Patch 1.2.0 on PTR - Page 20
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TedJustice
Canada1324 Posts
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MythicalMage
1360 Posts
On December 04 2010 11:50 vyyye wrote: Spot on, this patch doesn't make sense. Can't wait for a situation report, I really want to know why Blizzard thought these notes was a good idea. Likely similar for the Void Ray change last patch, where a pro player (Maka iirc) gave them feedback as to a particular abusive strategy that was too strong, so they nerfed it. | ||
MonsieurGrimm
Canada2441 Posts
On December 04 2010 11:51 vyyye wrote: My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame. yup, because playing zerg didnt take enough APM already. :/ | ||
Draconicfire
Canada2562 Posts
Anyone think it'll be possible to integrate custom chat channels with ones in WoW? I'm thinking no, but it'll be cool. | ||
zidaneshead
245 Posts
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Karthane
United States1183 Posts
On December 04 2010 11:51 vyyye wrote: My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame. It only says Larva, not lings. Maybe we can still hold down E for banelings. | ||
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Zelniq
United States7166 Posts
On December 04 2010 11:25 Zelniq wrote: OK so I have a legit source that told me the reason for this infestor fungal nerf was because they removed void ray's speed upgrade. If that's the case why can't they just instead make it so: - Void Rays are now immune to movement-impairing effects. (which is only fungal growth) | ||
Proto_Protoss
United States495 Posts
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SiguR
Canada2039 Posts
There will be a reason for non-pro's to idle on starcraft 2, instead of playing 2 games and logging off. | ||
Sfydjklm
United States9218 Posts
On December 04 2010 11:52 MonsieurGrimm wrote: btw you're stupid. I may not agree completely with travis but labeling everything he posts as trolling just makes you into a retard. dont you just love his custom avatar? | ||
LoversxRequiem
United States8 Posts
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vyyye
Sweden3917 Posts
On December 04 2010 11:52 NeoOmega wrote: I dont think its changing for banelings, it just says larva. Excuse me, it's 5 am. Read the quoted post and didn't think of the actual notes. Same difference anyhow, 200/200 vs 200/200 battle aftermath will be hilarious. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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andiCR
Costa Rica2273 Posts
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Stone
United Kingdom155 Posts
On December 04 2010 11:48 RoyalCheese wrote: so you would rather have 1 click to morph all your larva into certain unit? that sounds pretty terrible one key press will only morph one egg, but holding the hotkey will morph all eggs (the way it currently stands), i think you miss-understood the way the mechanic currently works. can anyone on the test server confirm that this has been changed. in that you can no longer hold the "z" to mass morph ling. | ||
ReachTheSky
United States3294 Posts
On December 04 2010 11:50 Artisan wrote: I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard. I don't think this will affect morphing lings into blings since they said larva. however i do disagree with this change. | ||
FabledIntegral
United States9232 Posts
Wtf that was a bug? If you were playing Zerg and had 30 larvae, and you want to make 30 batches of lings, you could hold Z and it'd make the 30 relatively fast after like a 2 second delay. Why is that possibly a bug, or am I reading this correctly? Love the changes, with the exception of the bunker change, and I'm also skeptical on the Infestor FG change. Wouldn't that make it much harder to counter Phoenixes? I'd rather see it still work on air units, and work more like ensnare from SC1 (I think ensnare was just overall a better spell, just harder to use, would get great use in SC2, as remember it cut down the fire rates of most units it was cast on. Even if it was only just a slowdown and not stoppage, I'd prefer it that way, just cooler imo... at least they could still split from banes, etc.). | ||
cHaNg-sTa
United States1058 Posts
On December 04 2010 11:50 nalgene wrote: fungal growth not hitting air makes sense for the storyline... they throw globs of green liquid up to 10000meters up? kinda cool if they like using bcs/ravens... and SCVS repairing Battlecruisers 10000 meters up in the air makes perfect sense. | ||
dkim
United States255 Posts
On December 04 2010 11:51 MonsieurGrimm wrote: yea I thought HT nerf was coming but they seem to have changed their minds, thank god. would not be surprised if more things change before patch goes public. | ||
Dromar
United States2145 Posts
On December 04 2010 11:41 cannavaro wrote: Stalemate protection with 3 minutes is definately too short, should be 5 minutes at least. Imagine the following: You are zerg, don't have a spire, kill his base, he isn't defeated, you immediately start a spire, which alone takes 100 seconds, another 37 seconds to get mutas out (100/100 each) and they will probably need to fly for at least 40 seconds to get to his lifted cc AND mutas take forever to kill a cc, so a terran in this situation can force a draw out of most games. Should be more than 3 minute or/and the condition should be that a building is attacked, not destroyed. Interesting situation. My best idea is that you could buy yourself more time by building and destroying an extractor. Fungal Growth no longer affects air units. Yay, every mirror's going to be either an early 1-base allin or mutas vs mutas, terran drops will be even stronger, protoss air is gonna be a nightmare, especially phoenix with their new build time.I also think that fungal growth was overpowered vs large clusters of air units since they bunch up so much. A good implementation would imo be something like: "Hits every ground target in the target circle, but is applied to random 4 (number I think that would be fair) air units in the target circle. " while this does suck, we'll get through it. I mean, my first thought was "OMG this is gonna be a nightmare" too, but thinking about it, I didn't actually use infestors that much before. I got mutas against Terran drops, and hydras (or occasionally corruptors) against Protoss air. | ||
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