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On September 28 2010 02:41 ViRtU4l wrote: Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..
As mentioned in the OP we will constantly be reviewing these maps and it major problems are found they will be suspended from the map pool until they can be fixed. However we have had a great many games on Fighting Spirit and have seen no true racial imbalances.
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all maps except xel'naga are pretty awesome!
xel'naga has a too wide open nat that is too far from the ramp, very hard for zerg early-game in every MU...
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These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.
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On September 28 2010 02:50 Wolf wrote: These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.
Are you going to use them for Open Wolf Cups????
I hope so :D
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On September 28 2010 02:51 Shifft wrote:Show nested quote +On September 28 2010 02:50 Wolf wrote: These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard. Are you going to use them for Open Wolf Cups???? I hope so :D
Me too. The more tournaments that start using them the better.
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On September 28 2010 02:51 Shifft wrote:Show nested quote +On September 28 2010 02:50 Wolf wrote: These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard. Are you going to use them for Open Wolf Cups???? I hope so :D
This would be a big step. The Wolf Cup is a great tournament and I hope you will use them in upcoming events!
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This is a great Idea and I'm hoping to see more tournaments adopt these types of map pools. If only Blizz would add some variety to the ladder maps. Wide open expansions and Terran favored cliffs get real old real fast regardless of what race you play.
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I really hope someone picks up a few of these maps. Just one or two in some of the regular cups with minor prizes would be such a big step.
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Nice to see so many classic maps from iccup! gonna go check them out now
great job Diamond!
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On September 28 2010 02:45 justinsroy wrote: Problem with Enigma (btw nice meeting you at slp).
The southwest/northeast bases, the expansion choke is substantially larger then the two others.
To give u an idea, took roughly 5 gateways/forges in the northeast/southwest compared to..2 or 3 if im not mistaken for the northwest/southeast. PM me a screenshot, I'm not sure how this could have happened because all four sides are copy/rotate/pasted :/
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On September 28 2010 02:41 ViRtU4l wrote: Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..
Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps !
I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun.
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United States47024 Posts
On September 28 2010 03:04 Sixes wrote:Show nested quote +On September 28 2010 02:41 ViRtU4l wrote: Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..
Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps ! I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun. Not to mention the fact that by the time Terran can hold it, the main constraining factor isn't going to be minerals, but gas and supply. The middle is still only a 2-gas base, so the extra effort needed to defend probably won't be worth it when you could just take a side expansion that requires way less effort to hold.
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On September 28 2010 03:05 TheYango wrote:Show nested quote +On September 28 2010 03:04 Sixes wrote:On September 28 2010 02:41 ViRtU4l wrote: Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..
Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps ! I was looking at that too as a Zerg player. With 4 points of access and a lot of space around it it seems like the middle could be hard to hold in a static way ... The threat of runbys or busts to the main would become huge and there is no space for production facilities in the middle. By the time the Terran can actually hold the center the Zerg can be on 3-4 bases with hive tech. Ultras in a confined space with surrounds are just generally fun. Not to mention the fact that by the time Terran can hold it, the main constraining factor isn't going to be minerals, but gas and supply. The middle is still only a 2-gas base, so the extra effort needed to defend probably won't be worth it when you could just take a side expansion that requires way less effort to hold.
Here is the center on Enigma:
![[image loading]](http://www.prodigsc.com/wp-content/uploads/2010/09/Enigma-1.1-Changes34.jpg)
There isn't a lot of room for static defense on top of the fact that there's four towers that can see inside of the center. Hopefully this serves to address the issue that players seem to be worried about.
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On September 28 2010 02:45 justinsroy wrote: Problem with Enigma (btw nice meeting you at slp).
The southwest/northeast bases, the expansion choke is substantially larger then the two others.
To give u an idea, took roughly 5 gateways/forges in the northeast/southwest compared to..2 or 3 if im not mistaken for the northwest/southeast.
Uh are you sure about that, I just loaded it up and tried and you can block the chokes of every expansion with the same number of gateways.
Maybe you were looking at the wider choke from the wall of your base rather than the same one that comes just before the 3rd?
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Its a great work u have done there. I desperatly hope that Blizzard gives us the option to play ICCUP maps. Xelnaga cavern is a map I dont understand in your pool. It has obvious disadvantages position wise and also the REALLY big open natural makes Zerg expanding a pain in the ass, with such a small map. (boy is this sentence anywhere near to correct?)
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On September 28 2010 01:36 Ftrunkz wrote: Imo you guys should do a iCCup Neo Xel'naga Caverns, removing the back path to the natural and making only one entrance to the nat have it be tighter ;o
The back path to the natural is one of the things that really makes it an interesting map. If it's a serious annoyance to a player they can just wall it off/spread creep back there.
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awesome maps. wish blizzard could add them to the ladder
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This is amazing. I really hope River Point makes it in for november, love the layout of that map.
All the xel'naga caverns hate is unfounded IMO. It's one of the best maps in the blizzard map pool.
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Wow, great. I can't wait to play these maps! Actually, I want to play one now. So anyone in the EU who wants to play. Join Enigma. Right now. If you press join game and press show more a couple of time, you'll see it :D Oh, and I'm not very good, just curious about the map ;p
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