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Patch 1.2.0 on PTR - Page 18

Forum Index > SC2 General
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Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 04 2010 02:46 GMT
#341
On December 04 2010 11:37 Disastorm wrote:
I'm glad these changes are going on test server first so blizzard can see if they are appropriate. I'm guessing their analysis will reveal that Zerg will probably have no answer to phoenixes after this patch, and that mass phoenix into a decent ground army will be close to unbeatable.

However it is interesting to note that the bunker change was specifically marked as being ONLY intended for test server. Why would they purposely intend a change ONLY for test server, thats a bit odd?


They're doing it to check the repair priority I would guess, since that's the most likely thing that you need to repair as Terran.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
piskooooo
Profile Joined November 2008
United States351 Posts
December 04 2010 02:46 GMT
#342
This is fucking amazing.

lol@butthurt Zerg players

User was warned for this post
<3 MKP
allyourbase
Profile Blog Joined March 2010
United States243 Posts
December 04 2010 02:46 GMT
#343
On December 04 2010 11:41 travis wrote:
Show nested quote +
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

it should probably be noted that phoenix are literally useless against spore crawlers and other buildings.
Something something justice
Offhand
Profile Joined June 2010
United States1869 Posts
December 04 2010 02:46 GMT
#344
On December 04 2010 11:25 StoLiVe wrote:
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?


You're going to have to do more then make mutas for total air control. Boo hoo.

Maybe zerg will stop staying on t2 so long.
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-12-04 02:47:58
December 04 2010 02:46 GMT
#345
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:47 GMT
#346
On December 04 2010 11:40 Cpadolf wrote:
Show nested quote +
On December 04 2010 11:38 MonsieurGrimm wrote:
On December 04 2010 11:37 Cpadolf wrote:
Clearly Terran needed help to be able to bunker rush easier. Obviously Fungal Growth can't affect air units, otherwise dropship harass would be too hard for Terran. Indeed very reasonable changes.


yeah cause hitting d and clicking places then pushing the front with your army is a lot harder than trying to deal with 5 different areas of attack at the same time


This was my point, yes.

I can't tell if you're being sarcastic or you're genuinely stupid, but I suppose I'll assume the former because it makes me want to hide in a corner less.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 02:47 GMT
#347
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous
ModeratorBlame yourself or God
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:47 GMT
#348
On December 04 2010 11:41 travis wrote:
Show nested quote +
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


User was warned for this post
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 04 2010 02:47 GMT
#349
On December 04 2010 11:46 Offhand wrote:
Show nested quote +
On December 04 2010 11:25 StoLiVe wrote:
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?


You're going to have to do more then make mutas for total air control. Boo hoo.

Maybe zerg will stop staying on t2 so long.

What do you want we do ? t3 still awfull against protoss' air
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Karthane
Profile Joined June 2010
United States1183 Posts
December 04 2010 02:47 GMT
#350
On December 04 2010 11:46 Offhand wrote:
Show nested quote +
On December 04 2010 11:25 StoLiVe wrote:
ZvP will be so broken now. how can zerg kill air unit ?
muta ? phoenix can kyte them for ever.
hydra ? too slow wont be able to hit anything because the god damn FG can,t hit aire.
Queen? are you kidding me ?


You're going to have to do more then make mutas for total air control. Boo hoo.

Maybe zerg will stop staying on t2 so long.


None of our tier 3 units attack air. What are you even talking about?
Ocedic
Profile Joined April 2010
United States1808 Posts
December 04 2010 02:48 GMT
#351
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
December 04 2010 02:48 GMT
#352
Corruptors have pretty far range of you forgot. Phoenix get owned by corruptors since they are mainly for light units and light harass
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 02:48 GMT
#353
On December 04 2010 11:46 vyyye wrote:
Show nested quote +
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective.


I agree. I've always felt that corruptors are bad for the time they take to build and the cost. I feel like if they gave corruptors +1 range it would help alot and make the unit worthwhile.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
dkim
Profile Blog Joined November 2010
United States255 Posts
December 04 2010 02:48 GMT
#354

• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.


this seems quite useless but you can probably abuse this in a FFA game with a secret teammate for kicks lol... might be too late in game to do anything significant tho
monterto
Profile Joined June 2010
Canada103 Posts
December 04 2010 02:48 GMT
#355
On December 04 2010 11:47 Zelniq wrote:
making mass ling is going to be ridiculous


I bet you anything, this is because of bronze players complaining about how hard it is to keep up with zerg.
I'm pretty much Hyuk but white...
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
December 04 2010 02:48 GMT
#356
On December 04 2010 11:46 allyourbase wrote:
Show nested quote +
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

it should probably be noted that spore crawlers are literally useless against phoenix

FYP
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
RoyalCheese
Profile Joined May 2010
Czech Republic745 Posts
December 04 2010 02:48 GMT
#357
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous

so you would rather have 1 click to morph all your larva into certain unit? that sounds pretty terrible
Kennigit: "Chill was once able to retire really young, but decided to donate his entire salary TO SUPPORT ESPORTS"
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2010-12-04 02:49:34
December 04 2010 02:49 GMT
#358
On December 04 2010 11:48 Ocedic wrote:
Show nested quote +
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.


And then you lose a good deal of your economy from building spores either way, and how do you actually be aggressive and maintain map control and vision when your overlords can't move out?
Gentso
Profile Joined July 2010
United States2218 Posts
December 04 2010 02:49 GMT
#359
On December 04 2010 11:47 Zelniq wrote:
WTF ?!?!!!!?

i just saw it

"Fixed an issue where Larva could produce units by holding down hotkeys. "

blizzard you have got to be kidding me. i like how they make it seem it was a bug

this is actually retarded and seriously effects zerg in the stupidest way imaginable. christ at least in brood war 1 hotkey press while selecting 12 larvae made them all morph, now it's actually much worse than that, making mass ling is going to be ridiculous


This is one of those things we need to be very vocal about on the forums so as this bit remains unchanged for the real patch.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 04 2010 02:49 GMT
#360
On December 04 2010 11:47 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:41 travis wrote:
On December 04 2010 11:37 Sfydjklm wrote:
On December 04 2010 11:32 travis wrote:
On December 04 2010 11:30 Sfydjklm wrote:
On December 04 2010 11:20 travis wrote:
On December 04 2010 11:17 vyyye wrote:
What Blizzard is trying to tell me is that phoenix are now invincible? It's 100% impossible to kill them now, unless the protoss does something ridiculously stupid. Awesome, why the fuck was that necessary?
What if protoss learned to micro and spread their phoenix out to minimize fungal effect instead? I mean.. what the hell?

Other than obvious nice things like chat channels, I'm really not fond of the balancing. I don't get why they changed the void ray either, how was the speed upgrade in need of removal? Bunker build time again, why?

No, I don't get it.


what? how is it 100% impossible to kill them? they are JUST like mutas in how easy they are to kill.

u realize that to use gravitron whatever-the-fuck the protoss has to stop moving the phoenix right?


Just like mutas, except
Faster
More hp
Bigger range
Smaller attack cooldown

No counter in zerg army


u forgot to add *don't hit ground*
and
*shots dont bounce*
*costs 50% more gas*

since we are counting everything

they do hit ground with graviton beam
they do significantly more damage even if you count bounce damage.
But how would i expect someone who comes to an arguement not even knowing how much the unit theyre arguing about cost.
Youre either completely clueless or are a troll.


yeah, i wrote gas instead of minerals, so im completely clueless!
wtf is ur problem
and they don't hit ground with gravitron beam. they pick stuff up, which other phoenixes can hit because it's in the air. which also causes the phoenix that picks it up to stop moving, during which any zerg could hit it because it can't run away.

yes, im aware u know all this, but im just affording u the same courtesy u showed me

i love how ridiculously butthurt u get over this shit, because i dare to say that phoenixes aren't impossible to kill.

allright. Straight up i know you know this and i realize youre just trolling and probably not even aware of this. I read your other posts in this thread where you backtrack on your anti-fungal growth claims.
Between that and claiming that zergs win tournaments, you know, just cut down on the trolling, aye?


are u actually arguing that zerg don't win tournaments? u don't think gsl counts for anything?

and i never backtracked on anything. i clarified for people who like to make assumptions
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