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iCCup Monthly Map Pool - October - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 21 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 03 2010 22:59 GMT
#341
On October 04 2010 07:43 Kishkumen wrote:
Maybe if you started a list of all the players who would like to see more ICCup maps in tournaments it would help you to convince organizations like Blizzard and MLG. You know, kind of give them something tangible that shows that this won't scare off the players and that it will improve player satisfaction and the level of play. Right now it's easier for them to argue that it isn't player friendly or whatever if you don't have that kind of tangible evidence from the players themselves. I think putting together some sort of list or petition of top players would go a long way towards getting tournaments to accept this. If you add that to the polls you've taken of fans, it'll be hard to argue against ICCup maps from either the player or spectator standpoint.


Would be nice. I however normally do not release anything I know about players practicing habits and such without their consent. If they want to say it, it will only help even more. The polls I did prior to this pool's creation showed a great majority of the fans want this. The info is right there. If it was easier for a player to know these maps and practice them for tournaments I am sure the players would follow. But as for the fans there 94% support the use of more custom maps over the majority of Blizzard's current pool. These polls are from the previous thread that led to the creation of this idea.

+ Show Spoiler +

Poll: Should iCCup start making thier events cutom map only ones?

Yes (896)
 
66%

No, but a majority should be custom (257)
 
19%

No, LT and Metal should stay (119)
 
9%

No (77)
 
6%

1349 total votes

Your vote: Should iCCup start making thier events cutom map only ones?

(Vote): Yes
(Vote): No
(Vote): No, LT and Metal should stay
(Vote): No, but a majority should be custom



Poll: Do you think a iCCup Monthly Map Pool would be a good idea?

Yes (506)
 
95%

No (29)
 
5%

535 total votes

Your vote: Do you think a iCCup Monthly Map Pool would be a good idea?

(Vote): Yes
(Vote): No




Hahahahaha. This just supports what IdrA's been saying about him.

Also, have you guys tried reaching out to HD and Husky yet? Their fans are quite loyal, so if you would get them to just shoutcast a couple of games on ICCup maps, you'd instantly get a lot of fan support. I know you've already reached out to Day9, which is great for the more TeamLiquid type of person, but if you get HD or Husky's support, you'll also get support from some of the more casual spectators and players.


I am in the process of reaching out to pretty much everyone at this point.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kishkumen
Profile Blog Joined July 2010
United States650 Posts
October 03 2010 23:35 GMT
#342
I however normally do not release anything I know about players practicing habits and such without their consent. If they want to say it, it will only help even more.


Oh, I wasn't arguing for that. I was just suggesting actively asking players if they'd like to sign themselves on to a list/petition like that. Just making a central place where top players who want to endorse the ICCup maps can do so. So it doesn't have to be about their practice habits, it would just be asking top players if they'd endorse greater use of ICCup maps in tournaments. I'm sure a lot of them would and already do support it, but if you got an actual list of those players who support it, it'd be much easier to argue your point to the various tournaments you're trying to win over. We know the support's there, but your argument becomes a lot stronger if you can show MLG that 90% of their players endorse using more ICCup maps, and then give them a list of those players. So really I guess I'm just suggesting creating tangible evidence of the support you already have among top players. It'll make your position seem a lot more concrete in the eyes of tournament organizers.

Keep up the great work. I really hope this movement starts exploding soon!
Weird, last time I checked the UN said you need to have at least 200 APM and be rainbow league to be called human. —Liquid`TLO
leecH
Profile Blog Joined September 2010
Germany385 Posts
Last Edited: 2010-10-03 23:45:44
October 03 2010 23:44 GMT
#343
i just say it another way since my last post did not seem to get any attention.
i know its mentioned in the OP. but on the EU server its very buggy to search for iCCup maps. ive read this problem does not exist on the US server. is this a problem caused by blizzard or not?

no offense but atm it feels very cheap. get in contact with blizzard or whatever. its just annoying hit enter for 10 times before you can go and play. the way it is now i feel like an idiot telling people to search for iCCup maps because they are awesome and fun to play on.

it just makes me sad and i dont like to be sad ;o)
Lucius2
Profile Joined June 2010
Germany548 Posts
October 03 2010 23:46 GMT
#344
i just wanna throw in some thought about some of the maps:

tbh im not such a fan of mineral only expansions in sc2. the point is, in bw, u still got gas from depleted geysirs which makes extra minerals more attractive especially in the lategame. but in sc2 u already usually have a minerals surplus and starve on gas.

what about some gas only expansions? outsider comes to my mind
or an expansion with only 3 or 4 patches and a gas instead of pure minerals
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-10-04 01:12:50
October 04 2010 01:11 GMT
#345
What about single-geyser expos? (Since as mentioned, unlike BW, 0-geyser expos are less useful since geysers fully deplete rather than reduce rate to 1/4 normal)

Also, maybe 3 or even 4 gas geysers that are light on minerals? (BW had maps with 2 geysers!)

High yield geysers are interesting too, but I understand they are buggy when mined from certain angles.
The advantage of additional geysers in an expansion over high yield geysers is that you get more total gas before depleting (assuming the amount of gas per geyser is fixed)
The advantage of high yield geysers is that you need to invest fewer minerals to get to the same rate of mining gas.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-10-04 01:15:57
October 04 2010 01:15 GMT
#346
Pretty sure that along with HuK, TTOne also does not like BW maps in SC2. However, that dislike may not extend to the original non-BW maps that iccup's crew have created. Plus, two vocal players do not a decision make
Apollys
Profile Joined July 2010
United States278 Posts
October 04 2010 06:10 GMT
#347
This is pretty friggin sweet, nice!
When you're feeling down, I'll be there to feel you up!
Jackafur
Profile Joined February 2010
United States116 Posts
October 04 2010 06:24 GMT
#348
Thought I'd put this out. I was watching Responses channel... and someone playing on gods garden was able to walk up the cliff with MM as if it was a ramp and into his safe natural. I have the area highlighted in red.

+ Show Spoiler +
[image loading]


I only got a quick glimpse. otherwise i'd be more specific. I'll try testing it out.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 06:36 GMT
#349
On October 04 2010 15:24 Jackafur wrote:
Thought I'd put this out. I was watching Responses channel... and someone playing on gods garden was able to walk up the cliff with MM as if it was a ramp and into his safe natural. I have the area highlighted in red.

+ Show Spoiler +
[image loading]


I only got a quick glimpse. otherwise i'd be more specific. I'll try testing it out.

I am absolutely blown away right now, this is one hell of a bug in the editor. As far as I've ever seen, there is nothing that lets units just walk up cliffs like that.

I'll try throwing down some pathing paint and see if that solves it. What the hell :/
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 04 2010 06:38 GMT
#350
On October 04 2010 15:36 prodiG wrote:
Show nested quote +
On October 04 2010 15:24 Jackafur wrote:
Thought I'd put this out. I was watching Responses channel... and someone playing on gods garden was able to walk up the cliff with MM as if it was a ramp and into his safe natural. I have the area highlighted in red.

+ Show Spoiler +
[image loading]


I only got a quick glimpse. otherwise i'd be more specific. I'll try testing it out.

I am absolutely blown away right now, this is one hell of a bug in the editor. As far as I've ever seen, there is nothing that lets units just walk up cliffs like that.

I'll try throwing down some pathing paint and see if that solves it. What the hell :/


Thanks for letting us know! Map is suspended out of the map pool until fixed (which knowing prodiG will be about 5 mins from now lol)
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Tankbusta
Profile Joined May 2010
United States109 Posts
October 04 2010 06:42 GMT
#351
I wish these maps were used in the GSL2

Then it would be a lot more fascinating
Jackafur
Profile Joined February 2010
United States116 Posts
Last Edited: 2010-10-04 06:47:24
October 04 2010 06:46 GMT
#352
Heres a short video of me demonstrating it

I only noticed it on the north east base. I couldn't find any other spots where you could walk up the cliff.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-04 06:53:23
October 04 2010 06:48 GMT
#353
On October 04 2010 15:46 Jackafur wrote:
Heres a short video of me demonstrating it

I only noticed it on the north east base. I couldn't find any other spots where you could walk up the cliff.


Yeah me and prodiG have been messing with it. Like I said before it's on a temporary suspension until this is fixed (which prodiG is already doing).

Weird bug....

Edit: Before someone comes in here screaming about why these maps suck cause of this: The map was suspended 14 minutes into the bug's discovery. Seriously, 14 minutes.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 04 2010 06:54 GMT
#354
Proof that your system works, anyway. Who knows how long it might take Blizzard to fix something like that
Cygnus
Profile Joined February 2004
United States848 Posts
October 04 2010 06:55 GMT
#355
On October 04 2010 15:24 Jackafur wrote:
Thought I'd put this out. I was watching Responses channel... and someone playing on gods garden was able to walk up the cliff with MM as if it was a ramp and into his safe natural. I have the area highlighted in red.

+ Show Spoiler +
[image loading]


I only got a quick glimpse. otherwise i'd be more specific. I'll try testing it out.


Lol, I just played that game, those were my marines! Glad someone brought this to the threads attention. BTW I love these iccup maps and play them near exclusively in practice games, thank you for all the work you guys up into these. I sincerely hope to see these used in competitive tourneys and ladder because they truly are better maps and I feel the importance of these larger maps isn't stressed enough for the future of Starcraft 2.
Helluva
Profile Joined September 2010
United States651 Posts
October 04 2010 06:58 GMT
#356
<3 Valhalla
<3
madnessman
Profile Blog Joined May 2009
United States1581 Posts
October 04 2010 07:01 GMT
#357
On October 04 2010 15:48 iCCup.Diamond wrote:
Show nested quote +
On October 04 2010 15:46 Jackafur wrote:
Heres a short video of me demonstrating it

I only noticed it on the north east base. I couldn't find any other spots where you could walk up the cliff.


Yeah me and prodiG have been messing with it. Like I said before it's on a temporary suspension until this is fixed (which prodiG is already doing).

Weird bug....

Edit: Before someone comes in here screaming about why these maps suck cause of this: The map was suspended 14 minutes into the bug's discovery. Seriously, 14 minutes.


14 minutes?! GOD!

but seriously, keep up the good work! i hope some major tournies start picking up your map pack instead of using the default blizz maps!
Jackafur
Profile Joined February 2010
United States116 Posts
October 04 2010 07:02 GMT
#358
Yea. If you want I'll take down that video. I wasnt trying to make it seem like I was exposing you guys or something. I'm just being as sincere as possible. Just trying to help out. Know what I mean?

Also. Cygnus, you seriously made me wtf when you walked up that cliff lol.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2010 07:05 GMT
#359
On October 04 2010 15:48 iCCup.Diamond wrote:
Show nested quote +
On October 04 2010 15:46 Jackafur wrote:
Heres a short video of me demonstrating it

I only noticed it on the north east base. I couldn't find any other spots where you could walk up the cliff.


Yeah me and prodiG have been messing with it. Like I said before it's on a temporary suspension until this is fixed (which prodiG is already doing).

Weird bug....

Edit: Before someone comes in here screaming about why these maps suck cause of this: The map was suspended 14 minutes into the bug's discovery. Seriously, 14 minutes.



and 15 minutes later the map is fixed (at least according to local testing. At this point if it's still broken I blame bnet 2.0 entirely, there is no way that I know of that I could have forced a bug like that)

NOTE: Fixed on NA, gettnig in touch with guys on EU and SEA asap!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 04 2010 07:07 GMT
#360
On October 04 2010 16:05 prodiG wrote:
Show nested quote +
On October 04 2010 15:48 iCCup.Diamond wrote:
On October 04 2010 15:46 Jackafur wrote:
Heres a short video of me demonstrating it

I only noticed it on the north east base. I couldn't find any other spots where you could walk up the cliff.


Yeah me and prodiG have been messing with it. Like I said before it's on a temporary suspension until this is fixed (which prodiG is already doing).

Weird bug....

Edit: Before someone comes in here screaming about why these maps suck cause of this: The map was suspended 14 minutes into the bug's discovery. Seriously, 14 minutes.



and 15 minutes later the map is fixed (at least according to local testing. At this point if it's still broken I blame bnet 2.0 entirely, there is no way that I know of that I could have forced a bug like that)

NOTE: Fixed on NA, gettnig in touch with guys on EU and SEA asap!


Confirmed as fixed, just tested myself. Suspension lifted on NA and LA servers and other will be removed as they get updated.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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