Patch 1.2.0 on PTR - Page 22
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Zelniq
United States7166 Posts
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cHaNg-sTa
United States1058 Posts
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blade55555
United States17423 Posts
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vyyye
Sweden3917 Posts
On December 04 2010 11:55 MythicalMage wrote: Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus. In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy. Then again, I would rather have annoying, invincible phoenix every now and then compared to ALWAYS facing mutas in ZvZ. It's going to suck so bad. | ||
Caphe
Vietnam10817 Posts
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Nik0
Uruguay460 Posts
On December 04 2010 11:53 Zelniq wrote: my reply got kind of lost so ill say it again yes, but that makes to much sense for blizzard to do, they need to do crazy game breaking stuff | ||
FabledIntegral
United States9232 Posts
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MassHysteria
United States3678 Posts
But seriously where is the Carrier buff????? | ||
BadWithNames
United States441 Posts
Warning to protoss: 6pools everywhere. | ||
MonsieurGrimm
Canada2441 Posts
On December 04 2010 11:56 Enervate wrote: Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? | ||
NeoSlicerZ
Ireland470 Posts
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Rah
United States973 Posts
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AcTiVillain
Australia81 Posts
This is a nightmare come true. How do we hold them Mutalisks still so our hydras can shoot them in ZvZ? How do we stop them phoenix from flying everywhere!!? | ||
Looky
United States1608 Posts
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Offhand
United States1869 Posts
On December 04 2010 11:56 Nobu wrote: I hope this doesnt get live. So the race with worst Antiair is losing FG on air units+protoss build time reduced. And the people from blizzard didn't watch the GSl lately. All TvZ are 2rax+scv all-in, and they reduce bunker build time? I need that someone explain this to me because i dont know how they can get to that idea and actually think that is a good way to fix something (don't even know what are they trying to fix). Zerg has the worst anti-air? Really, you say that with a straight face? | ||
Lokian
United States699 Posts
Just don't have them binded by fungal, but take the damage for all flying units. Ground units get binded to the ground. Have you guys ever seen sc1 ZvZ where both players go mass mutalisk/devours???? That's when it gets tense with plague and it makes the game really exciting to watch someone pull a plague on a large group of mutas. Same thing here, fungal should be similar to plague but less damage for air units... Commmon. This is like... making psionic storm not affect flying units... it makes the game more bland. | ||
MonsieurGrimm
Canada2441 Posts
On December 04 2010 11:58 MassHysteria wrote: omg so many zerg tears on this thread...go and evolve your playstyle you crybabies. But seriously where is the Carrier buff????? Yeah too bad we only have like 10 units to evolve to. | ||
Champi
1422 Posts
![]() didnt see anything about multiple people being able to watch a replay though, which is kind of upsetting...unless i missed it?? changes to voidray i think are good, thats what voidray was designed to do since alpha stages of beta, and wondering how much the phoenixes are going to chance pvz and pvt, cant wait to see. | ||
blade55555
United States17423 Posts
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MythicalMage
1360 Posts
On December 04 2010 11:58 MonsieurGrimm wrote: You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion, mayhaps? | ||
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