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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. |
On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. its more like they are happy blizzard didnt nerf it more, current infestor is probably best caster in the game
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11589 Posts
On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?
A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.
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On May 11 2011 01:40 understandable wrote: i'm patched an everything but when i try to log in i get this error:
you are trying to login using a client version not recognized by the battle.net service.
anyone else gettin this? I remember this from my wow days this means u are patched but blizz isn't u need to wait for bliss servers to patch
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On May 11 2011 01:51 yamato77 wrote:Show nested quote +On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.
Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?
You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.
The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.
Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?
No, this is a nerf.
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On May 11 2011 01:54 Blasterion wrote:Show nested quote +On May 11 2011 01:40 understandable wrote: i'm patched an everything but when i try to log in i get this error:
you are trying to login using a client version not recognized by the battle.net service.
anyone else gettin this? I remember this from my wow days this means u are patched but blizz isn't u need to wait for bliss servers to patch
how come blizzard isnt patched when theres people playing in NA server T_T
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Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...?
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On May 11 2011 02:04 Torte de Lini wrote: Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...?
Looks like a bug. Why would I have to win 750 games as terran to unlock my baneling portrait?
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On May 11 2011 02:06 holynorth wrote:Show nested quote +On May 11 2011 02:04 Torte de Lini wrote: Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...? Looks like a bug. Why would I have to win 750 games as terran to unlock my baneling portrait?
Yeah, the phoenix portrait doesn't even make sense to me.
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Warp Prism warp-in area seems to be increased. Can anyone confirm?
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11589 Posts
On May 11 2011 01:57 holynorth wrote:Show nested quote +On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.
IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.
And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.
Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.
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The error message im getting is different. Its says "You must restart your game client and patch to the latest version before playing a multi player game." Only thing is I downloaded the patch before I started the game and when I start SC2 it even says version 1.3.3 anyone else getting this message?
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On May 11 2011 02:10 yamato77 wrote:Show nested quote +On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.
You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.
And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.
That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.
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11589 Posts
On May 11 2011 02:16 holynorth wrote:Show nested quote +On May 11 2011 02:10 yamato77 wrote:On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue. You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff. And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited. That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed. So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.
You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.
Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.
It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.
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If the speed decrease to the infestors was intended to be a nerf then why didnt they also nerf the burrowed movement speed? Before the patch infestors moved faster when burrowed than when unburrowed and they still move faster burrowed after the patch. If your going to walk your expensive infestors across the map to attack why would you not have them burrowed to avoid being sniped?
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On May 11 2011 02:36 yamato77 wrote:Show nested quote +On May 11 2011 02:16 holynorth wrote:On May 11 2011 02:10 yamato77 wrote:On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue. You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff. And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited. That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed. So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff. You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live. Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad. It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.
Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.
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On May 11 2011 02:47 holynorth wrote:Show nested quote +On May 11 2011 02:36 yamato77 wrote:On May 11 2011 02:16 holynorth wrote:On May 11 2011 02:10 yamato77 wrote:On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue. You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff. And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited. That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed. So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff. You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live. Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad. It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die. Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.
It's a convenient nerf. I can think of VERY few scenarios where .25 speed on an infestor is negligible. Given the convenience it adds, who cares what it is? To some, it's awesome, to some, it isn't. It's obvious to you that it isn't.
Happy?
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11589 Posts
On May 11 2011 02:47 holynorth wrote:Show nested quote +On May 11 2011 02:36 yamato77 wrote:On May 11 2011 02:16 holynorth wrote:On May 11 2011 02:10 yamato77 wrote:On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue. You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff. And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited. That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed. So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff. You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live. Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad. It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die. Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you. I've only taken what you've said and given meaning to it. You think faster is better, and I think slower is better. We've both said pretty much that. Problem is, I've argued for exactly why faster is worse and why slower is better, while you have only said that faster could be hypothetically better in some situations if a player had some kind of perfect control.
I then argued that this control means more to do in big engagements where the infestor is designed to be powerful, and stated that people have APM limits, which means that giving them more to do in an already micro-intensive situation is bad. IdrA and Machine do not "a-move", they just have about 4-5 other things to do per second that are important, and taking away from that just to keep the 200 gas per unit infestor from suiciding before even using a spell is bad.
You can call it a nerf, but you're arguing from some abstract hypothetical of perfect player skill. I'm arguing from reality, which has shown itself to be conveniently observable from time to time. It's a buff. And I'm done, too.
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Now that the patch has hit, it's clear that some Protoss players haven't adapted to the new pylon radius. Early ling aggression and other cheesy things I've done today as Zerg have gotten me some pretty easy wins. Things like Proxy Hatch and Evo Chamber wall blocks along with really early aggression has paid off because people are unsure about their walls or have decreased base vision.
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On May 11 2011 02:47 holynorth wrote:Show nested quote +On May 11 2011 02:36 yamato77 wrote:On May 11 2011 02:16 holynorth wrote:On May 11 2011 02:10 yamato77 wrote:On May 11 2011 01:57 holynorth wrote:On May 11 2011 01:51 yamato77 wrote:On May 11 2011 01:41 holynorth wrote: Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?
Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible. Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"? A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased. Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players? You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level. The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't. Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control? No, this is a nerf. My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything. IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better. And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them. Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue. You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff. And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited. That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed. So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff. You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live. Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad. It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die. Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.
That doesnt make any sense. Sometimes its better to slow down things to make them BETTER. You know cars right? Formel 1? There are ways to slow down or increase the speed of the cars but its not always better because you lose control of the car. For a human it basicly means its a buff because their is a limit to the ability of a human being to control certain things. The same way our brain works. It does LIMIT our ability to not cause a overflow. thats the same as slowing down the infestor to give better control of it.
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White Ra testing PvP on his stream now with the new patch.
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