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iCCup Monthly Map Pool - October - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 19 20 21 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 17:46 GMT
#61
On September 28 2010 02:41 ViRtU4l wrote:
Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T
The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..


As mentioned in the OP we will constantly be reviewing these maps and it major problems are found they will be suspended from the map pool until they can be fixed. However we have had a great many games on Fighting Spirit and have seen no true racial imbalances.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 27 2010 17:48 GMT
#62
all maps except xel'naga are pretty awesome!

xel'naga has a too wide open nat that is too far from the ramp, very hard for zerg early-game in every MU...
https://soundcloud.com/thesamplethief
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 27 2010 17:50 GMT
#63
These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 27 2010 17:51 GMT
#64
On September 28 2010 02:50 Wolf wrote:
These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.


Are you going to use them for Open Wolf Cups????

I hope so :D
=O
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
September 27 2010 17:52 GMT
#65
On September 28 2010 02:51 Shifft wrote:
Show nested quote +
On September 28 2010 02:50 Wolf wrote:
These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.


Are you going to use them for Open Wolf Cups????

I hope so :D


Me too. The more tournaments that start using them the better.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 17:54 GMT
#66
On September 28 2010 02:51 Shifft wrote:
Show nested quote +
On September 28 2010 02:50 Wolf wrote:
These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.


Are you going to use them for Open Wolf Cups????

I hope so :D


This would be a big step. The Wolf Cup is a great tournament and I hope you will use them in upcoming events!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
BigBadSkathe
Profile Joined September 2009
United States234 Posts
September 27 2010 17:55 GMT
#67
This is a great Idea and I'm hoping to see more tournaments adopt these types of map pools. If only Blizz would add some variety to the ladder maps. Wide open expansions and Terran favored cliffs get real old real fast regardless of what race you play.
Hey.
Pyrthas
Profile Joined March 2007
United States3196 Posts
September 27 2010 17:56 GMT
#68
I really hope someone picks up a few of these maps. Just one or two in some of the regular cups with minor prizes would be such a big step.
torq
Profile Joined September 2010
United States44 Posts
September 27 2010 18:02 GMT
#69
Nice to see so many classic maps from iccup! gonna go check them out now

great job Diamond!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 27 2010 18:02 GMT
#70
On September 28 2010 02:45 justinsroy wrote:
Problem with Enigma (btw nice meeting you at slp).

The southwest/northeast bases, the expansion choke is substantially larger then the two others.

To give u an idea, took roughly 5 gateways/forges in the northeast/southwest compared to..2 or 3 if im not mistaken for the northwest/southeast.

PM me a screenshot, I'm not sure how this could have happened because all four sides are copy/rotate/pasted :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Sixes
Profile Joined July 2010
Canada1123 Posts
September 27 2010 18:04 GMT
#71
On September 28 2010 02:41 ViRtU4l wrote:
Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T
The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..

Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps !


I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun.
TheYango
Profile Joined September 2008
United States47024 Posts
September 27 2010 18:05 GMT
#72
On September 28 2010 03:04 Sixes wrote:
Show nested quote +
On September 28 2010 02:41 ViRtU4l wrote:
Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T
The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..

Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps !


I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun.

Not to mention the fact that by the time Terran can hold it, the main constraining factor isn't going to be minerals, but gas and supply. The middle is still only a 2-gas base, so the extra effort needed to defend probably won't be worth it when you could just take a side expansion that requires way less effort to hold.
Moderator
KazKamasa
Profile Joined June 2009
Sweden186 Posts
September 27 2010 18:08 GMT
#73
awesome!
"time line? time is not made out of lines it is made out of circles, that is why clocks are round"- Caboose
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 27 2010 18:09 GMT
#74
On September 28 2010 03:05 TheYango wrote:
Show nested quote +
On September 28 2010 03:04 Sixes wrote:
On September 28 2010 02:41 ViRtU4l wrote:
Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T
The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..

Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps !


I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun.

Not to mention the fact that by the time Terran can hold it, the main constraining factor isn't going to be minerals, but gas and supply. The middle is still only a 2-gas base, so the extra effort needed to defend probably won't be worth it when you could just take a side expansion that requires way less effort to hold.


Here is the center on Enigma:

[image loading]

There isn't a lot of room for static defense on top of the fact that there's four towers that can see inside of the center. Hopefully this serves to address the issue that players seem to be worried about.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 27 2010 18:10 GMT
#75
On September 28 2010 02:45 justinsroy wrote:
Problem with Enigma (btw nice meeting you at slp).

The southwest/northeast bases, the expansion choke is substantially larger then the two others.

To give u an idea, took roughly 5 gateways/forges in the northeast/southwest compared to..2 or 3 if im not mistaken for the northwest/southeast.


Uh are you sure about that, I just loaded it up and tried and you can block the chokes of every expansion with the same number of gateways.

Maybe you were looking at the wider choke from the wall of your base rather than the same one that comes just before the 3rd?
=O
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 27 2010 18:13 GMT
#76
Its a great work u have done there. I desperatly hope that Blizzard gives us the option to play ICCUP maps.
Xelnaga cavern is a map I dont understand in your pool. It has obvious disadvantages position wise and also the REALLY big open natural makes Zerg expanding a pain in the ass, with such a small map.
(boy is this sentence anywhere near to correct?)
DminusTerran
Profile Joined April 2010
Canada1337 Posts
September 27 2010 18:14 GMT
#77
On September 28 2010 01:36 Ftrunkz wrote:
Imo you guys should do a iCCup Neo Xel'naga Caverns, removing the back path to the natural and making only one entrance to the nat have it be tighter ;o


The back path to the natural is one of the things that really makes it an interesting map. If it's a serious annoyance to a player they can just wall it off/spread creep back there.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
September 27 2010 18:15 GMT
#78
awesome maps. wish blizzard could add them to the ladder
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-09-27 18:19:17
September 27 2010 18:17 GMT
#79
This is amazing. I really hope River Point makes it in for november, love the layout of that map.

All the xel'naga caverns hate is unfounded IMO. It's one of the best maps in the blizzard map pool.
good vibes only
Mr Tambourine Man
Profile Joined September 2010
Netherlands190 Posts
September 27 2010 18:18 GMT
#80
Wow, great. I can't wait to play these maps!
Actually, I want to play one now. So anyone in the EU who wants to play. Join Enigma. Right now. If you press join game and press show more a couple of time, you'll see it :D
Oh, and I'm not very good, just curious about the map ;p
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