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On October 04 2010 16:02 Jackafur wrote: Yea. If you want I'll take down that video. I wasnt trying to make it seem like I was exposing you guys or something. I'm just being as sincere as possible. Just trying to help out. Know what I mean?
Also. Cygnus, you seriously made me wtf when you walked up that cliff lol.
I was like WTF too, however after my medivacs died it made a convenient escape route for my marine marauder army to fight another day! :D
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On October 04 2010 16:08 Cygnus wrote:Show nested quote +On October 04 2010 16:02 Jackafur wrote: Yea. If you want I'll take down that video. I wasnt trying to make it seem like I was exposing you guys or something. I'm just being as sincere as possible. Just trying to help out. Know what I mean?
Also. Cygnus, you seriously made me wtf when you walked up that cliff lol. I was like WTF too, however after my medivacs died it made a convenient escape route for my marine marauder army to fight another day! :D
lol that was actually pretty funny when testing. Luckily crisis averted in less than 30 minutes. Thanks for helping out!
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Heh well Im glad you guys got it all squared away. You guys do a great job. I hope I didnt come off as rude ><
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On October 04 2010 16:11 Jackafur wrote: Heh well Im glad you guys got it all squared away. You guys do a great job. I hope I didnt come off as rude ><
Not at all. This is why we need this kind of feedback. We test these maps as thoroughly as possible but things will be missed. Thank you so much !
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On October 04 2010 16:12 iCCup.Diamond wrote:Show nested quote +On October 04 2010 16:11 Jackafur wrote: Heh well Im glad you guys got it all squared away. You guys do a great job. I hope I didnt come off as rude >< Not at all. This is why we need this kind of feedback. We test these maps as thoroughly as possible but things will be missed. Thank you so much  ! This is a really, REALLY random bug to try and test for, it takes a unique situation like the stream for it to get caught. I'm still stumped on how that would happen 
Can you leave the video up so I can report it as a bug and show it to some people to try and figure it out?
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On October 04 2010 16:23 prodiG wrote:Show nested quote +On October 04 2010 16:12 iCCup.Diamond wrote:On October 04 2010 16:11 Jackafur wrote: Heh well Im glad you guys got it all squared away. You guys do a great job. I hope I didnt come off as rude >< Not at all. This is why we need this kind of feedback. We test these maps as thoroughly as possible but things will be missed. Thank you so much  ! This is a really, REALLY random bug to try and test for, it takes a unique situation like the stream for it to get caught. I'm still stumped on how that would happen  Can you leave the video up so I can report it as a bug and show it to some people to try and figure it out?
yea i'll leave it up. it's no problem.
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On October 04 2010 05:02 iCCup.Diamond wrote: As to Chill saying "iCCup stop talking and do stuff." I guess this was during WoC, which I couldn't catch this week. Did Chill say what he had in mind? Or was he just saying, "The TL Open, and any other tournament that wants to be run well, obviously must use ladder maps. But I hope that iCCup will magically fix that problem."?
I can totally understand this reluctance, but I think it's shortsighted. Unless, of course, someone has a better plan for getting these maps into regular tournaments.
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On October 05 2010 01:18 Pyrthas wrote:Show nested quote +On October 04 2010 05:02 iCCup.Diamond wrote: As to Chill saying "iCCup stop talking and do stuff." I guess this was during WoC, which I couldn't catch this week. Did Chill say what he had in mind? Or was he just saying, "The TL Open, and any other tournament that wants to be run well, obviously must use ladder maps. But I hope that iCCup will magically fix that problem."? I can totally understand this reluctance, but I think it's shortsighted. Unless, of course, someone has a better plan for getting these maps into regular tournaments.
Really I'm not even sure what Chill was talking about. He ended the WoC with "Zergs stop crying, and iCCup stop taking and do stuff". He refused to offer any debate on the subject with me until I hung up then him and Kennigit both said the map pool was stupid. Chill because he just wants to ladder, and Kennigit because they are apparently untested. Chill has a very valid point, Kennigit is off base however. These maps are pretty damn tested and have proven to be much more game balancing than any recent patches. We use the hell out of these maps and many in the community play them on a regular basis. Match Point is currently #24 in the popularity list above maps like Desert Oasis, Kulas Ravine, and Delta Quadrant. People ARE playing and testing them.
But whatever, the success of this map pool already outweighs the opinions of those two, although I would prefer to have them supporting the map pool, I figured they of all people would be on board. But shit happens and you move on
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The ladder is unfortunate and out of our control. We are doing the best we can with the system that's been given to us, especially given it's numerous shortcomings. As far as testing is concerned, the map team has been CONSTANTLY stepping up the map testing before adding them to the pool. Most of the maps in the monthly map pool have been thoroughly tested and improved whenever a flaw is brought to light (The exception being God's Garden and that damn cliff bug. I'm still floored by how that happened, but regardless it's fixed now).
The more community support the maps get, the better chance they have of getting into the ladder pool.
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The maps look astounding! Have there been/when will there be tournaments using these maps? I've looked through the titles of the threads in the sc2 tournaments section, but didn't see iCCup.
Looking forward to watching games on new maps.
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Match Point is such an awsome map, both in BW and this version, was able to make it into the first page at the 1v1 Custom Games on EU
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really hope to see some of these in some big tournaments in the future, they all look really good. Keep up the good work guys!
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On October 02 2010 06:36 Energin wrote: I was linked this from somewhere else, what I see mostly in here is people saying stuff like "oh these are so awesome!" without any real feedback. It's cool that people appreciate other people's work, but here's a differing opinion.
The best one of those for tournament competition is God's Garden. Most of the rest are cliff/chokepoint fests.
All maps are nothing but cliff/chokepoint/open area fests, and those three variables influence balance. Start playing the maps and then you'll have some more valid and helpful suggestions.
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One thing that I didn't notice about Sungsu Crossing that's completely awesome...
The xelnaga towers both give total vision of both sides of the LOS blockers in the middle, so holding at least one and trying to prevent the other person from holding the other is super crucial for pushes along the middle lane.
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Played some games today on gods garden, this shit is awsome. it's like a totally new starcraft 2, MUCH more demanding.
Hell i would cut off one leg to play these maps in the ladder pool over stuff like SOW, BS, DO etc. I seriously hope more tournaments are gonna use these over blizzards (well, metaloplis + xel naga caverns are actually good imo, quiet like them).
Hope ur effort will be rewarded :D
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running my community weekly tournament on prodiG' maps tonight. Should be fun and way more entertaining
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Would it be okay for me to run some of these maps on my 1v1 night? Just to keep things interesting? (I cast my 1v1 night)
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I have a feeling once chat channels are up, iccup maps in general will gain a huge burst of popularity, or at least this is my hope. ^^
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The only thing that really makes me not want to play the ICCUP maps is that on the majority of the maps there are no gold expansions/Watch towers.
I mean how can you expect that Blizz takes one of those maps in the map pool, if some of their design decisions( high risk gold expansions/watch towers) are not even present? I am not surprised that they wouldn't take them into the ladder pool.
Other than that, the maps look pretty nice and interesting.
Just a quick question for the ICCUP map team:
You were saying that the maps are being tested etc. What kind of data does the ICCUP map team have in regards to win percentages, win/loss ratios race wise in order to judge if the maps are stats wise balanced or not? And in case you don't have those stats, what kind of tools would you like to have to make your testing process easier?
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