Anypro Tester and SangHo have all been inconsistent in performance and rarely bring anything interesting to the table.

I think it's pretty safe to say there has been no Protoss "hero" akin to MVP or Nestea. Sure, MC is likely the most successful player(winning-wise) to come out of Korea, but he hasn't revolutionized the race so much as just doing everything better.

Tl;dr: OP, inconsistent protoss performance is business as usual in the GSL.


anypro>san imo, hes pretty consistent if not brilliant and nestea really had to work hard to beat him, which means a lot in my eyes considering how nestea rolled inca so easily. San had one lucky run thats it.

Korean protoss ranking by results I would say its probably

MC
Inca
Anypro
San
Hongun
Tester
Alicia
Squirtle
Ace

But if you by current skill I'd probably put it at

MC/Alicia (hard to tell whos better)
Anypro
Inca
San
Hongun
Ace
Squirtle
Tester

(last 4 in no particular order, they are all pretty mediocre)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-06-03 22:57:37
June 03 2011 22:56 GMT
#260
On June 04 2011 07:49 Darclite wrote:
Show nested quote +
Protoss is still the best race just bad players


Show nested quote +
Zerg is not OP, and never has or will be. I feel like there just aren't many great korean protoss besides MC and Alicia. Zerg has Nestea, July, Losira, and some great up-and-comers like DRG and Min. And there are just a dickload of terran players, all with great potential (slayers, anyone?) that it makes the rest of the toss seem comparatively lack-luster.


Show nested quote +
if you look at results only it looks bad. but if you watched the games, they played horribly.


Show nested quote +
Protoss best race


Show nested quote +
the strategy's are very easy to execute for toss right now the only thing that makes things different with players is just mechanic's/micro.


Show nested quote +
Do switch to zerg. There is the unforgiving larva inject mechanism and the constant dilemma to drone or make army units, which tosses don't have to deal with. Switch and see how easy it is. As for me, whenever I get random protoss, all I have to do is turtle for 90% of the game and then a-move. Scouting - optional for protoss, necessary for zerg (or else you'll overdrone, underdrone, or make the wrong counters).
It just takes half as much effort into the game whenever I roll terran or toss.


Show nested quote +
this, why don't you just do it ? before posting a slightly disguised imba-whine thread?


Show nested quote +
for the playerbase protoss has in gsl ( i think they suck mostly ) they are doing extremely well


Show nested quote +
protoss players are really really bad as far as I can tell. resorting to all ins/gimmicky plays


Show nested quote +

Well, don't tell me protoss don"'t have the tools to win.
It's just, korean don't have a lot of good protoss in my opinion.


Show nested quote +
To me Korean toss players always seemed inferior to their terran and zerg brothers. So it's no wonder that they started to lose in the end.


Show nested quote +
protoss still wins 66% against zerg you retards. protoss is just a flawed race where the best zerg can't do anything but the protoss can't win against terran because protoss is so easy they can't find a way to improve their play. if anything blizzard needs to remove the race from the game because P matchups are always boring, so much so that T can only go MMM and Z can only make roaches, unless it's some cutesy timing push or coinflip strat


After someone said they wanted to switch to zerg:

Show nested quote +
Go ahead. You won't last 5 games.


Show nested quote +
Do it. You'll realise how good you Protoss have it and switch back.


Show nested quote +
Go ahead and do it, you still wont be playing the hardest race.


Show nested quote +
Protoss goes through one patch where they cant 1-a, and suddenly all the tosses start whining.

Saying that they wanna switch to zerg, its really funny.. Because the style u have to play to beat a protoss is insanely hard. Requires a metric tonne of multitasking and lots and lots of bases. Constantly reinforcing with diffrent types of army etc.. Not as easy as it looks... Whereas protoss can still win 50% of their games with a 3 base turtle into deathball.


Show nested quote +
what units do you rely on the most? Colossus and Sentries. One unit is a-click and the other is F spam. Yes, Sentries actually do take some skill to use, but that is really the only thing you can improve upon as you get better and even then it's incredibly simplistic. The entire deathball mechanic also pretty much gets rid of any use for positioning apart from zealots at front at your one big control group.



So what do I want? Forget the patches for the moment, I'm stick of being called unskilled by zerg players who have NO understanding whatsoever of protoss mechanics, and use Idra as their basis for claiming that they are underpowered. The best is that they talk about how easy force fielding is (im not saying it is hard, but one pixel left opened nullifies them) but then say that larva injecting is hard. Your race is not hard. Neither is mine, neither is terran.

And can we stop with the whole protoss players suck argument. It makes no sense.

And claiming that zergs stopped qqing is a joke. Scroll up.


I've tried every race, but I could only play Zerg and keep my self respect. This is not a joke. Don't tell me I have no "understanding of Protoss mechanics". I was a P player, then a T player, then finally Z because I couldn't enjoy winning when I felt like a lameass.

And compared to P, Z is really fucking hard. Try Z and see for yourself.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
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