• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:56
CEST 07:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)67Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Patch Balance Hotfix (2025-10-8) IP For new Brazil servers for NA Players
Tourneys
WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Whose hotkey signature is this? BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ Any rep analyzer that shows resources situation? BW General Discussion
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Men's Fashion Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Sex and weight loss US Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1993 users

Patch 1.3.3 PTR - Page 220

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 218 219 220 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
ridonkulous
Profile Joined May 2011
159 Posts
May 10 2011 16:44 GMT
#4381
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

its more like they are happy blizzard didnt nerf it more, current infestor is probably best caster in the game
yamato77
Profile Blog Joined October 2010
11589 Posts
May 10 2011 16:51 GMT
#4382
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.
Writer@WriterYamato
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 10 2011 16:54 GMT
#4383
On May 11 2011 01:40 understandable wrote:
i'm patched an everything but when i try to log in i get this error:

you are trying to login using a client version not recognized by the battle.net service.

anyone else gettin this?

I remember this from my wow days this means u are patched but blizz isn't u need to wait for bliss servers to patch
[TLNY]Mahjong Club Thread
holynorth
Profile Blog Joined August 2010
United States590 Posts
May 10 2011 16:57 GMT
#4384
On May 11 2011 01:51 yamato77 wrote:
Show nested quote +
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.
understandable
Profile Joined May 2010
Korea (South)79 Posts
May 10 2011 17:02 GMT
#4385
On May 11 2011 01:54 Blasterion wrote:
Show nested quote +
On May 11 2011 01:40 understandable wrote:
i'm patched an everything but when i try to log in i get this error:

you are trying to login using a client version not recognized by the battle.net service.

anyone else gettin this?

I remember this from my wow days this means u are patched but blizz isn't u need to wait for bliss servers to patch


how come blizzard isnt patched when theres people playing in NA server T_T
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 10 2011 17:04 GMT
#4386
Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
holynorth
Profile Blog Joined August 2010
United States590 Posts
May 10 2011 17:06 GMT
#4387
On May 11 2011 02:04 Torte de Lini wrote:
Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...?


Looks like a bug. Why would I have to win 750 games as terran to unlock my baneling portrait?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 10 2011 17:07 GMT
#4388
On May 11 2011 02:06 holynorth wrote:
Show nested quote +
On May 11 2011 02:04 Torte de Lini wrote:
Can someone confirm these weird new portrait conditions in order to obtain them, is it a bug or...?


Looks like a bug. Why would I have to win 750 games as terran to unlock my baneling portrait?


Yeah, the phoenix portrait doesn't even make sense to me.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 10 2011 17:10 GMT
#4389
Warp Prism warp-in area seems to be increased. Can anyone confirm?
yamato77
Profile Blog Joined October 2010
11589 Posts
May 10 2011 17:10 GMT
#4390
On May 11 2011 01:57 holynorth wrote:
Show nested quote +
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.
Writer@WriterYamato
HTODethklok
Profile Joined November 2010
United States221 Posts
May 10 2011 17:15 GMT
#4391
The error message im getting is different. Its says "You must restart your game client and patch to the latest version before playing a multi player game." Only thing is I downloaded the patch before I started the game and when I start SC2 it even says version 1.3.3 anyone else getting this message?
Guns for show... Knives for a pro HTODethklok.201 NA
holynorth
Profile Blog Joined August 2010
United States590 Posts
May 10 2011 17:16 GMT
#4392
On May 11 2011 02:10 yamato77 wrote:
Show nested quote +
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.
yamato77
Profile Blog Joined October 2010
11589 Posts
May 10 2011 17:36 GMT
#4393
On May 11 2011 02:16 holynorth wrote:
Show nested quote +
On May 11 2011 02:10 yamato77 wrote:
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.

So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.

You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.

Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.

It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.
Writer@WriterYamato
HTODethklok
Profile Joined November 2010
United States221 Posts
May 10 2011 17:39 GMT
#4394
If the speed decrease to the infestors was intended to be a nerf then why didnt they also nerf the burrowed movement speed? Before the patch infestors moved faster when burrowed than when unburrowed and they still move faster burrowed after the patch. If your going to walk your expensive infestors across the map to attack why would you not have them burrowed to avoid being sniped?
Guns for show... Knives for a pro HTODethklok.201 NA
holynorth
Profile Blog Joined August 2010
United States590 Posts
May 10 2011 17:47 GMT
#4395
On May 11 2011 02:36 yamato77 wrote:
Show nested quote +
On May 11 2011 02:16 holynorth wrote:
On May 11 2011 02:10 yamato77 wrote:
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.

So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.

You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.

Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.

It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.



Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.
stevarius
Profile Joined August 2010
United States1394 Posts
May 10 2011 17:53 GMT
#4396
On May 11 2011 02:47 holynorth wrote:
Show nested quote +
On May 11 2011 02:36 yamato77 wrote:
On May 11 2011 02:16 holynorth wrote:
On May 11 2011 02:10 yamato77 wrote:
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.

So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.

You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.

Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.

It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.



Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.


It's a convenient nerf. I can think of VERY few scenarios where .25 speed on an infestor is negligible. Given the convenience it adds, who cares what it is? To some, it's awesome, to some, it isn't. It's obvious to you that it isn't.

Happy?
¯\_(ツ)_/¯
yamato77
Profile Blog Joined October 2010
11589 Posts
May 10 2011 17:55 GMT
#4397
On May 11 2011 02:47 holynorth wrote:
Show nested quote +
On May 11 2011 02:36 yamato77 wrote:
On May 11 2011 02:16 holynorth wrote:
On May 11 2011 02:10 yamato77 wrote:
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.

So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.

You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.

Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.

It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.



Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.

I've only taken what you've said and given meaning to it. You think faster is better, and I think slower is better. We've both said pretty much that. Problem is, I've argued for exactly why faster is worse and why slower is better, while you have only said that faster could be hypothetically better in some situations if a player had some kind of perfect control.

I then argued that this control means more to do in big engagements where the infestor is designed to be powerful, and stated that people have APM limits, which means that giving them more to do in an already micro-intensive situation is bad. IdrA and Machine do not "a-move", they just have about 4-5 other things to do per second that are important, and taking away from that just to keep the 200 gas per unit infestor from suiciding before even using a spell is bad.

You can call it a nerf, but you're arguing from some abstract hypothetical of perfect player skill. I'm arguing from reality, which has shown itself to be conveniently observable from time to time. It's a buff. And I'm done, too.
Writer@WriterYamato
cosmicTrex
Profile Joined September 2010
United States24 Posts
May 10 2011 18:00 GMT
#4398
Now that the patch has hit, it's clear that some Protoss players haven't adapted to the new pylon radius. Early ling aggression and other cheesy things I've done today as Zerg have gotten me some pretty easy wins. Things like Proxy Hatch and Evo Chamber wall blocks along with really early aggression has paid off because people are unsure about their walls or have decreased base vision.
Panicc
Profile Joined October 2010
Germany163 Posts
May 10 2011 18:00 GMT
#4399
On May 11 2011 02:47 holynorth wrote:
Show nested quote +
On May 11 2011 02:36 yamato77 wrote:
On May 11 2011 02:16 holynorth wrote:
On May 11 2011 02:10 yamato77 wrote:
On May 11 2011 01:57 holynorth wrote:
On May 11 2011 01:51 yamato77 wrote:
On May 11 2011 01:41 holynorth wrote:
Am I the only one that thinks Idra and Machine are full of shit when they say the infester speed nerf is a buff?

Pretty much they are saying that since they have limited skill, they are benefited by the slower infesters. Isn't that bad? A perfect player should be able to manage the faster infesters and should want them as fast as possible.

Am I the only one that thinks you're full of shit when you say that IdrA and Machine have "limited skill"?

A perfect player doesn't exist. The infestor speed being decreased is a buff because they often ran ahead of units in engagements and died either before using any energy, or shortly thereafter. Having them slower allows the Zerg player more time to micro them back in such situations before they run headlong into deadly tank/colossus fire. Making them faster would just make this problem worse. Until someone comes around that has the APM to babysit every single spellcaster they have with perfect precision and keep them behind their army, it's a good thing that their speed is decreased.



Wait.. so you fanboy it up and call me full of shit for saying Idra and Machine have limited skill, then go on to say that there is no perfect skill. Do you even know what you are talking about or are you that blinded about your favorite players?

You missed my point, however. Reducing the game to account for the current level of skill is incredibly stupid. Players are supposed to move to the required skill level, the game should not be dumbed down to their level.

The reason infestors run out ahead and die is because they use one control group and attack-move. If they used two control groups, and shift click the fungal with retreating, they would never die. Look at broodwar, how often did you see Science Vessels (much faster than the terran army) running out ahead and dying? You didn't.

Using "a perfect player doesn't exist" to justify a nerf being a buff is such awful logic that it hurts just to read it. Players like Nestea have already become able to manage their infestors in a separate hotkey. I am sincerely sorry that Idra and Machine do not have the control to do so. But dumbing the game down to their level is quite pointless. Is Blizzard going to increase their speed in a few months when they gain the necessary control?

No, this is a nerf.

My initial comment wasn't "fanboyism", it was an effort to show you that calling someone "full of shit" just isn't a very nice thing to say. I hold no particular respect for IdrA or Machine, aside from the usual level of respect I have for someone that plays this game at such a high level. Calling me a fanboy doesn't help anything.

IdrA in particular is as close to perfect mechanically as almost any player, Korean or not. The fact that he likes that infestors don't have to be babysat as much anymore says something about how fast they were before. The speed being decreased is good for everyone, even players who already had the necessary control. You don't need infestors to be as fast as speedlings, you just need them relatively close to your army. The speed will never be increased, because it won't help them be any better.

And actually, Science Vessels did die ahead of the army. But that's a completely different situation altogether in that the typical BW Terran army had MnM + Tanks on the ground, with Vessels being the only air. Obviously, Vessels can't get trapped on the front lines like the ground-based infestor can, because there isn't a wall of speedlings/roaches behind them.

Besides, why else would the speed be changed? If infestors were seen as too strong by Blizzard, wouldn't they just tweak Fungal again instead of making them slower? After all, it is that spell that Terran players complain about. I never see comments like, "Damn, I wish that Infestor was .25 slower." No, they don't like how fast their MM dies. However, an observable issue with the infestor that has been commented on many times was that they run ahead of the Zerg army and die, which is now less of an issue.



You ask why would Blizzard nerf their speed instead of fungal, but why would they buff the infesters? People have done nothing but complain about them. There is no reason for a buff.

And your statement about buffing their speed having no effect is wrong. The faster the infester the better. Under some odd circumstance having a faster infester will come in use. Therefore, a faster infester is always better. Never will having a slower infester be better unless your skill is limited.

That is my point. Therefore, this is a nerf. In no way can you look at this as a buff unless are you a flawed player unable to manage the speed.

So you'd give players more to do in managing their army in engagements just to give someone a hypothetical advantage in areas other than large army clashes, where the infestor is actually designed to be effective? Look at Fungal. It's range 7. Look at Neural. It's range 9. Obviously, the infestor is supposed to be behind the Zerg ground army (One unit with range over 4) and cast spells there. This change helps that become more of a reality. It's a buff.

You argue that a perfect player would want a faster infestor. Why? What situation would it need to be faster than the army, if it is casting from behind? To catch dropships? Obviously Blizzard doesn't care, becuase the Fungal stun duration decrease cut that aspect out. To run away from things? The still-present stun definitely gives the infestor enough time to get away. I see little reason outside of hypothetical situations where being faster is good. However, being slower helps the infestor live.

Also relevant is a discussion of APM. IdrA has ~200 SC2 APM, which is over ~300 actual APM. If he has problems babysitting his infestors in engagements, then it certainly doesn't make too much sense to say that someone has to be limited in skill to like them being slower. I'd say he's one of the fastest foreign players, if not the fastest. Obviously, there is a limit to how much someone can do at a given point in time, and cutting out some of those actions that aren't completely necessary isn't bad.

It's the same argument BW players made against MBS and automine; yes, mechanics can separate players in skill, but lowering ridiculous mechanical demands to make a game more user-friendly is a good thing in general. It lets people actually play the game instead of just clicking and typing. If someone who presses a button more than 5 times a second is allowed to do more than independently control infestors while they are attempting to stage a 2-pronged flank on a marine-tank position, I say it's good. More APM can be devoted into other areas that make or break the engagement instead of worrying about whether the infestors run in too fast and die.



Stop creating an argument that I'm not arguing for. I simply said this was a nerf and explained why. You acknowledged that it was a nerf but went on to say that it was deserved in the same way MBS and automine are. I don't care about that. It is a nerf. I am done. Thank you.



That doesnt make any sense. Sometimes its better to slow down things to make them BETTER. You know cars right? Formel 1? There are ways to slow down or increase the speed of the cars but its not always better because you lose control of the car. For a human it basicly means its a buff because their is a limit to the ability of a human being to control certain things. The same way our brain works. It does LIMIT our ability to not cause a overflow. thats the same as slowing down the infestor to give better control of it.
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
May 10 2011 18:15 GMT
#4400
White Ra testing PvP on his stream now with the new patch.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
Prev 1 218 219 220 221 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Patches' TLMC21 Bash #2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 17605
Sea 2681
actioN 537
JulyZerg 71
NaDa 44
Noble 40
Bale 33
ajuk12(nOOB) 26
ToSsGirL 4
Icarus 4
League of Legends
JimRising 877
Counter-Strike
m0e_tv474
Stewie2K458
Other Games
summit1g8212
C9.Mang0411
Tasteless98
Mew2King86
NeuroSwarm35
Organizations
Counter-Strike
PGL5596
Other Games
gamesdonequick1869
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH209
• OhrlRock 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Doublelift1786
• Rush1492
• Lourlo1436
• Stunt488
• HappyZerGling93
Other Games
• WagamamaTV365
Upcoming Events
Afreeca Starleague
4h 4m
Soma vs Bisu
OSC
8h 4m
OSC
12h 4m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
18h 4m
OSC
1d 17h
The PondCast
2 days
OSC
2 days
Wardi Open
3 days
CranKy Ducklings
4 days
Safe House 2
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.