On May 11 2011 01:51 yamato77 wrote:
Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?
A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.
Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?
A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.
IDK I've seen much better infestor use from zergs other than Machine and Idra. The infestor change is a nerf, it's only a buff if you aren't capable of managing your army. In all other situations, infestors retreat slower, advance slower, etc.