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On June 04 2011 05:02 Reborn8u wrote: I think all protoss should do 1 of 2 things. Switch races and don't look back. Blizzard has nerfed protoss 2x more than zerg and terran combined. When protoss gets a buff it goes to archons and phoenix. Seriously, they nerfed zealots, what are the chances of marines or lings getting a build time nerf?
Or pretend you're zerg and go 15 nexus all day on ladder in every matchup, whine that is unfair that you can't be ahead all game long and when the statistics plummet for protoss even after buffs well just keep pluggin along with our 15 nexus until we get base units that aren't 2x the cost for less dmg.
1) You don't know anything about Zerg 2) You apparently don't know anything about patch notes. They buffed Zealots by making sure they land a hit on charge. And saying Protoss has been nerfed twice as much as Terrans? lol
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Beyonder
Netherlands15103 Posts
On June 04 2011 05:11 Steel wrote:Show nested quote +On June 04 2011 04:58 QTIP. wrote:On June 04 2011 04:52 Steel wrote:Let's take a look at the PvZ and PvT played so far. Warning: This spoiler is a short summary of every played game yet. The official report of the R64 is out. If you haven't seen them and don't want to get spoiled..you know what to do. + Show Spoiler +Round of 64MVP vs Creator - Great series, Creator took a game off the amazing MVP so I don't think this says much about the state of the protoss. MVP > Creator so he won like it should be. Of course, this is based on past results, but you can't say that MVP is trash and that he didn't deserve the win. He played well. Inca vs Ryung - ....Terran is pretty good at stopping all-ins? Dumb series tbh. If you are mad because protoss all-ins aren't working anymore, don't switch to zerg you'll be disapointed. jookTo vs Anypro - G1 he wanted to hit a timing, and so did JookTo. Anypro turned around. When do you win when you turn around? Never. Poor decision making by Anypro. Game 2: Kind of like zerg vs 4gate, if you have no idea it's coming you're going to lose. Yet, we notice Protoss stopping a zerg all in with no units. I'd like to zerg stop 4gate with only spines  The versatility of Protoss not matched by Zerg, so don't complain about that. Zerg one base SUCKS as seen in this game. Game 3: Interesting roach/baneling-centric style from jookto, Anypro not responding properly. He should of sit back, got collosi, got many forcefield and ROLLED over jookto. Again, Anypro didn't respond correctly to Jookto's unit composition. Imba? Then collosi/gatewayunits is imba because you can't kill roach hydra. Trickster vs Yugioh - Lol.Yugioh got rolled over, with non-standard play too. Protoss still has very many options. Genius vs Boxer - Good series. Genius played well and Boxer did several mistakes, Genius won. Makes sense... Fruitdealer vs Ace - Good example of Protoss winning games they shouldn't. Squirtles vs Marineking - Squirtle scouted poorly and didn't see the timings coming. He wasn't prepared, he lost. End of story. How many times have Protoss been victor in these types of scenarios? Look at Ace. He won IEM with one build. Byun vs Legalmind - Should terrible players win? ... Kyrix vs Vanvanth - read ^ Choya vs Zenio - Choya won doing allins. Did you notice in the Round of 64 how many protoss players won with standard play? Those who played standard always did quite well. There's not many great standard protoss players. Are you mad because all-ins are so effective anymore? Round of 32TheBest vs Trickster - Nice all in from theBest. He got pretty lucky and I don't personally think he should of won but timings are timings and theBest had good micro while Trickster showed some poor decision making in G3 so it's a player thing not a race thing. Genius vs Min - One of the best ZvP in this tournament so far. Game 1: Trickster got really greedy with his tech. He got a third base without robo = without scouting, and he lost. If protoss 6 gates and zerg doesn't get burrow and a lot of units zerg loses, so if roaches are imba, 6 gate is imba, 4 gate is imba, anything is. The point is, you can't just expand without tech and scouting information, especially when your opponent has the tech to punish it. Game 2: Genius lost too many probes to baneling drops, did some dumb moving around while Min got thousands of mutas. Interview with Min: Min said he the best way to beat Genius was with mutas. Did Genius know about this weakness? Did he adjust his play to Min's style? Doesn't look like it since he got ouplayed hard, I don't think the player didn't deserve to win. VERY DISAPOINTING pheonix control. Like masters player can outrun mutas I was laughing. Revival vs HongUn - Revival looked at HongUn's replays, which featured the same build over and over again. He found a weakness, exploited it. He deserved to win because HongUn changed nothing in his play, which was not that safe afterall. Conclusion: I don't know what you're complaining about. It seems to me like you're complaining that those fucking terrible players who got past the round of 64 doing all-ins all the time are not winning anymore and so you're mad. Protoss players who played standard did great, the Creator vs MVP games were way too close in my opinion. Protoss is really strong race but the thing about all-ins is if they don't work you lose. TL;DR: Protoss is a great race just bad players. annnnnd here we go.  I think it's kind of silly too look at the GSL since most Protoss players all-ined. Macro protosses are rare and those who exist have been doing quite well.
Which macro protosses are you talking about?
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look that not a buff, that a bugfix -.-
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On June 04 2011 05:08 travis wrote:Show nested quote +On June 04 2011 05:06 beat farm wrote:On June 04 2011 05:02 shire wrote: this kind of things happened alot in sc:bw, people find out new strategy and then metagame shifts dramatically. zerg find out the strategy, now it is protoss' turn to come out with new strat that can counter what zergs are doing.
ex. for several month protoss would have some where around 70~80% win rate against zerg and when zerg comes out with new strat (2 hatch build) then protoss win rate goes down to 20~30%.
but i highly doubt though. seem like this is an age of first bonjwa, Nestea. as long as Nestea is around, might be a while for protoss.
i don't understand all the nestea hype. he is not sweeping every one, cezanne had a chance to knock him out. the only thing different is he is the first person to win a gsl and then not suck the next one. i don't think he will win the super tourny. dude have you watched nestea? he is freaking amazing! i actually have not, don't have a pass. =(
i do remember watching MVP vs MKP january finals and thinking MVP was unstoppable and then he goes and starts losing. i guess im just not going to declare a bonjwa untill we actually have one, and i still think someone will come along and beat nestea this season.
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On June 04 2011 04:05 Beyonder wrote: As someone who plays all three races, but especially protoss and zerg, I feel that protoss is kind of weak at the moment. It might be something we have not figured out yet, but regardless, it is incredibly hard and if the proper timings are abused, protoss has absolutely zero room to breathe and a big chance of losing.
Versus terran there are simply tons of stuff they can do, and you really have no idea which one, so you prepare for multiple. Scouting early is difficult and close to impossible once the marine comes out. Are they going fast ghost marauder marine? Are they doing the annoying tank banshee marine thing? Fast drops? Just marauder marine? Banshees? There are tons of possibilities. And with each build, tons of timings that can be used. The marauder and bunker generally prevents you from harassing, or doing anything that involves skill, unless you take a huge gamble, because there is no way that you can get behind-- then the timing pushes just kill you. You have to wait with taking your extra base till you know Terran takes it on most maps, this counts for your third as well. Its just very very difficult and if you want to play a tad safe, youre forced to play extremely reactive. One mistake and there are no units to get you back in to the game: the protoss units simply do not allow for a lot of skill input. They are kind of straight forward, attack move units, almost wc3esque with our a-click units as heroes (sup colossus).
Versus zerg, early harassment is also almost all-in. Either one base or two base. You get behind, then youre forced to turtle up and there's simply not much more to do than that. Wait till you have a huge army, defend, and move out. Zerg is just incredibly strong at the moment and the only way to deal with it is go (semi) all in with a huge push and pray that the opponent doesnt have the macro, or try to secure bases and move out when youre psy capped.
This is why I wished that I played terran. Its units are so mobile, so versatile, and the harass units mix into the regular army so incredibly well (sup banshee). You can come back from behind (see TvT and TvZ) because your units allow for a lot of skill input. And zergs can actually take expands on big maps agressively. Bleh.
In general, protoss is truly the practice race. It is kind of what zerg was before T_T. You play full reactionary, then every tiny mistake gets punished. You try to (somewhat) dicatate the game? then youre almost all-in.
Loved this post.
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Again people figured out to how to play against protoss in terms of roach ling all ins vs the originally very very strong 3 gate sentry expand, mass ghosts and shizzle to destroy all shields and the horrifically immobile force that just encounters a terrible amount run bys when trying to push out vs zerg...
Personally I had to swap races after wanting to punch my screen continuously due to runbys and roach ling all ins, now I play zerg and have a massive troll face on every game I win vs protoss via run bys and roach ling all ins :D
The guy above summed it up pretty well why protoss is weak atm
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October 2010: OH MY GOD PROTOSS ARE HORRIBLE December 2010: OH MY GOD MC YOU ARE OUR SAVIOUR May 2011: OH MY GOD PROTOSS ARE HORRIBLE
Metagame is like a wavelength just go with it, it happens.
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On June 04 2011 05:14 Fleuria wrote: Again people figured out to how to play against protoss in terms of roach ling all ins vs the originally very very strong 3 gate sentry expand, mass ghosts and shizzle to destroy all shields and the horrifically immobile force that just encounters a terrible amount run bys when trying to push out vs zerg...
Personally I had to swap races after wanting to punch my screen continuously due to runbys and roach ling all ins, now I play zerg and have a massive troll face on every game I win vs protoss via run bys and roach ling all ins :D
The guy above summed it up pretty well why protoss is weak atm
I think we summed up how most protoss players are weak and that good ones are still showing good results, similar to every other race.
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On June 04 2011 03:46 Reborn8u wrote: I can't believe some of the stuff I'm reading in this thread, some the comments would only make sense 6 months ago. With the buffs to zerg and nerfs to toss along with lingering undressed issues, protoss is not what it once was. I personally think that the nerfs designed to "fix" pvp, put protoss over the tipping point and have hurt toss greatly in every matchup. A 4 gate rush in pvp is still hard to stop if you don't have 4 gates, but in the other matchups I don't think it's that people can't win by 4 gating but that the threat isn't there. I loved 4 gating zergs, but it was razor thin whether or not it held and game deciding. With that threat being 20 seconds later, it is 2x easier for zerg to hold. Also, that 20 seconds also means that when a protoss 3gate expands against zerg they only have 3 or 4 units and warp isn't done when they want to put down the nexus. Just setting back every potential warp in 20 seconds has opened the door for zergs to deny the natural. Meanwhile zerg can expand at 15 food and toss can't do anything but try to force a few units early instead of drones.
Another issue for protoss in every matchup is that protoss is very reliant on FF's and Colossus. When zergs deal with FF's by doing bane drops or roach burrow, it looks like most protoss's (at least that I've seen) don't have any answer. Terrans are getting emp earlier and 1 good emp is GG, people say "spread out your units" but there are situations where you can't do that, like when defending a ramp or pretty much anytime you engage a bio ball early to mid game, if your army spreads out, it will get stim-a moved and evaporate. Colossus are getting hard countered by vikings, corruptors, and neural parasite. When a zerg fungals the death ball, there is nothing protoss can do but watch, it stops your air, your blink, pulling your colossus back.
Also, the cost to get blink and charge are absurd if you compare them to any other upgrades for zerg or terrans early units. For example the cost to get twilight and charge is the same as a terran getting a tech lab + stim + combat shield + concussive. The stalker is a huge issue too, toss has to use them, but their long cooldown combined with only getting +1 per upgrade means that the more upgrades terran or zerg gets the worse stalkers scale against them. When you realize that 1 stalker has a slightly lower dps than a single UNstimmed marine, and that they can afford almost 4 marines for the cost of 1 stalker, or that roaches can me made almost 2 to 1 for cost and scale better with upgrades it makes it clear that stalkers are terrible for their cost. Colossus have become a liability for protoss in many ways as well because of the continuing trend towards macro heavy play and macro maps. Colossus slow down the protoss army, and they must be protected, and for you opponent they are always expected. It gets very difficult to defend your bases after the 3rd because protoss can't just throw units away and it's very hard to split your army and deal with threats at multiple locations cost effectively.
Then there are issues with unit counters, hydras are excellent against zealots and stalkers, but they also rape immortals and voids. MM does great against zealots and stalkers, but marines also rape voids and immortals. But toss needs obs so the only safe and logical option is colossus.
As it is, protoss has to back its self into a corner or choke and use FF and Colossus so the range of its units can make its dps higher than the front line their opponents, but it has slowly been figured out how to deal with FF's and Colossus. The protoss army gets crushed $ for $ to almost anything without FF, and colossus.
I have little hope that any of this will be corrected until HOTS. I think there are core design issues with protoss that require the addition of units and abilities, or the removal of some from other races for the issue to be worked out.
FF are absolutely at the base of all the problems, they are too strong in some situations. But once the opponent has a tech to make them ineffective toss is really handicapped. I think the same is true for colossus.
BTW this whole argument that all the toss players are just not as good as the other races players is complete bullshit. It's just like how Terran has had better tourney results than toss and zerg combined and had 40-50% of the top 200 throughout Sc2's history and people say "well that just means that better players choose terran" If you honestly believe it works like that, your logic is so flawed it makes 99% of what you say worth ignoring.
This post needs more love.
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On June 04 2011 05:08 Severian wrote:Show nested quote +On June 04 2011 05:00 elitesniper420 wrote:On June 04 2011 04:47 Severian wrote: I only brought it up to demonstrate how stupid it was of you to bring the Ro64 alone up. You can't use one round of one tournament as your sole data for the PvZ winrate in Korea, especially when a later round of that same tournament has been played that reduces that winrate to 50%! Seriously, think about it for a minute. I don't want to say this but it feels like you have some kind of mental problem when you find it amazing the winrate is decreased by 50% when you compare an entire round (and the biggest one at that), to two sets played in one day. I'm not sure if you're trolling here. You've managed to mischaracterize what I said, misstate a fact, state something that doesn't make sense mathematically and call me mentally ill, all in the one sentence. The winrate wasn't reduced by 50%. It was reduced to 50%. I don't find that amazing. I find it pretty expected given that your statement that Protosses win 66% of PvZs is obviously a load of crap. Logically, the winrate should drop by a relatively small amount in the second round as there are fewer games to influence the number (unless there were, due to luck of the draw, an abnormally small number of PvZs in the first round). 66%->50% isn't a large drop (even though Protosses didn't win any PvZs!), but it is a drop and it makes your number false. Accept that. Show nested quote +On June 04 2011 04:55 elitesniper420 wrote: 2) Banelings, which in terms of supply are more expensive than Ultralisks Expand on this, please. Ultralisks cost 6 Banelings' worth of minerals, 8 Banelings' worth of gas, and 12 Banelings' worth of supply.
Maybe I will accept "that" when 2 magically becomes the same number as 6. For now I'm sticking with solid statistics and not kindergarten logic.
Also Banelings in terms of supply cost 100 gas more when 6 supply of Banelings is compared with Ultralisks. Hardly efficient against any Protoss that knows how to micro, this thread makes it seem like Protoss are entitled to never split their deathball.
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I'm a protoss player and I think that protoss is fine, you will see that on MLG (Naniwa will beat the shit out of every1)
@up You know how does it end if you split the deathball? )))))))
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Well Artosis did switch to Protoss, so I guess they kind of have to be the worst race now. Sorry guys it's a long held starcraft tradition.
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On June 04 2011 05:26 elitesniper420 wrote:Also Banelings in terms of supply cost 100 gas more when 6 supply of Banelings is compared with Ultralisks. Hardly efficient against any Protoss that knows how to micro, this thread makes it seem like Protoss are entitled to never split their deathball.
That is not necessarily a slight on the Baneling, though. If the Ultralisk were 10 supply but otherwise the same, an equal supply of Banelings would cost 300 more gas, even though the utility of the Baneling has not changed at all.
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(deleted, sorry can't say anything)
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IMO i think alot of the protosses in GSL are actually quite bad. MC who is far and away the best of them (results wise) is very risky in his play so its no surprise his play is inconsistent. But i think overall Korean protosses are worse than their NA or EU counterparts. idk players like Killer, Anypro, and Inca do nothing that is worth better results than they got this tournament. Protoss play in Korea is just stagnant, no real innovation going on in the matchups. Oh well, maybe in the next round of ex-BW pros to switch over we will have some good protoss players. For now MC stands alone on the throne of Protosses.
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Alright switch to zerg then buddy, see how it goes for you. Don't come back whining though.
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[QUOTE]On June 04 2011 02:55 Cthun wrote: [QUOTE]On June 04 2011 02:54 TDN wrote: MC is out[/QUOTE] Did I miss something? When did that happen?
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Um the first round, I don't know how you could post that hes doing well seeing s how you obviously never watched him play =/
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Its the Slayers team guys...they are super OP. Really though Slayers has been dominating but sadly it seems like the majority of their team is Terran . Yes I know there are protoss and zerg in that team I am just saying when I think of slayers right away I think of about all the terran players and than 1 zerg and 1 protoss. Don't really remember any other players after that @.@
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Zerg players have just kinda figured out how to abuse protoss once again, i never believed there was an imbalance in the first place in ZvP so the changes made in last few patches may have been excessive. Although im sure protoss wil eventually get back in it there might be some stuff for blizzard to look into, most of all roach cost. As you pretty much require 1:1 ratio of stalker/sentries to roaches to be able to hold some of the 2 base pushes from zerg. While the roaches are a lot cheaper and are quite easy to power up as a 2 base zerg, even though most zerg players have tried to deny the fact zerg can power units from 2 bases just as well as the other races. Playing PvZ is like walking on a razors's edge, its so easy to get punished as protoss even when doing supposedly safe builds such as 3 gate expo. Meanwhile its quite hard to punish anything but hatch first, and on the maps seen at gsl its even harder.
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On June 04 2011 05:44 VTPerfect wrote: (deleted, sorry can't say anything) lol Looks like you got a little upset there  It really is not because of Protoss being cost inefficient though.
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