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iCCup Monthly Map Pool - October - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 21 Next All
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 27 2010 19:13 GMT
#101
Thanks for doing this! Big non gimmicky macro orientated maps <333
I hope blizzard does something with you guys
no dude, the question
EverDawn
Profile Joined April 2010
Sweden91 Posts
September 27 2010 19:14 GMT
#102
On September 28 2010 01:53 motbob wrote:
FIX TO IMAGE PROBLEMS

There is an option in your TL profile: "Resize large images." For people with that option checked, the images will look fine. For people without that option checked, the images will look cut off.

To fix this problem for people who don't have that option checked, resize your images using the "Upload Image" function at the top right of the post box. If you can't find it, just Ctrl+F Upload Image.


Logged in just to see if I could help with this but someone was already on top of it

I just learned this myself and found this thread about the new image functionality on TL for the ones interested:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=155401
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
simme123
Profile Blog Joined February 2010
Sweden810 Posts
September 27 2010 19:17 GMT
#103
The dream would be if blizz contacted u guys and asked if they may use your maps in the official ladder.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-27 19:21:33
September 27 2010 19:18 GMT
#104
On September 28 2010 04:12 Tsagacity wrote:
Any idea off the top of your head what the dimensions of a lot of these maps are? They certainly feel bigger, but a number to go with that feeling would be nice as well (or rough increase in travel time between bases).

The map dimensions seem to convert differently from BW? I think the current ladder maps are in the ~170 range but feel smaller than BW's 128x128

Most if not all of the Blizzard maps are less than 132x132 or 140x140 if I recall correctly. Our maps range from anywhere between 132x132 and 170x168, but the general threshold we aim for is a ramp-to-ramp time of in between 20 and 40 seconds with a worker moving at 2.81 movespeed. To compare, cross positions on Lost Temple are 25 seconds.

Edit: When I say Blizzard maps I mean 1v1 Ladder maps
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Rokit5
Profile Joined April 2010
236 Posts
September 27 2010 19:23 GMT
#105
Gogo matchpoint! Wwanna see iccup maps in tournaments ASAP. Hurray for iccup!
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 27 2010 19:23 GMT
#106
Thank you guys, those maps look beautiful, especially match point
ven
Profile Blog Joined December 2008
Germany332 Posts
September 27 2010 19:25 GMT
#107
I'd like to see crossfire at some time and could you maybe lose the iCCup in the mapnames? I know you might want the recognition but it's really annoying and obfuscating. Just put it somewhere else. I'm not talking about Bnet obviously, because it's a lot easier to find the maps this way. That is if the map search would actually be working.
You can reach the rainbow. I'll be there to help.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 27 2010 19:28 GMT
#108
On September 28 2010 04:25 ven wrote:
I'd like to see crossfire at some time and could you maybe lose the iCCup in the mapnames? I know you might want the recognition but it's really annoying and obfuscating. Just put it somewhere else. I'm not talking about Bnet obviously, because it's a lot easier to find the maps this way. That is if the map search would actually be working.

Crossfire is horrible for Zerg because of how many chokes there are and where the XWT's are positioned. I've seen a few king of the hills using this map and every time I see Zerg's get wrecked :<

I'm pretty sure the reason why the map names have iCCup in them in the OP is to maintain consitency between here and bnet ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
September 27 2010 19:29 GMT
#109
You guys should contact MLG and see if you can maybe get a few of these into the MLG mappool. A lot of top players are only going to really practice hard on these maps when a major tournament adopts some of them. MLG would seem to be a good place to start, since they take balance and positional issues somewhat seriously from what I've heard. Just two of these maps would improve the mappool and quality of games by so much. Good work guys.
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
Backpack
Profile Blog Joined March 2010
United States1776 Posts
September 27 2010 19:31 GMT
#110
Isn't crossfire just a port of Peaks of Baekdu? I havn't seen any high level games on it in SC2 so i can't comment on that, but the map was good in BW.


Either way, i'm just excited to start playing Matchpoint again. Easily my fav map.
"You people need to just generally care a lot less about everything." -Zatic
ALPINA
Profile Joined May 2010
3791 Posts
September 27 2010 19:32 GMT
#111
How can I get or play those maps on b.net?
You should never underestimate the predictability of stupidity
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 27 2010 19:33 GMT
#112
On September 28 2010 04:31 Backpack wrote:
Isn't crossfire just a port of Peaks of Baekdu? I havn't seen any high level games on it in SC2 so i can't comment on that, but the map was good in BW.


Either way, i'm just excited to start playing Matchpoint again. Easily my fav map.

It is Peaks of Baekdu but I think it's too small in it's current iteration :<
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 19:34 GMT
#113
On September 28 2010 04:29 Kishkumen wrote:
You guys should contact MLG and see if you can maybe get a few of these into the MLG mappool. A lot of top players are only going to really practice hard on these maps when a major tournament adopts some of them. MLG would seem to be a good place to start, since they take balance and positional issues somewhat seriously from what I've heard. Just two of these maps would improve the mappool and quality of games by so much. Good work guys.


Good idea, I will talk to JP when I see him online next. Also I know someone very sexy (for once I don't mean Gretorp) is going to be doing some replay review on iCCup maps soon !

On September 28 2010 04:32 Alpina wrote:
How can I get or play those maps on b.net?


See the OP.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
torq
Profile Joined September 2010
United States44 Posts
September 27 2010 19:40 GMT
#114
On September 28 2010 03:59 Sixes wrote:
Show nested quote +
On September 28 2010 03:46 iCCup.Diamond wrote:
On September 28 2010 03:45 HCastorp wrote:
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the purposes of using different maps?


The problem is the style requires a totally different set of practice for only one map. If the map design was something common among a couple maps we would consider it but to practice totally different stuff for one map is not fair to the players.


As an aside, have you considered making some DO style maps in the future and making it something common amongst several maps in the pool?

Another question, have you approached HD/Husky about potential inclusion in the HDH map pool. It is a pretty high profile tournament outside Blizzard control (well, at least it can be run on custom maps) so it could be a good way to publicize the maps. I know for sure HD has commented on map imbalance a number of times (especially recently as he has been covering a lot of ZvT on LT or Kulas ...).

Show nested quote +
On September 28 2010 03:51 torq wrote:
is there a reason for not using any xelnaga towers at all on these maps? just for old times sake or ? cuz i feel there are some great spots for them..


The Xel Naga towers are there. As was pointed out there are 4 around the middle of enigma and there are some on most of those maps, they just aren't pointed out with a big blue eye.


you're wrong, valhalla, match point, fighting spirit have no towers, engmia does have them and u can see it in the ingame minimap. but prodiG already answered my question.
bluustarr
Profile Joined September 2010
Canada21 Posts
September 27 2010 19:42 GMT
#115
Damn, i'm in love with Sungsu Crossing !
Sixes
Profile Joined July 2010
Canada1123 Posts
September 27 2010 19:46 GMT
#116
On September 28 2010 04:40 torq wrote:
Show nested quote +
On September 28 2010 03:59 Sixes wrote:
On September 28 2010 03:46 iCCup.Diamond wrote:
On September 28 2010 03:45 HCastorp wrote:
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the purposes of using different maps?


The problem is the style requires a totally different set of practice for only one map. If the map design was something common among a couple maps we would consider it but to practice totally different stuff for one map is not fair to the players.


As an aside, have you considered making some DO style maps in the future and making it something common amongst several maps in the pool?

Another question, have you approached HD/Husky about potential inclusion in the HDH map pool. It is a pretty high profile tournament outside Blizzard control (well, at least it can be run on custom maps) so it could be a good way to publicize the maps. I know for sure HD has commented on map imbalance a number of times (especially recently as he has been covering a lot of ZvT on LT or Kulas ...).

On September 28 2010 03:51 torq wrote:
is there a reason for not using any xelnaga towers at all on these maps? just for old times sake or ? cuz i feel there are some great spots for them..


The Xel Naga towers are there. As was pointed out there are 4 around the middle of enigma and there are some on most of those maps, they just aren't pointed out with a big blue eye.


you're wrong, valhalla, match point, fighting spirit have no towers, engmia does have them and u can see it in the ingame minimap. but prodiG already answered my question.


You said none at all, was just pointing out there are some. I think fighting spirit could use a couple like the enigma ones but I wouldn't get upset because a map or two don't have them.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 27 2010 19:46 GMT
#117
On September 28 2010 04:42 bluustarr wrote:
Damn, i'm in love with Sungsu Crossing !


I got to admit that's the one map I have not seen a whole lot of but it came highly recommended by Raelcun so it should be interesting!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-09-27 19:55:41
September 27 2010 19:50 GMT
#118
On September 28 2010 04:46 iCCup.Diamond wrote:
Show nested quote +
On September 28 2010 04:42 bluustarr wrote:
Damn, i'm in love with Sungsu Crossing !


I got to admit that's the one map I have not seen a whole lot of but it came highly recommended by Raelcun so it should be interesting!


Seems great, looks like a relatively safe 2nd but after that a complete war for map control and scouting with so many paths it can't just get choked up (at least not without a lot of effort).

Edit: I really like the use of double cliffs on both Sungsu and Sandshorn, this gives a relatively large defensive cliff area with only half of it being usable by reapers or colossi (a little like the added chasm in DO without needing a chasm there).

Have you tried contacting HD/Husky about use in the HDH?
torq
Profile Joined September 2010
United States44 Posts
Last Edited: 2010-09-27 19:55:09
September 27 2010 19:51 GMT
#119
On September 28 2010 04:46 Sixes wrote:
Show nested quote +
On September 28 2010 04:40 torq wrote:
On September 28 2010 03:59 Sixes wrote:
On September 28 2010 03:46 iCCup.Diamond wrote:
On September 28 2010 03:45 HCastorp wrote:
Huge props to the Iccup team for taking the lead and doing something abotu this problem instead of just complaining about it.

Just one question though:

To my mind, the fact that DO forces different playstyles from other maps is a mark in its favor, not against it. Isn't promoting variety in games and strategies one of the purposes of using different maps?


The problem is the style requires a totally different set of practice for only one map. If the map design was something common among a couple maps we would consider it but to practice totally different stuff for one map is not fair to the players.


As an aside, have you considered making some DO style maps in the future and making it something common amongst several maps in the pool?

Another question, have you approached HD/Husky about potential inclusion in the HDH map pool. It is a pretty high profile tournament outside Blizzard control (well, at least it can be run on custom maps) so it could be a good way to publicize the maps. I know for sure HD has commented on map imbalance a number of times (especially recently as he has been covering a lot of ZvT on LT or Kulas ...).

On September 28 2010 03:51 torq wrote:
is there a reason for not using any xelnaga towers at all on these maps? just for old times sake or ? cuz i feel there are some great spots for them..


The Xel Naga towers are there. As was pointed out there are 4 around the middle of enigma and there are some on most of those maps, they just aren't pointed out with a big blue eye.


you're wrong, valhalla, match point, fighting spirit have no towers, engmia does have them and u can see it in the ingame minimap. but prodiG already answered my question.


You said none at all, was just pointing out there are some. I think fighting spirit could use a couple like the enigma ones but I wouldn't get upset because a map or two don't have them.


oh
i meant "none at all" in the sense " not even a single tower", haha
but ya enigma, orbital divide, and the sanshorns, sungsu have towers while the other 4 maps don't
Owen523
Profile Joined September 2010
United Kingdom11 Posts
September 27 2010 19:58 GMT
#120
Ehm it appears god's garden isn't available in europe any possibility of an upload?
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