• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:43
CET 19:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
BW General Discussion List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11890 users

Patch 1.3.3 PTR - Page 188

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 186 187 188 189 190 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-05-05 02:31:55
May 05 2011 02:20 GMT
#3741
On May 05 2011 11:15 EnderPR wrote:
Show nested quote +
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
nyc863
Profile Blog Joined January 2011
200 Posts
May 05 2011 02:21 GMT
#3742
Another vote against this change to Thors

Most games (bronze, silver, gold) don't even USE strike canon in 1 out of 5 matches that we build thors, and now we're going to see any hero thors (survivors with half health and full energy) vaporized to feedback? how confusing is that. We mech (without strike canon) because bio is too easily vaporized to storms if you don't have a 120 APM, and now those VERY SAME protoss units are going to kill our thor backbone?

If the problem was strike canon was OP then decrease its damage 20% or increase its cool down or take the damn thing away. But this nerf is much worse.

Can't help but feel someone is having a laugh.
xza
Profile Joined November 2010
Singapore1600 Posts
May 05 2011 02:22 GMT
#3743
On May 05 2011 02:26 Jojo131 wrote:
Show nested quote +
On May 05 2011 02:23 Zaixer wrote:
why the f must blizzard try to destroy every single terran strategy involving anything else than bio and tanks.


It really feels like it.

Just watch, people will start utilizing mass Banshees with Raven/Viking support like we've seen a few Terrans already doing then once it gets too popular: "HEY, WHAT YOU GUYS DOING PLAYING WITH STARPORTS? WHY ARENT YOU MAKING MARAUDERS?!"-- Blizzard <3


And if toss makes carriers + pheonix, 'HEY GUYS, WHAT ARE YOU GUYS DOING NOT MAKING COLOSSUS?"
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
May 05 2011 02:23 GMT
#3744
On May 05 2011 11:21 nyc863 wrote:
Another vote against this change to Thors

Most games (bronze, silver, gold) don't even USE strike canon in 1 out of 5 matches that we build thors, and now we're going to see any hero thors (survivors with half health and full energy) vaporized to feedback? how confusing is that. We mech (without strike canon) because bio is too easily vaporized to storms if you don't have a 120 APM, and now those VERY SAME protoss units are going to kill our thor backbone?

If the problem was strike canon was OP then decrease its damage 20% or increase its cool down or take the damn thing away. But this nerf is much worse.

Can't help but feel someone is having a laugh.


Yep, i do.
Nobody cares for low level balance, high level is everything that matters.
wat
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
May 05 2011 02:30 GMT
#3745
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.
DreamSailor
Profile Joined June 2010
Canada433 Posts
May 05 2011 02:31 GMT
#3746
On May 05 2011 11:08 dump wrote:
Show nested quote +
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.
Where ever you go, there you are.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 05 2011 02:32 GMT
#3747
On May 05 2011 11:30 S.O.L.I.D. wrote:
Show nested quote +
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.


I suspect its due to making Mech/Ghost economically viable, and realizing that if Terran reacts properly with EMP and strike cannons, there is essentially nothing that can beat a strong mech composition supplemented by a few ghosts.
He drone drone drone. Me win. - ogsMC
dump
Profile Joined August 2010
Japan514 Posts
May 05 2011 02:35 GMT
#3748
On May 05 2011 11:31 DreamSailor wrote:
Show nested quote +
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?
angra86
Profile Joined October 2010
United States56 Posts
May 05 2011 02:37 GMT
#3749
On May 05 2011 04:46 Yaotzin wrote:
Show nested quote +
If overbuilding is what you need to do to win, why is it a problem?

It's economically inefficient. This means that the rest of his army will clean yours up.


Terran has to do the same with vikings, so what's your point?
DreamSailor
Profile Joined June 2010
Canada433 Posts
May 05 2011 02:39 GMT
#3750
On May 05 2011 11:35 dump wrote:
Show nested quote +
On May 05 2011 11:31 DreamSailor wrote:
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?


Yes, I do.

Colossus do a lot of damage, and honestly, they probably need a nerf. But they will still be siege type units, that sit behind your army. Protoss still has forcefields, and Zealots to tank damage and block marauders from getting too close.

The strategy will be weaker. But it will still be viable if they even nerfed Colossus' damage by hell, 5 per shot.
Where ever you go, there you are.
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
May 05 2011 02:41 GMT
#3751
On May 05 2011 11:32 awesomoecalypse wrote:
Show nested quote +
On May 05 2011 11:30 S.O.L.I.D. wrote:
On May 05 2011 11:18 Ritos753 wrote:
This broke thors just when they were starting to see some use


Yeah, this is odd to me. I personally hadn't seen anything to make me think that Thors TvP are too much of a problem (the only game that comes to mind is Thorzain vs. Tyler but Tyler responded somewhat poorly). I find it weird that they're addressing something before it becomes a real issue, it generally requires a lot more complaining and stuff to get things changed. Would like to know Blizzard's rationale behind this change.


I suspect its due to making Mech/Ghost economically viable, and realizing that if Terran reacts properly with EMP and strike cannons, there is essentially nothing that can beat a strong mech composition supplemented by a few ghosts.

Other than air. And if he has a ton of marines as well as mech, you can have a ton of HTs as well as air units and wreck them. There is no way anyone has played against thors enough to conclusively and objectively decide that they're imbalanced. And if they are unbeatable, then don't let them build up the deathball. Protoss can drop, not as well as Terran of course but just as well as Zerg can. Small numbers of void rays trade with thors easily, allowing you to keep their numbers down. There are just as many ways for Protoss to deal with a Terran deathball as there are ways for Zerg to deal with Protoss deathballs (in fact I'd say there are more).
dump
Profile Joined August 2010
Japan514 Posts
May 05 2011 02:55 GMT
#3752
On May 05 2011 11:39 DreamSailor wrote:
Show nested quote +
On May 05 2011 11:35 dump wrote:
On May 05 2011 11:31 DreamSailor wrote:
On May 05 2011 11:08 dump wrote:
On May 05 2011 10:20 DreamSailor wrote:
On May 05 2011 10:15 dump wrote:
They seriously need to stop dancing around the HT/colossus problem and start addressing it head on.

-Nerf colossus. I'm tired of having to build colossus every game. Make it do full damage only to light units.
-Buff phoenix or templar. Either give us back khaydarin with a 15mp increase instead of 25, or make phoenix do full damage to all units.
-Make zealot charge cost less than the current 200/200. Neither zealots nor zealot charge aren't worth as much as zealots or leg speed were in Brood War; it's extremely lazy design to keep their upgrade cost the same. We can't even make it up to templar tech without making a detour to colossus tech first; there's just way too much of a timing window.

As protoss I'm seriously sick of playing colossus, and neither the thor nerf nor the archon buf help at all when the whole templar tech path leaves such a ridiculously long vulnerability window.


Making Phoenix do 10x2 to everything would be incredibly broken.

They would start to beat Corruptors, they would beat Broodlords, they would be Vikings much worse then they already do, Voidrays would be even more of a joke against them.

Not to mention they would actually be cost effective against Capital Ships, and the phoenix lift would be damn broken.

Phoenix are in a good spot right now, they are strong, but not brokenly strong.


I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


Its irrelevant. If Colossus get nerfed, the Deathball while still be a very viable strategy. Buffing Phoenixes in the way you suggest would just change the Colossus/Voidray deathball into a Colossus/Phoenix deathball, that would with your suggested changes, be virtually unstoppable.

You realize that marauders are armored, right?


Yes, I do.

Colossus do a lot of damage, and honestly, they probably need a nerf. But they will still be siege type units, that sit behind your army. Protoss still has forcefields, and Zealots to tank damage and block marauders from getting too close.

The strategy will be weaker. But it will still be viable if they even nerfed Colossus' damage by hell, 5 per shot.

5?? I'd say go with 10 against non-light, really.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2011-05-05 03:00:33
May 05 2011 02:59 GMT
#3753
I don't get why every time I mention that phoenix should be buffed, people ignore the fact that I say colossus should be nerfed.

You won't need corruptors or vikings as much if you're not fighting colossus.


What the hell could T or Z ever do to take air superiority away from Toss is Phoenix did that much damage to everything? Part of the point of units like Vikings and Corruptors is to effectively fight Phoenixes.

Moreover, due to graviton beam, Phoenix deathsquads would be nearly unbeatable. Fending off early Phoenixes as Z would be 100% impossible, as even Queens would die nearly immediately. Terran would fair somewhat better due to Marines, but they would never, ever be able to mount any kind of respectable air force, not when their primary air-to-air would get spanked silly by a unit Toss can build faster than a Zealot.
He drone drone drone. Me win. - ogsMC
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 05 2011 03:06 GMT
#3754
Darn. I dislike this Thor change. It was perfect how it was I thought. Hmmm.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Jumbled
Profile Joined September 2010
1543 Posts
May 05 2011 03:06 GMT
#3755
On May 05 2011 11:20 tnud wrote:
Show nested quote +
On May 05 2011 11:15 EnderPR wrote:
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too

Technically, storm has a smaller area of effect and a lower max damage than EMP, but don't let that stop you ranting.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 05 2011 03:09 GMT
#3756
I'd like to say I'm surprised that Terran is getting nerfed, through the Thor, but I'm really not ... So silly.


I really would have never guessed Blizzard was seeing Terran's late tier single target DPS unit as a problem when there are cliff-walking laser shooting siege tanks that auto-heal wreaking havoc across the entire SC2 world. Seems ... odd.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
sandman1710
Profile Joined October 2010
United States13 Posts
May 05 2011 03:10 GMT
#3757
remember the increased range for roaches? 3 range for archons is going to be awesome! it allows those archons in the back to get in their dps, and good bye muta's and corruptors!
DooMDash
Profile Joined May 2010
United States1015 Posts
May 05 2011 03:12 GMT
#3758
On May 05 2011 12:06 Jumbled wrote:
Show nested quote +
On May 05 2011 11:20 tnud wrote:
On May 05 2011 11:15 EnderPR wrote:
On May 05 2011 11:12 DooMDash wrote:
On May 05 2011 10:12 awesomoecalypse wrote:
Hmm I don't think that's true. Storm is the scariest thing ever, and actually kills our units.


EMP deals 100 damage, essentially, to any unit with at least 100 shields, and simply removes the shields of any other unit. Unlike Storm, it cannot be dodged, and its range is longer than Storm. This is in addition to wiping out 100 energy from any caster caught in the blast. In its effectiveness at dealing terrific aoe damage, and neutralizing casters, against Toss EMP actually combines some of the very best aspects of feedback and psi storm. And Ghosts are substantially cheaper in terms of gas than HTs, which means you can much more easily use them in combination with other higher tech units.



Storm is much much much worse. EMP have a peak damage and as many as you have afterwards are useless. You can dodge storm, kinda.. but you can also storm in the direction of the dodging. Storm is really just way better than EMP even if you can dodge it.

I'm not saying I want a storm nerf, but to get back on topic the Thor nerf is retarded.


I would argue that EMP is stronger. If Toss army gets EMPed at high supply then T can just attack and crush it. Just watch some of MVPs games and some TSL games to see that happen. They are hard to dodge and do significant damage to any gateway army as well. They are also getting cheaper in the next patch.

Storm is strong, but with the KA nerf if you miss some then its bad. Not only that, but Marauders are pretty bulky and Medivacs heal pretty quick if you dont just sit in the middle of the storm for its duration.

This doesn't even get into how EMP could create a strong timing push if toss doesnt split sentries

There really is no argument to be had. Storm is stronger then EMP. That's it. Storm does way more damage in a larger area against all races and all units. You can't really run away if you have FF.
Sure storm takes a while to get, but once it's in play (PvT) it's a epic battle to emp the templars before they unleash total devastation. <3

EDIT: Thor's shouldn't have energy. Templars can then feedback: Medivacs, ghosts, thors, ravens, banshees and battlecruisers. That's ½ of the terran army. (6 out of 12 units, or 6 out of 7 high tech units). Remember, it doesn't just do dmg, it takes away from their battle potential too

Technically, storm has a smaller area of effect and a lower max damage than EMP, but don't let that stop you ranting.

Lower max damage if you do one storm... EMP does a lower max damage in just about every other situation and is not capable of killing anything.
S1 3500+ Master T. S2 1600+ Master T.
Dakkas
Profile Joined October 2010
2550 Posts
May 05 2011 03:14 GMT
#3759
On May 05 2011 12:09 TimeSpiral wrote:
I'd like to say I'm surprised that Terran is getting nerfed, through the Thor, but I'm really not ... So silly.


I really would have never guessed Blizzard was seeing Terran's late tier single target DPS unit as a problem when there are cliff-walking laser shooting siege tanks that auto-heal wreaking havoc across the entire SC2 world. Seems ... odd.


Because the Protoss deathball is weaker than the other races deathball by a large margin without the Colossus? Have you forgotten that the other viable Tier 3 Protoss tech was nerfed considerably with the KA removal?

The Colossus is so strong because it's the most reliable. Going HT tech first is idiotic
Werk
Profile Blog Joined October 2010
United States294 Posts
May 05 2011 03:17 GMT
#3760
wow an increase to archon range...thats...very unexpected but very very cool, its often times that immortals and archons will just be stuck behind the army so hopefully this will add to the archons abilty ability
Do Werk Son
Prev 1 186 187 188 189 190 221 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group F
Art_Of_Turtle vs KameZerg
Radley vs George
Airneanach106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
BRAT_OK 60
MindelVK 25
StarCraft: Brood War
Calm 3261
Rain 1251
Shuttle 423
Soulkey 108
firebathero 83
Zeus 67
Killer 31
Hm[arnc] 27
Barracks 25
soO 12
[ Show more ]
910 11
sorry 10
Dota 2
Gorgc5448
qojqva2673
Counter-Strike
pashabiceps2130
allub1364
byalli418
gobbtv112
Super Smash Bros
Mew2King46
Heroes of the Storm
Khaldor498
Other Games
FrodaN2749
Grubby2208
Liquid`RaSZi1943
Beastyqt719
syndereN222
zeus93
Railgan13
Organizations
Other Games
gamesdonequick6442
EGCTV952
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 24
• Reevou 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 42
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie744
• Shiphtur441
Upcoming Events
BSL
1h 17m
Artosis vs Dewalt
Ret vs Tech
SOOP
15h 17m
soO vs FanTaSy
WardiTV Weekly
17h 17m
Replay Cast
1d 4h
Monday Night Weeklies
1d 22h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
[ Show More ]
RSL Revival
5 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.