• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CEST 15:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11814 users

Patch 1.3.3 PTR - Page 188

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 186 187 188 189 190 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-05-05 02:31:55
May 05 2011 02:20 GMT
#3741
On May 05 2011 11:15 EnderPR wrote:
Show nested quote +
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
nyc863
Profile Blog Joined January 2011
200 Posts
May 05 2011 02:21 GMT
#3742
Another vote against this change to Thors

Most games (bronze, silver, gold) don't even USE strike canon in 1 out of 5 matches that we build thors, and now we're going to see any hero thors (survivors with half health and full energy) vaporized to feedback? how confusing is that. We mech (without strike canon) because bio is too easily vaporized to storms if you don't have a 120 APM, and now those VERY SAME protoss units are going to kill our thor backbone?

If the problem was strike canon was OP then decrease its damage 20% or increase its cool down or take the damn thing away. But this nerf is much worse.

Can't help but feel someone is having a laugh.
xza
Profile Joined November 2010
Singapore1600 Posts
May 05 2011 02:22 GMT
#3743
On May 05 2011 02:26 Jojo131 wrote:
Show nested quote +
On May 05 2011 02:23 Zaixer wrote:
why the f must blizzard try to destroy every single terran strategy involving anything else than bio and tanks.


It really feels like it.

Just watch, people will start utilizing mass Banshees with Raven/Viking support like we've seen a few Terrans already doing then once it gets too popular: "HEY, WHAT YOU GUYS DOING PLAYING WITH STARPORTS? WHY ARENT YOU MAKING MARAUDERS?!"-- Blizzard <3


And if toss makes carriers + pheonix, 'HEY GUYS, WHAT ARE YOU GUYS DOING NOT MAKING COLOSSUS?"
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
May 05 2011 02:23 GMT
#3744
On May 05 2011 11:21 nyc863 wrote:
Another vote against this change to Thors

Most games (bronze, silver, gold) don't even USE strike canon in 1 out of 5 matches that we build thors, and now we're going to see any hero thors (survivors with half health and full energy) vaporized to feedback? how confusing is that. We mech (without strike canon) because bio is too easily vaporized to storms if you don't have a 120 APM, and now those VERY SAME protoss units are going to kill our thor backbone?

If the problem was strike canon was OP then decrease its damage 20% or increase its cool down or take the damn thing away. But this nerf is much worse.

Can't help but feel someone is having a laugh.


Yep, i do.
Nobody cares for low level balance, high level is everything that matters.
wat
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
May 05 2011 02:30 GMT
#3745
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.
DreamSailor
Profile Joined June 2010
Canada433 Posts
May 05 2011 02:31 GMT
#3746
On May 05 2011 11:08 dump wrote:
Show nested quote +
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.
Where ever you go, there you are.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 05 2011 02:32 GMT
#3747
On May 05 2011 11:30 S.O.L.I.D. wrote:
Show nested quote +
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.


I suspect its due to making Mech/Ghost economically viable, and realizing that if Terran reacts properly with EMP and strike cannons, there is essentially nothing that can beat a strong mech composition supplemented by a few ghosts.
He drone drone drone. Me win. - ogsMC
dump
Profile Joined August 2010
Japan514 Posts
May 05 2011 02:35 GMT
#3748
On May 05 2011 11:31 DreamSailor wrote:
Show nested quote +
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?
angra86
Profile Joined October 2010
United States56 Posts
May 05 2011 02:37 GMT
#3749
On May 05 2011 04:46 Yaotzin wrote:
Show nested quote +
If overbuilding is what you need to do to win, why is it a problem?

It's economically inefficient. This means that the rest of his army will clean yours up.


Terran has to do the same with vikings, so what's your point?
DreamSailor
Profile Joined June 2010
Canada433 Posts
May 05 2011 02:39 GMT
#3750
On May 05 2011 11:35 dump wrote:
Show nested quote +
On May 05 2011 11:31 DreamSailor wrote:
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?


Yes, I do.

Colossus do a lot of damage, and honestly, they probably need a nerf. But they will still be siege type units, that sit behind your army. Protoss still has forcefields, and Zealots to tank damage and block marauders from getting too close.

The strategy will be weaker. But it will still be viable if they even nerfed Colossus' damage by hell, 5 per shot.
Where ever you go, there you are.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
May 05 2011 02:41 GMT
#3751
On May 05 2011 11:32 awesomoecalypse wrote:
Show nested quote +
On May 05 2011 11:30 S.O.L.I.D. wrote:
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.


I suspect its due to making Mech/Ghost economically viable, and realizing that if Terran reacts properly with EMP and strike cannons, there is essentially nothing that can beat a strong mech composition supplemented by a few ghosts.

Other than air. And if he has a ton of marines as well as mech, you can have a ton of HTs as well as air units and wreck them. There is no way anyone has played against thors enough to conclusively and objectively decide that they're imbalanced. And if they are unbeatable, then don't let them build up the deathball. Protoss can drop, not as well as Terran of course but just as well as Zerg can. Small numbers of void rays trade with thors easily, allowing you to keep their numbers down. There are just as many ways for Protoss to deal with a Terran deathball as there are ways for Zerg to deal with Protoss deathballs (in fact I'd say there are more).
dump
Profile Joined August 2010
Japan514 Posts
May 05 2011 02:55 GMT
#3752
On May 05 2011 11:39 DreamSailor wrote:
Show nested quote +
On May 05 2011 11:35 dump wrote:
On May 05 2011 11:31 DreamSailor wrote:
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?


Yes, I do.

Colossus do a lot of damage, and honestly, they probably need a nerf. But they will still be siege type units, that sit behind your army. Protoss still has forcefields, and Zealots to tank damage and block marauders from getting too close.

The strategy will be weaker. But it will still be viable if they even nerfed Colossus' damage by hell, 5 per shot.

5?? I'd say go with 10 against non-light, really.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-05-05 03:00:33
May 05 2011 02:59 GMT
#3753
I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


What the hell could T or Z ever do to take air superiority away from Toss is Phoenix did that much damage to everything? Part of the point of units like Vikings and Corruptors is to effectively fight Phoenixes.

Moreover, due to graviton beam, Phoenix deathsquads would be nearly unbeatable. Fending off early Phoenixes as Z would be 100% impossible, as even Queens would die nearly immediately. Terran would fair somewhat better due to Marines, but they would never, ever be able to mount any kind of respectable air force, not when their primary air-to-air would get spanked silly by a unit Toss can build faster than a Zealot.
He drone drone drone. Me win. - ogsMC
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 05 2011 03:06 GMT
#3754
Darn. I dislike this Thor change. It was perfect how it was I thought. Hmmm.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Jumbled
Profile Joined September 2010
1543 Posts
May 05 2011 03:06 GMT
#3755
On May 05 2011 11:20 tnud wrote:
Show nested quote +
On May 05 2011 11:15 EnderPR wrote:
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too

Technically, storm has a smaller area of effect and a lower max damage than EMP, but don't let that stop you ranting.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 05 2011 03:09 GMT
#3756
I'd like to say I'm surprised that Terran is getting nerfed, through the Thor, but I'm really not ... So silly.


I really would have never guessed Blizzard was seeing Terran's late tier single target DPS unit as a problem when there are cliff-walking laser shooting siege tanks that auto-heal wreaking havoc across the entire SC2 world. Seems ... odd.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
sandman1710
Profile Joined October 2010
United States13 Posts
May 05 2011 03:10 GMT
#3757
remember the increased range for roaches? 3 range for archons is going to be awesome! it allows those archons in the back to get in their dps, and good bye muta's and corruptors!
DooMDash
Profile Joined May 2010
United States1015 Posts
May 05 2011 03:12 GMT
#3758
On May 05 2011 12:06 Jumbled wrote:
Show nested quote +
On May 05 2011 11:20 tnud wrote:
On May 05 2011 11:15 EnderPR wrote:
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too

Technically, storm has a smaller area of effect and a lower max damage than EMP, but don't let that stop you ranting.

Lower max damage if you do one storm... EMP does a lower max damage in just about every other situation and is not capable of killing anything.
S1 3500+ Master T. S2 1600+ Master T.
Dakkas
Profile Joined October 2010
2550 Posts
May 05 2011 03:14 GMT
#3759
On May 05 2011 12:09 TimeSpiral wrote:
I'd like to say I'm surprised that Terran is getting nerfed, through the Thor, but I'm really not ... So silly.


I really would have never guessed Blizzard was seeing Terran's late tier single target DPS unit as a problem when there are cliff-walking laser shooting siege tanks that auto-heal wreaking havoc across the entire SC2 world. Seems ... odd.


Because the Protoss deathball is weaker than the other races deathball by a large margin without the Colossus? Have you forgotten that the other viable Tier 3 Protoss tech was nerfed considerably with the KA removal?

The Colossus is so strong because it's the most reliable. Going HT tech first is idiotic
Werk
Profile Blog Joined October 2010
United States294 Posts
May 05 2011 03:17 GMT
#3760
wow an increase to archon range...thats...very unexpected but very very cool, its often times that immortals and archons will just be stuck behind the army so hopefully this will add to the archons abilty ability
Do Werk Son
Prev 1 186 187 188 189 190 221 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #92
WardiTV1161
IntoTheiNu 1040
Rex168
Ryung 119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 168
Ryung 119
BRAT_OK 51
RushiSC 12
StarCraft: Brood War
Calm 8721
Shuttle 2007
firebathero 1907
Horang2 1800
Hyuk 1102
EffOrt 869
Soma 437
Soulkey 401
Light 293
actioN 261
[ Show more ]
Snow 243
Mong 205
Zeus 159
hero 137
Leta 136
NaDa 130
Rush 113
Killer 78
Sharp 77
Free 66
Hyun 64
Sea.KH 58
[sc1f]eonzerg 51
ToSsGirL 42
scan(afreeca) 33
soO 18
Hm[arnc] 12
zelot 12
Sacsri 12
Movie 10
JulyZerg 10
Terrorterran 8
Noble 7
Icarus 5
Dota 2
Gorgc6229
qojqva1449
Dendi1093
syndereN79
Counter-Strike
Sick190
kRYSTAL_79
adren_tv1
Other Games
hiko837
B2W.Neo834
Lowko489
byalli232
MindelVK15
amsayoshi9
BEARDiaguz8
Organizations
Dota 2
PGL Dota 2 - Main Stream5622
PGL Dota 2 - Secondary Stream5601
Other Games
gamesdonequick826
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2222
• Nemesis2062
• TFBlade190
Upcoming Events
Monday Night Weeklies
2h 6m
Sparkling Tuna Cup
20h 6m
The PondCast
1d 20h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
6 days
[ Show More ]
Online Event
6 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.