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On December 04 2010 11:58 vyyye wrote:Show nested quote +On December 04 2010 11:55 MythicalMage wrote:On December 04 2010 11:49 StoLiVe wrote:On December 04 2010 11:48 Ocedic wrote:On December 04 2010 11:05 Fa1nT wrote: Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra. Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it. you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus. In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy. Maybe it is the way Phoenix meant to be. I dont know if you played BW or not, but Phoenix is a replacement for Corsair which give Protoss air superiority in early-mid game. Phoenix is a unit designed to make their oppoent annoyed so I dont think you can comment on that :D EDIT: And there is of course some risks for Protoss to over produce Phoenix as well. If Protoss make to much Phoenix they will lack ground unit in which Zerg player can emphasize on
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I just got a patch as well and the PTR is sitting there in my Starcraft II folder. Time to troll chat channels.
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How does anyone else stop highly mobile units (i.e. mutalisks) without fungal growth? Deal with it with static defense and non-mobile units like the other races did.
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Well u could still nydus/hydra attack in a hydra vs muta game... sending 1 speedling across the map would give u vision for the nydus if u do not wanna sack overlords. I still think the FG nerf is 100% retarded and is worse for the ZvP mu than the ZvZ.. stings for stopping medivacs too. Maybe they will bring back the hydra speed upgrade if they really want this FG nerf to be on live servers.
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On December 04 2010 11:58 FabledIntegral wrote: Also, stalemate condition is retarded. Should just be "If there is no income, production, or any units or buildings taking any damage." If you can't do that, it should be at least "no structures OR units destroyed." If units are still dying, very high chance it's not a stalemate.
Your idea will have to be refined a bit, because one could easily attack his own units to prolong the game and troll the other player.
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Why in the hell would the void speed nerf be the reason for FG nerf. I only use FG on muta or phoenix so that doesn't seem to even be close to a problem. Most of the rest of the changes i am just fine with but this FG Nerf needs to be explained.
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On December 04 2010 12:00 Offhand wrote:Show nested quote +On December 04 2010 11:56 Nobu wrote: I hope this doesnt get live. So the race with worst Antiair is losing FG on air units+protoss build time reduced. And the people from blizzard didn't watch the GSl lately. All TvZ are 2rax+scv all-in, and they reduce bunker build time? I need that someone explain this to me because i dont know how they can get to that idea and actually think that is a good way to fix something (don't even know what are they trying to fix). Zerg has the worst anti-air? Really, you say that with a straight face? Worst anti-air for dealing with harass early-mid game, it's hardly a myth. Wasn't unbalanced in any way either, just the nature of the race. Compare queens to stalkers or marines.
On December 04 2010 12:00 Caphe wrote:Show nested quote +On December 04 2010 11:58 vyyye wrote:On December 04 2010 11:55 MythicalMage wrote:On December 04 2010 11:49 StoLiVe wrote:On December 04 2010 11:48 Ocedic wrote:On December 04 2010 11:05 Fa1nT wrote: Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra. Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it. you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus. In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy. Maybe it is the way Phoenix meant to be. I dont know if you played BW or not, but Phoenix is a replacement for Corsair which give Protoss air superiority in early-mid game. Phoenix is a unit designed to make their oppoent annoyed so I dont think you can comment on that :D I get what you're saying, and I'm fine with phoenix being an air superiority unit. In fact I don't really give a damn that it's hard to go air vs. a phoenix user, there's a lot of other ways of killing him then and there should be some answer to mutas other than killing Z before spire tech.
It's the no risk free drone harassment that bugs me. But uh, I'm repeating myself now, suppose we can only wait and see.
BUT FOR GOD SAKE PEOPLE STOP SAYING SPORE CRAWLERS. PLEASE. (not directed at above quote)
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On December 04 2010 12:00 MythicalMage wrote:Show nested quote +On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion, mayhaps?
Yeah cuz I make spare queens just for healing my mutalisks.
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On December 04 2010 12:01 PBJ wrote: I just got a patch as well and the PTR is sitting there in my Starcraft II folder. Time to troll chat channels.
Unavailable.
Edit: on eu anyways
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Chats a good start, but still where is the option to watch replays with friends
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On December 04 2010 11:57 StoLiVe wrote:Show nested quote +On December 04 2010 11:54 Dromar wrote: while this does suck, we'll get through it. I mean, my first thought was "OMG this is gonna be a nightmare" too, but thinking about it, I didn't actually use infestors that much before. I got mutas against Terran drops, and hydras (or occasionally corruptors) against Protoss air.
You must think phoenix get a big buff too. easier to mass I'm pretty happy about it. Had a lot of trouble with mass muta > block expoes > fungal phoenixes and win. Will hopefully make mass mutalisk no longer viable.
I'm not sure why they're doing the bunker buff only for PTR, seems kinda weird.
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As a Terran player this patch doesn't really affect me much, except maybe making drops and banshee harass even easier. So excited for chat channels and the new features for map making though, and it's nice for protoss players to finally get a buff instead of a nerf.
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Downloading the PTR patch now wonder if i'll be able to go online!
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well, we have to patch ptr too lol 100MBs fml damn almost 56k connection lol
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United States7166 Posts
ran "StarCraft II Public Test" and its downloading PTR patch now. 100MB ish
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I wonder how a draw would work in terms of ranking points, especially if one player was favoured over the other...
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my patcher is going so far...
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On December 04 2010 12:02 Garrl wrote:Show nested quote +On December 04 2010 12:01 PBJ wrote: I just got a patch as well and the PTR is sitting there in my Starcraft II folder. Time to troll chat channels. Unavailable. Damn, I want to get off my part-time job now to play....but not for another 5 hours T_T
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Gief screenshots please
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On December 04 2010 12:02 MonsieurGrimm wrote:Show nested quote +On December 04 2010 12:00 MythicalMage wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion, mayhaps? Yeah cuz I make spare queens just for healing my mutalisks. You make them early on for defense/creep tumors and the like, then later on use them for mutars. Makes sense. I dunno if it's "viable" or w/e but that might have been what he was saying.
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