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iCCup Monthly Map Pool - October

Forum Index > SC2 General
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1 2 3 4 5 19 20 21 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-28 05:34:26
September 27 2010 16:32 GMT
#1
Hello everyone!

Due to the many well documented problems and imbalances with the current Blizzard map pool iCCup has decided to create our own monthly map pool. Any and all tournaments are more than welcome to use this map pool, and we feel it will offer a better overall balance for tournaments than the current Blizzard map pool. NO ONE should ever have to lose a tournament because of maps with positional imbalances that affect actual game play (Steppes of War, Scrap Station) , or even general architecture that severely favors one race (Kulas Ravine).

The map pool will consist of 10 maps per month. In October the pool will consist of 2 Blizzard made maps, and 8 custom ones created by the iCCup Mapmaking Team.

PLEASE SUPPORT iCCup MAPS HERE! IT MIGHT HELP!

2-4 maps will be rotated out of the map pool per month, to promote growth and to prevent stagnation of the current map pool, a hallmark of what helped Brood War grow to the gigantic E-Sport is was in it's hay day. However if a major bug or serious imbalance to a race the map may be either suspended from the map pool temporary until the problem is fixed, or be rotated out completely if the problem is considered un-fixable. If this happens the empty slot will normally not be filled until the following month to allow players proper time to be prepared for the new map.

From this point forward iCCup and iCCup TV events will follow this map pool, however we will not choose to use the Blizzard made maps.

Please stay tuned to this thread as map rotation dates, replacing map, map suspensions, map removals, and all matter will be updated daily in this thread.

We always encourage feedback on the maps and will seek to make the strongest and most solid map pool to date.

To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it !

To find iCCup maps on EU: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". It will probably not work the first time, you have to search a couple times until it shows up.

Without further wait I present you with our iCCup Monthly Map Pool - October in alphabetical order (iCCup tag excluded for the order).

iCCup Enigma
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Fighting Spirit
Map addition date: 10/1/2010
Map rotation date: 11/1/2010
Replacing Map: Will not be replaced, slot will be removed
Map status: In good standing
[image loading]

iCCup God's Garden
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Match Point
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

Metalopolis
Map addition date: 10/1/2010
Map rotation date: 11/1/2010
Replacing Map: Will not be replaced, slot will be removed
Map status: In good standing
[image loading]

iCCup Neo Orbital Divide - Picture is out of date
Map addition date: 10/6/2010
Map rotation date: 11/1/2010
Replacing Map: iCCup Starlight Breaker
Map status: In good standing
[image loading]


iCCup Sanshorn Mists
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Sungsu Crossing
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]

iCCup Vahalla
Map addition date: 10/1/2010
Map rotation date: TBD
Replacing Map: TBD
Map status: In good standing
[image loading]


Xel'Naga Caverns
Map addition date: 10/1/2010
Map rotation date: 11/1/2010
Replacing Map: Will not be replaced, slot will be removed
Map status: In good standing
[image loading]
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
torm
Profile Joined May 2010
Canada274 Posts
Last Edited: 2010-09-27 16:37:59
September 27 2010 16:36 GMT
#2
xel naga caverns is one of the maps that has a positional imbalance... not that i'm overly concerned about that, i just figure you may want to be consistent.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155163
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 27 2010 16:36 GMT
#3
Imo you guys should do a iCCup Neo Xel'naga Caverns, removing the back path to the natural and making only one entrance to the nat have it be tighter ;o
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
September 27 2010 16:37 GMT
#4
i think u guys need to reformat the pictures, some just cuts out at points
Team[AoV]
andeh
Profile Blog Joined August 2009
United States904 Posts
September 27 2010 16:39 GMT
#5
Every tournament should use these map lists immediately.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 27 2010 16:40 GMT
#6
you could put (3)Hades, there is any 3 players map
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 27 2010 16:40 GMT
#7
The pictures are a little cut off, I do think that even the cut off version of fighting spirit looks cool though :-).
I always try to shield slam face, just to make sure it doesnt work
Myles
Profile Blog Joined March 2010
United States5162 Posts
September 27 2010 16:40 GMT
#8
Excellent. I really hope tournaments start using these and Blizzard doesn't stagnate the map pool like they did with WC3.
Moderator
Ohdamn
Profile Joined June 2010
Germany765 Posts
September 27 2010 16:41 GMT
#9
On September 28 2010 01:39 andeh wrote:
Every tournament should use these map lists immediately.

agree!

but dunno if keeping 2 blizzard maps in this is a good idea
Xel'Naga is the perfect example as some think it's imbalanced and some don't..
"If you can chill....chill!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-09-27 16:42:32
September 27 2010 16:41 GMT
#10
On September 28 2010 01:36 torm wrote:
xel naga caverns is one of the maps that has a positional imbalance... not that i'm overly concerned about that, i just figure you may want to be consistent.


This has been noted, but the positional imbalance is not as much as a problem as other Blizzard maps other problems (such as DO, Terran on Kulas, etc). We will be constantly monitoring this, and if necessary suspend it from the map pool if it becomes a problem.

On September 28 2010 01:36 Ftrunkz wrote:
Imo you guys should do a iCCup Neo Xel'naga Caverns, removing the back path to the natural and making only one entrance to the nat have it be tighter ;o


We will always consider remakes of Blizzard maps but at this time Caverns has proved to be an exciting map. But like I said above we will be monitoring his map VERY close.

On September 28 2010 01:37 Lightswarm wrote:
i think u guys need to reformat the pictures, some just cuts out at points


Weird, works fine here. . Maybe R1CH can tell me what I did wrong as I am not sure....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 16:43 GMT
#11
On September 28 2010 01:40 Superouman wrote:
you could put (3)Hades, there is any 3 players map


We will be looking at 3 player maps for November. However at this time we feel there is too much unknown about 3 player maps and their effect on the game. 3 player maps will be seeing a lot of testing in November to determine if they are viable in SCII through things like the IMS.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 27 2010 16:44 GMT
#12
Might be because of Firefox, happens for ma aswell
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 16:44 GMT
#13
On September 28 2010 01:44 Endorsed wrote:
Might be because of Firefox, happens for ma aswell


Hmmmm. I'm on Firefox and they work perfect. Where's the wizard R1Ch when you need him?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Alou
Profile Blog Joined March 2010
United States3748 Posts
September 27 2010 16:46 GMT
#14
Picture issues for me as well. Hope it can be fixed, although I can tell which maps are which for mostly all of them
Life is Good.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 27 2010 16:47 GMT
#15
On September 28 2010 01:40 MoreFasho wrote:
The pictures are a little cut off, I do think that even the cut off version of fighting spirit looks cool though :-).


Same, but i'm using opera. this started some days ago, maybe the tl staff changed something in their code or something(don't know nothing on code things)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
DarkspearTribe
Profile Joined August 2010
568 Posts
September 27 2010 16:49 GMT
#16
Can't wait to see people duking it out on player made maps (I'm so tired of Blizzard's map pool )

Iccup taking small steps :D GL
Teddyman
Profile Joined October 2008
Finland362 Posts
September 27 2010 16:50 GMT
#17
It's a great idea but the execution seems too drastic. I doubt most high-level players want to add 8 custom maps to their practice routine and risk losses in tournaments that run on Blizzard maps. Something like 4 Blizzard maps and 3 custom maps would be more realistic. In the following months you could rotate 1 Blizzard and 1 iCCup map every month for 2 new iCCup maps and improve the pool over time. Of course I understand that you have a great mapmaking team that wants their work shown, but giving the leagues and players the most manageable start in using custom maps is important.
"Chess is a dead game" -Bobby Fischer 2004
ltortoise
Profile Joined August 2010
633 Posts
September 27 2010 16:53 GMT
#18
Totally friggin' dope/sweet.

Is there an easy way to pull these up? If I search "iccup" on the custom search will I get only these, or will I get ALL of the iccup maps?

Would be nice if there was a search term I could put in to get precisely the list of 10 monthly maps like "iccup october" or something.

PS. Chair.
J7S
Profile Joined March 2009
Brazil179 Posts
September 27 2010 16:53 GMT
#19
The maps are not appearing entirely for me either. I'm on chrome in ubuntu. They seem awesome though.
"Mein Führer, I can walk!" - Dr. Strangelove
motbob
Profile Blog Joined July 2008
United States12546 Posts
September 27 2010 16:53 GMT
#20
FIX TO IMAGE PROBLEMS

There is an option in your TL profile: "Resize large images." For people with that option checked, the images will look fine. For people without that option checked, the images will look cut off.

To fix this problem for people who don't have that option checked, resize your images using the "Upload Image" function at the top right of the post box. If you can't find it, just Ctrl+F Upload Image.
ModeratorGood content always wins.
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