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On September 28 2010 02:10 ensis wrote: nice try, really WOULD appreciate it. but it´s just nearly impossible to work. it worked in broodwar, because there was no matchmaking. to make these maps popular and make the system run the way you intend it to, every tournament would need to accept those maps and people had to start playing custom games and abandon the ladder almost completely.
btw. i dont know if this is only because of the pictures, but i think you lag xel-naga on almost every map, this is NOT bw. i really like xel naga watchtowers, so please correct, if i´m right (could really just be, that i cannot find them^^)
The hope would be that Blizzard picks them up. To be fair it saves them a lot of work and improves their game ...
There seem to be Xel Nagas there on close inspection, look at metalopolis to see what to look for.
These maps seem great ... might even make nydus play viable on most of them (metalopolis being one of the more viable ones in ladder for that).
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I really think Blizz wont really support maps, which ones dont have Xel Naga Towers and / or Gold expansions
[Yes i know, in one 2v2 maps, there are no golden expos, but 1v1 and 2v2 is a different level ]
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On September 28 2010 02:16 Darksoldierr wrote: I really think Blizz wont really support maps, which ones dont have Xel Naga Towers and / or Gold expansions
[Yes i know, in one 2v2 maps, there are no golden expos, but 1v1 and 2v2 is a different level ]
I doubt that will be an issue. Large maps work better for Xel Naga and gold expos anyways and most of these are large, so even if there aren't towers or golds I am guessing that could be fixed.
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On September 28 2010 02:16 Darksoldierr wrote: I really think Blizz wont really support maps, which ones dont have Xel Naga Towers and / or Gold expansions
[Yes i know, in one 2v2 maps, there are no golden expos, but 1v1 and 2v2 is a different level ]
I see no reason why every map should have these little gimmicks.
I'm having issues finding the maps on EU. Whenever I search iccup it seems to bring up nothing. Anyone know what I'm doing wrong?
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I applaud what you're doing but like others have said you need to have an incentive for players to practice and prepare for your custom maps. As we all know the only way for that to occur is prize money. As much as I love to watch iCCup events on custom maps, every single custom map game feels like the players are playing on it for the first time after having a quick glance at it. Sure some games are exciting but, that has more to do with the inexperience on the map than skill.
I just don't see non-Blizzard ladder maps being used in major tourneys until maps are the last piece of the puzzle to change gameplay. Basically all expansions are done and the game balanced as much as it can be. Again don't stop what you're doing since there will be a breaking point sooner or later.
Custom Map Fighting!!
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Can't you make a web based ladder with iccup rankings and the player who wins uploads repaly? I would prefer it any-day to blizzard's.
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On September 28 2010 02:20 Numy wrote:Show nested quote +On September 28 2010 02:16 Darksoldierr wrote: I really think Blizz wont really support maps, which ones dont have Xel Naga Towers and / or Gold expansions
[Yes i know, in one 2v2 maps, there are no golden expos, but 1v1 and 2v2 is a different level ] I see no reason why every map should have these little gimmicks. I'm having issues finding the maps on EU. Whenever I search iccup it seems to bring up nothing. Anyone know what I'm doing wrong?
I keep hearing this and have no idea what's going on. They are on EU but it seems there is an issue with the search. Will get on EU later tonight and investigate for myself.
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XC has issues with regards to zerg. The expansion cannot be held with pure crawler and it's really hard to stop runby attacks/harass. it's a really really difficult map for zerg earlygame. I think modding it to close in the natural and remove the back path or block it or something is necessary. It's still one of the better Blizz maps, but that doesn't make it good.
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On September 28 2010 02:23 Floophead_III wrote: XC has issues with regards to zerg. The expansion cannot be held with pure crawler and it's really hard to stop runby attacks/harass. it's a really really difficult map for zerg earlygame. I think modding it to close in the natural and remove the back path or block it or something is necessary. It's still one of the better Blizz maps, but that doesn't make it good.
Agreed on all points. However we felt only having one Blizzard map the first month would create problems for TO's using the pool. Now in a BO3 you only have to introduce one new map. With Caverns it was the best solution for the time. As I mentioned before we will be monitoring play on Caverns very closely, and if it becomes a problem will be suspended from the map pool.
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is this only on US servers ? i can't find the maps on battle net...
Okay i'm stupid didn't see that everybody on EU had the same problem, but i thought they were only one 1 page on the thread too :p
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I think this is an excellent idea - i would love to see some of the 'small' weekly tournaments add some of these.
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i want to see games on gods garden and moar fighting spirit
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On September 28 2010 01:36 torm wrote: xel naga caverns is one of the maps that has a positional imbalance... not that i'm overly concerned about that, i just figure you may want to be consistent.
The problem is that this positional imbalance is inherent in the game.
I checked out the distances from each starting location in the editor on Caverns and it's all mirrored perfectly. I didn't count all squares because it wasn't necessary, but diagonally, horizontally, and vertically in reference to the cliff edges, both starting points are in the same location and have the same distances to the ramp, and both ramps are the same size. There is an inherent problem with creep spreading in the game.
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I guess its Just me but Caverns is my least favourite map. I litterally have not won one game on that map as Z. Terran owns it, too easy for them to hold expo and too easy for them to take yours.
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This seems like a wonderful idea, putting an optional mappool with mostly well-known iCCup maps (a lot of BW ports ).
I wonder if any major tournaments will begin picking these up eventually, hopefully the iCCup team will continue to do this every month to allow for that.
Edit: On September 28 2010 02:40 CounterOrder wrote: I guess its Just me but Caverns is my least favourite map. I litterally have not won one game on that map as Z. Terran owns it, too easy for them to hold expo and too easy for them to take yours. Worse than Kulas? Rly?
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Fightning spirit and Enigma looks sooooo terran favored... Just put a planetary fortress on the gold, some tanks and turret around, gg you win T_T The simple idea of putting a gold expand with so many minerals and gas is so ridiculous and prevents any comeback possible. If one is slightly ahead on those maps, expanding on the gold will just seal the deal and prevents any further gameplay. You guys should stop playing fastest map possible ..
Edit : I forgot to mention besides those two maps i really appreciate the work and im looking forward to play on great maps !
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I'd love to see these maps implemented in more tournaments or the ladder.
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On September 28 2010 02:21 iCCup.Diamond wrote:Show nested quote +On September 28 2010 02:20 Numy wrote:On September 28 2010 02:16 Darksoldierr wrote: I really think Blizz wont really support maps, which ones dont have Xel Naga Towers and / or Gold expansions
[Yes i know, in one 2v2 maps, there are no golden expos, but 1v1 and 2v2 is a different level ] I see no reason why every map should have these little gimmicks. I'm having issues finding the maps on EU. Whenever I search iccup it seems to bring up nothing. Anyone know what I'm doing wrong? I keep hearing this and have no idea what's going on. They are on EU but it seems there is an issue with the search. Will get on EU later tonight and investigate for myself.
Its a problem with the custom search. Just hit [enter] a couple more times untill it finds the iCCup maps.
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Problem with Enigma (btw nice meeting you at slp).
The southwest/northeast bases, the expansion choke is substantially larger then the two others.
To give u an idea, took roughly 5 gateways/forges in the northeast/southwest compared to..2 or 3 if im not mistaken for the northwest/southeast.
Edit im just dumb, for whatever reason i couldnt tell. The two diff chokes allowed one to have a backdoor via rocks but an easier wall off, the other no rocks with more space. the way the map looks from each side just threw me off.
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