I hope blizzard does something with you guys
iCCup Monthly Map Pool - October - Page 6
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ZaaaaaM
Netherlands1828 Posts
I hope blizzard does something with you guys | ||
EverDawn
Sweden91 Posts
On September 28 2010 01:53 motbob wrote: FIX TO IMAGE PROBLEMS There is an option in your TL profile: "Resize large images." For people with that option checked, the images will look fine. For people without that option checked, the images will look cut off. To fix this problem for people who don't have that option checked, resize your images using the "Upload Image" function at the top right of the post box. If you can't find it, just Ctrl+F Upload Image. Logged in just to see if I could help with this but someone was already on top of it ![]() I just learned this myself and found this thread about the new image functionality on TL for the ones interested: http://www.teamliquid.net/forum/viewmessage.php?topic_id=155401 | ||
simme123
Sweden810 Posts
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prodiG
Canada2016 Posts
On September 28 2010 04:12 Tsagacity wrote: Any idea off the top of your head what the dimensions of a lot of these maps are? They certainly feel bigger, but a number to go with that feeling would be nice as well (or rough increase in travel time between bases). The map dimensions seem to convert differently from BW? I think the current ladder maps are in the ~170 range but feel smaller than BW's 128x128 Most if not all of the Blizzard maps are less than 132x132 or 140x140 if I recall correctly. Our maps range from anywhere between 132x132 and 170x168, but the general threshold we aim for is a ramp-to-ramp time of in between 20 and 40 seconds with a worker moving at 2.81 movespeed. To compare, cross positions on Lost Temple are 25 seconds. Edit: When I say Blizzard maps I mean 1v1 Ladder maps | ||
Rokit5
236 Posts
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Tazza
Korea (South)1678 Posts
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ven
Germany332 Posts
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prodiG
Canada2016 Posts
On September 28 2010 04:25 ven wrote: I'd like to see crossfire at some time and could you maybe lose the iCCup in the mapnames? I know you might want the recognition but it's really annoying and obfuscating. Just put it somewhere else. I'm not talking about Bnet obviously, because it's a lot easier to find the maps this way. That is if the map search would actually be working. Crossfire is horrible for Zerg because of how many chokes there are and where the XWT's are positioned. I've seen a few king of the hills using this map and every time I see Zerg's get wrecked :< I'm pretty sure the reason why the map names have iCCup in them in the OP is to maintain consitency between here and bnet ;D | ||
Kishkumen
United States650 Posts
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Backpack
United States1776 Posts
Either way, i'm just excited to start playing Matchpoint again. Easily my fav map. | ||
ALPINA
3791 Posts
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prodiG
Canada2016 Posts
On September 28 2010 04:31 Backpack wrote: Isn't crossfire just a port of Peaks of Baekdu? I havn't seen any high level games on it in SC2 so i can't comment on that, but the map was good in BW. Either way, i'm just excited to start playing Matchpoint again. Easily my fav map. It is Peaks of Baekdu but I think it's too small in it's current iteration :< | ||
Diamond
United States10796 Posts
On September 28 2010 04:29 Kishkumen wrote: You guys should contact MLG and see if you can maybe get a few of these into the MLG mappool. A lot of top players are only going to really practice hard on these maps when a major tournament adopts some of them. MLG would seem to be a good place to start, since they take balance and positional issues somewhat seriously from what I've heard. Just two of these maps would improve the mappool and quality of games by so much. Good work guys. Good idea, I will talk to JP when I see him online next. Also I know someone very sexy (for once I don't mean Gretorp) is going to be doing some replay review on iCCup maps soon ![]() On September 28 2010 04:32 Alpina wrote: How can I get or play those maps on b.net? See the OP. | ||
torq
United States44 Posts
On September 28 2010 03:59 Sixes wrote: As an aside, have you considered making some DO style maps in the future and making it something common amongst several maps in the pool? Another question, have you approached HD/Husky about potential inclusion in the HDH map pool. It is a pretty high profile tournament outside Blizzard control (well, at least it can be run on custom maps) so it could be a good way to publicize the maps. I know for sure HD has commented on map imbalance a number of times (especially recently as he has been covering a lot of ZvT on LT or Kulas ...). The Xel Naga towers are there. As was pointed out there are 4 around the middle of enigma and there are some on most of those maps, they just aren't pointed out with a big blue eye. you're wrong, valhalla, match point, fighting spirit have no towers, engmia does have them and u can see it in the ingame minimap. but prodiG already answered my question. | ||
bluustarr
Canada21 Posts
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Sixes
Canada1123 Posts
On September 28 2010 04:40 torq wrote: you're wrong, valhalla, match point, fighting spirit have no towers, engmia does have them and u can see it in the ingame minimap. but prodiG already answered my question. You said none at all, was just pointing out there are some. I think fighting spirit could use a couple like the enigma ones but I wouldn't get upset because a map or two don't have them. | ||
Diamond
United States10796 Posts
On September 28 2010 04:42 bluustarr wrote: Damn, i'm in love with Sungsu Crossing ! I got to admit that's the one map I have not seen a whole lot of but it came highly recommended by Raelcun so it should be interesting! | ||
Sixes
Canada1123 Posts
On September 28 2010 04:46 iCCup.Diamond wrote: I got to admit that's the one map I have not seen a whole lot of but it came highly recommended by Raelcun so it should be interesting! Seems great, looks like a relatively safe 2nd but after that a complete war for map control and scouting with so many paths it can't just get choked up (at least not without a lot of effort). Edit: I really like the use of double cliffs on both Sungsu and Sandshorn, this gives a relatively large defensive cliff area with only half of it being usable by reapers or colossi (a little like the added chasm in DO without needing a chasm there). Have you tried contacting HD/Husky about use in the HDH? | ||
torq
United States44 Posts
On September 28 2010 04:46 Sixes wrote: You said none at all, was just pointing out there are some. I think fighting spirit could use a couple like the enigma ones but I wouldn't get upset because a map or two don't have them. oh i meant "none at all" in the sense " not even a single tower", haha but ya enigma, orbital divide, and the sanshorns, sungsu have towers while the other 4 maps don't | ||
Owen523
United Kingdom11 Posts
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