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iCCup Monthly Map Pool - October - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
Dr.Frost
Profile Joined April 2009
United States389 Posts
Last Edited: 2010-09-27 20:02:50
September 27 2010 19:59 GMT
#121
I don't think any tournament should start picking up on these maps until iCcup utilizes some of the map tools provided in standard Blizzard maps. Example, Rocks, WATCH TOWERS, and gold minerals. I realize some maps don't need these features, but why does it seem like iccup is not putting watch towers in any of these maps? I don't like when a small organization like iCCup trys to change a huge part of what makes starcraft 2 fun. I really liek the iccup maps I think they are amazing, but please add the watch tower mechanic it makes for some great territory battles and mind games.


Edit - Sorry for my rant, there have been watch towers in some of the maps. I was mistaken. I still think they should be in most maps. Fighting for a Xel Naga tower is a huge part of starcraft 2 IMO. to each his own though. I realize some people don't like it.
They are here to right our fall, they have heard someones troubled call???
Owen523
Profile Joined September 2010
United Kingdom11 Posts
September 27 2010 20:01 GMT
#122
There are watch towers in some maps, and there aren't in a few others. The map makers aim to make good maps and I doubt they are going to go out of there way to put in these features just for the sake of doing so.
HolydaKing
Profile Joined February 2010
21254 Posts
September 27 2010 20:04 GMT
#123
Watch towers hardly make the game more fun, just easier. They are no must for me, i really don't like them too much.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-27 20:08:05
September 27 2010 20:07 GMT
#124
On September 28 2010 04:34 iCCup.Diamond wrote:
Good idea, I will talk to JP when I see him online next. Also I know someone very sexy (for once I don't mean Gretorp) is going to be doing some replay review on iCCup maps soon !


Is it Day[9]?

That would catapult those Maps into the Radar of so many ppl I guess.

And JP is a reasonable man - I think he should really consider using a selection of those Maps in the MLG-Mappool. IMHO, this would make the MLG-tournament soooo much better!
https://soundcloud.com/thesamplethief
Gamidragon
Profile Joined August 2010
United States45 Posts
September 27 2010 20:08 GMT
#125
Wow, definitely going to start playing on these for my practice matches! Hopefully my losses will be so much less frustrating when I'm not losing to map imbalances.

Not sure what Blizzard's deal is, but hopefully they'll start phasing in custom maps that are popular (these), or at least take the hint and start making balanced maps.
"Fail transfusion spam fag" -Loser of a ZvZ due to queen usage
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 20:08 GMT
#126
We will continue to observe the effect of Watch Towers and always are open to revising maps if they are deemed necessary.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SmoKim
Profile Joined March 2010
Denmark10305 Posts
September 27 2010 20:09 GMT
#127
the maps look amazing, but now is the question of getting them in alot of tournament for exposure

ESL and MLG would be amazing, but maybe thats aiming to high right now? if thats the case then i hope alot of the millions of tourneys will concider using them
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Sixes
Profile Joined July 2010
Canada1123 Posts
September 27 2010 20:11 GMT
#128
Watch towers are quite tactical and in my opinion a positive addition on some maps (DO, Scrap, Metalopolis, Xel Naga, DQ) but are useless, overdone or downright destructive on others (LT, BS, Kulas, Steppes).

So yes, they have a place on some maps but I don't think they are a requirement on all of them.

Destructible rocks have more varied uses as do gold mineral patches. I could see all maps having one (or two or three) of those three features but it's not a necessity to have all 3 all the time.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
September 27 2010 20:11 GMT
#129
great... so while blizzard is trying to balance game play on their maps you guys go and make new maps that will (if people start playing your maps) leave the game in a once again unbalanced state....

until your maps are recognized by blizzard i do not believe it is a good idea to have tournaments switch over
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 27 2010 20:14 GMT
#130
Been playing ICCUP maps for like the past week and a half. I only really have one issue and that you have autostart on which is really bad for finding good opponents. I used to play a lot of custom lost temple games but then they added autostart and the stupid 30 second timer so now if i join and the other player is some platinum player i can't leave (and if i do it completely fucks the other guy over). It also makes it a pain if i wanna play multiple games in a row cuz it can takes like 10 minutes to find a game. If you can't turn of autostart or whatever thats fine just lower the countdown timer. There arn't any positions you can move to like in custom games so it is pointless.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 27 2010 20:16 GMT
#131
Watchtowers add a tiny bit of strategic depth, but destructible rocks in general are pretty uninteresting IMO. BW had destructible doodads on some maps, and that was OK, but I think the mapdesigners should feel like they can take or leave those tools if it means making a better map.
proxY_
Profile Joined July 2010
United States1561 Posts
Last Edited: 2010-09-27 20:16:40
September 27 2010 20:16 GMT
#132
Metal also has a positional imbalance as the lower left main has a shorter distance to the ramp than the other 3.

My only complaint about the maps is that several of them look pretty similar, 4 player with all the starts in the corners and gold in the middle of the map. That isn't necessarily a bad thing but I don't think the differences are that acute.

No question that that pool is better than Blizz's current pool though.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-27 20:20:01
September 27 2010 20:19 GMT
#133
On September 28 2010 05:11 DonKey_ wrote:
great... so while blizzard is trying to balance game play on their maps you guys go and make new maps that will (if people start playing your maps) leave the game in a once again unbalanced state....

until your maps are recognized by blizzard i do not believe it is a good idea to have tournaments switch over


So?

If Blizzard balances the game in a certain way that would make certain features of custom maps imbalanced, you can just balance the Maps based on the current state of the game!

Besides, Blizzard's Maps are clearly imbalanced and favour certain races, you don't need to be a genius to know that Cliffs above the Nat favour tankdrops and small rush-distances aggressive play.

You can't just w8 for Blizzard to hand us over the perfect game and the perfect Maps and I think that efforts of the community should be supported, not held back with posts like yours.

Those Maps won't have ANY negative effect on Blizzard balancing the game, but rather show them what they need to think about when balancing the game in regards to bigger and simply put better maps.
https://soundcloud.com/thesamplethief
Jameser
Profile Joined July 2010
Sweden951 Posts
September 27 2010 20:20 GMT
#134
I'm trying to find them on the EU servers by searching iCCup but I'm not getting anything, is there a wildcard symbol for the search or are the maps just not up on EU?
Genovi
Profile Joined May 2010
Sweden388 Posts
September 27 2010 20:27 GMT
#135
Thats not it,I think the search is broken after patch.
We fucking lost team - RTZ
Owen523
Profile Joined September 2010
United Kingdom11 Posts
September 27 2010 20:27 GMT
#136
Just keep pressing search and you should get them eventually, its pretty bugged.
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 27 2010 20:28 GMT
#137
Having similiar problems on EU, I have to search plenty of time to find the maps. They are definatly up, if they dont appear on the first search keep pressing the search button. Its pretty sure that this is a fault of Bnet 2.0
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 27 2010 20:28 GMT
#138
On September 28 2010 04:58 Owen523 wrote:
Ehm it appears god's garden isn't available in europe any possibility of an upload?

Ah yes I haven't got it up there yet, I'll take care of this tonight

Thanks for reminding me 8)

In regards to all of the debate over watchtowers, three of the custom maps in the map pool are BW ports and I am trying to keep them as close as possible. (The center on Fighting Spirit being an exception, I added the gold, rich geyser and rock and everyone loves the map so I don't want to change a thing)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Seikhor
Profile Joined April 2010
Canada116 Posts
September 27 2010 20:35 GMT
#139
I played all the maps this afternoon with a teamate and I've to say I love them all. I really like the more macro oriented style and the design.

I hope blizzard choose some of these to include in the ladder map pool.

Keep up the good work!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 20:36 GMT
#140
On September 28 2010 05:27 Owen523 wrote:
Just keep pressing search and you should get them eventually, its pretty bugged.


I added this information to the OP.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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