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iCCup Monthly Map Pool - October - Page 5

Forum Index > SC2 General
Post a Reply
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Clearout
Profile Blog Joined April 2010
Norway1060 Posts
September 27 2010 18:18 GMT
#81
Thank you iCCup! Had some great games already on some of these now, its a much more enjoyable and different style.
really?
gerundium
Profile Joined June 2010
Netherlands786 Posts
September 27 2010 18:19 GMT
#82
Awesome! Hope these are used, i still remember the IMS TvP on orbital divide where the map was mined out nearly and it ended up mass raven versus something and the Terran? won.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 18:20 GMT
#83
On September 28 2010 03:17 Meta wrote:
This is amazing. I really hope River Point makes it in for november, love the layout of that map.

All the xel'naga caverns hate is unfounded IMO. It's one of the best maps in the blizzard map pool.


River Point came VERY close to making it this month. However with the unorthodox chokes we felt we needed to give players more time to learn the map and proper walls. Expect to see it in Novemeber.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 27 2010 18:30 GMT
#84
Here's hoping high profile tournaments (like the HDH?) start picking these maps up. If they are a success it may help blizzard acknowledge the necessity of adding higher quality maps to the ladder pool. What would they do with their top 200 if Huk stopped laddering?
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 27 2010 18:37 GMT
#85
Cool! Games have gotten pretty stale on some of the current maps. I can't wait to try these out.

While searching for these, is there any reason I should be worried about getting an incorrect or modified version (like the old hacked maps with incorrect unit stats)? Is there a specific publisher name I should be looking for? In my search I see ProdiG, Anthony Wilborn, Aikepah, Kinki, Lyra, Raptured, Adriel Leung and Cirno.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 27 2010 18:40 GMT
#86
On September 28 2010 03:37 Tsagacity wrote:
Cool! Games have gotten pretty stale on some of the current maps. I can't wait to try these out.

While searching for these, is there any reason I should be worried about getting an incorrect or modified version (like the old hacked maps with incorrect unit stats)? Is there a specific publisher name I should be looking for? In my search I see ProdiG, Anthony Wilborn, Aikepah, Kinki, Lyra, Raptured, Adriel Leung and Cirno.


I know for sure ProdiG is legit... not sure about the people with "real names" though.
OT: Keep up the good work! I love enigma! <3
133 221 333 123 111
valaki
Profile Joined June 2009
Hungary2476 Posts
September 27 2010 18:41 GMT
#87
Match Point looks awesome!
ggaemo fan
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 18:43 GMT
#88
On September 28 2010 03:37 Tsagacity wrote:
Cool! Games have gotten pretty stale on some of the current maps. I can't wait to try these out.

While searching for these, is there any reason I should be worried about getting an incorrect or modified version (like the old hacked maps with incorrect unit stats)? Is there a specific publisher name I should be looking for? In my search I see ProdiG, Anthony Wilborn, Aikepah, Kinki, Lyra, Raptured, Adriel Leung and Cirno.


Maps made by Adriel Leung and Aikepah are fake maps. We are trying to figure out a solution for this.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
HCastorp
Profile Blog Joined March 2010
United States388 Posts
September 27 2010 18:45 GMT
#89
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the puposes of using different maps?
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 27 2010 18:46 GMT
#90
On September 28 2010 02:51 Shifft wrote:
Show nested quote +
On September 28 2010 02:50 Wolf wrote:
These look pretty awesome. Not that I haven't played on them before or anything. Looking forward to seeing these maps become more standard.


Are you going to use them for Open Wolf Cups????

I hope so :D


I really really hope so too!

I mean: The Maps would be "new" for every player, so noone would have a disadvantage I guess.

I really think the community has to take matters into their own hands after seeing nearly no new maps throughout the beta until now and no statement from blizzard to rotate the maps in the Mappool. We just have to show them how much better the Iccup-Maps are and how much fun it is to play on them and how important it is to add new maps after a few months.

Blizzard seems to be really worried about newer players not wanting to learn the new maps or that those bigger maps are too complicated or sth, but if you look at maps like DO and Kulas, those arguments really aren't valid at all.

I would hate to see blizzard handling the SC2-Mappool like the one of WC3, that would be a huge shame.
https://soundcloud.com/thesamplethief
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 18:46 GMT
#91
On September 28 2010 03:45 HCastorp wrote:
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the purposes of using different maps?


The problem is the style requires a totally different set of practice for only one map. If the map design was something common among a couple maps we would consider it but to practice totally different stuff for one map is not fair to the players.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
September 27 2010 18:49 GMT
#92
Gotta love Iccup, seriously I want to kiss someone for putting matchpoint into tournaments

My dog'll probally have to do =)
In the woods, there lurks..
torq
Profile Joined September 2010
United States44 Posts
September 27 2010 18:51 GMT
#93
is there a reason for not using any xelnaga towers at all on these maps? just for old times sake or ? cuz i feel there are some great spots for them..
J7S
Profile Joined March 2009
Brazil179 Posts
September 27 2010 18:52 GMT
#94
I miss maps with the desert tileset like blistering sand or desert oasis. Something like Colosseum.
"Mein Führer, I can walk!" - Dr. Strangelove
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 27 2010 18:53 GMT
#95
Cool, good news! :D
TRUEESPORTS || your days as a respected member of team liquid are over
Owen523
Profile Joined September 2010
United Kingdom11 Posts
September 27 2010 18:58 GMT
#96
Looks great.
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-09-27 19:00:32
September 27 2010 18:59 GMT
#97
On September 28 2010 03:46 iCCup.Diamond wrote:
Show nested quote +
On September 28 2010 03:45 HCastorp wrote:
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the purposes of using different maps?


The problem is the style requires a totally different set of practice for only one map. If the map design was something common among a couple maps we would consider it but to practice totally different stuff for one map is not fair to the players.


As an aside, have you considered making some DO style maps in the future and making it something common amongst several maps in the pool?

Another question, have you approached HD/Husky about potential inclusion in the HDH map pool. It is a pretty high profile tournament outside Blizzard control (well, at least it can be run on custom maps) so it could be a good way to publicize the maps. I know for sure HD has commented on map imbalance a number of times (especially recently as he has been covering a lot of ZvT on LT or Kulas ...).

On September 28 2010 03:51 torq wrote:
is there a reason for not using any xelnaga towers at all on these maps? just for old times sake or ? cuz i feel there are some great spots for them..


The Xel Naga towers are there. As was pointed out there are 4 around the middle of enigma and there are some on most of those maps, they just aren't pointed out with a big blue eye.
supersoft
Profile Joined April 2010
Germany3729 Posts
September 27 2010 19:10 GMT
#98
these maps look like nice long macro games =)
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-27 19:17:54
September 27 2010 19:10 GMT
#99
The reason I don't have towers on the BW ports is because I want to keep them as faithful of a remake as possible. As it stands, they are excellent testing platforms as we can draw from what we already know about the map and see how the features play out in SC2, rather than flying blind with an original design.

On maps like Valhalla, there are no spots on the map that I feel wouldn't be simply a crutch for bad scouting versus an important point on the map to control.

On September 28 2010 03:40 GenesisX wrote:
Show nested quote +
On September 28 2010 03:37 Tsagacity wrote:
Cool! Games have gotten pretty stale on some of the current maps. I can't wait to try these out.

While searching for these, is there any reason I should be worried about getting an incorrect or modified version (like the old hacked maps with incorrect unit stats)? Is there a specific publisher name I should be looking for? In my search I see ProdiG, Anthony Wilborn, Aikepah, Kinki, Lyra, Raptured, Adriel Leung and Cirno.


I know for sure ProdiG is legit... not sure about the people with "real names" though.
OT: Keep up the good work! I love enigma! <3


Here is a list of people that I know are legit:
prodiG (myself)
Anthony Wilborn (aka kinki or konicki)
Lyra (aka Nightmarjoo I believe)
Raptured (friend of mine publishing maps for me)
Cirno (friend of mine publishing maps for me)

Adriel Leung and aikepah have published "iCCup Python" and "iCCup Heartbreak Ridge" respectively, which are NOT made by the iCCup mapmaking team, nor is it a part of our official map pool. We do not support these maps nor do I personally approve of people publishing maps under the iCCup name without our consent. We're trying to do this for the community and someone taking advantage of the publicity is downright atrocious. If anyone can contact these players and ask them to rename these maps I'd be very appreciative
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-09-27 19:13:30
September 27 2010 19:12 GMT
#100
Any idea off the top of your head what the dimensions of a lot of these maps are? They certainly feel bigger, but a number to go with that feeling would be nice as well (or rough increase in travel time between bases).

The map dimensions seem to convert differently from BW? I think the current ladder maps are in the ~170 range but feel smaller than BW's 128x128
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
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