• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:59
CEST 22:59
KST 05:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 2/8 Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BW General Discussion Recent recommended BW games ASL22 General Discussion Making an Online Broodwar Manager Game
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4169 users

Patch 1.2.0 on PTR - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 158 Next
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
December 04 2010 02:49 GMT
#361
On December 04 2010 11:03 Sl4ktarN wrote:
Woho, now mutas in ZvZ are even more lame!


I feel like it's time to switch back to Protoss for me....

Zerg was fun while it lasted, but now Mutas will be unstoppable in ZvZ and I just can't stand mutas.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Playguuu
Profile Joined April 2010
United States926 Posts
December 04 2010 02:49 GMT
#362
On December 04 2010 11:45 Rassy wrote:
dont understand observer update
Noone ever complained about the price and it already was cheap
terran lacks a good and cheap mobile detection compared to toss and zerg (mules dont count, they are to compensate for chrono boost and zerg macro and the scan last only 10 seconds and doesnt move)


I thought they were pretty good for a cloaked detector. They actually used to be cheaper in the beta, I think 50/50? A lot of this patch contains changes that don't make sense, like the flux veins, fg, bunker build time.
I used to be just like you, then I took a sweetroll to the knee.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
December 04 2010 02:49 GMT
#363
I guess spore crawler and corrupters are going to need to be built against phoinex builds. Oh no! the game is broken now!

Seriously the reaction zerg players are having is ridiculous; THE PATCH ISN'T FOR SURE YET. This is to test it to see if it is beneficial to the MU or not.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 04 2010 02:49 GMT
#364
On December 04 2010 11:48 Ocedic wrote:
Show nested quote +
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.


you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
yellowmoe
Profile Blog Joined August 2008
Canada59 Posts
December 04 2010 02:50 GMT
#365
Oh wow, these zerg nerfs are definitely not going to be in the real game.

I can see a perfect strat for toss though:
Drop colossus and sentry in the main; forcefield the ends of the mineral line, and watch those drones burn baby burn!
Artisan
Profile Joined February 2010
United States336 Posts
December 04 2010 02:50 GMT
#366
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 02:50 GMT
#367
On December 04 2010 11:49 Playguuu wrote:
Show nested quote +
On December 04 2010 11:45 Rassy wrote:
dont understand observer update
Noone ever complained about the price and it already was cheap
terran lacks a good and cheap mobile detection compared to toss and zerg (mules dont count, they are to compensate for chrono boost and zerg macro and the scan last only 10 seconds and doesnt move)


I thought they were pretty good for a cloaked detector. They actually used to be cheaper in the beta, I think 50/50? A lot of this patch contains changes that don't make sense, like the flux veins, fg, bunker build time.

Spot on, this patch doesn't make sense. Can't wait for a situation report, I really want to know why Blizzard thought these notes was a good idea.
nalgene
Profile Joined October 2010
Canada2153 Posts
December 04 2010 02:50 GMT
#368
On December 04 2010 10:59 Lexpar wrote:
• Fixed an issue where Larva could produce units by holding down hotkeys.
+no fungal growth?

What? Alright. Race switching. No good spells and no macro ability I'm out. I hate to be sensationalist but this shit is fucking wacked. Fucking whacked.

fungal growth not hitting air makes sense for the storyline... they throw globs of green liquid up to 10000meters up?

kinda cool if they like using bcs/ravens...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
December 04 2010 02:51 GMT
#369
On December 04 2010 11:44 DonKey_ wrote:
• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

Uhm this buff is kinda a big deal, as ultras cost effectiveness increases. With no consequence at all, those late game ultra pushes in TvZ are gonna be tough.

btw anyone know how the splash damage for ultras works?


I absolutely agree, I imagine this is going to effect ultralisks against marines greatly.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:51 GMT
#370
On December 04 2010 11:49 travis wrote:
Show nested quote +
On December 04 2010 11:47 Sfydjklm wrote:
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


are u actually arguing that zerg don't win tournaments? u don't think gsl counts for anything?

and i never backtracked on anything. i clarified for people who like to make assumptions

see, trolling, you know exactly what i mean but you ask those enticing questions i cant help but answer
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:51 GMT
#371
On December 04 2010 11:49 DonKey_ wrote:
I guess spore crawler and corrupters are going to need to be built against phoinex builds. Oh no! the game is broken now!

Seriously the reaction zerg players are having is ridiculous; THE PATCH ISN'T FOR SURE YET. This is to test it to see if it is beneficial to the MU or not.

And we're vocalizing that we don't think it will. Whats the problem?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
zomgad
Profile Joined October 2010
185 Posts
Last Edited: 2010-12-04 02:52:03
December 04 2010 02:51 GMT
#372
On December 04 2010 11:46 Qikz wrote:
Show nested quote +
On December 04 2010 11:37 Disastorm wrote:
I'm glad these changes are going on test server first so blizzard can see if they are appropriate. I'm guessing their analysis will reveal that Zerg will probably have no answer to phoenixes after this patch, and that mass phoenix into a decent ground army will be close to unbeatable.

However it is interesting to note that the bunker change was specifically marked as being ONLY intended for test server. Why would they purposely intend a change ONLY for test server, thats a bit odd?


They're doing it to check the repair priority I would guess, since that's the most likely thing that you need to repair as Terran.

PF will be kind of bad too, now bunch of roaches will easily clean scvs and kill it
Offhand
Profile Joined June 2010
United States1869 Posts
December 04 2010 02:51 GMT
#373
On December 04 2010 11:47 Karthane wrote:
Show nested quote +
On December 04 2010 11:46 Offhand wrote:
On December 04 2010 11:25 StoLiVe wrote:
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?


You're going to have to do more then make mutas for total air control. Boo hoo.

Maybe zerg will stop staying on t2 so long.


None of our tier 3 units attack air. What are you even talking about?


In English, a line break normally denotes a separate subject or thought.

Resume whining about balance!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
December 04 2010 02:51 GMT
#374
Crazy changes. I don't like the Public test stuff though. Too many low level players are gonna be like, buff this and nerf that. They should have only allowed PTR to the people in Masters, and Grandmasters(this is still coming right? 0_o) leagues.
"Infestors are the suck" - LzGamer
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 02:51 GMT
#375
On December 04 2010 11:50 Artisan wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.

My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame.
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 04 2010 02:52 GMT
#376
LOL this is great scouting will be so much easier now with shorter phoenix build time, cheaper obs and hallucinate more viable. And the scv repair fix holy shit. Actially I don't know if all this was really necessary these are some pretty major buffs.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:52 GMT
#377
On December 04 2010 11:51 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:49 travis wrote:
On December 04 2010 11:47 Sfydjklm wrote:
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


are u actually arguing that zerg don't win tournaments? u don't think gsl counts for anything?

and i never backtracked on anything. i clarified for people who like to make assumptions

see, trolling, you know exactly what i mean but you ask those enticing questions i cant help but answer

btw you're stupid. I may not agree completely with travis but labeling everything he posts as trolling just makes you into a retard.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Gentso
Profile Joined July 2010
United States2218 Posts
December 04 2010 02:52 GMT
#378
On December 04 2010 11:50 Artisan wrote:
Show nested quote +
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.


The change doesn't pertain to ling>baneling production. That'll still be holdable, like everything else.
wolfe
Profile Joined March 2010
United States761 Posts
December 04 2010 02:52 GMT
#379
Zergs stop fracking QQing for a second and just wait and see eh?

Corruptors are quite decent vs all Toss air in addition to the Colossus, and when you're done you can still make them into Broodlords which are quite effective vs Toss.

Yes, yes Corruptors aren't the "perfect" counter vs. a group of fast phoenix, but since when has SC2 or SC1 for that matter been about perfect counters. Remember back when Toss couldn't deal with Mutas for frack but slowly the game styles evolved and they found their way. Have faith in yourselves or go QQ on BNet forums.
Swift as the wind, felt before noticed.
NeoOmega
Profile Blog Joined September 2008
United States495 Posts
December 04 2010 02:52 GMT
#380
On December 04 2010 11:51 vyyye wrote:
Show nested quote +
On December 04 2010 11:50 Artisan wrote:
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


I am unable to comprehend why this would need to be changed? Its not gamebreaking and helps save your fingers when you need to morph 30-40 lings into banelings... oh blizzard.

My APM will increase by about 100 as I furiously spam E and click Morph to Baneling button. I guess I'll get used to it but.. uh, macro will be silly lategame.


I dont think its changing for banelings, it just says larva.
Prev 1 17 18 19 20 21 158 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 116
SpeCial 75
CosmosSc2 21
StarCraft: Brood War
Calm 4036
Dewaltoss 163
Dota 2
syndereN332
canceldota58
League of Legends
Doublelift2897
Counter-Strike
shoxiejesuss1986
minikerr72
Heroes of the Storm
Liquid`Hasu509
Other Games
Grubby2662
FrodaN1484
fl0m956
Beastyqt729
C9.Mang0346
UpATreeSC190
Pyrionflax172
JuggernautJason115
XaKoH 110
Organizations
Other Games
BasetradeTV62
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie953
• Shiphtur388
Upcoming Events
PiGosaur Cup
3h 1m
Replay Cast
12h 1m
Kung Fu Cup
14h 1m
Replay Cast
1d 3h
The PondCast
1d 13h
INu's Battles
1d 14h
Percival vs Cure
Classic vs Clem
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
The Patches Monday
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.