However here is to hoping that blizzard incorporates them into their own ladder.
iCCup Monthly Map Pool - October - Page 2
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Lunares
United States909 Posts
However here is to hoping that blizzard incorporates them into their own ladder. | ||
251
United States1401 Posts
On September 28 2010 01:47 Superouman wrote: Same, but i'm using opera. this started some days ago, maybe the tl staff changed something in their code or something(don't know nothing on code things) agreed, on chrome and for some reasons pictures on TL don't properly thumbnail/adjust to the width of the main forum column anymore. | ||
HolydaKing
21253 Posts
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fabiano
Brazil4644 Posts
We cannot even find a custom game on those map due to the bad popularity system implemented by Blizzard. I've never played on iccup maps ![]() | ||
Diamond
United States10796 Posts
On September 28 2010 01:50 Teddyman wrote: It's a great idea but the execution seems too drastic. I doubt most high-level players want to add 8 custom maps to their practice routine and risk losses in tournaments that run on Blizzard maps. Something like 4 Blizzard maps and 3 custom maps would be more realistic. In the following months you could rotate 1 Blizzard and 1 iCCup map every month for 2 new iCCup maps and improve the pool over time. Of course I understand that you have a great mapmaking team that wants their work shown, but giving the leagues and players the most manageable start in using custom maps is important. That was a big issue we had to tackle when planning this. However there was a problem with finding more than 2-3 Blizzard maps to use in a pool. The 3 closest we could get were Metal, Xel Naga, and Lost Temple. However Lost Temple's cliff over it natural has reared it's ugly head quite often lately even in the GSL. The other maps have the following problems: Blistering Sands: Universally hated, holding an expansion becomes impossible in some maptchups, most notably ZvT, and PvZ. Desert Oasis: No one like that map. Requires 100% different play style than any other map thus the map becomes a pool in itself wherever it is used. Steppes of War: The cliff imbalances cause massive and well documented problems in PvP, ZvT, TvT, and PvT, Sensor Towers also cover WAY too much of the map. Scrap Station: Positional imbalance in the mains immediately favors the Zerg that spawn on the right side in ZvZ. This alone is a damning quality, but add in the ability to hold the middle choke with a minimal force for Terran and this map becomes unusable. Delta Quadrant: Reaper harass is very hard to stop for both Zerg and Protoss, and the rocks by the "in base" expansion favors Terran's expanding safer than the other races due to the early availability of Maruaders and Tanks. Also Protoss can warp units into that expansion, which we only assume cannot be an intended feature of the map. Kulas Ravine: No one should play this map ever unless they are Terran. THE most hated map | ||
Sixes
Canada1123 Posts
I remember them making a statement about the best user made maps being incorporated fully but I don't know if that referred to custom games (like nexus wars or DotA) or ladder maps. Those 4 player maps look amazing ... Pictures fixed now (I had done a right click view image for all of them before. | ||
CONFIG
Romania99 Posts
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ltortoise
633 Posts
On September 28 2010 01:59 Sixes wrote: I wonder if Blizzard will have the common sense to add these maps to the ladder. Would that cause a bundle of copyright issues? Doubt it. You probably automatically forfeit your copyright and give it to Blizzard just by hitting the "publish" button. | ||
Sixes
Canada1123 Posts
On September 28 2010 02:00 CONFIG wrote: And how do play the maps? You log on with your tournament practice partner and select the map for your custom game. In short, if you aren't tournament level you only do with friends unless Blizzard makes a smart move and puts these kinds of maps and this kind of rotation into the ladder (I think there are even a few Blizzard maps that aren't on ladder but look better than current ladder ones). | ||
Diamond
United States10796 Posts
To find iCCup maps: Create a custom game within the SCII client, find the search box above where it says "author" and search "iCCup". That's it ![]() | ||
J7S
Brazil179 Posts
To play the maps I think you can search for them in the create custom game section. | ||
sashkata
Bulgaria3241 Posts
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Sixes
Canada1123 Posts
On September 28 2010 02:01 ltortoise wrote: Doubt it. You probably automatically forfeit your copyright and give it to Blizzard just by hitting the "publish" button. Good. As much as I love the map makers, seeing their work never hit ladder due to some copyright thing would be annoying. Quite honestly if Blizzard removed the stupid maps (Kulas, LT, DQ at least) and added some decent ones it may do more for game balance than tweaking the units. If I (as Zerg) could just veto rush maps (avoiding the eternal all ins) instead of using all my vetoes on the terribly imbalanced 4 spawn ones I could start playing mostly macro style which is way closer to balanced than the tank drops or reapers on LT. | ||
CONFIG
Romania99 Posts
It need a good kick before it will snowball. | ||
Diamond
United States10796 Posts
On September 28 2010 02:07 CONFIG wrote: There has to be a ladder or a tournament(TLO) otherwise I don't see this working. It need a good kick before it will snowball. The hope is having a formal map pool that players can know what to expect and what to practice on will allow more TO's the ability to use these maps in their lineup. | ||
nekuodah
England2409 Posts
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ensis
Germany340 Posts
but it´s just nearly impossible to work. it worked in broodwar, because there was no matchmaking. to make these maps popular and make the system run the way you intend it to, every tournament would need to accept those maps and people had to start playing custom games and abandon the ladder almost completely. btw. i dont know if this is only because of the pictures, but i think you lag xel-naga on almost every map, this is NOT bw. i really like xel naga watchtowers, so please correct, if i´m right (could really just be, that i cannot find them^^) | ||
Diamond
United States10796 Posts
On September 28 2010 02:10 ensis wrote: btw. i dont know if this is only because of the pictures, but i think you lag xel-naga on almost every map, this is NOT bw. i really like xel naga watchtowers, so please correct, if i´m right (could really just be, that i cannot find them^^) Leave our mapmaking team some feedback, they are always listening to what the fans want or think needs to be added. We are more than willing to listen to suggestions and try out different ideas on maps. | ||
abyss
Czech Republic139 Posts
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fabiano
Brazil4644 Posts
On September 28 2010 02:10 ensis wrote: nice try, really WOULD appreciate it. but it´s just nearly impossible to work. it worked in broodwar, because there was no matchmaking. to make these maps popular and make the system run the way you intend it to, every tournament would need to accept those maps and people had to start playing custom games and abandon the ladder almost completely. btw. i dont know if this is only because of the pictures, but i think you lag xel-naga on almost every map, this is NOT bw. i really like xel naga watchtowers, so please correct, if i´m right (could really just be, that i cannot find them^^) On the other hand I dont like XelNaga towers so keep the out! I think the game is better without them. | ||
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