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Patch 1.2.0 on PTR - Page 19

Forum Index > SC2 General
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Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
December 04 2010 02:49 GMT
#361
On December 04 2010 11:03 Sl4ktarN wrote:
Woho, now mutas in ZvZ are even more lame!


I feel like it's time to switch back to Protoss for me....

Zerg was fun while it lasted, but now Mutas will be unstoppable in ZvZ and I just can't stand mutas.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Playguuu
Profile Joined April 2010
United States926 Posts
December 04 2010 02:49 GMT
#362
On December 04 2010 11:45 Rassy wrote:
dont understand observer update
Noone ever complained about the price and it already was cheap
terran lacks a good and cheap mobile detection compared to toss and zerg (mules dont count, they are to compensate for chrono boost and zerg macro and the scan last only 10 seconds and doesnt move)


I thought they were pretty good for a cloaked detector. They actually used to be cheaper in the beta, I think 50/50? A lot of this patch contains changes that don't make sense, like the flux veins, fg, bunker build time.
I used to be just like you, then I took a sweetroll to the knee.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
December 04 2010 02:49 GMT
#363
I guess spore crawler and corrupters are going to need to be built against phoinex builds. Oh no! the game is broken now!

Seriously the reaction zerg players are having is ridiculous; THE PATCH ISN'T FOR SURE YET. This is to test it to see if it is beneficial to the MU or not.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 04 2010 02:49 GMT
#364
On December 04 2010 11:48 Ocedic wrote:
Show nested quote +
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.


you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
yellowmoe
Profile Blog Joined August 2008
Canada59 Posts
December 04 2010 02:50 GMT
#365
Oh wow, these zerg nerfs are definitely not going to be in the real game.

I can see a perfect strat for toss though:
Drop colossus and sentry in the main; forcefield the ends of the mineral line, and watch those drones burn baby burn!
Artisan
Profile Joined February 2010
United States336 Posts
December 04 2010 02:50 GMT
#366
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 02:50 GMT
#367
On December 04 2010 11:49 Playguuu wrote:
Show nested quote +
On December 04 2010 11:45 Rassy wrote:
dont understand observer update
Noone ever complained about the price and it already was cheap
terran lacks a good and cheap mobile detection compared to toss and zerg (mules dont count, they are to compensate for chrono boost and zerg macro and the scan last only 10 seconds and doesnt move)


I thought they were pretty good for a cloaked detector. They actually used to be cheaper in the beta, I think 50/50? A lot of this patch contains changes that don't make sense, like the flux veins, fg, bunker build time.

Spot on, this patch doesn't make sense. Can't wait for a situation report, I really want to know why Blizzard thought these notes was a good idea.
nalgene
Profile Joined October 2010
Canada2153 Posts
December 04 2010 02:50 GMT
#368
On December 04 2010 10:59 Lexpar wrote:
• Fixed an issue where Larva could produce units by holding down hotkeys.
+no fungal growth?

What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.

fungal growth not hitting air makes sense for the storyline... they throw globs of green liquid up to 10000meters up?

kinda cool if they like using bcs/ravens...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
December 04 2010 02:51 GMT
#369
On December 04 2010 11:44 DonKey_ wrote:
• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

Uhm this buff is kinda a big deal, as ultras cost effectiveness increases. With no consequence at all, those late game ultra pushes in TvZ are gonna be tough.

btw anyone know how the splash damage for ultras works?


I absolutely agree, I imagine this is going to effect ultralisks against marines greatly.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:51 GMT
#370
On December 04 2010 11:49 travis wrote:
Show nested quote +
On December 04 2010 11:47 Sfydjklm wrote:
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


are u actually arguing that zerg don't win tournaments? u don't think gsl counts for anything?

and i never backtracked on anything. i clarified for people who like to make assumptions

see, trolling, you know exactly what i mean but you ask those enticing questions i cant help but answer
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:51 GMT
#371
On December 04 2010 11:49 DonKey_ wrote:
I guess spore crawler and corrupters are going to need to be built against phoinex builds. Oh no! the game is broken now!

Seriously the reaction zerg players are having is ridiculous; THE PATCH ISN'T FOR SURE YET. This is to test it to see if it is beneficial to the MU or not.

And we're vocalizing that we don't think it will. Whats the problem?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-12-04 02:52:03
December 04 2010 02:51 GMT
#372
On December 04 2010 11:46 Qikz wrote:
Show nested quote +
On December 04 2010 11:37 Disastorm wrote:
I'm glad these changes are going on test server first so blizzard can see if they are appropriate. I'm guessing their analysis will reveal that Zerg will probably have no answer to phoenixes after this patch, and that mass phoenix into a decent ground army will be close to unbeatable.

However it is interesting to note that the bunker change was specifically marked as being ONLY intended for test server. Why would they purposely intend a change ONLY for test server, thats a bit odd?


They're doing it to check the repair priority I would guess, since that's the most likely thing that you need to repair as Terran.

PF will be kind of bad too, now bunch of roaches will easily clean scvs and kill it
Offhand
Profile Joined June 2010
United States1869 Posts
December 04 2010 02:51 GMT
#373
On December 04 2010 11:47 Karthane wrote:
Show nested quote +
On December 04 2010 11:46 Offhand wrote:
On December 04 2010 11:25 StoLiVe wrote:
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?


You're going to have to do more then make mutas for total air control. Boo hoo.

Maybe zerg will stop staying on t2 so long.


None of our tier 3 units attack air. What are you even talking about?


In English, a line break normally denotes a separate subject or thought.

Resume whining about balance!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 04 2010 02:51 GMT
#374
Crazy changes. I don't like the Public test stuff though. Too many low level players are gonna be like, buff this and nerf that. They should have only allowed PTR to the people in Masters, and Grandmasters(this is still coming right? 0_o) leagues.
"Infestors are the suck" - LzGamer
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 02:51 GMT
#375
On December 04 2010 11:50 Artisan wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.

My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame.
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 04 2010 02:52 GMT
#376
LOL this is great scouting will be so much easier now with shorter phoenix build time, cheaper obs and hallucinate more viable. And the scv repair fix holy shit. Actially I don't know if all this was really necessary these are some pretty major buffs.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:52 GMT
#377
On December 04 2010 11:51 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:49 travis wrote:
On December 04 2010 11:47 Sfydjklm wrote:
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


are u actually arguing that zerg don't win tournaments? u don't think gsl counts for anything?

and i never backtracked on anything. i clarified for people who like to make assumptions

see, trolling, you know exactly what i mean but you ask those enticing questions i cant help but answer

btw you're stupid. I may not agree completely with travis but labeling everything he posts as trolling just makes you into a retard.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Gentso
Profile Joined July 2010
United States2218 Posts
December 04 2010 02:52 GMT
#378
On December 04 2010 11:50 Artisan wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.


The change doesn't pertain to ling>baneling production. That'll still be holdable, like everything else.
wolfe
Profile Joined March 2010
United States761 Posts
December 04 2010 02:52 GMT
#379
Zergs stop fracking QQing for a second and just wait and see eh?

Corruptors are quite decent vs all Toss air in addition to the Colossus, and when you're done you can still make them into Broodlords which are quite effective vs Toss.

Yes, yes Corruptors aren't the "perfect" counter vs. a group of fast phoenix, but since when has SC2 or SC1 for that matter been about perfect counters. Remember back when Toss couldn't deal with Mutas for frack but slowly the game styles evolved and they found their way. Have faith in yourselves or go QQ on BNet forums.
Swift as the wind, felt before noticed.
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
December 04 2010 02:52 GMT
#380
On December 04 2010 11:51 vyyye wrote:
Show nested quote +
On December 04 2010 11:50 Artisan wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.

My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame.


I dont think its changing for banelings, it just says larva.
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